Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Hello everyone! I know I'm supposed to be taking a break but like always I can't stop working on this game. :P Now, before I go into the details, let me make some things absolutely clear: This update will bring big changes to how stats are calculated in the game and some players are going to be up… Read More
Winter Update Preview : Stat Limits and Alternate Outfits Posted by Adrian Marceau on September 21st, 2014 at 6:27pm Viewed 3141 Times
Well, I don't expect this update to take that long. October can be thought of as Winter, and that's what I would estimate it. Most likely, it's going to be November.
Posted on September 21st, 2014 at 10:32pm #23( Edited : 2014/09/21 at 10:39pm )
Despite years of watching YouTube videos and reading blogs about the dangers of "power creep" in game design, I made a huge mistake and succumbed to it anyway. I apologize to all players for my folly, and hope you'll understand why I need to fix it - no matter how frustrating it might feel now.
This whole 9999 stat thing was fun while it lasted, but it's really messed with the balance of the game and the uniqueness of the characters. As such I'm revising the way stats are calculated and allowing each robot master to retain their unique stat-spread even at "maxed" levels. Some players will undoubtedly be upset by this change as it means they will no longer have robots with a 9999 stat in anything, but I feel it is absolutely necessary to keep the prototype fun and sustainable long-term.
Anyway, "Winter" was purposefully ambiguous because I'm not quite sure how long it'll take for update to come out but I'm optimistic it'll be during or before December. If I was just doing the costumes it might take less time, but I really wanted to fix this stat thing before I even considered adding MM5+ content. There would be no point otherwise. :|
I hope the other changes and additions are enough to ease-over those most upset, but I promise it's for the best. Thank you for playing and for dealing with my sometimes erratic programming through the development of this game. It really means a lot that you've all stuck around as long as you have. ^_^
@Adrian Marceau : Well, think of it this way, Adrian: some people fall victim to errors in the game and stubbornly do nothing about it, regardless of whether complaints arise or not. You spotted the issue and promptly dealt with it. What's done is done.
It's a prototype, and you're putting your heart and soul into it. You don't have to apologize. :)
@Adrian Marceau : Hey, you know what they say. To er is to human, to argh is to pirate. Wait, I think I got that wrong. Everybody makes mistakes and this is a prototype, a work in progress. It means a lot you temporarily came back from your brake to tell us this.
Indeed, the database does seem to have more entries than it did before—more than a few. I'd be willing to bet on Fake-Man, the four Dark-Men, maybe Doc Robot? Not sure why Alien or Bond would be there, though...they're supposed to be a secret.
Hm. Guess I'll see. Later rather than sooner, unless he tells me about it early for some reason.
16,611 x 100z/100 BP would be 1,661,100z/1,661,100 BP.
That sounds about right. Make it 100 BP, though; you have guys like the Big 3 [BossMan, Tails and Rhythm] that have many maxed-out robots, and they have enough Zennies [and BP, really] as it is.
...I'll take the extra Zenny, I don't have much of that. :P
I am perfectly ok if my robots' stats are adjusted. Rather I'm super excited about the change coming since finally robots can have more Energy (I hope this means no more battles determined by the first attack of the match). I just kinda wish I knew what my new amounts are going to be, since I don't want to end up having my stats lower than what they could be. I was even willing to have my robots reduced to level 1 just so I can have a say on what their actual final stats were going to be. I'm also excited with the upcoming alt. costumes, so I think this new update should tide even the vets like us for a little while, now that matches should hopefully be a little more unpredictable, since I hope the Energy increase means the "max stat" robots shouldn't be able to get one-shot anymore. The mystery robot feature in the Player Battle selection screen also should be of help to those of us on the other side of the field we cannot control.
Adrian, I believe the upcoming changes will be WELL WORTH a little sacrifice on our parts. The only thing I ask? Don't burn yourself out too much trying to add the changes in. :P
104 Comments