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Community  »  Game Development  »  Winter Update Preview : Stat Limits and Alternate Outfits September 21st, 2014 at 6:27pm

Hello everyone! I know I'm supposed to be taking a break but like always I can't stop working on this game. :P Now, before I go into the details, let me make some things absolutely clear: This update will bring big changes to how stats are calculated in the game and some players are going to be up… Read More
Winter Update Preview : Stat Limits and Alternate Outfits
Posted by Adrian Marceau on September 21st, 2014 at 6:27pm
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104 Comments

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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on September 21st, 2014 at 7:54pm #16
:D, this is why roll and them have more alts, i am excited for this stuff adrian! this is with the mm5 robots, right adrian?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 21st, 2014 at 8:54pm #17
When is this planned to be ready?
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on September 21st, 2014 at 8:55pm #18
Probably misloaded, MBM. I blame ISPs.

I'm very much looking forward to green Crash Man.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on September 21st, 2014 at 8:59pm #19
@BtMan : Most likely in Winter, so October, November, or even December.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 21st, 2014 at 9:01pm #20
I thought winter starts in November or December. And you forgot January and February.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on September 21st, 2014 at 9:02pm #21
Well, I don't expect this update to take that long. October can be thought of as Winter, and that's what I would estimate it. Most likely, it's going to be November.
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ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on September 21st, 2014 at 9:33pm #22
Fall is September, October and November, fellows. Winter is December, January and February.

Patience, grasshoppaaaaaaas.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on September 21st, 2014 at 10:32pm #23 ( Edited : 2014/09/21 at 10:39pm )
Despite years of watching YouTube videos and reading blogs about the dangers of "power creep" in game design, I made a huge mistake and succumbed to it anyway. I apologize to all players for my folly, and hope you'll understand why I need to fix it - no matter how frustrating it might feel now.

This whole 9999 stat thing was fun while it lasted, but it's really messed with the balance of the game and the uniqueness of the characters. As such I'm revising the way stats are calculated and allowing each robot master to retain their unique stat-spread even at "maxed" levels. Some players will undoubtedly be upset by this change as it means they will no longer have robots with a 9999 stat in anything, but I feel it is absolutely necessary to keep the prototype fun and sustainable long-term.

Anyway, "Winter" was purposefully ambiguous because I'm not quite sure how long it'll take for update to come out but I'm optimistic it'll be during or before December. If I was just doing the costumes it might take less time, but I really wanted to fix this stat thing before I even considered adding MM5+ content. There would be no point otherwise. :|

I hope the other changes and additions are enough to ease-over those most upset, but I promise it's for the best. Thank you for playing and for dealing with my sometimes erratic programming through the development of this game. It really means a lot that you've all stuck around as long as you have. ^_^
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ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on September 21st, 2014 at 10:36pm #24
@Adrian Marceau : Concerning the dynamic player levels, that's a bona fide brilliant idea. Good one.

Also, I've only been here for 15 days, but, you're welcome, anyway.
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on September 21st, 2014 at 11:00pm #25
@Adrian Marceau : Well, think of it this way, Adrian: some people fall victim to errors in the game and stubbornly do nothing about it, regardless of whether complaints arise or not.
You spotted the issue and promptly dealt with it. What's done is done.

It's a prototype, and you're putting your heart and soul into it. You don't have to apologize. :)
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 22nd, 2014 at 6:00am #26
@Adrian Marceau : Hey, you know what they say. To er is to human, to argh is to pirate. Wait, I think I got that wrong. Everybody makes mistakes and this is a prototype, a work in progress. It means a lot you temporarily came back from your brake to tell us this.
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on September 22nd, 2014 at 6:41am #27
Indeed, the database does seem to have more entries than it did before—more than a few. I'd be willing to bet on Fake-Man, the four Dark-Men, maybe Doc Robot? Not sure why Alien or Bond would be there, though...they're supposed to be a secret.

Hm. Guess I'll see. Later rather than sooner, unless he tells me about it early for some reason.
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ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on September 22nd, 2014 at 12:10pm #28
Well, let's see some simple math, here.

If there's was someone with a Maxed-out Mega Man [BossMan],

Attack: 9,999 [old limit] - 4,462 [new limit] = 5,537 overage
Defense: 9,999 [old limit] - 4,462 [new limit] = 5,537 overage
Speed: 9,999 [old limit] - 4,462 [new limit] = 5,537 overage

5,537 x 3 = 16,611 total overage.

16,611 x 100z/100 BP would be 1,661,100z/1,661,100 BP.

That sounds about right. Make it 100 BP, though; you have guys like the Big 3 [BossMan, Tails and Rhythm] that have many maxed-out robots, and they have enough Zennies [and BP, really] as it is.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 22nd, 2014 at 12:39pm #29
gemini-man ...I'll take the extra Zenny, I don't have much of that. :P

I am perfectly ok if my robots' stats are adjusted. Rather I'm super excited about the change coming since finally robots can have more Energy (I hope this means no more battles determined by the first attack of the match). I just kinda wish I knew what my new amounts are going to be, since I don't want to end up having my stats lower than what they could be. I was even willing to have my robots reduced to level 1 just so I can have a say on what their actual final stats were going to be. I'm also excited with the upcoming alt. costumes, so I think this new update should tide even the vets like us for a little while, now that matches should hopefully be a little more unpredictable, since I hope the Energy increase means the "max stat" robots shouldn't be able to get one-shot anymore. The mystery robot feature in the Player Battle selection screen also should be of help to those of us on the other side of the field we cannot control.

Adrian, I believe the upcoming changes will be WELL WORTH a little sacrifice on our parts. The only thing I ask? Don't burn yourself out too much trying to add the changes in. :P ring-ring
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on September 22nd, 2014 at 1:37pm #30
I'd just like to say that "Mint Ice Man" is the most adorable thing I've heard all day. All the alts should have cute little nicknames. :)
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