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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 2nd, 2014 at 7:30am #79
Making a trade system like that would just be a waste of time since there is really nothing trade-worthy, as of now at least.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 2nd, 2014 at 1:33pm #81
Brorman is kind of right - right now you can only have one of any robot in your game, so if you wanted to trade with someone and you got a duplicate robot, it would just overwrite your current one (or vice versa). I guess I could think about allowing multiple copies of a robot, but that would require a lot of big code-changes and I'm not sure if it's worth it.

That being said... maybe there are other thing we could trade or "gift" to other players? Maybe battle points? Maybe items? Maybe something else in the future? I do like the idea of having some kind of connection to the other players and some kind of economy so I'll absolutely think about it (it would be really nice to help your friends, as you said) but for right now I'm not sure how/if it would work. :S
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KingYamato
404,775,631 BP
3 TP | 34 PP
Posted on January 2nd, 2014 at 9:57pm #84
I say make an overall limit for the number of robots a player can have (say...33? It's the current max anyhow).
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Contributor
MMX100
15,751,326 BP
8 TP | 72 PP
Posted on January 6th, 2014 at 2:22am #86
I think you've said before that you want to incorporate a shop in the prototype later on. I'm thinking it should sell items, special power-ups that can only be bought (not dropped by enemies), alternate character color schemes and other little secrets. To buy items you pay with your battle points (if possible).

Speaking of items, are we ever going to see the coveted 1-UP make an appearance in the game? If a bot goes down in battle it would be interesting to see a teammate/opponent make a comeback.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 6th, 2014 at 12:12pm #87
Thanks again for all your suggestions guys, they will definitely be taken into consideration. :)

@MegabossMan : I have to add a few more mechanics to the game before Ballade's second form can make an appearance, but I'd like his second form to function like other second forms in the original series in that he "transforms" once you deplete his Life Energy to zero. There's a slim chance I'll make it work as an ability instead - maybe transforming back-and-forth between forms each time you use it and maybe each one excels in a certain stat or something? Kind of like a (reversible) Mega Evolution in Pokemon? We'll see...

@MMX100 : Yes, I definitely still want to add the shop and if not Battle Points then Bolts/Screws will be the currency of choice. I think alternate costumes would be fun, as would a few more types of items and obviously support robots and shop-only abilities. That being said, there are already 8 different items available in the prototype including the 1-UP, it's just that it's a pretty rare drop that can usually be found on event stages (like the rival missions or the final destination stages). It (and the other super-rare item) appear very infrequently, but they ARE in the game. :)
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Mega Man
3,949,964 BP
1 TP | 29 PP
Posted on January 6th, 2014 at 12:52pm #88
what are the 8 items?
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Searinox
492,903,238 BP
3 TP | 18 PP
Posted on January 6th, 2014 at 1:25pm #89 ( Edited : 2014/01/06 at 1:35pm )
@Mega Man: Energy Pellet (20% life), Weapon Pellet (20% Weapon Energy), Energy Capsule (40% life), Weapon Capsule (40% WE), Energy Tank (full life), Weapon Tank (full WE), Yashichi (full life/WE) and Extra Life (revives a fallen robot with full life/WE). Can be obtained from the fallen enemies. Use in battle, 'Items' section. Every item can be used on the 1 robot, you can select that robot manually.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 15th, 2014 at 2:36pm #90
*This Post has parts that include the game. Read the website part of my suggestion here (read this part first, as the website part adds onto this).*

I Was thinking, what if we, the fans, could create our own sprites skins for the game?

Basically, an extra skin could be applied onto our robot masters, and wouldn't do anything special besides changing the appearance of the Robot Master. For instance, people can decide whether to use the ORIGINAL Metal Man sprites, or we could use the V2/V3 Metal Man sprites.

Of course, the sprites would need to be examined by Adrian and his staff before letting it be an official skin, but it would be nice to see extra skins for those who don't really like how some robot masters look.
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