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Community  »  Game Development  »  Official January Update Preview December 30th, 2013 at 4:15pm

Hello everyone! Merry (belated) Christmas and Happy New Year (to those that are not offended by such things)! :P I apologize for the delay in updates - I've been quite busy - but I have a bunch of new features and content in store for you guys! I'm not exactly sure when it will be done, but I'm hop… Read More
Official January Update Preview
Posted by Adrian Marceau on December 30th, 2013 at 4:15pm
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 3rd, 2014 at 2:00pm #16 ( Edited : 2014/01/03 at 2:08pm )
I'm not going to answer any specific questions, especially about Jewel Man (oops?), but I will say one thing. The stars will appear as a post-game objective and collecting them will contribute to something called "starforce". I wonder what that is? :P

Also, the new "Field Support" ability will have character-specific effects and the existing "Mecha Support" ability has been revised to also have character-specific effects. In other words, Fire Man using the Field or Mecha Support abilities will have a vastly different effect than if Mega Man used them, as will they be different if Roll, Disco, or any other elemental robot used them. I have to say it's a pretty sweet little change that I'm sure you'll all have fun with.

Oh, and I've upgraded the way the Buster Shot works (slightly). It's still the same old ability you know and love, BUT it can be powered up by holding onto any of the other _____ Buster's charge shots! And they stack. So if someone is holding onto a Mega Buster charge as well as a Roll Buster charge (for example) the power of the default Buster Shot would be increased twice! The absolute extreme of this would be someone equipping the Buster Shot on one slot and then all the other busters for the remaining seven slots and effectively doubling the power of the default Buster Shot attack. 24 Neutral base power might not seem like much, but for zero energy and with relatively high priority it may be worth it for some to think about when the update is released. ;)
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 4th, 2014 at 2:23pm #18
I'm just gonna leave this here for you guys - as you can see the update is coming along nicely! :D

Mega Man Star Force
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on January 4th, 2014 at 3:09pm #19
It seems this shows your stars. It seems that maybe you can equip stars to boost your ablities. It also seems that there is a new section showing robots, players, the new starforce and the database. I am guessing the numbers near the top of the page shows how many stars each doctor has.
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on January 4th, 2014 at 5:38pm #20 ( Edited : 2014/01/05 at 7:59am )
Ah, I understand. When you collect a star from a field, you gain a boost to abilities that share the same core type as the feild. For example, the Rainy Simulator field (Rainy Sewers+Space Simulator) is Water and Space type, so its Fusion Star gives a 10% boost to both Water and Space type moves.

One question: will you be able to collect more than one of each varieyt of star? For example, can I collect 2 Rainy Simulator stars to gain a 20% boost to my Water and Space type abilities?
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Contributor
MMX100
15,751,326 BP
8 TP | 72 PP
Posted on January 4th, 2014 at 9:41pm #21
Wow, so many updates coming up. Really digging the new Robot database redesign. Cool, how each page designates a game. Though... what about the MM3 Masters? When are we gonna have those guys under our command?
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Mega Man
3,949,964 BP
1 TP | 29 PP
Posted on January 5th, 2014 at 4:52am #23
one word.

Dimensions.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on January 5th, 2014 at 2:43pm #24
Today is the update, hurray!
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