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Community  »  Game Development  »  Spring Update Preview : Mega Man Goes Shopping March 26th, 2014 at 9:50pm

Hello everyone! I've got some pictures from Adrian about the next update! It seems that we might have a shop now! Why else would there be screws in the Item Database? ADRIAN EDIT : Sorry! I should have given you a rundown of how to host and post images. XD I've uploaded all the screenshots I se… Read More
Spring Update Preview : Mega Man Goes Shopping
Posted by MegaBossMan on March 26th, 2014 at 9:50pm
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on April 7th, 2014 at 5:43pm #31
Will you somehow make items appear less/less valuable items appear depending on how low the enemy level is?
Someone could easily take their most powerful RM, go back to Chapter 1, and just grind the hell out of the easy RMs and load up their inventory. I'm fine either way; I was just wondering if that would be moderated.
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Developer
Ageman20XX
193,757 BP
0 TP | 28 PP
Posted on April 16th, 2014 at 1:06pm #32 ( Edited : 2014/04/16 at 1:34pm )
A few more random previews to show you guys. What I'm working on right now might seem uninteresting or simple or "easy" to program, but what I'm really doing is building a solid foundation for all these new features I've been talking about. Doing it this way ensures better testing and planning, and honestly it's how I've been programming this game from the very start. Anyway, on to the screenshots!

--

The first thing you'll notice is that the height of banner area in the prototype has been reduced by about... 70 pixels? This leaves a lot more room for buttons and text and other content, which was necessary to fit some of the new features into the available screen-space. I know that you can technically scroll areas that are too big for the window, but I like to avoid scrolling as much as possible (it feels clunky in most game-contexts) and code for the lowest-possible screen resolution. It's just more accessible that way, in my opinion. Note that navigating to/from the "home" menu causes the banner to expand/shrink to its previous dimensions - they worked quite well for that tab. Anyway...


Prototype Leaderboard
The in-game leaderboard has been fleshed out a little bit more and now shows the appropriate colours and avatars. Other changes may or may not be coming to this section depending on if I have time.

Robot Database 1(inline) Robot Database 2(inline)
The robot database now shows the robot's home-field. This is mostly just an aesthetic update to the page, but maybe cross-referencing will come in handy at some point.

Robot Editor
The robot editor's functionality remains largely unchanged except for two small details - the robot selection area has been expanded and shows larger mugshots (so it's easier to review your teams) and now has a more fleshed-out sort option, allowing you to sort by either number or level, ascending or descending.

Player Editor
And finally, the player editor has been expanded a bit to include Player Items. As you may or may not have noticed, all players pull from the same "pool" or "inventory" of items. If a target robot drops an Extra Life in Dr. Light's game, both Wily and Cossack also have access to that same item and its quantity. This feature will remain unchanged, but the exact items that each player has access to in battle can now be customized. This would have been pointless before as there were exactly 8 items to collect in the game, but now that there's more... :)

Oh, and the "one item before you attack" limit has also been extended to switching. Now you can only switch and/or use an item once before your attack and no more. This should make the larger items a lot more useful and smaller ones... less so. With this in mind, I don't think over-grinding on the first stage will be too much of a problem as the only "useful" item you could get that late in the game are small screws and I think that's a perfectly acceptable strategy.

So... that's all for now. I think. ;)
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on April 28th, 2014 at 3:27pm #33
Just found new email from Adrian! I asked him about the progress so far.

"Slow and steady. Shop is done but I gotta create a few new items, mega/bass/proto's new colour-change feature is done, there are also several bugs I need to fix and then I have to decide whether I have time to add any new fields to this update, but we'll see. Sorry it's taking so long... Again. >_>"

Color change? Yeeeeeeeeeeaaaaaaaah boy!

I like that aspect in the Mega Man games.......
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on April 28th, 2014 at 4:08pm #34
Oh boy oh boy. Will it work with the Core items, or with using a move, I wonder.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on April 28th, 2014 at 5:10pm #35
hm... in the shop they're having that syche or whatever its called item from mega man 1 and easy mode in mega man 10?
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on April 28th, 2014 at 5:24pm #36 ( Edited : 2014/04/28 at 5:25pm )
Yashichi? It refills everything, by the way. It's also already in the game.

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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 28th, 2014 at 7:15pm #38 ( Edited : 2014/04/28 at 7:21pm )
I actually have one of those Yashichis myself that I haven't used. I obtained it while fighting in the Bonus Chapters, so I assume there's a rare chance of getting one there. I think I obtained it while trying to get the extra weapons. For me, I'm mostly interested in the extra items...I don't know if they are permanent effects or temporary. I kind of wonder what the item limit will be now...

(Hoping permanent so that it'll be much harder to defeat me in Player Battles...logging in to the game only to get 10+ losing screens is something to look forward to. :/ )
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on April 28th, 2014 at 7:34pm #39
I haven't used my Yashichi out of standard "What if I need this later" RPG fears.
You know, like never using those 100 damage items you get at the start of the game then hold on to even when you're hitting halfway to the damage cap with basic attacks.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on May 11th, 2014 at 4:41pm #41
this looks very interesting...

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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on May 11th, 2014 at 4:44pm #42
trying to paste that one image...
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on May 11th, 2014 at 5:05pm #43 ( Edited : 2014/05/11 at 5:06pm )
Which one image?
And editing is a thing you can do, and I always need to do.

EDIT: Well I wasn't even trying for a reason to edit and I put two periods at the end.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on May 11th, 2014 at 7:00pm #44 ( Edited : 2014/05/28 at 3:32pm )
@coolbie16
Please edit your posts if something you need to say happens a few minutes after you posted a comment already on the same thread.

Also.....
Pokemon Omega Ruby and Alpha Sapphire! My favorite generation is getting a remake!
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on May 20th, 2014 at 4:59pm #45 ( Edited : 2014/05/20 at 10:12pm )
Man, FaceBook sure is getting a lot of attention. If only there was someone who could post the new pic on FaceBook, making it easier. Oh wait......

This too

And the last.....

Now if only I could post a pic a day like Brorman did for "The Meganificent Update". It might reveal too much.... I'll just try to put the Facebook ones on here as well!
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