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Community  »  Bug Reports  »  Regenerating enemies? June 13th, 2013 at 1:26pm

 
Contributor
Brorman
Brorman
909,797,716 BP
15 TP | 138 PP
Either Air Man is cheating, learned to use restoration items or this is a bug.




[b]LOCKED by Adrian Marceau as Fixed on 2013/10/23[/b]
If this bug resurfaces please create a new thread. Thank you!
Regenerating enemies?
Posted by Brorman on June 13th, 2013 at 1:26pm
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18 Comments

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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 13th, 2013 at 7:10pm #1
Hmmmmm... Has this happened more than once? I'm wondering if I made an update while you were playing and it cleared the last move or something? I'm not sure but if you can find a way for me to reproduce it let me know, and in the mean time I'll just replay that stage a lot trying to find the cause. :|
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 13th, 2013 at 8:08pm #2
Yes it has happened multiple times and on many different stages. Just by playing some stages will surely give you results. I don't know any good ways to reproduce it though.
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on June 21st, 2013 at 7:36pm #3 ( Edited : 2013/06/21 at 7:39pm )
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 23rd, 2013 at 12:55pm #4 ( Edited : 2013/06/23 at 12:58pm )
I can confirm that I've seen this happen once or twice in my testing over the last week. I've just completed a lot of peripheral changes to the code that may or may not fix this, but we'll see. I'll continue monitoring it to see if I can find the trigger or if it's still happening at all. Thank you for your help and continued testing - even though there are still some oddities like this in the game I'd say it's shaping up pretty well. At the end of the day, I just want it to be more fun and mechanically better than the two games that inspired it (Mega Man RPG and Mega Man RPG 2) - hopefully we have that "perfect" battle system soon. :)
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on July 14th, 2013 at 6:41am #5 ( Edited : 2013/07/14 at 6:45am )
So, I figure the bug is still there:

1.
2.
3.

As you can see, I disable Elec Man right after he switches in, and his health gets fully restored even though he is supposed to be disabled already. And then I disable him again.
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ThePlayer
340,742 BP
0 TP | 6 PP
Posted on July 19th, 2013 at 2:50pm #6
A similar thing happened when I was fighting Flash Man, I was still able to beat him after brief confusion.
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on July 22nd, 2013 at 12:48pm #7
this happened to me in 2 battles, but if it happens multiple times in 1 battle, ITS AWESOME FOR GRINDING!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 23rd, 2013 at 7:36pm #8
This is SO irritating. I am new and a youtuber doing a walkthrough and it is SO annoying as I am in the final Wily stages.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 23rd, 2013 at 9:30pm #9 ( Edited : 2013/07/23 at 9:32pm )
I knew this was an issue, but I had no idea this many people were experiencing it! D:

I've tried tracking it down before, but it's so difficult finding out what triggers it and getting it to happen on-command that I haven't been able to locate the exact the code that's responsible and fix it.

I'm so sorry and I'll put this particular bug higher on my list of priorities - I hope it hasn't ruined the experience too much. :S
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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 24th, 2013 at 1:34pm #10
It happen with crash bomb and heat man's atomic fire!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 24th, 2013 at 5:09pm #11
Heat Man is the one that got me caught in Stage 8 (I think) is the one that has a lasting effect on the playthrough.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 26th, 2013 at 11:05pm #12
I've been watching all of BladeWolfe's Let's Play videos lately and I can see this (or things like it) happening quite frequently. I'm not sure why it has never happened to me yet but it's obviously a pretty big problem. I will fix it though... I hope... :S
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 28th, 2013 at 4:34pm #13
It is definetly slowing the playthrough. I took like a week off to get my Protoman to level 73 to instakill them.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 31st, 2013 at 1:10pm #14
Well this took a long time to figure out. >_> I was able to determine the exact cause thanks to all your feedback and screenshots, and I'm pretty sure I fixed the issue. There were a few other bugs at play here which I'm addressing separately, but this main one should now be fixed.

The issue was triggered when you targeted a benched robot with an attack and that benched robot "switched in" and became the active robot. Whether that robot was KOed or just damaged, their energy level would reset to whatever it was before you attack immediately after. I'm pretty sure this bug was being misinterpreted as other bugs by a few people but I'm going to examine each report separately just in case.

Thank you all for you help and please let me know if it happens again. :)
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on August 24th, 2013 at 1:51pm #15 ( Edited : 2013/08/24 at 1:57pm )
i think i've pinpointed the problem, it happens when a foe switches in right before it gets disabled. then it it respawns, attacks, and switches out. i think this is because when a opponent switches in it attacks after you do BEFORE the turn ends.
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