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Community  »  Game Development  »  Prototype Devroom : Game Suggestions June 24th, 2013 at 5:40pm

Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
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455 Comments

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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 1st, 2014 at 9:52pm #121
I guess that makes sense. Sadly, I guess Flash Stopper has reached its max as far as how Neutral Cores can use them. I just finished gathering all of the Time Stars. Water, however...I've yet to seriously get Toad Man's Stars, and right now Rain Flush is at 70%. Rain Flush and Flash Stopper just about kills any team that has weaker defense than my offense.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 15th, 2014 at 7:04pm #122
It would be cool to check you profile in game and find out how long you've been playing like the Pokemon Games.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 16th, 2014 at 9:00pm #123
On my earlier post on player battles, could someone who just beat you have a higher chance of appearing in player battles for REVENGE?! Also, a button to skip the notices that says someone fought you or won/lost.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 16th, 2014 at 11:53pm #124 ( Edited : 2014/02/17 at 12:02am )
@MegaBossMan: I get those notifications ALL the time now. It actually drove me into a rage earlier when I really needed to be calm since I'm recovering from surgery. I've had to put almost everyone into Dr. Cossack's team since people were just battling my robots to grind BP, especially since I'm about 30% done with getting all of my robots max stats. I almost wish I could be taken off the system. I also wish for even teams like Gigggas's to be displayed all the time. Some teams like his don't even show up at all in the rotation unless they are online. Of course, I'm starting to hate the Player Battle system overall, so I may be coming off a bit biased...

EDIT: Oh gosh, I got 15 notifications when I came online, though I was happy to know that I was positive for once. My robots won 10 out of 15 matches they were involved in (Apparently Gigggas was trying to train his Elec Man, but my four team of Metal Man, Ring Man, Fire Man, and Dive Man [I think] kept beating him).
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 17th, 2014 at 6:55pm #126
Actually, I had an idea of a special battle as well. Place a robot from each of the top 8 players' teams into a "Final Destination"-type field with Damage x1.5, Recovery x1.5, and Experience x0.0. Starforce is enabled for both sides, and the BP reward is increased from a regular 8 level 100 robot battle. Play "We Are The Robots", and we should have ourselves a not-so-final battle that is sure to test anyone's abilities.
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megaspeed
30,420,010 BP
0 TP | 19 PP
Posted on February 18th, 2014 at 3:08am #127
maybe give cross fusion from battle network but just copy core can cross fusion
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 18th, 2014 at 10:41am #128
Like the super adaptor?


For an intro battle sometime in the future, we should fight aganist Slur. It could teach you the basics while at the same time, you can't damage Slur due to being advanced and all alien-like.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 18th, 2014 at 12:42pm #129 ( Edited : 2014/02/18 at 12:48pm )
What sanca suggested is something like this example: Mega Man could choose to combine his abilities with Cutman, giving Mega Man increased damage on Cutter-type abilities (and his Mega Buster would become Cutter element), but Mega Man would be weak to Impact and Flame type abilities. This fusion would last for three turns unless the user cancels the fusion or chooses another robot to fuse with. I kind of think this would greatly increase the complexity of the battles.

I was wondering about Slur anyway. I guess he's another of the custom characters created for this game, or is he from an obscure game?
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ExcaliburZero
93,697,153 BP
1 TP | 4 PP
Posted on February 19th, 2014 at 9:41pm #131
@MegaBossMan

Slur was actually a character in the MegaMan NT Warrior anime.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 19th, 2014 at 10:03pm #132
Battle Network Slur, not classic Slur(but they're all the same to me:-P )
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 22nd, 2014 at 2:10pm #133 ( Edited : 2014/02/22 at 2:10pm )
I think one of the reasons that people do not constantly play the game is because there really isn't enough things to do to keep people interested. Grinding is not exactly the most fun thing to do, of course. So I propose an idea that could interest both the regulars and the ones that pop up every now and then. I even have a name for it, and this could go in the Bonus Chapter portion of the stories, or perhaps as a separate story altogether. My new idea is: Robot Museum.

Since we already can generate random robots and stats via the Bonus Chapter battles, I suggest using the concept here as well. The mode's goal is to do as many battles as you possibly can. Up to 8 robots can be entered into the battle, though for this battle only, the robots will go back down to level 1, though they keep any abilities they have (though they cannot change abilities during the competition), and since items are very easy to accumulate, they cannot bring any items into the battle (though they will still have the items for other story battles). Robots can either earn EXP from the robots they destroy, or they level up a certain amount based on their performance in the battle. Their opponents are randomly generated mechas and RMs (there will be more of the RMs as the competition goes on), which also gain levels as the battle goes on, though to make the competition a little interesting, they level up and gain stats much quicker than the player robots. Players can stop after a certain number of battles have been played. Let's say players can choose to quit after doing 3 battles. If they go on, they get the option again after another 3 battles, but not inbetween. If they leave, they keep any rewards they earned during the trip, but if they lose, then it's like the player didn't enter the competition at all. The battle can even go so far as to include robot data from other Players. This could be the format for how rewards can be given to the player:

1: No rewards
2: New ability (unless they have all of them, in which case nothing happens)
3: Bonus E or W Tank
4: No rewards
5: New Fusion Star (unless they have all of them, in which case nothing happens)
6: No rewards
7: Bonus E or W Tank
8: New ability
9: No rewards
10: Bonus Extra Life
11: No rewards
12: New Fusion Star
13: No rewards
14: Bonus E or W Tank
15: Bonus Extra Life
16: No rewards
17: New ability
18: New Fusion Star
19: No rewards
20: Extra ATK, DEF, and SPD for a RM of your choice (And I mean not to be applied in this battle, more like you just destroyed a robot that had like 20000 ATK in a regular battle)
...
50: Extra Yashichi (instead of Extra Life or extra stats) [This is the only item that stays with you when you leave the competition, assuming you didn't lose a battle]


In addition to some items being rewards, regular item drop rates apply here as well, so you'll get capsules with which to repair your robots. Players also accumulate BP during the competition, but they lose all BP if they lose a battle. When you leave the competition, your robot stats and items are reset back to what they were before you entered. If you earned any of these during the competition, though, you get to keep them:

New abilities
New Fusion Stars
Extra Stats
Yashichis


What do you guys think of this idea? We should add some more modes that don't really involve any grinding, so that players can stay interested a little longer.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 22nd, 2014 at 3:27pm #135
Don't forget that players will have access to any items that they collect. Also, the rate of increase of the opponents can always be adjusted if they're too hard at the start. The main problem once you beat the story is that the story matches are too easy, so there needs to be some challenge in the game aside from Player Battles.
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