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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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Moderator
TheDoc
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Posted on October 7th, 2014 at 9:47am #346
@uraccountcrashed : First off, please no double posting. Simply edit your previous comment if you wish to add something new. Congratulations though! We have a Celebration thread (I can barely believe it myself but it's actually a thing) in the General section, so this would fit perfectly in there.

Adrian (the head developer of this game) is VERY good at listening to the community, so feel free to suggest away! Just keep in mind that Adrian has a lot on his plate...
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uraccountcrashed
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Posted on October 7th, 2014 at 10:33am #347 ( Edited : 2014/10/07 at 10:38am )
@Dr.Jekyll

time-man Right, of course. Thanks, DJ. I'll fix that right away.
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Beta Man
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Posted on November 10th, 2014 at 4:24pm #348
I want to share the types of Quint, Enker, Punk, and Ballade, along with why I think they should be these types.
Enker-Shield
Enker's weapon, the Mirror Buster, is Shield and Copy. But really, could ANY robot master pass as both copy type and another type?
Quint-Copy
Speaking of copy, Quint is the future Mega Man. So, despite his weapon's type, why not?
Punk-Cutter
Punk's weapon is more cutter than it is impact.
Ballade-Explode
Like Punk, Ballade's weapon is more explode than it is flame.

Also, there should be weapons based on Rush (Maybe Rush Drill from the Marvel-Capcom crossovers) and Treble (You guys can come up with something if you'll consider this).
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Air Man ga Taosena
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Posted on November 10th, 2014 at 9:07pm #349
@Bt Man : I think Punk-cutter/impact is better
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MusicalKitty
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Posted on November 27th, 2014 at 3:24pm #350
Like what I said on the wrong thread. Mega ma, Proto man, and Bass should be more like their in game equivalent- buster and stat wise.
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uraccountcrashed
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Posted on December 2nd, 2014 at 11:20am #351
Can I suggest adding Hyde to the game? I like Hyde. He's cool.
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Administrator
MegaBossMan
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Posted on February 22nd, 2015 at 2:29am #352
So, I have something to suggest about the Weaknesses and Resistances of Turbo Man(Since there's nowhere else to put it).

Personally, I think that his Electric Resistance SHOULD be moved to an affinity. Electric never damaged him in the slightest in 7, instead powering him up(In this case, healing him). To make up for his lost resistance, we could give him.....Explode or Cutter? He doesn't seem to enjoy the company of Burst Man and Punk. Or perhaps Nature due to him being a car? Just something to consider, and something that I personally believe should be changed.
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ThatGuyNamedMikey
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Posted on February 22nd, 2015 at 5:43am #353
Well, I remember him being weak against the Junk Shield in the first Arcade game, so, that's Earth-type [and Shield-type], which would make sense, seeing as how a fast car gets bogged down if it goes off road [into muddy Earth]. :P
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Tobyjoey
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Posted on February 22nd, 2015 at 8:56am #354
What about Freeze? It makes sense considering he is a Flame core robot, and in Mega Man: The Power Battle, he only took 1.5 damage from Freeze Cracker, the only worse weapon to use on him being his own.
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cyber
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Posted on March 20th, 2015 at 5:50pm #355
Sooooo..... how about trowing the X series to this
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Meta
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Posted on March 20th, 2015 at 5:54pm #356
@cyber : Said before, But it's not happening for a while. (You want to chat?)
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Moderator
TheDoc
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Posted on March 27th, 2015 at 12:52am #357 ( Edited : 2015/03/27 at 1:19am )
@MegaBossMan : Well, consider that Spring Man will already have an affinity to Electric (at least he should; he did in the game) AND there's Cloud Man. I personally think we shouldn't have two(three?) robots from the same generation have that same affinity, takes away from the idea of diversity in a single generation. You may feel like I'm nit-picking here, and I'd understand that, but that plus the idea that electricity hitting a car wouldn't be an affinity as much as a resistance or an immunity.

I actually just came here to suggest that Turbo Man be a Swift type, but then I thought about Slash Man. Would he be Cutter or Swift? Hmmmmm.....

Actually, how about Slash Man is Nature? I mean, he is pretty animal-like, and then there's his stage on top of that. I understand that the word slash=cutter, but:
a.) Cutter core is very projectile-heavy. Slash Man is not.
b.) Imo, we shouldn't be deciding a core's type on the weapon the RM yields; rather, consider the style of the RM himself. Turbo Man is VERY swift; his NAME means swift. I would say that Slash is Swift, but assuming Turbo Man takes that, Slash should choose the next primary component of who he is: a beast. Hence the claws that dub him as "Slash" Man. In the end, that would let us add Turbo as a Swift (we need more Swift) AND Slash as a Nature. Two birds with one stone.

Thoughts?
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Developer
Adrian Marceau
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Posted on March 27th, 2015 at 7:27pm #358 ( Edited : 2015/03/27 at 8:55pm )
Spring Man

Regarding Spring Man, if electricity healed him in his original game then I agree that Electric should be his affinity. I have updated his data to reflect this, let me know if this looks good.


'robot_token' => 'spring-man',
'robot_core' => 'impact',
'robot_weaknesses' => array('cutter', 'flame'),
'robot_resistances' => array('impact'),
'robot_affinities' => array('electric'),


Turbo Man

I think Turbo Man on the other hand should have an immunity to Electric type damage, mainly due to his rubber wheels (at least I assume they're rubber). I also think you're right about his typing, so I changed him to a Swift core. This of course means his first tier ability will have to be a pure Swift type and Scorch Wheel will have to be upgraded to a second tier ability. Let me know if you have any ideas.


'robot_token' => 'turbo-man',
'robot_core' => 'swift',
'robot_weaknesses' => array('shadow', 'earth'),
'robot_resistances' => array('swift'),
'robot_immunities' => array('electric'),


Cloud Man

Now, I would have normally given Cloud Man an affinity Electric (given his design and appearance) but as you said we don't want two robots from the same game with the same affinity so... maybe just let him have it as a resistance? Or would giving two robots with an Electric affinity not be that big of a deal and I should just do it?


'robot_token' => 'cloud-man',
'robot_core' => 'electric',
'robot_weaknesses' => array('explode', 'wind'),
'robot_affinities' => array('electric'),
'robot_immunities' => array('earth'),

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Developer
Adrian Marceau
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194 TP | 476 PP
Posted on March 27th, 2015 at 8:49pm #359
(sorry for double-post, even I'm subject to the character limit on this forum...)

Slash Man

Slash Man being a Cutter core was admittedly a bit of a cop-out on my part, but you're right in suggesting that Nature suits him much more. If this game didn't have the core-match mechanic for abilities it might not matter, but because do we're confronted with the question "should Slash Man be able to learn all Nature abilities or all Cutter abilities?" and I was... pretty torn.

He has sharp claws, so of course he can learn all the abilities that cut things! Right? As you've illustrated, it's not that simple. I can more easily imagine Slash Man raising a Leaf Shield or summoning a Search Snake than throwing a Rolling Cutter or a Metal Blade at the enemy, so making him Cutter core wouldn't work. And so, Nature type it is.

'robot_token' => 'slash-man',
'robot_core' => 'nature',
'robot_weaknesses' => array('freeze', 'flame'),
'robot_immunities' => array('swift'),


What about his own abilities though? Slash Claw is currently Cutter and Swift type, neither of which match his new Nature core. I suppose we could make Slash Claw the only Nature and Cutter type ability but I'm not sure if that makes sense? Of course, whatever we do the ability has to be upgraded to second tier because it's dual-type and that leaves us with an unknown first tier ability. Do we create it as a pure Nature ability to match his core (maybe that purple poison he throws?) or do we give it some other type?

I can see this going a few ways but here are my ideas:
Scenario A:

Slash Man is a Nature core robot who unusually leans Cutter type abilities on his own - Slash _____ and Slash Claw. This would give him the unique position of being able to equip two distinct elements without any external assistance - the two Cutter type abilities he learns by level-up and then any Nature types are available to the player.

This would be pretty cool, but I'm not comfortable with only one robot in the whole game having this ability (unless it's a special or bonus character). We would need to find another robot - preferably from the same game - to give this same mechanic to (learning abilities that don't match one's core). Spring Man perhaps?

Scenario B:

Slash Man is a Nature core who learns Nature abilities like everyone else. - ____ Claw and Slash Claw. This would make him easier to work with for sure but I'm not sure if it would match his character or make sense. If we need to change the naming scheme of his abilities to something other than "Slash" or "Claw" I'm open to it (we've done it before) but we still need to stick with the theme of both abilities sharing a common word.
I'm not sure which is better, but I think it's important to figure this out before we make these characters unlockable. We don't want another Top Man situation where everyone equips Explode type abilities and then his core changes in the next update. :|

Anyway, thanks for discussing this guys and helping to sort out all the details parallel to me working on the update - makes it much easier to skim the community for recommended changes and apply them all at once. :)
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Meta
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Posted on March 27th, 2015 at 8:51pm #360
@Adrian Marceau : Nice... So now you got things for more RMs.
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