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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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Gigggas
7,910,808,436 BP
4 TP | 26 PP
Posted on February 23rd, 2014 at 8:25pm #136 ( Edited : 2014/02/23 at 8:42pm )
I think Tail's idea is excellent. It reminds me of the Battle Frontier in Pokemon Emerald. Since starting back at level 1 after entering puts every player on equal ground, there could even be a leaderboard for it that shows which players have gotten the farthest.

I also love how that game mode would emphasize strategic team construction rather than grinding. You won't be able to easily beat higher-level enemy RMs in this game mode. Robots like Roll would actually be quite good for supporting the team and stalling opponents in this low-level environment. Forming a team that can pull off attack combinations (like Bubble Spray + Bright Burst) would actually be worth doing.

Would the player's star force carry over into this game mode? I think it would probably give an unfair advantage to the player unless the enemy team also gets its own star force. Players without the full star force would also be at a disadvantage as well if so.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 23rd, 2014 at 10:00pm #137
@Gigggas, that is a good point. If I were designing this mode (I probably COULD if I knew more about web programming...), I guess I would not allow starforce to be used entirely in the competition to simplify things.

Since there's a slight interest in the idea, though ultimately Adrian would have the final say, I believe, allow me to be a little more specific in how the battles would progress in the competition. I have selected my 8 robots to participate, and I equip my robots with my abilities so that I could be as well prepared as I could for anything that comes my way, so naturally my robots would have an ability or two that damages all enemies, as well as some strong hitters. In my first battle, I come across a fusion stage of Guts and Dust, so I am in this stage and situation:

Battle 1:
Stage: Mountain Scrapheap (I forget the field modifiers...)
Goal: 16 turns

Enemy Team:
PCKT-001 (Picket Man) - Lv. 1
PCKT-001 - Lv. 1
LBLA-001 (Lava Blader) - Lv. 1
LBLA-001 - Lv. 1


The Goal is an important figure in the Battle Museum. How quickly you finish your battles determines what your next enemy team will be. To keep it simple, this is how much the difficulty will increase based on your performance:

1-15: Much harder
Exactly 16: Somewhat harder
17+: Little harder

Here are example teams of what would happen based on how soon I finish the current team, assuming the same fusion stage (the stage is different after each battle):

1-15:

PCKT-001 - Lv. 2
PCKT-001 - Lv. 2
PCKT-002 - Lv. 1
PCKT-002 - Lv. 1
LBLA-001 - Lv. 2
LBLA-001 - Lv. 2
LBLA-002 - Lv. 1
LBLA-002 - Lv. 1

16:

PCKT-002 - Lv. 1
PCKT-001 - Lv. 1
PCKT-001 - Lv. 1
LBLA-002 - Lv. 1
LBLA-001 - Lv. 1
LBLA-001 - Lv. 1

17+:

PCKT-001 - Lv. 1
PCKT-001 - Lv. 1
PCKT-001 - Lv. 1
LBLA-001 - Lv. 1
LBLA-001 - Lv. 1


Eventually the RMs will take over and you will usually fight a team of 4-8 RMs with some mechas for fewer than 8 RMs, and when they hit level 100, their stats (except for Energy), will continue to increase, much like player robots can when they hit level 100. That's how the difficulty will increase during the competition. Unlike in the Demo Battles (now THOSE are hard...), your robots will level up. Although your opponents will hit level 100 before your robots do, you will hit it eventually as well, and stats for all of your robots will gradually increase as you continue to win battles. That's basically what I envision for a "beta" of this idea.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 26th, 2014 at 6:24pm #138 ( Edited : 2014/03/20 at 10:42am )
What about certain fusion fields change the field? Having Rainy Sewers and Ice Jungle could have a frozen sewer, with pipes and whatnot.
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Icy Rshek
1,600 BP
1 TP | 48 PP
Posted on March 20th, 2014 at 10:41am #139
cna shrek be in game i be relly happi
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on March 20th, 2014 at 10:43am #140
@shrek ogre
I don't think Shrek would be in the game. The main robots haven't even been finished yet, Shrek doesn't really have a role here, and I don't think they have 8-bit Shrek sprites out there.
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thefastestlink
46,269,703 BP
6 TP | 33 PP
Posted on March 20th, 2014 at 4:46pm #141
well i think you could put my dream robot masters in: the omega unit. they are:

omega: the copy core of the unit.

gamma: a wielder of dark power and borders.

beta: the only female and buffs allies with her harp.

zeta: flies on a back-mounted jetpack a shoots debuffing arrows.

sigma mk0: uses twin kunai for fast attacks.

delta: creates shockwave as attacks and shields.

iota: the defensive wall.

theta: can fight beyond the grave for 3 turns.


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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on March 20th, 2014 at 5:07pm #142
sunbeam, it takes a long time to make a robot master. However, after all the main ones are finished, perhaps they might be put in.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on April 2nd, 2014 at 2:56pm #143
Some time ago, Adrian said that he wanted the secondary abilities to be dual type (or something along those lines). Here are some suggestions:

Rising Cutter:
Primary Type: Cutter
Secondary Type: Earth/Shadow
Reasoning: The Rising Cutter seems to come strait out of the ground (Earth). The shadow part comes from it coming from the shadows.

Danger Bomb:
Primary Type: Explode
Secondary Type: Flame
Reasoning: The Bomb has recoil which is what Fire Type Pokemon in the TCG are known for (I know it's not that good, but it might work for a dual type ability).

Time Slow:
Primary Type: Time
Secondary Type: Space
Reasoning: Time and Space are sometimes judged as similar matter (heck, the MMKB has Time and Space robots in the same category: Spacetime).
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on April 2nd, 2014 at 4:49pm #144
Perhaps a spoiler button?
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on April 9th, 2014 at 12:06pm #145 ( Edited : 2014/04/09 at 12:08pm )
The ability to search all the players on the leader board, and attack them. I WANT REVENGE! Also, if people attack you, a place to see who attacked you to get the ability for sweet revenge would be AWESOME!
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on April 9th, 2014 at 12:36pm #146 ( Edited : 2014/04/10 at 10:20pm )
With the whole one two Nature abilities, I think releasing second abilities for the MM2 Robot Masters would be nice.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on April 9th, 2014 at 5:08pm #147
My ideas.

Bubble Man already has one.

Metal Man-Switches the room so faster robots are slower then slow robots.

Heat Man-What Spinstrike said about Atomic Tackle.

Wood Man- Has leaves fall from the ceiling while Wood Man falls near the opponent to stun them for a turn. The leaves strike multiple times for damage.

Air Man-Charges for a turn to make a junk tornado, which is wind and impact

Crash Man- Blows up part of the field, landing on the opponent(changes to type of field)

Flash Man-Freezes time and shoots multiple buster shots, hitting the opponent 7 times (if hits)

Quick Man-Charges at the opponent, acting much like Quick attack from Pokemon.

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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on April 9th, 2014 at 7:01pm #148 ( Edited : 2014/04/09 at 7:09pm )
For Air Man, since Dust Man's weapon is already Wind/Impact, I think maybe a Wind/Swift would give more variety.

EDIT: Checking his move pool, it would overlap with Buster Rod, so maybe a Wind/Earth tornado flinging debris?
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Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on April 10th, 2014 at 9:35pm #149 ( Edited : 2014/04/10 at 9:37pm )
Maybe Air Man's Junk Tornado could be Wind/Field type, similar to the Super Arm.
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KingYamato
404,775,631 BP
3 TP | 34 PP
Posted on April 20th, 2014 at 11:21pm #150
Why not add more Robot Masters? I'd say set a maximum limit of 30 (2 support bots and 8 Robot Masters for each doctor if you balance it out), but we should be able to have some variety among our bots. After all, a large number of my favorites are from the later Mega Man games.
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