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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on September 12th, 2014 at 10:28pm #331
@Mikey76500 : Holy cheese and crackers, I'm not alone. Mikey, did you read my idea of 2nd Cores? It's on page 26 (and somewhat touched on at page 31) and I want to see what you think. I'm not saying it's a foolproof idea and it could definitely take time to decide the 2nd Cores, but the main idea is diversification, and that's what I'm aiming for here.
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ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on September 13th, 2014 at 1:27am #332
@TheDoc : Holy cheese and crackers, *I'M* not alone! I just find it extremely weird that Bright Man, for instance, is ONLY Time-type, when there's CLEARLY electricity involved.

Thinking about your idea, and the attacks that the RM's use throughout the first 8 Classic games [Never played 9 and 10, yet], here's what I believe each of the 68 RM's in the original original series should be.

Proto Man - Copy/Shield
Mega Man - Copy
Roll - Neutral
Cut Man - Cutter
Guts Man - Impact
Ice Man - Ice
Bomb Man - Explode/Swift
Fire Man - Fire
Elec Man - Electric
Time Man - Time
Oil Man - Earth

Metal Man - Metal
Air Man - Wind
Bubble Man - Bubble
Quick Man - Swift/Cutter
Crash Man - Explode
Flash Man - Time
Heat Man - Fire/Impact
Wood Man - Nature/Shield

Needle Man - Missile
Magnet Man - Electric/Missile
Gemini Man - Crystal/Laser
Hard Man - Impact
Top Man - Impact/Cutter
Snake Man - Nature
Spark Man - Electric
Shadow Man - Shadow

Bright Man - Electric/Time
Toad Man - Water
Drill Man - Earth/Explode
Pharaoh Man - Flame
Dust Man - Wind
Ring Man - Space/Cutter
Dive Man - Water/Missile
Skull Man - Shadow/Shield

Gravity Man - Space
Napalm Man - Fire/Explode
Stone Man - Earth
Star Man - Space/Shield
Gyro Man - Wind/Cutter
Wave Man - Water/Impact
Charge Man - Fire/Impact
Crystal Man - Crystal/Laser

Blizzard Man - Freeze/Impact
Centaur Man - Swift/Time
Flame Man - Flame
Plant Man - Nature/Shield
Knight Man - Shield
Tomahawk Man - Nature/Cutter
Wind Man - Wind
Yamato Man - Cutter

Bass - Copy
Freeze Man - Freeze/Crystal
Junk Man - Earth/Shield
Burst Man - Water/Explode
Cloud Man - Electric/Wind
Slash Man - Nature/Cutter
Shade Man - Shadow/Laser
Turbo Man - Flame/Swift
Spring Man - Impact/Explode

Tengu Man - Air/Cutter
Frost Man - Freeze/Impact
Grenade Man - Explode/Swift
Clown Man - Electric/Shadow
Astro Man - Space/Impact
Sword Man - Cutter/Flame
Search Man - Explode/Nature
Aqua Man - Water

Chances are this won't happen, but, still, Level 250 Cap would be a great Plan B.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on September 13th, 2014 at 10:54am #333
well, a suggestion. go on the chat so we can talk. lol. any way, that is true, and i would like to see a character customizer.
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on September 13th, 2014 at 11:56pm #334
@Mikey76500 : So you're thinking of dual-coring more RMs? That could work, but it doesn't cover ALL of the robots. Now, that's not a deal breaker by any means; I'm just saying to keep in mind that it doesn't diversify the robots 100%.
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ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on September 14th, 2014 at 5:25am #335
I know. A Level cap of 250, and different HP ratings for ach Robot would, for sure, though.

And before anyone complains of evert robot having the same HP in every game [28 for MM's 1-7 and 9-10, 40 in MM8], need I remind you of the arcade games? Bosses could have anything up to 128 HP in that one [yes, I counted, because I'm a dork :P ].
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on September 27th, 2014 at 6:40pm #336
Ok, I want to see a character customizer, ignore the thread i made. :P
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Coolcat
725,208 BP
0 TP | 14 PP
Posted on September 27th, 2014 at 10:04pm #337
Y'know, the fact a mech/robot can only ever have a max of 10 WE is kind of boring, so I say either add a merchant who sells increases to the maximum amount of WE for all your robots, or for individual robots, but even if you have the Mecha Support ability, Mechas can't have a max higher than 10.
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on September 28th, 2014 at 12:31am #338
@Coolcat : I believe this is what you're looking for.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 29th, 2014 at 7:02am #339
I suggest a change of Turbo Man's type to Swift.
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uraccountcrashed
108,917,004,527 BP
11 TP | 105 PP
Posted on September 29th, 2014 at 9:59am #340
Am I the only one that thinks RMs showing battle damage is a good idea?

time-man "Probably."
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on September 29th, 2014 at 3:15pm #341
@Bt Man : And I would agree.


@Yoku Man : While I too would think it'd be cool, sprites are pretty hard to make, so to make two separate sprites, one for normal and damage, would be too much.
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uraccountcrashed
108,917,004,527 BP
11 TP | 105 PP
Posted on September 30th, 2014 at 10:27am #342 ( Edited : 2014/09/30 at 10:29am )
@MegaBossMan

time-man Well, thanks for the feedback on that. It was just a passing thought.
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FatihXX
53,066,596,771 BP
1 TP | 4 PP
Posted on October 7th, 2014 at 2:37am #343
turbo-manMy MMRPG Ideasquick-man
1-You can fight another players online.You can chat with them.
2-Robot masters have 3 different mechas.For example
pharaoh-man1-Haehaey 2-Sasoreenu 3-Mummira
3-You can edit robots's chats.For Example
fire-manOriginal:"I reckon you cool down, or I'll fire you!" Edited:"(It's up to you)"
4-In Kalinka's shop you can buy new battle fields on it.But it's very bad system because new battle field levels very low and you can beat easily.In my opinion first finish this game and change new battle field system.My new battle field system is solves this problem.When you beat Dr.Light,Dr.Wily and Dr.Cossack stories new battle fields appear in this stories.For example:When you finished Dr.Light story MM3 battle fields will appear with "World 2"name and When you finished world 2 battle fields new battle fields will appear with "World 3"name.yamato-man
hard-manFatihXX:Well...My English is not so good.Maybe you can't understand.Try to understand it.
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uraccountcrashed
108,917,004,527 BP
11 TP | 105 PP
Posted on October 7th, 2014 at 6:09am #344 ( Edited : 2014/10/07 at 10:37am )
time-man WHAT'S THIS? A GAME THATS MEGAMAN AND THE CREATORS ACTUALLY LISTEN TO THE FANBASE? I WONT BELIEVE IT! (Dies)


charge-man Also, top 20 leaderboard club! Oh yeah!
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