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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on June 29th, 2014 at 6:51pm #226
It was on purpose. Adrian wanted to make Bomb Man's Explode affinity more useful. He's also going to give Crash Man something useful later.
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on June 29th, 2014 at 6:54pm #227 ( Edited : 2014/06/29 at 6:59pm )
Even so, it's still OP. If there was less damage on the recoil side then I would understand, but this is 50% health back at the cost of 2 WP. You're basically turning weapon pellets into energy capsules. If you change the Affinity to an Immunity that would also work.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on June 30th, 2014 at 7:48pm #229 ( Edited : 2014/06/30 at 7:59pm )
@Spinstrike : I agree that the intro fields should be different and I would like to make them so using your ideas, however I'm not completely sure what the future is of these missions so I don't want to spend too much time working on them. Once more of the story-related missions and characters are complete, some or all of them might be replaced with something entirely different - I'm not sure. In the mean time they are just super-easy ways to level-grind weak robots and try out new abilities. Oh, and unlock an ability I guess. But if I do leave them as-is, then absolutely I will use these ideas or some version of them. :)

@TheDoc : I completely get what you're saying and think you may be right. I've decreased the damage/recovery to 20% of recoil to nerf it a bit. Let me know if you think this helps, and thanks for the feedback. :)

@MegaBossMan : The only thing that affects your player battle ghost data is your starforce, which is viewable at the very top of the starforce tab as a % percent. The ratings you see on your leaderboard profile for community and player battle stats have no effect on your or anyone else's game and are just there for looks. They represent nothing more than a numerical estimate of that user's positive presence on the community and in their games.

The community rating is equal to ceil((Posts * 2.0) - (Threads * 0.5)), meaning you get more more points for posting comments in existing threads and less points if you constantly create your own topics. It's not a harsh penalty, and it has no effect on your account, but I thought it was important to have it visibly publically to encourage good behaviour.

The player battle rating is similar but inverted, with ceil((Victories * 2.0) - (Defeats * 0.5)) so you get more points for victories and only suffer minor penalties for defeats (which are largely out of your control). Once again I think this gives a good indication of how difficult or easy someone's ghost data is and/or how well the player does in matches themselves, and I think this encourages people to get better without being too harsh.
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cyber
10,452,444 BP
0 TP | 20 PP
Posted on June 30th, 2014 at 11:11pm #230
you should put the megaman 5 and 6 if it's posible also why to not fuse stars but i don't mean to be lazy and create rusty warehouse whit cutmanand dustman stars no i mean forur energy star and can be selled in a bonus shop apart of kalinka's shop hmmm also alternate costumes that can be earned whit stars,cores or screws i don't know who is attending the shop but my best decision is ciel or iris from the x and zero series if the alt. costumes are based of the x and the zero series can be fancy?
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Administrator
MegaBossMan
880,181,037,303 BP
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Posted on June 30th, 2014 at 11:26pm #231 ( Edited : 2014/06/30 at 11:34pm )
@cyber : Mega Man 5 and 6 will have an appearance later, but they still need some work done.

4-way stars would be nice, but I have a feeling it might over-complicate and negatively influence this game. Not only would it add WAY TOO many stars, but it would be kinda broken too. If you're just suggesting this as a quicker way to get stars and not add any new ones, that would kinda ruin the whole hard work thing it's supposed to be.

This Bonus Shop would not be needed, to be honest.

Bonus costumes would be kinda cool, but this is Classic-only(for now). Plus, secret battles would be much better. Heck, I don't even want the character, just give me a battle against something fan-servicey, I don't care. However, we're a loooooooooong time away from that. Plus, bonus costumes would result in too many sprites for just one robot to be customized.

Actually, having your own customizable robot would be pretty cool, similar to what the Canceled Universe tried to do. It wouldn't require new sprites either, just customization.

Thanks for your suggestions, keep up with those ideas!

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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on July 1st, 2014 at 12:13am #232
@Adrian Marceau That helps. Your nerf combined with the iffy accuracy makes Danger Bomb help in a pinch, but not be utterly spammable.

bomb-man Awwww....

Again, thank you for lending your ear to the community! It doesn't go unnoticed.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 1st, 2014 at 12:20am #233
@TheDoc : Totally forgot to mention that I gave the Yashichi a boost too, and I think you're one of the people who suggested it. Now it also grants a single turn of full immunity to damage, so it's a bit more useful than the extra life nice. :)
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on July 1st, 2014 at 12:25am #234 ( Edited : 2014/07/01 at 12:29am )
Oh yea I did notice that! It actually saved me in one of my battles so thanks for that! :D

On a different note, why don't you differentiate the various elements by giving them certain strengths,(albeit slight things)? For example, Fire can have a chance of giving the enemies a temporary burn status, Laser has a higher chance of critical hits, etc. Atm, I feel like the elements are only different because of weaknesses, resistances, etc. There's no real niche to call their own.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 1st, 2014 at 3:24pm #235
MegaBossMan here again, to suggest.

Anyway, I think the chatroom should get it's own little section in Community. Why? First off, we could chat-related threads there ("We should use the chatroom more often..." etc).

Plus, sometimes pretty big news related to the game goes on in there, but if you were busy with whatever, then you would miss it. Perhaps a thread with all the information that goes on in there? Or maybe individual threads with information revealed that day, something like.....

Chatroom 1/11/2009: [something here to interest readers]

Anyway, my idea, take it as you will.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on July 2nd, 2014 at 7:40pm #236
The ability to set your own field in Player Battles would be nice. What do I mean by that? Here the deal:

People can easily grind forever by clicking on a field, pressing "back," and repeating 'till the field multipliers are in their favor.

If you could set your own field, then people challenging you in Player Battles would have a harder time. Pick stuff like Robosaur Warehouse, Photon Jungle, or Oil Citadel for the multipliers. You could set which of your robots appeared on the field, along with placement. It would give the defender the advantage (since they are in their own home) instead of the challenger having the advantage.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 2nd, 2014 at 7:48pm #237 ( Edited : 2014/07/02 at 9:43pm )
You can already do that Retro. It's a new function in the Update. Whatever fusion fields you have in your game, it will appear for other people in Player Battle.

By the way, using a Super-Effective move on a mecha should drop a Mecha Shard and when you have (4), it becomes a robot core.

EDIT: It should. Not it can. I was suggesting something.

Read Reisrat's post.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on July 2nd, 2014 at 8:03pm #238
i dont see any mecha shards...
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on July 2nd, 2014 at 8:23pm #239
That's why it's a suggestion.

I think it would work pretty well. Would be pretty easy to get, say, Neutral Shards from Mets, but then, it's pretty easy to get Cores anyways.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on July 2nd, 2014 at 9:37pm #240
@MegaBossMan : You Can?!?!?!!?! I never realized that -_-'
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