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Community  »  Game Development  »  Winter Update Preview : Stat Limits and Alternate Outfits September 21st, 2014 at 6:27pm

Hello everyone! I know I'm supposed to be taking a break but like always I can't stop working on this game. :P Now, before I go into the details, let me make some things absolutely clear: This update will bring big changes to how stats are calculated in the game and some players are going to be up… Read More
Winter Update Preview : Stat Limits and Alternate Outfits
Posted by Adrian Marceau on September 21st, 2014 at 6:27pm
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cyber
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Posted on November 28th, 2014 at 8:25pm #61
when is gonna be out
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MegaBossMan
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Posted on November 28th, 2014 at 8:27pm #62
It'll be out in Winter, likely next month or January.
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AlphaShurikenGSXR
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Posted on November 29th, 2014 at 5:57am #63
Then Winter update looks really intresting i can wait to see it :D
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Meta
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Posted on November 29th, 2014 at 9:33am #64
Ey, if it can get me to stop ranting then im all for it! :D
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Developer
Adrian Marceau
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Posted on December 20th, 2014 at 2:30pm #65 ( Edited : 2014/12/22 at 12:11am )
The elemental forces in the world of the Prototype are quickly getting out of control, but a new mechanic looms in the distance...

Robot Cores - conceived and programmed by Dr.'s Light and Cossack - act as the energy sources for the robots that appear in the Prototype. They allow a robot to use abilities that match their core, and grant a +1% defense boost to received elemental damage of the same type. When collected by the player, their combined Core Guard can boost the elemental resistance of a given type by up to 99%!

Field and Fusion Stars are a powerful, alien energy source introduced into the Prototype by Slur as a means to revive her fallen army and prevent our heroes from escaping her plan. Field Stars grant a +10% attack boost to dealt elemental damage of the same type. Fusion Stars work in much the same way, but contain the power of two different Field Stars in one. When collected by the player, their combined Star Force can boost the elemental effectiveness of a given type by over 9000%!

Overwhelmed by the players' ability to harness the powerful elemental forces within the Prototype, Dark Spires are mysterious and monolithic entities created by Slur as her last stand effort to take out our heroes. Dark Spires appear in battle alongside enemy forces and completely nullify the effects of all elemental forces, rendering Star Force and Core Guard useless. Dark Spires absorb all other elements, so players will have to defeat enemy forces without the aid of their Robot Cores, Field Stars, and Fusion Stars - or - destroy the Dark Spires using only Neutral-type attacks and restore elemental powers to the battlefield.

The goal is to have these new mechanics ready for the Winter Update... but we'll see what happens. Either way, a trinity of forces balancing each other out is something I've wanted to do for a while but I (once again) needed to wait until other pieces were in place. In the mean time, here's some concept artwork I whipped up demonstrating how the Core Guard, Star Force, and Dark Spires will work together in tandem. Thanks again for your patience and please bare with me if it takes a little longer to get everything finished. :P

The trinity of elemental forces in the prototype interact in strange and mysterious ways...

And for anyone who wants to run the numbers and don't mind getting into depth with calculations, you can review my in-progress findings at the following pastebin link. Please excuse my writing style and any typos you find, I'm more concerned with concept and numbers right now. Calculations are rounded to no more than six decimal places in these calculations, though in-game values may use more precise floating numbers.

MMRPG / Elemental Trinity / Calculations V2
MMRPG / Elemental Trinity / Calculations V3
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MegaBossMan
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Posted on December 20th, 2014 at 3:04pm #66 ( Edited : 2014/12/21 at 12:41am )
This Prototype never ceases to surprise me......

But yeah! I like this general mechanic here, as it adds a new level of strategy to the game for players who just speed through missions like it's no one's business with Star Force. It introduces tactics that most players don't usually try, and it makes the Support-bots(Roll, Disco, and Rhythm) more useful than they have been in the past. I also love the trinity idea here, and it really opens up a lot more for the game. We're really building a solid base here, and the foundation is sure to get better as these ideas, and all ideas, get expanded on. I just love it when things come together :)

Anyway, Dark Spires, Star Force, and Coreguard are turning out to be one of the most original ideas in-game, and the game is slowly evolving into something better with this. I feel like this is a forward step in the right direction, and I hope mostly everyone agrees with me too here. Of course, some players might not really be affected by this, but to players who hold a lot of Star Force with them, this could be a game changer for them, and me as well.... I wonder if there would be any chance of this being in a Player Battle, who knows? Each step of the Update seems to hold more and more surprises....

Can't wait to see what comes next for us, and what follows in the next year....

You know, I think I've seen those dark spires before....

P.S-Have a picture that perfectly captures my reaction to this idea.
I didn't make this, by the way
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ThatGuyNamedMikey
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Posted on December 20th, 2014 at 3:34pm #67 ( Edited : 2014/12/20 at 5:33pm )
@Adrian Marceau : This was precisely what I meant when I said that, "If you're not careful, you'll end up having a mechanic regulating a 2nd mechanic meant for balancing out a 3rd mechanic meant for normalizing a 4th mechanic, etc, and STILL not achieve the desired result [and have yourself even MORE broken game mechanics as a result]" in my response to you in my Ideas #5 thread.

You've created a unneeded game mechanic to moderate 2 other unneeded game mechanics. Dark Spires will be absolutely useless during the storyline, as Star Force--from what you, yourself has told me previously in the Xat--is only available after you beat the mandatory storyline. If that's still the case, these Dark Spires will only matter AFTER we Prototypers beat the outer space robots to begin with; You'll have a bunch of storyline Boss battles with big, dark crystals in them that happen to be completely and utterly useless, and not influence the battle in any way.

Of course, you can remedy this by including Star Force in the storyline, too, but, as you just said, "Field Stars grant a +10% attack boost to dealt elemental damage of the same type. Fusion Stars work in much the same way, but contain the power of two different Field Stars in one. When collected by the player, their combined Star Force can boost the elemental effectiveness of a given type by over 9000%!"

It's actually more like than 12,000+ or 13,000+% for some types [Cutter, for example] after all 10,000+ planned Star Force stars are input into the game, but, I digress: My point is that, judging by that explanation, you don't plan on changing Star Force **at all**, so, including Star Force in the mandatory storyline will only make regular storyline battles even EASIER than they already are.

If you're trying to make memorably challenging boss fights using this Dark Spires system, it's only going to make the game insanely simple. Not to mention that it's more coding and programming for you, what with inputting a formula that's just as unneeded as both the insanely overpowerful Star Force AND the insanely useless Core Force. Even if the 3 ARE somehow properly and evenly moderated, it's impossible to KEEP it that way, with over 10,000 planned Star Force stars, now. It's only a matter of time before this idea becomes just as moot as Core Force is.
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Developer
Adrian Marceau
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Posted on December 20th, 2014 at 6:16pm #68 ( Edited : 2014/12/20 at 6:24pm )
@Mikey McScrooge :

For the love of all that is fun and colourful in the world, would you please just back off for once? I get that you're a Fox-only, Final Destination kind of guy but I'm not and you need to get over that.

I am the lead developer of this game, and at the end of the day I make the calls even if they're unpopular with a small minority of users. I've heard your arguments and suggestions, and I am well aware of all the circumstances you mention, but once again you forget that I am infinitely more knowledgeable about what's going on behind the scenes, what is or isn't possible withing the framework of the game, and what ideas of mechanics are coming up in the future. Add to that the fact that a whole lot of what you're saying is based on assumptions. You assume that all 102 robot masters will be added to the story and affect target enemy levels, you assumed that Neutral stars would be a thing, you assumed that Cache had something to do with Star Force and spent weeks writing a fanfic that is likely now all messed up, and you assume that the "post-game" as it is now will always be considered "post-game". I've been building this thing in layers for years, and many things have changed over that time both in purpose and utility.

Sometimes I know that all the parts of a certain feature or relationship will not be completed together in the same time frame, so I temporarily give them a purpose or stat or mechanic to make them at least a little useful until their true meaning is revealed. Star Force is getting a nerf, Robot Cores are getting a buff, and a new sub-mechanic will start to take place in the latter stages of the game. And no, not just the "post-game" as it is now. When this is all fleshed out, what we refer to as the "end" now may actually only be the middle, and I've long anticipated adding maybe one or two more chapters to the game after the final destination battles and the Slur events, but that's a long ways away it's really not worth fussing over right now.
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Developer
Adrian Marceau
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194 TP | 476 PP
Posted on December 20th, 2014 at 6:16pm #69 ( Edited : 2014/12/20 at 6:23pm )
@Mikey McScrooge :

You've created a unneeded game mechanic to moderate 2 other unneeded game mechanics.
I created the third pillar in a game mechanic relationship that you don't like. From a visual perspective, it all fits together nicely, from a narrative perspective, it makes sense, and from a player perspective it makes you feel super awesome and mega powerful but only in specific situations. Once again, if you want a plain-vanilla Mega Man RPG without lots of moving parts and mechanics, you have other options than the Prototype. I and many other people love when multiple, seemingly straight-forward mechanics come together to balance each other out to provide new contexts and gameplay scenarios.

Of course, you can remedy this by including Star Force in the storyline...
I am. What you consider the storyline and what I do are obviously different things. If it happens in-game and doesn't say otherwise, you can consider the events part of the storyline. Even the player buying new fields from Kalinka is storyline. What we refer to as post-game is really just post-final-destination. Things aren't as rigid as you constantly assume.

It's actually more like than 12,000+ or 13,000+% for some types [Cutter, for example] after all 10,000+
I know that Mike, I was making a fun Dragon Ball Z reference with the "over 9000". I clearly said "over", so I'm not sure how many credit points you expect to get by correcting that specific value. And if you want to get technical, only 102 robot masters are playable and only 96 of them are elemental and capable of producing field stars. Using this handy tool or a little bit of math, you can see that there will be a total of 9120 fusion stars plus the initial 96 field stars when this is all over (9216 total). Because only 8 of the 96 robots in question are Cutter Core, that means the absolute maximum amount of Cutter type Star Force is 7680% (8 field + 760 fusion * 10% boost).

More complaining
I'm sorry if you don't like the way the game is developing, but if you really hate my ideas then you should wait until I upload the game's source code to GitHub. Once it's up there and publicly available, and you can download and tweak settings and features to your heart's content then upload to your own server and run the show there. Maybe even reskin the game with other characters. Might be fun. But so long as you're playing this particular Mega Man RPG, you need to accept that I'm not always going to agree with your ideas and I have no obligation to.

By the way, I'm not the kind of guy who would ban someone or take away their posting privileges for (aggressively) disagreeing with me but you really need to stop with the disrespect and talking down to me like I'm some kind of inexperienced flake. I promise I'll be using that downvote button when it's implemented and I imagine there will be others who have been waiting for it too.
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Meta
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Posted on December 20th, 2014 at 7:46pm #70
@Adrian Marceau : I cant argue with the More complaining part, also, thanks for giving us more detail to stuff!
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TheDoc
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Posted on December 20th, 2014 at 7:57pm #71
@King DeDeDe : "I can't argue with the More complaining part" Was that really necessary?

@Mikey McScrooge : I'm going to have to agree with Adrian here. I understand that you have a lot of ideas and vision for the game, but you keep repeating the same things over and over to the point where I feel like you're trying to shove it down my throat. If Adrian says no to an idea, emphasizing the same point again won't help. Are you familiar with the definition of insanity? :P

At the end of day, it's Adrian's game; he's merely allowing us to play it. For free. Even with this in mind, Adrian still listens to the community and considers its opinions. If he hasn't followed suit with your ideas, it's not because he's ignoring you. When Adrian says no, just accept it and move on. Who knows, maybe you'll come up with an idea that Adrian agrees with in the future?
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TailsMK4
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Posted on December 20th, 2014 at 8:12pm #72
gemini-man ...Yet another mind-blowing secret revealed by the man himself. I do know there was mention at some point that Starforce would possibly even be required to finish the main story, but the dark spire idea...I'm at a loss for words. If this thing showed up in Player Battles, it would basically come down back to robot stats...and for me, it would be like a trump card that would benefit my hand. I am really curious as to what else might be in store for the future, even after the Winter update (and here I was going to be content with alt skins and promises of rebalancing some abilities like Rain Flush).

I got to hand it to you, Adrian, you've always been full of surprises, and that's another thing that keeps me going in this game. The next time you perform a server backup, btw, my account should have level 100 mechas for you to experiment with. It's looking very likely I will be finished with the mechas by Christmas time. ring-ring
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Meta
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Posted on December 21st, 2014 at 9:46am #73
@TheGrinch : Meh... i just agreed there.
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Shadownnico
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Posted on December 21st, 2014 at 1:22pm #74
I like the new mechanics, and the Dark Spires seem like they'll bring a new challenge. It seems the Winter Update is gonna be real nice and real big. Just 1 little thing, unless I'm missing something in the calculations pastebin I think you did a small calculation error: You say cores add 1% resist each one and there are 99 ones, giving a total of 99% resist, however you say that makes the attack go down to x0.999999, when it's actually meant to be x0.01, as x0.999999 would imply 0.0001% resist for all 99 cores. Doing the calculations with the actual x0.01 resist gave me a total damage of 2.07526529 .
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ThatGuyNamedMikey
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Posted on December 21st, 2014 at 2:27pm #75 ( Edited : 2014/12/21 at 3:10pm )
@Shadownnico : If I'd have pointed that out, Adrian would've assumed that I'm taking a stab at his mathematical skills.

Actually, I pointed this out in the Legacy Chat meeting where he introduced Core Force, too.

@TheGrinch and King DeDeDe : I know who makes the game; It says on the bottom of every page on the site who made the game. I've suggested things for almost all of the 3.5 months I've been a part of this site, and yet, Adrian seems to take every 2nd thing I disagree with and/or correct him on outside of a Legacy Chat as disrespect. I only try to address what wrong with Prototype and give the most sensible, constructive and simplest solutions possible; Adrian is, after all, ONE guy doing all the programming by himself, so, it shouldn't be a crime to try to save the man some extra work.

It's not like I speak gibberish or make non-sensical arguments and points. It's a FACT that the game and Player Battles will be broken if Star Force is kept the way it is [and even MORE broken if Dark Spires are input into them]. It's a FACT that the game is currently hardest at the MM1 bots. It's a FACT that Level 100 won't cut it with over 130 confirmed opponents leveling up at least once for every storyline win the player attains. It's a FACT that there are better ways to unbreak the game than to add more things. These aren't opinions.

I don't call anyone derogatory names, I don't downgrade Adrian's programming skills, I don't curse, either. There aren't even any rules posted that AREN'T just unspoken, and I don't break those, either. If I'm supposed to believe Adrian's claim that I'm being aggressive, that's something else we're not gonna agree on. I believe I've already proven that can make very logical arguments without even coming close to breaking a single rule, so, I'm not disrespecting anyone. Never have. ADRIAN's rules say so.

Showing my work as to why I disagree with an idea--instead of just, you know, saying I don't like it--does not constitute breaking a rule.

@Adrian Marceau : Then, why are Copy and Neutral Stars sellable in Kalinka's shop?

See, you can't blame anyone for making an incorrect assumption when already released information is then deemed incorrect itself via new decisions you make. You end up with glaring inconsistensies, like that, and you even end up getting things wrong, yourself, such as what Shadow just mentioned, as well as the fact that there are *103* planned RM's, once you add the 10 PCR numbers into it. And yes, that 1 missing robot accounts for ~100 Stars, so it makes a difference in the Star Force count, which will STILL be in the neighborhood of 9,300-10,000. STILL impossible to put a lid on with the combinations of those and Critical Hits and Robot Weaknesses and Field Multipliers, even WITH both Coreforce AND this Dark Spires mechanic in place: 1% of 750,000 damage still slaughters any currently playable robot in the Prototype.

I don't disagree with ideas like this Dark Spires thing just to be......some word I can't say on this site. I show my work as to why I don't without breaking any posted or UNposted rule, even, so, I'm sorry, but, I don't see where I'm being aggressive and disrespecting you.
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