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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on August 7th, 2013 at 11:12am #46
Seeing how playing against other players is now actually quite rewarding and fun, I'd like the player robots to have their "correct" stats. I don't know how difficult this would be to implement.
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ThePlayer
340,742 BP
0 TP | 6 PP
Posted on August 12th, 2013 at 8:17pm #47 ( Edited : 2013/08/12 at 8:18pm )
Would it be possible to have the Robot Masters from the concept art of MM9 being in the game as optional unlocks?
[link]http://www.themmnetwork.com/2012/12/17/concepts-unearthed-the-beginnings-of-mega-man-9/[link]
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Avocadora
2,752,382,236 BP
3 TP | 24 PP
Posted on August 16th, 2013 at 9:14am #48 ( Edited : 2013/08/16 at 9:22am )
I'd like to see the weapons from Mega Man X series in the game, so we'll have lots of abilities ^^
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on August 27th, 2013 at 11:06pm #49
@Brorman : I've fixed the in-battle stats for the player battles so that it matches the data found on the leaderboard and in-game. It will be out during the next update. :)

@ThePlayer : I would LOVE to have the concept art robots in the game, but that will have to come much, much later. I think it would be awesome having Sting Man, Honey Woman, the alt-coloured Jewel Man, and a bunch of other ones. Once the main game is complete, adding individual characters will not be a huge hassle, so I could see something like this being very likely. ^_^

@Avocadora : This is strictly a classic-series RPG... but I've already borrowed a lot from Battle Network so maybe. I don't want add anything that would contaminate the X-series story or make it impossible for my game to fit in with the timeline, but I'm open to special exceptions once the main game is done. Or maybe... some "new" abilities for existing robots could be based off of X-series weapons? Shotgun Ice being a special event weapon for Ice Man, for example (or maybe it should be changed to Ice Shotgun for consistency with the new update...).
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LordFrieza
146,240 BP
2 TP | 7 PP
Posted on August 28th, 2013 at 6:03pm #50
I haz an Idea!
More Default attacks other that the buster shot. Like a Punch or Kick.
And Maybe a Default attack for a specific core! (Example: for Cutter, an attack where you can charge at the opponent with a sharp object on the users head, not ALL the cutter players can use them, but it's Generic.)
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Coolcat
725,208 BP
0 TP | 14 PP
Posted on October 2nd, 2013 at 1:38pm #51
Here's an idea of mine: Make robots be received at the level the most of your robots are.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on October 2nd, 2013 at 3:25pm #52
@LordFrieza : Great idea! I'll think about having default abilities for each core type, but at the very least I'm definitely adding some more zero-energy neutral attacks. At the very least they'll add more diversity to battles - it's a bit lame right now where every single robot has to have Buster Shot equipped to be useful. :P

@coolcat702 : Another great idea, but one that I have to really think about. I originally had the robots unlocked at the level you fought them, but.... it felt really unbalanced unlocking a Level 8 or 10 Guts Man when your Mega Man was still Level 2 (for example). Another weird scenario was unlocking a robot with all it's abilities already learned - it just wasn't as fun as leveling them up yourself. I can see the reason for the suggestion though, so I'll keep it in mind and try to find a compromise.

Thanks for the feedback guys. :)
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Coolcat
725,208 BP
0 TP | 14 PP
Posted on October 2nd, 2013 at 4:23pm #53
@Adrian Marceau Ok, but maybe have all players share powers? Like when Dr. Wily unlocks Atomic Fire, it can be used by Dr. Light. Another example: If you have Cut Man and want to equip Metal Blade, you can!
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on October 2nd, 2013 at 4:36pm #54 ( Edited : 2013/10/02 at 4:38pm )
@coolcat702 : You can already kind of do that! :P When you're in the robot editor, click on the "Player Name" and you can transfer robots between players. So if you transfer Cut Man to Dr. Wily (for example) you could teach it Metal Blade and if you transfer Crash Man to Dr. Light (for another example) you could teach it Hyper Bomb. Each player has access to different abilities, but they can be shared with a little effort. :)
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Coolcat
725,208 BP
0 TP | 14 PP
Posted on October 2nd, 2013 at 5:10pm #55
Okay, here's another one. (I'm probably bombarding you with these things) If you do MM3 robots, have it be both a Light and Wily campaign chapter, with you unable to share the MM3 bots, or maybe two different sets of 4 for that?
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on October 2nd, 2013 at 6:53pm #56 ( Edited : 2013/10/08 at 8:30am )
This is kind of minor, but can we have unique backgrounds for each team's intro and fortress fields? Seems weird that Dr. Wily start outside Dr. Light's house, and that the inside of Light Laboratory looks the same as Wily Castle.

Here are some suggestions:

Dr. Light
-Intro: Default
-Fortress: Light Labs interior from Mega Man 3 (i.e. the "Wiley ran off with Gamma!" Scene)

Dr. Wily
-Intro: Wily Stage Map from Mega Man 2
-Fortress: Default

Dr. Cossack
-Intro: Cossack Stage Map from Mega Man 4
-Fortress: Cossack Stage 2 from Mega Man 4

They don't have to have different multipliers or anything, just an ascetic change.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on October 8th, 2013 at 4:50pm #57 ( Edited : 2013/10/08 at 4:56pm )
@Spinstrike : Those are actually great ideas and something I plan to do eventually, it's just a matter of when. I was going to create them for this update but time is tight and and I had to push it to the next update instead (whenever that is) as well as a few other... "features" that I wanted to implment. But I will definitely be differentiating their stages at some point - I know as well as everyone else that the inside of Light's lab does not look like that. XD
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on October 30th, 2013 at 5:54pm #58
In addition, I was thinking that I could write some robot bios for the database. Nothing too big, just a paragraph or so.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on October 30th, 2013 at 6:16pm #59
You would do that? :o

If that's something you're interested in, I think it would be super cool and I'd definitely add it to the database!

They would have to be like the Pokedex and describe them not as individuals, but as species (or models), but I think it would be really awesome. I'm still really torn on exact story details, but one thing I'm certain of is that all the robots that appear are just data and replicable and not the originals we defeated in past games. There is no one "Guts Man" in this prototype world - there are many - and that's why I refer to the robots with "it" rather than "him" and "her" in game. The database can use those pronouns of course, but in battle I'm referring to the digital being (it) rather than the figure it represents (he/she).

If that doesn't sound like too much restriction, I think it would be a FANTASTIC addition to the game's narrative and would add a lot to the experience! XD Let me know what you think...
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on October 31st, 2013 at 9:50am #60
Thanks! I'll start over the weekend! :D

BTW, how can I send them to you?
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