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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 26th, 2013 at 2:29pm #31
I see now... Excelent idea ;)... I suggest put alien in mega man 2 and wily in mm9
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:32pm #32
What, did someone already say that? Why the ;) face?
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SparkChaser
2,062,463 BP
16 TP | 47 PP
Posted on July 26th, 2013 at 2:39pm #33
I see no problems by switching ballade to punk and oppisite
Campaign 1: MM1 Robots&enker (Led by Dr. Light) Vs. MM2 Robots&quint (Led by Alien)
Campaign 2: MM3 Robots&Ballade (Led by Doc Bot) Vs. MM4 Robots&Punk (Led by Dr. Cossack)
Campaign 3: MM5 Robots And dark robots.(Led by Fake proto man) Vs. MM6 Robots (Led by Mr.x,The real one)
Campaign 4: MM7 Robots (Lead by Bass) Vs. MM8+MMAB Robots (Lead By King)
Campaign 5: MM9 Robots (Lead by Dr.Wily) Vs. MM10&Stardroids Robots (Lead By Sunstar)
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 26th, 2013 at 11:08pm #34
Wow, you guys are basically planning out the game for me! Haha.

Truth is, I already have a few ideas of how the "new" or "final" game flow should be. There are still a lot of details to iron out, but some things I want to make clear before you all get your hopes up about certain things.

1. I only plan to add one more playable character, and that's obviously Dr. Cossack. I feel like three is a powerful number in video games, which is why so many use it constantly. I'm not sure of the exact science but it appears to have worked for the likes of Mario, Zelda, and so many other classics, Three hits to beat the enemy, three buttons to hit in a specific order, three magic crystals, three main dungeons, etc. etc. Also, I feel like adding more players would unnecessarily complicate what is already a very complicated game.

2. Each of the three players will have access to different robots, but all will be included within those three campaigns - no more players. Think of each of the three save files as different versions of a Pokemon game - same basic layout and game and mechanics, but a different set of robots to unlock and abilities to collect.

3. The amount and order of campaigns will be changed as or before Dr. Cossack is add to the game. Right now there is a LOT of filler. Trust me, having you fight the same robots over and over and over for the main campaign is embarrassing, but it's there to pad out the space until the newer robots and abilities and fields are completed.

4. The method for unlocking robots will be changed at some point in the future. People are getting too comfortable using 2, 3, 8 robots for every battle from the get-go and missing out on lots of experience and level-up abilities as a result. I want the robot masters to be accessible, but not automatically given to you unless you want them. I was thinking of having the Powered Up way where you only unlock a robot master if you do NOT hit him with his weakness, but it doesn't play into the "story" ideas I have. Another option is having the robots purchasable in the "store" (a forthcoming feature). We'll have to see though...

5. Oh, did I not mention there would be a store? At some point bolts will be added to the game and these bolts will be used in a new shop/store section. You will be able to buy new abilities, new robots, items, and other fun goodies. In order for this to happen though, I have to program a few other things first - namely the "items" and their functionality, and weapon energy limits.

6. My primary goal with these three saves files is to make them with WITH each other instead of against each other. Right now Dr. Light and Dr. Wily's stories have them fighting each other because there's nothing else to fight - in the next major revision of the game Light, Wily, and Cossack (the classic-series Sage Trinity) will be working together against a common threat. Clear some stages in Light mode and it unlocks new missions in Wily's. Clear some more stages in Wily mode and new ones are opened up for Cossack. Rinse and repeat as you fight through the new bosses.

7. Once the new setup is completed, the game will be released in "expansions" to ease development. What this means is that new content will be released slowly in packs instead of all at once later. No there will never be any charges or anything, calling them "expansions" is just a good way to explain it. The first expansion will be Light with MM1 robots, Wily with MM2 robots, and Cossack with MM4 robots. Next expansion Light, Wily, and Cossack will fight robots from MM3, 5, and 6 (with the exact distribution pending). After that for expansion three I can release MM7, 8, and MM&B, etc. etc. I'd like to throw some custom robots in there as well as some robots from other fangames, but that's still pending too.

8. OMG SO MUCH MORE! I don't know how I'm going to do it all, but I've come this far so I can't stop now! Of course, it would not be anywhere close to possible without all the contributors, and you all know how grateful I am for your help. ^_^

That's all for now. Thanks for listening to my crazy ideas. :)
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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 26th, 2013 at 11:43pm #35
@adrianmerceau: understand and is excellent idea for the game ;)
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SparkChaser
2,062,463 BP
16 TP | 47 PP
Posted on July 27th, 2013 at 10:57am #36
Yeah.It's A great idea.Can i distribute the GB Like this? First.Enker And Saturn Go to MM1&PU.Quint,Mars and mercury go to 2.Punk&Ballade, And jupiter go to MM3.Venus And terra go to MM4.Uranus&Pluto Go to MM5.MM6 Will just have neptune.Otherwise.We can make A new commander which is sunstar.To lead the StarDroids.
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Contributor
MetalMan
64,995,994 BP
7 TP | 39 PP
Posted on July 27th, 2013 at 2:19pm #37
Can we have alternate skins for Some Characters. Bad box art Mega Man, Mega Man from the Captain N cartoon. All the MM! -MM3 RM's that appeared in the Captain N Cartoon. Mega Man and Porto Man With out Helmets. Also, I was thinking about maybe having a level as a concert venue and have Sprites of the band "The Proto Men" in the back Ground" Maybe even have an 8 bit version of one of there song for the level.
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SparkChaser
2,062,463 BP
16 TP | 47 PP
Posted on July 27th, 2013 at 3:44pm #38
@MetalMan : What about Mega Man X Series?It's pretty great!It's fun and everything belive me.adrian must add it.!
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on July 30th, 2013 at 3:37pm #39
@SparkChaser: Sadly, I don't think we could have a whole other series to the game, Adrian has his work cut out for him as it is. Maybe later we could add X, Zero, Vile and/or the first-gen mavericks as secret characters.
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SparkChaser
2,062,463 BP
16 TP | 47 PP
Posted on July 30th, 2013 at 4:02pm #40
Also Dr.Cain :D
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on August 2nd, 2013 at 6:18am #41 ( Edited : 2013/08/02 at 6:34am )
So uh, once in a while I get artistic, usually with catastrophic consequences. This time I was trying to "fix" Metal and Quick Man's coloring. I ended up having them with a black background because MSPaint doesn't support transparency (and I'm dumb for using it in the first place). Fixing the whole thing would take a million years so I just decided to come on the forums and write about it. I know all the spriters are busy and so is Adrian, and this can wait, but please give some love to the MM1-MM2 robots too.

Just in case someone wants to see the recolors.




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Contributor
MMX100
15,751,326 BP
8 TP | 72 PP
Posted on August 2nd, 2013 at 3:11pm #42 ( Edited : 2013/08/02 at 3:25pm )
@ Brorman
Nice, this is what I've been asking from Adrian for a Guts Man re-color. He has delivered, YES THANK YOU!

I work first in MSPaint then finish up with Gimp. You should get it as it's free, and legal. It's also updated occasionally to compete with software like Photoshop.

http://www.gimp.org/

I really need to start writing some threads about my work here on the MM RPG so I can give out some little tips here and there.
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on August 2nd, 2013 at 3:29pm #43
Yeah I have Gimp and Paint.NET, which works just as well. But I was just dumb and began with doing things in the wrong order. Threads about artist's work would be interesting though.
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Contributor
MetalMan
64,995,994 BP
7 TP | 39 PP
Posted on August 2nd, 2013 at 4:03pm #44
Ever try Tile Studio? Has everything I need.

Those colors are perfect. Mind if I use them when I redo Metal Mans Sprite Sheet for the game?
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on August 2nd, 2013 at 4:15pm #45
Tile Studio huh? Have to check that out someday.

Thanks a lot, I don't mind at all if you use them. I'm glad if I could help.
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