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Hello everyone! I've got some pictures from Adrian about the next update! It seems that we might have a shop now! Why else would there be screws in the Item Database? ADRIAN EDIT : Sorry! I should have given you a rundown of how to host and post images. XD I've uploaded all the screenshots I se… Read More
Spring Update Preview : Mega Man Goes Shopping Posted by MegaBossMan on March 26th, 2014 at 9:50pm Viewed 5526 Times
"I don't want to give too much away, but big changes are coming to the Life Energy stat in terms of how it's calculated. There's a reason you are not able to earn bonus stats for energy in battle, and that's because I knew it would be changing in the future. More information on how Heart Tanks factor into these changes will be revealed later..."
I'm glad for the change in the Field Star menu...just try to navigate mine as it is right now. X_X
Just out of curiousity, is Mecha Support now fixed? I've occasionally had to deal with mechas in Player Battles, and they just do not die sometimes. Also, is it possible for the mechas that players can spawn to have a higher level than 50? There probably is, but I haven't messed around with it too much.
Posted on April 2nd, 2014 at 4:03am #22( Edited : 2014/04/02 at 4:08am )
@TailsMK4 Unless you edit the game, no. Support Mechs (when summoned) are always equal to the equation of X (Mech Summoner's level) Divided by 2. Since level 100 is the max level it is impossible to get a level 51+ Mech Support to fight a long side you.
@Toastman: I figured that out already, I was just making a joke at how the computer has level 100 mechas, which is impossible under normal circumstances.
Posted on April 7th, 2014 at 3:35pm #26( Edited : 2014/04/07 at 3:40pm )
Lots of changes are coming in this update regarding items and how they are collected. Details are still being finalized, but this is what we have coming up in the new update:
- A player may now use ONE item per turn before they attack (instead of an infinite amount) - All robot mechas have a 25% change of dropping an item - All robot masters have a 50% chance of dropping an item - Disabling any robot with a OHKO will double the chance of it dropping an item - All robot mechas drop small screws, energy pellets, or weapon pellets - All robot masters drop large screws, energy capsules, or weapon capsules - Robots found in fortress and event stages may drop other items like Energy Tanks, Weapon Tanks, and Extra Lives - Robot masters disabled using super effective attacks have a 66% chance of dropping an Elemental Core
Posted on April 7th, 2014 at 4:19pm #28( Edited : 2014/04/07 at 4:21pm )
Perhaps the core could also/maybe boost a character.
EX: Crash Core boosts Crash Man's abilities.
I think it's more likely what Retro said, but since there's only three core types, it would only affect a small group. BUT they are the most important characters. Oh Adrian, your ways confuse me with your.....mystery. XD
Also, allowing only one item per turn definitely makes it more fair for the opponent, although I don't think that's going to help us. I crack myself up with my terrible jokes. This is coming from the guy who made a "pun" thread. Now that was "punny"! No? I shouldn't have made that joke? Repeating everything you say is making it worse?
So if what Retro thinks is true, I'm guessing any moves that the core wouldn't be able to use, like Flash Stopper on a Freeze Core, would be removed from the Robot Master.
And yes E-Tanks and W-Tanks would be much more useful I think.
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