Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Hello everyone and thank you all so much for your patience and understanding over these last several months. It has been a long and difficult journey, but being able to post this update here today and show everyone what we've been working on makes it all worth the wait. I've completed several roun… Read More
June 2014 Update : Mega Man Goes Shopping Posted by Adrian Marceau on June 14th, 2014 at 4:25am Viewed 4400 Times
Posted on June 24th, 2014 at 8:28pm #33( Edited : 2014/06/29 at 9:35pm )
I see that Plug Man's sprites have been completed!
EDIT: Looks like the Mega Man 1 Robot Masters are getting a revamp! Ice Man, Bomb Man, Fire Man, and Elec Man all have new sprites! Cut Man still needs one, though...
Posted on July 2nd, 2014 at 9:28pm #40( Edited : 2014/07/02 at 9:33pm )
@Retro Pikachu : Yes, Rhythm_BCA altered Disco's height for me so it would look more proportionally accurate next to Mega Man and company. Roll was redone completely, also by Rhythm_BCA, and for the same reasons. The original sprite I used was from Mobile Roll, which was really cute (in my opinion) but horribly inaccurate. She was much taller than Mega Man (which is wrong) so Rhythm created a sprite sheet more in line with her more accurate MM1 appearance. Bass was tweaked in multiple ways, and just made better overall. :P
Posted on July 3rd, 2014 at 8:22pm #41( Edited : 2014/07/03 at 8:36pm )
Disco's update was very subtle. While not much seemed to have changed, a majority of the sprite (namely the body) was a completely overall; but at the same time I tried to maintain Adrian's original concept. Very hard to edit someone else's character for them.
Mobile Roll I just have multiple issues with. While technically in style with Classic, it just stands out like a sore thumb when compared to the rest of the Classic cast. While she may only appear taller due to her giant hair and outlined bow, the details are worse when you actually compare heights of the faces, specifically the mouths of her compared to Mega Man. She's taller than him which is....just not right. The "new" sprites are her Classic dress but at the same time, with some redone hair.
(I just sent Adrian the same sprites but in her MM8 dress seen in MM10. Gonna try to get them integrated in the system for alternate use on the board and maybe the prototype? But shhh, it's a secret to everybody)
Bass is a redesign I've had for a while that I use. It's an edit of the MM10 sprite that isn't on good terms with everybody, but this tends to keep him more in line with his design without being a completely obvious Mega Man edit. He's taller in this form, with more details and actual shoulder pads.
Hope you all like the changes/updates/alterations. Now if Adrian will let me get my hands on his Rhythm...
Posted on July 13th, 2014 at 10:12pm #42( Edited : 2014/07/14 at 6:05pm )
Hey everyone, just wanted to post about a small update to the player editor - specially the Player Fields section. I've made it easier to generate and hunt for starforce in the game. Under each player's collection of eight battle fields there are now two new info panels.
The panel on the bottom-left will show you the current number of field and fusion stars available for collection in that player's save file. These values are updated in real-time and will fluctuate as you rearrange your fields and generate new fusion stars.
The panel on the bottom-right contains two new tools or options for configuring your player fields. The first option "shuffle" does exactly that - it shuffles the order of the fields you've already equipped. This is useful for quickly generating new fusion fields and by extension new fusion stars. The second option "randomize" works in a similar manner but equips the player with eight random fields out of your entire collection of unlocked battle fields. Another useful tool in your hunt for extra starforce.
I apologize for not creating these tools earlier - as I'm sure the two three 1024-players would have appreciated them - but hopefully they make the starforce system a lot more accessible for new and upcoming players that have not yet reaches that milestone.
Let me know if you have any questions and thanks for playing! :D
Oh. I hope you didn't actually think I cared about that, cause that would be a stupid thing to cry over. Even though I prefer to have a child-like demeanor cause it gives you a better outlook on life, I will always be an adult on what I have. No bragging rights for me sir! It's like losing a game of Monopoly. You don't care bout your loss, more so your journey, despite the fact that she haggled me out of my money. I would have won, had I not have got over-confident.
Anyway, Shadownnico should have been the one complaining, eh? Nah, he wouldn't have complained about it, or make it seem like it, as in my situation.
Why do I need to post on everything? :P
Please don't add anymore stars in my life-time. I can't get 1000 more.
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