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Community  »  Bug Reports  »  Official Known Bugs and Issues Thread January 14th, 2014 at 10:52pm

The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on. Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not be… Read More
Official Known Bugs and Issues Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:52pm
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125 Comments

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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 29th, 2014 at 1:24pm #31
While I don't like the bug forum being used as a chatroom, legitimate information about the bugs we're discussing is always helpful. Details like this help me track down the source of the bug much easier and determine where in the code I should be looking. For those who are unaware, the amount of code required for this game is easily over several hundred thousand lines separates across hundreds of files, so any piece of information that helps me narrow it down to only a few files is very, very much appreciated.

That being said, I'm still working on finding a fix to this bug. :| Thank you all for your patience!
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Gigggas
7,910,808,436 BP
4 TP | 26 PP
Posted on February 1st, 2014 at 5:20pm #32 ( Edited : 2014/02/05 at 6:00am )
I've been recording instances of when the endless loading glitch occurs, and I'm not seeing any patterns for the battles that it occurs in. It usually happens after I select my first or second move, but it can also occur near the end of a battle. It can occur whether I select my first move as fast as possible or wait a minute or two before doing so. There doesn't seem to be much consistency. I can start a battle that freezes after my first move is selected, yet when I repeat the exact same battle in exactly the same way, with the same first move selected, it doesn't happen again. Here's an example I recorded:

Arena: Sky Sewers
Team: Oil Man, Ice Man, Fire Man, Bomb Man
Enemy Team: Toad Man, Robo Fishtot, Dust Man, Fan Fiend
Oil Man - turn #1: selected Bubble Lead -> Toad Man
-GAME FROZE-
-RELOADED PAGE-
+Repeated same battle as above exactly, did not freeze; Only difference was order of enemy Team (Dust Man and Fan Fiend swapped places) and the mechas in the background (instead of being all Fishtots, there were now a few Fiends mixed in).

However, despite being inconsistent, the endless loading glitch seems to occur more often when there are more players online or while I am collecting stars. Sometimes, I can play for over 30 minutes without it ever happening, but then after it starts happening, it usually occurs frequently every 1-3 battles (though not always).

If I had to guess, this problem seems to be caused by something that players can't directly see and that has a random nature that occasionally glitches or reaches an invalid state. I have some theories:
1. Perhaps enemy robot masters and/or mechas sometimes glitch and randomly select invalid attacks or options.
2. Perhaps when a player logins, starts up the prototype, or begins a battle, the server's connection to any currently active battles is broken.
3. Perhaps this is primarily a network issue that is mostly unrelated to the contents of the battles. It could be related to the players' web browser caches or the quality of their internet connection.

I'll continue doing research into this issue.

EDIT: As of right now, I have gotten the endless loading glitch 6 times in a row by using Ice Man on Dr. Light's intro field. It usually happens on the first or second turn. I may do additional testing on the intro field sometime later.

EDIT2: I have gotten the endless loading glitch 100% of the time when using powerful ice attacks from Ice Man in Dr. Light's intro field, almost always on turn #1. This has even occured just now, while I am the only person online. The glitch does not occur when I use non-damaging moves, and it seems to take longer to happen if I use attack swap to weaken my Ice Man's attack (I can use several damaging moves before the freezing happens). Based on this, it seems that OHKOs might be contributing to this glitch. I'll continue to investigate.

EDIT3: I have gotten the endless loading glitch several more times in a row while collecting stars. It seems to only happen when an enemy is about to be defeated by the attack I select. This glitch does not seem to happen in player battles. I recall that in the past this glitch would occur occasionally while I did the bonus field 2 battles, so I don't think it is directly caused by mechas.
I have been able to cause the glitch with Ice Man on Dr. Wily's intro field as well. Strangely, it will occasionally let me get in 1 successful attack to OHKO a met, but the next attack causes the glitch. I'll continue looking into it, but it definitely seems that the problem happens during calculations involving dying enemies.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 5th, 2014 at 12:15pm #33 ( Edited : 2014/02/05 at 12:19pm )
I think I have a bug. On my browser, I can click my favorite sites from the get-go. However, when I click on the database, some weird things appear....
[class.player.php] player has no robots...
$this_playerinfo = Array
(
[battle_id] => 1
[battle_token] => battle
[player_id] => 1
[player_name] => Player
[player_token] => player
[player_image] => player
[player_image_size] => 40
[player_description] => The default player object.
[player_energy] => 0
[player_attack] => 0
[player_defense] => 0
[player_base_speed] => 0
[player_base_energy] => 0
[player_base_attack] => 0
[player_base_defense] => 0
[player_robots] => Array
(
)

[player_abilities] => Array
(
)

[player_items] => Array
(
)

[player_quotes] => Array
(
)

[player_rewards] => Array
( [robot_class] => master
[robot_image] => robot
[robot_image_size] => 40
[robot_core] =>
[robot_description] => The default robot object.
[robot_experience] => 0
[robot_level] => 1
[robot_energy] => 1
[robot_weapons] => 10
[robot_attack] => 1
[robot_defense] => 1
[robot_speed] => 1
[robot_weaknesses] => Array
(
)

[robot_resistances] => Array
(
)

[robot_affinities] => Array
(
)

[robot_immunities] => Array
(
)

[robot_abilities] => Array
(
[0] => buster-shot
)

[robot_attachments] => Array
(
)

[robot_quotes] => Array
(
)

[robot_rewards] => Array
(
[abilities] => Array
(
[0] => Array
(
[level] => 0
[token] => buster-shot
)

)

)

[robot_base_name] => Robot
[robot_base_token] => robot
[robot_base_image] => robot
[robot_base_image_size] => 40
[robot_base_core] =>
[robot_base_description] => The default robot object.
[robot_base_experience] => 0
[robot_base_level] => 1
[robot_base_energy] => 1
[robot_base_weapons] => 10
[robot_base_attack] => 1
[robot_base_defense] => 1
[robot_base_speed] => 1
[robot_base_weaknesses] => Array
(
)

[robot_base_resistances] => Array
(
)

[robot_base_affinities] => Array
(
)

[robot_base_immunities] => Array
(
)

[robot_base_abilities] => Array
(
[0] => buster-shot
)

[robot_base_attachments] => Array
(
)

[robot_base_quotes] => Array
(
)

[robot_base_rewards] => Array
(
[abilities] => Array
(
[0] => Array
(
[level] => 0
[token] => buster-shot
)

)

I couldn't put all of it, due to all the things that come up. Don't know what this is.....
I believe it's the data formatting. If it is, hope someone doesn't hack the prototype or something....

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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 9th, 2014 at 12:18am #34
Why!*SOB*
For some reason, I made this really long stat thing for the make your own moveset, but when I was finished, I posted it and logged me off! Any chance you can put it back on somehow?
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on February 9th, 2014 at 6:47am #35
This is why a "keep me logged in" button would be nice. I got wrecked by this thing once, and from that on I always just copied my message first before sending it, just in case this happened.
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on February 9th, 2014 at 11:51am #36 ( Edited : 2014/02/09 at 11:53am )
I agree with Brorman. A "keep me logged in button would be FABULOUS
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megaprotobassman
37,703,120 BP
3 TP | 138 PP
Posted on February 9th, 2014 at 1:03pm #37
i have a bug on the bonus chapter quick man shoot me a top spin and it hit me i belive 10 times is that a part of the ability because i dont think so
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 9th, 2014 at 1:16pm #38
It actually is.
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megaprotobassman
37,703,120 BP
3 TP | 138 PP
Posted on February 9th, 2014 at 1:20pm #39
are you sure because that ability seems broken
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 9th, 2014 at 1:52pm #40
Actually, the move is pretty balanced. The accuracy is 70, meaning that it is a risk it all type of move, like gambling at a casino.(maybe not really)
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megaprotobassman
37,703,120 BP
3 TP | 138 PP
Posted on February 10th, 2014 at 9:33am #41
i dont understand
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on February 10th, 2014 at 5:37pm #42
Top Spin is not very accurate, so the chance of anyone getting that many hits in one use means that he/she got lucky. When MegaBossMan says that it's a gamble, he means that you have to decide whether or not you want to take the chance to use it. It can either hit a low amount of times, thereby wasting your turn, or it can hit many times if you get lucky.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 12th, 2014 at 8:47pm #43
On the fusion field, their levels never go past 39.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 12th, 2014 at 10:35pm #44
Are you talking about the RMs? In Dr. Wily, they are level 44, and level 49 in Dr. Cossack.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 14th, 2014 at 4:25pm #45 ( Edited : 2014/02/14 at 4:30pm )
No, Light's is about 50 because I haven't done a battle since they reset, same with Cossack, but Wily is always 39, no matter what, despite it usually being 44(like you said). Also, I wasn't talking about the RM, I'm talking about the field XD
I've been playing for quite some time(back when Proto was on Wily's) and I've never experienced something like this. Nothing too big, though.


EDIT: Whenever I use attack mode and get 9999 stats, they don't receive any stat boosts, saying +0, despite it being a boost.
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