Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  Game Development  »  Prototype Devroom : Sunday Night Chatroom July 4th, 2014 at 11:34pm

So I guess we're going to have Friday Sunday night chatroom sessions now (referred to as SNC withing the community). I will try to post a transcript of our chats once a week, but if someone else gets to it first that's even better. For those interested in attending future chats, we generally meet in… Read More
Prototype Devroom : Sunday Night Chatroom
Posted by Adrian Marceau on July 4th, 2014 at 11:34pm
Viewed 9612 Times

337 Comments

Page : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 5th, 2015 at 2:46am #256
gemini-man ...I will not be able to attend the session today due to the fact I will be at my sister's house an hour before the session begins. We're having Easter dinner over there, so I expect to be a few hours away. I will probably do my usual thing and discuss my thoughts in the Xat chat sometime after the session. ring-ring
^ Top
 
Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on April 5th, 2015 at 9:37am #257
bass Don't worry. I'll be there, Since i can stay up till 10 since tommorow i have off too. Adrian want's me to fix up a little. (you know, being rude, and Talking when ppl state ideas. MBM, I expect to do what you do.) Also, Adrian. If your on SNC Before the meeting, maybe we can discuss a little. :). But yeah. I'll be there for the "Xat Aftermath" And i may have ideas for the future, past MM7 (tho thats not gonna be for like 2 years or more).
^ Top
 
Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on April 5th, 2015 at 2:44pm #258
Oh yea, this is a thing.

I'm unsure if I will be able to attend the chat because I've, uh, been procrastinating my work on top of the fact that I may spend a little more time with my family before going back (yea this past week was my break...). Like I said, I can't say one way or the other, but if I had to be decisive, I'd say don't count on me coming. :|
^ Top
 
ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on April 5th, 2015 at 5:03pm #259
I have some chinese food and tons of easter candy for the dang snacks, and anything that was not eaten last SNC. Anyways....are the MMK are gonna be playable? MBM was posting those "Leaks" for them so you know....
^ Top
 
Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on April 5th, 2015 at 5:06pm #260
So that's 2 People (Me and MAYBE ender) 1st tho, DEPENDING ON THE SIZE OF TIME, I'll be there for half, most, or all of the session, Because i have something i want to do, and i'll need 20 minutes for brb time. No, Parent's don't want me to do anything, just something i want to do (don't ask me what it is), but i'll be there for A certain time. Mike and Mega are coming, I'm sure. If toby comes, that's 5, Plus adrian would be 6. (5 if Ender does'nt or if toby doesnt show up)...
^ Top
 
ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on April 5th, 2015 at 5:09pm #261 ( Edited : 2015/04/05 at 5:14pm )
I'll be here, as always, though, also as always, I shouldn't be counted on for Pastebinning. x)

Also--just noticed this--the opening post says 7:00 pm, instead of 6:00.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on April 5th, 2015 at 5:09pm #262
@ThatOneEnderMan : Not without cheats, which might not happen until sometime in the future...
I mean, we need a way to use them anyways.
^ Top
 
Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on April 5th, 2015 at 5:11pm #263
@ThatOneEnderMan : I brung the pepsi and chips, For when i'm in there.
^ Top
 
ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on April 5th, 2015 at 5:15pm #264
@Bt Man : I was betting photoshop, MBM is already good with it so you know...maybe...
^ Top
 
Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on April 5th, 2015 at 8:05pm #265
Achoooo! Sorry, got a bit of a cold! Eh, what fell out of my pocket? Oh, that's the new Pastebin. Want it?
Sunday Night Chatroom 2015/04/05
Well, see you next week!
^ Top
 
Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on April 6th, 2015 at 12:22am #266
Part 1/2

Okay, here we go.

1.) I thought the Freeze encasing move was a great idea BECAUSE it didn't do any damage; it was an elemental support move, and the first of its kind, too (at this point in the chat, anyways). I (think I) suggested that Freeze Cracker be made the T1 because a.) it's a basic standalone attack. That is the outline of a T1. b.) Freeze Cocoon would be the new T2, as I believe it has a lot of potential (although we are adding another T2 Shield type. We do have to get some T1 Shield types in there sometime...). I also want to say that we shouldn't be so quick to dual-type the Megaman weapon of every RM, because then our creativity is limited to T1 boundaries. Be honest with yourself: is it easier to come up with a basic standalone move for T1 or a more extravagant, strategic move for T2?

2.) I understand that canon (MM Classic, MMBN, and otherwise) is basically the sole inspiration of the abilities so far, but I think we need to be more creative. And yes, I am saying this because of the Junk discussion. Copies are inevitable if you only base the abilities off the canon because Capcom was too dang lazy to make good bosses. JUST LOOK AT TOAD MAN!!! limited in the spectrum of boss moves they could make; the fight took place in a box. Always. (Except Megaman X because Megaman X is awesome) Thus, copies were indeed inevitable, and copies are inevitable here if you base the abilities off the copies.

Instead, open your mind to everything you could imagine these RMs to do. For example, what if you gave Junk Man something like Junk Claw, where he simply rakes the enemy with his junk claw hand....thing  [size-smallseriously what is that...[/size-small] multiple times a la Fury Swipes. Yes, you could argue that it's Earth/Cutter or Earth/Swift, but honestly you could argue double/single types for most of these abilities. It doesn't have to be 100% accurate as long as it creates a good, fun ability/robot/game.

3.) I think Cloud Man should have Electric/Wind for to his T2 to Mega B's point earlier in the chat; the wind is constantly pushing you back throughout the battle, not the rain. As for the randomness effect, I feel like that's getting very overused, especially in T2s. Maybe something like hitting the first three RMs with either Electric or Wind type damage (and push the front RM to the bench)? In this case, you wouldn't want to make it hit them randomly because then you might accidentally hit someone with their imm/aff and that takes away the strategy aspect.

4.) Honestly, Rain Dance sounds like an incredible name, but the mechanics for it discussed in the chat were really OP. The fact that Rain Dance a.) boost the Field Multiplier, making Rain Flush that much more deadly b.) heals the RM, making it at least slightly easier to use it and c.) costs 2 WE FOR TOAD MAN!? Partly depending on the health recovered, that could be abused to heck and back. Just keep spamming Rain Dance and boost the Mult. while healing yourself, then Rain Flush the poor saps once you've used it 5+ times (because you recover WE every turn). Eek. I suggest making Rain Flush T2 and coming up with something basic for T1 like Toad Hop Slam (a la body slam) because there's no jump sprites :P

EDIT AFTER READING THE WHOLE THING I'm sorry I'm ADHD: Well, Rain Dance was seriously nerfed as of.....5 minutes ago  
sorry for jumping the gun there...
The new proposed Rain Dance sounds like you can't decide what you want it to do: +10% Health isn't going to help much when the enemy attacks, +10% WE isn't going to help much when you're using at the very least +20% to use this ability (also benched robots already recover 20% WE every turn), and +10% Water....isn't very effective, at least for a T2 ability. I wouldn't use Rain Dance the way it is now.

5.) I disagree with allowing T1s that just inflict status effects and don't do damage. T1s should be basic standalone abilities. When making T1s, I think we should make them with the mindset of a CPU RM having no abilities except the T1 (kinda like it is now for the MM1 campaign). Keep in mind that even if they do have other abilities, CPUs tend to use T1s as their go-to. Do you find them constantly inflicting status changes as effective standalone abilities?
^ Top
 
Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on April 6th, 2015 at 12:22am #267 ( Edited : 2015/04/06 at 12:23am )
6.) I would like to prescribe aversion therapy to Mikey that would consist of hooking him to an electric chair and shocking him every time he's unable to describe what Starforce will do in the next Update. Just give me 10 minutes...
I swear I'm licensed :)

Umm, I'm unsure what the consensus on Mikey's suggestion was, but in the case that Mikey is still onboard with the 2,500 star selection suggestion, I disagree. On top of the fact that Starforce basically balances itself out now regardless of quantity, I would NOT want to take the time out of my day to pick and choose 2,500 stars that I take with me every battle. Also, that'll be a lot of interchanging if I start using different robots.

This, however, is only if the issue was unresolved (and by what I saw, it was resolved just fine), so ignore this if that wasn't the case.
^ Top
 
Topmegaplaya
17,565,264 BP
3 TP | 61 PP
Posted on April 12th, 2015 at 8:00pm #268
I cant find the chatroom
^ Top
 
Topmegaplaya
17,565,264 BP
3 TP | 61 PP
Posted on April 12th, 2015 at 8:02pm #269
were is it
^ Top
 
Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on April 12th, 2015 at 8:05pm #270 ( Edited : 2015/04/12 at 8:10pm )
@Topmegaplaya : First off, no double-posting. Second off, the meeting JUST ended. Sorry :(

For those who missed it, here's the PB!
Sunday Night Chatroom 2015/04/12
^ Top
Page : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)