Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on. Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not be… Read More
Official Known Bugs and Issues Thread Posted by Adrian Marceau on January 14th, 2014 at 10:52pm Viewed 3739 Times
I have to agree with MegaBossMan, Brorman, and TheDoc a page back when they talked about a feature to keep someone logged in. I lost quite a bit of progress with grinding Disco when I had the idea to make a long post. I made the mistake of not saving before I made the post, and I got logged off. I had the idea of copying the message before posting, but I lost the ingame progress. Grinding the support characters to max stats is very tedious, so I'm pretty mad right now. Could have been prevented, though, so it's pretty much all my fault. Still, that feature would be nice to have.
Posted on March 26th, 2014 at 11:56am #49( Edited : 2014/03/27 at 9:01am )
I know everyone here probably knows this bug and it probably can't be fixed(or maybe it's not a bug), but when you log out, you don't log out on the leaderboard right away. It usually takes about 30 minutes for you to disappear from the leaderboard.
EDIT: Ok. I knew it was something like that, but it never hurts to ask. Unless you ask something rude, but I'm not getting into that. Or if you just say a statement instead of a question and it's....What am I doing?
@MegaBossMan : To be honest, this is on purpose. You see, it would be too server intensive to actually watch everyone to see if they're still active or not so I (kind of) cheat and guess if people are still online by their "last accessed" variable. This date variable is updated every time you view a website page or return to the prototype's main menu. If you're in battle for a long time though, it would look like you left the MMRPG for 10 mins but you actually have been there the whole time. If your session cookie lasted long enough you might even go 30 mins without "checking in" to the server. It is because of this that I have the online indicator set to display people who checked in within the last 30 minutes. I could easily have it set lower, but then online player encounters would happen less often and it would not be as fun. Once we have more members and more people online at once, I'll update the variable and decrease the value accordingly. Sorry it's not "real" online! :P
I'm not sure if this is a bug, but the recoil damage from the Danger Bomb seems to receive a boost from Starforce. Thus, with enough Staforce, the recoil can easily get to 100%
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