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Community  »  Game Development  »  2015 Update Preview : Stats, Alts, and Elemental Forces March 21st, 2015 at 6:34pm

Hey! Remember the "Winter Update Preview" thread? Mind-blowing, right? Yeah? Now forget that! That's the past! Shut it off, Zhu Li! A lot has changed since I created that other topic and I'd like to start fresh. Some screenshots will be re-posted, some will be new. All will attempt to be more rel… Read More
2015 Update Preview : Stats, Alts, and Elemental Forces
Posted by Adrian Marceau on March 21st, 2015 at 6:34pm
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109 Comments

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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on July 4th, 2015 at 10:51pm #106 ( Edited : 2015/07/04 at 10:53pm )
H-Ho-Holdable cores have been added to the dev?!? ... excuse me for my absence while I mess with these for the next millennium or so.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 26th, 2015 at 11:32pm #107 ( Edited : 2015/07/27 at 7:19pm )
Hey, Community readers! Once again, a small new batch of updates have been put out for the Developer preview build! Please read below for a few of the highlights, or simply check out the Github page for the completely expanded list.

-Buster Charge and Buster Relay have been completed and are now accessible in the Preview build, and their effects can be read through in these pages.

-The Elemental boosting/breaking abilities, such as Attack Blaze, have been removed in sake of recent reception.

-The Energy Upgrade and the Weapon Upgrade have recently been included. They will double their respective slot up to double it's amount!

-Not to mention, the Energy Booster, Attack Booster, Defense Booster, as well as the Speed Booster have been added to the game!

-To round us off the equippable items are the Modules, ranging from the Target Module, Charge Module, Growth Module, and the Fortune Module have been added!

-A few moves have also been buffed or nerfed to better balance with each other.

-Robot Masters now only drop cores when hit with super-effective abilities. They'll still drop their normal range of items in other circumstances, though.

-Kalinka can now sell these new items in her shop.


Thank you for reading, and I hope you have a great time testing out all the new changes! As always, feel free to post your feedback!

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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on August 3rd, 2015 at 10:51am #108 ( Edited : 2015/08/03 at 11:06am )
Hello everyone, and thanks for your continued patience.

I've come with news of a small update to the Dev Build of the game and a new screenshot to boot.

I've restructured the starforce panel in the main menu to appear and function more like an excel sheet, as was suggested by the community many months ago to great reception. It is now very easy to see which stars you have already and which ones you need simply by scrolling through the robot master mugshots on each side.

New Starforce Submenu

Be sure to try it out yourself on the dev build and let us know what you think. Any feedback on the other updates Boss posted about above would also be greatly appreciated. The new hold items are really changing the meta game in (what I believe to be) a good way and the more feedback and testing the better.

Dev build item database, including new hold items

With everyone's help I have confidence that we'll be able stabilizable the dev build and then we can finally apply it to the main website.

Thank you!
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AlphaShurikenGSXR
25,617,602,425 BP
9 TP | 380 PP
Posted on August 3rd, 2015 at 12:46pm #109
@Adrian Marceau : Impressive work done Adrian i really like it what you made im can wait unit everything is done we all on Prototype are supporting you and the moderators and second Admin MBM shadow-man
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