Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  Bug Reports  »  Bombman Glitch January 13th, 2014 at 6:07pm

 
Moderator
TheDoc
TheDoc
879,149,490,028 BP
3 TP | 461 PP
I started my account awhile ago, so this bug may just concern me, but Bomb Man doesn't have Hyper Bomb at all. All he has is Buster Shot and I think Energy Boost or something? Either way, he didn't have it when I fought him (easiest battle on the face of the planet) or after I beat him, so now I'm pretty much stuck with a fat Met for a Robot Master. I didn't know if there was a password or I needed to start over or what.
Bombman Glitch
Posted by TheDoc on January 13th, 2014 at 6:07pm
Viewed 381 Times

12 Comments

- deleted -
 
Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on January 13th, 2014 at 6:11pm #2 ( Edited : 2014/01/13 at 6:18pm )
Wait, what did he do wrong? He was reporting a bug so is there something I'm missing? He isn't insulting the prototype as far as I know. Please explain, pretty please!
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 13th, 2014 at 6:15pm #3
@accpikachu2 : TheDoc was simply reporting a bug, and a legitimate one too. Take a look at his leaderboard profile and you can see his Bomb Man does not have the Hyper Bomb ability at all. Please do not go overboard with the whole anti-spam thing as this was definitely not spam.

@TheDoc : Something must have happened between the time you last logged in and the latest updates. Please try fighting Bomb Man on his stage again (with anyone) and Dr. Light should unlock the Hyper Bomb ability automatically. Once you have unlocked it again, just go to the robot editor and equip it to Bomb Man. If that doesn't work and you're unable to progress at all, the only other thing I can suggest is to go into the "save" menu and "reset missions" for Dr. Light. Sorry for any inconvenience.

^ Top
- deleted -
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 13th, 2014 at 6:27pm #5 ( Edited : 2014/01/13 at 6:31pm )
Wait, what? I don't remember doing this. I seriously don't remember saying this.

If I did say this, I'm sorry. I didn't mean to say such a thing. However, I can't remember doing such a horrible deed.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 13th, 2014 at 6:49pm #6 ( Edited : 2014/01/13 at 6:51pm )
Look at the time of the deleted message and the time of the thread

My message was sent at 11:30am

Now look at the time this thread was made.

The time that "TheDoc" made his Thread was 6:07pm

Now answer: How could I have made the message 7 hours before the thread was sent?!
^ Top
- deleted -
 
Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on January 13th, 2014 at 7:05pm #8
It did work, but it brought to my attention a lot of other things that are out of place for me (i.e I have a Lvl 5 ability when that robot is level 1, I don't have a start ability like Hyper bomb for other bots etc.). Since I don't want to go replaying missions left and right (and since I really haven't made much progress), I've decided to reset the game so I can learn and progress correctly (it's been a very long time since I first made that file anyways). Thanks for your help and for putting your hard work into this game! :)
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 13th, 2014 at 7:41pm #9
No problem, and thank you for your totally civil bug report. :P I'm actually glad you reset your game - you'll get a much better idea of how the progression works and everything will make much more sense.

Rather than reset everyone's progress every time a game-changing update is made, I leave it up to each user to decide if they want to keep their "grandfathered" file and deal with it's oddities or reset their game/missions to experience it properly from the beginning. Whether or not someone takes advantage of it is really up to how much time they've invested.

Anyway, thank you for playing and for your comment. I'm glad the game is back online (even if it is still experiencing memory issues every now and then). I'm actively tracking them and fixing leaks as I go, so I hope your next/current playthrough is much more fun and less confusing than your first. :P
^ Top
 
SmashBroPlusB
591,344 BP
2 TP | 8 PP
Posted on January 13th, 2014 at 8:05pm #10 ( Edited : 2014/01/13 at 8:07pm )
While I'm here, I might as well bring something up. I realize there's a new unlock system that automatically grants you party-wide and character-specific attacks, but out of respect for the older players you left all of the previous unlocks still there. I went into my old file and cleared the intro stage, then moved on to Ice Man's stage. I saw that the enemy parties were more fleshed-out, as Ice Man had a Peng tackle me a couple times before he entered battle. I thought this was really neat... until Mega Man's Copy Shot failed to take Ice Man's moves, he froze me in place so I couldn't switch, and I didn't have enough health to survive charging up a Mega Buster and take him down... and then Roll got two-hit KOed by the big joker.

I have a feeling that the Copy Shot attack is antiquated at this point and is, in effect, completely and utterly useless. Is this the case? If so, why was the Copy Shot still left in the game? Maybe I should restart my save file as well to understand how things were supposed to work, but as the Copy Shot skill was left largely untouched I'm not sure if this is indeed a bug or merely an oversight.
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 13th, 2014 at 8:20pm #11
Hmmm, the Copy Shot is not meant to be utterly useless and is the only way to get certain abilities post-game (like those from the MM3 robots). If it's not working at all that's a problem I'll look into right now, but it's definitely supposed to work regardless of the current unlock system. The only abilities that the Copy Shot cannot copy are ones you already have equipped to the current robot or "mecha" abilities. Ice Man's "Ice Breath" and "Ice Slasher" should be completely copyable so I'll look into this ASAP. Thanks for the report once again! :D
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 13th, 2014 at 8:45pm #12
The Copy Shot has been fixed and now works as it should (testing on Ice Man just to be sure). Thanks so much for reporting! :D
^ Top

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)