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Mega Man RPG World Community

Community  »  Game Development  »  Prototype Devroom : Sunday Night Chatroom July 4th, 2014 at 11:34pm

 
Developer
Adrian Marceau
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
So I guess we're going to have Friday Sunday night chatroom sessions now (referred to as SNC withing the community). I will try to post a transcript of our chats once a week, but if someone else gets to it first that's even better. For those interested in attending future chats, we generally meet in the Development chat room from about 7pm 6pm to 8pm EST every Sunday to discuss upcoming features, bugs, mechanics, and brainstorm ideas. While the Development room is generally hidden from normal users, it is made public during our SNCs and all are welcome to attend.

Here is a Count-Down Timer for the next session, in case you're unsure of what time the meeting starts. :P

Friday Night Chatroom 2014/07/04
Friday Night Chatroom 2014/07/11
Friday Night Chatroom 2014/07/18 (Warning, this chat contains material not suitable for younger audiences. Be advised and read at your own risk.)
Friday Night Chatroom 2014/07/25
Friday Night Chatroom 2014/08/01
Friday Night Chatroom 2014/08/08
Friday Night Chatroom 2014/08/15
Friday Night Chatroom 2014/09/26
Friday Night Chatroom 2014/10/03
Friday Night Chatroom 2014/10/17
Friday Night Chatroom 2014/11/2
Friday Night Chatroom 2014/11/7
Friday Night Chatroom 2014/11/14
Sunday Night Chatroom 2014/11/23
Sunday Night Chatroom 2014/11/30
Sunday Night Chatroom 2014/12/07
Sunday Night Chatroom 2014/12/14
Sunday Night Chatroom 2015/01/11
Sunday Night Chatroom 2015/01/18
Sunday Night Chatroom 2015/01/25
Sunday Night Chatroom 2015/02/15
Sunday Night Chatroom 2015/02/22
Sunday Night Chatroom 2015/03/01
Sunday Night Chatroom 2015/03/08
Sunday Night Chatroom 2015/03/15
Sunday Night Chatroom 2015/03/22
Sunday Night Chatroom 2015/03/29
Sunday Night Chatroom 2015/04/05
Sunday Night Chatroom 2015/04/12
Sunday Night Chatroom 2015/04/19
Sunday Night Chatroom 2015/04/26
Sunday Night Chatroom 2015/05/03
Sunday Night Chatroom 2015/05/10 Minutes
Sunday Night Chatroom 2015/05/17 Minutes
Sunday Night Chatroom 2015/05/24 Minutes
Sunday Night Chatroom 2015/05/31 Minutes
Sunday Night Chatroom 2015/06/07 Minutes
Sunday Night Chatroom 2015/06/14 Minutes
Sunday Night Chatroom 2015/06/22 Minutes
Sunday Night Chatroom 2015/06/28 Minutes
Sunday Night Chatroom 2015/07/05 Minutes
Sunday Night Chatroom 2015/11/15 Minutes
Sunday Night Chatroom 2015/11/22 Minutes
Sunday Night Chatroom 2015/12/06 Minutes

Developer Chat Rules

Rule #1: Please keep the proper chat and community etiquette while in the chat. Breaking this rule often will amount to a kick from the chat room.

Rule #2: NO video or image links of any kind in the dev chat unless they are somehow relevant to the topic at hand (which probably won't happen often). Breaking this rule will result to a kick from the chat.

Rule #3: When someone is speaking, please listen. It's nice to treat others with the respect you would expect them to give you. Do not stray from the Main Topic either. Breaking this rule often will amount to a kick from the Chat.

Rule #4: NO spamming. Spam is simply annoying, and spamming of any kind (whether it be links or annoying phrases) will amount to a kick from the chat.

Rule #5: Absolutely no leaking of images from the Update Folder during a chat - at all! Being a spoil-sport is mean, and you can expect a stern talking-to if you do. :(


IMPORTANT NEWS!

As of November 15th (2015), the SNC will consist of presenting and discussing ideas for different activities that the community can participate in while we wait for development on MMRPG to pick up its normal pace again. If you want to hear or voice your own ideas for games, contests, etc., then it's important that you attend. More details are found on post #325
Prototype Devroom : Sunday Night Chatroom
Posted by Adrian Marceau on July 4th, 2014 at 11:34pm
Viewed 9553 Times

337 Comments

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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on July 4th, 2014 at 11:40pm #1 ( Edited : 2014/07/18 at 10:27pm )
I put a copy with names and stuff Here, and I think I ought to not stay up as late as I have been lately.

Notable points:

[20:54] Crash Avenger
[21:00] MM3 Robot Masters abbreviation
[21:06] Room Change suggestion
[21:13] Metal Spike / Attachment Redesign
[21:22] Adrian Op'd
[21:33] Air Twister
[21:41] Leaf Fall
[22:02] Atomic Slam
[22:24] Quick Attack(?) [Boooo]
[23:12] Flash (?)
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on July 5th, 2014 at 1:12am #2
Sorry I wasn't able to get on earlier today (and am not able to continue right now), but I plan on doing so next Friday!
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on July 5th, 2014 at 1:59am #3 ( Edited : 2014/07/05 at 2:01am )
gemini-man ...For me I didn't even find out about this until just now. The times I did join the chat prior to tonight, almost no one was in there. I'll make an effort to be there next Friday. ring-ring
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 5th, 2014 at 2:46am #4 ( Edited : 2014/07/05 at 2:56am )
Ah, I remember this! Well, I'll try to attend when I can!

Not that much happened when I left. Good, it was bothering me.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on July 5th, 2014 at 9:49am #5
@MegaBossMan : i might be there on friday, you never know.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 5th, 2014 at 2:12pm #6
As you probably read, you noticed about Mega Man 2 tier abilities.

That is a pain, because Robot Masters from Mega Man 2 have such a low variety of moves. What can Flash Man do? He can freeze time and shoot, or run. Freezing time is already represented and the best idea you could come up with is shooting and freezing. Well, besides Flash Teleportation.
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on July 5th, 2014 at 2:32pm #7
I still don't like Quick Man's prototype T1 concept, even when I'm not half-asleep.
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on July 8th, 2014 at 3:27pm #8 ( Edited : 2014/07/08 at 3:29pm )
I was told to put these here because this was already talked about last Friday chat. Sorry that I wasn't aware of the ideas already put out when I made these...

Metal Dash (I might change this)
Type: Cutter/Impact
Power: 30 damage
Accuracy: 84%
Speed: 5
Description: The user recklessly dashes towards the target using blades attached to its feet. If the user misses with this attack, he/she takes 80% recoil damage.

Time Warp
Type: Time/Swift
Power: N/A
Accuracy: 100%
Speed: 4
Description: The user manipulates the boundaries of time so that he/she always makes the first move for the next two turns (with the exception of the turn used to use this ability).

Heat Tackle
Type: Flame/Impact
Power: 75
Accuracy: 50%
Speed: 4(initial)/9(tackle)
Description: The user spends one turn charging the attack, then is forced to fly at the enemy the next turn with a blazing tackle.

Bubbleman already has a 2nd weapon...

Song of Storms(Song of Storms?
Type: Wind/Electric?
Power: 10% Recovery (among other things)
Accuracy: 100%
Speed: 4
Description: The user calls forth a giant storm cloud, acting as a Field Support for the user and boosting all stats by 10% (this includes recovering 10% Energy, not increasing the total capacity). The storm cloud will disappear if the user is defeated. This ability can only be used once per battle.

Wood Wall
Type: Nature
Power: 20% Recovery
Accuracy: 100%
Speed: 4
Description: The user erects a wide wall of wood to protect from incoming attacks. This wall does not follow the user; instead, it raises the defense of the active user by 20% until said character switches out or is defeated.

Crash Avenger
Type: Explode/Shadow
Power: Varies
Accuracy: 100%
Speed: 4
Description: The user avenges his fallen comrade by firing a dark bomb that has the same amount of power that the killing blow to his fallen ally had multiplied by 1.5 /*(For example, if the enemy killed the most recent fallen ally with a Buster Shot with 14 power and someone on the side of the RM who died used Crash Avenger, the power of the ability would be 14 x 1.5 = 21).*/ If no ally has died in the current battle, this ability has a power of 15.

Actually...Imma skip Crash Driller for now.

Quick Mode
Type: Swift
Power: 60% Damage/50% Recovery
Accuracy: 100%
Speed: 4
Description: The user becomes a glass cannon by sacrificing its shields in order to boost weapon efficiency and mobility.

These are subject to change and merely suggestions.
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on July 8th, 2014 at 8:01pm #9 ( Edited : 2014/07/08 at 8:04pm )
I keep thinking that Flash Man's 2nd-tier should be Time/Crystal. It'd be a pretty interesting combination. Plus, crystals are pretty flashy, right?

TheDoc's "Time Bender" idea also sounds interesting.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 8th, 2014 at 10:09pm #10
I'm more of a fan of Volt Switch Flash Teleport. I think Flash Man is the perfect robot for it, and plus, attacking first is more of Quick Man's deal. Quick Man is already a weak robot, taking away his advantage in battle just doesn't sit right with me.
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on July 11th, 2014 at 9:55am #11
This is a bump to remind everyone that the next session will be going to tonight. Please try to attend.
And not leave when you don't get a response within 10 seconds, I have like 300 games installed, I'm not paying attention to the chat every waking moment of my life.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on July 11th, 2014 at 10:34am #12
resirat... im not gonna leave THAT early...
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on July 11th, 2014 at 11:41am #13 ( Edited : 2014/07/11 at 11:45am )
Any idea what the topic is?

Wait a second...

...

COOLBIE! You took my avatar. You must change RMs or forever skull-manBURN IN THE WAKE OF MY FURY! skull-man
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on July 11th, 2014 at 11:45am #14
@TheDoc

Pf, like I know how to plan.

I have a topic thought up, one that hopefully shouldn't take until after the main game's released to get added.

Compare/contrast all the other ideas I had.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on July 11th, 2014 at 1:18pm #15 ( Edited : 2014/07/11 at 6:07pm )
:'( stop scaring me thedoc... i cant find anything original.
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