Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  Game Development  »  Winter Update Preview : Stat Limits and Alternate Outfits September 21st, 2014 at 6:27pm

Hello everyone! I know I'm supposed to be taking a break but like always I can't stop working on this game. :P Now, before I go into the details, let me make some things absolutely clear: This update will bring big changes to how stats are calculated in the game and some players are going to be up… Read More
Winter Update Preview : Stat Limits and Alternate Outfits
Posted by Adrian Marceau on September 21st, 2014 at 6:27pm
Viewed 3136 Times

104 Comments

Page : 1 2 3 4 5 6 7
 
ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on December 21st, 2014 at 7:12pm #76
You know I was going to tell my thoughts on the update but it logged me out before I could do so...also **** Dark Spires...Long story short, YOU DON'T GET ANY THOUGHTS THE UPDATE FOOOOL...*ahem* remove Dark Spires please
^ Top
 
Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on December 21st, 2014 at 8:06pm #77
Well I, for one, think the update is coming along nicely. This "Dark Spires" thing actually seems like a nice idea. Though they look a bit familiar. Almost like I know them from somewhere....wait...

Uh-oh.
image
Uh-oh.
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on December 22nd, 2014 at 12:11am #78 ( Edited : 2014/12/22 at 12:23am )
@Shadownnico : Thanks for the heads-up. I adjusted the sheet with the x0.01 values and cascaded the results, see the new numbers here:
MMRPG / Elemental Trinity / Calculations V3

Now these make a lot more sense to me. The ideal scenario would be that if two players are evenly matched - both robots are fully trained, all available starforce/coreguard is collected - the damage from their abilities should be pretty low and close to zero. In these scenarios, players are forced to come up with alternate strategies and/or use the available field multipliers and weakness/resistances to their advantage. This is yet another reason why Neutral type abilities are not and will not be as useless as people keep saying they are. Just be patient and all will become clear.

@Santastrike : I was actually making more a reference to Control Spires in terms of function and to the Dark Crystals and Crystal Tokyo of Sailor Moon in terms of appearance, but that works too. :P

Oh, and BossMan has another piece of concept artwork to share with everyone so look forward to that. It will explain the Dark Spire mechanic a bit more and how they'll appear in battle. Pretty exciting stuff!
^ Top
 
Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on December 22nd, 2014 at 1:14pm #79 ( Edited : 2014/12/22 at 4:17pm )
So, a few days back, some people asked if I had anything screenshots to share like I did back in the Mega Man goes Shopping Update. Like Adrian said, I do have another exciting piece of information to share. Consider this piece of news, your Holiday gift from MBM.

As said before, Slur is peeved at our heroes for defeating all her first measures. However, it seems she's not only throwing Dark Spires at us! Ladies and gentlemen, may I introduce.......Dark Fragments!

It appears Dark Spires aren't the only threat facing our heroes....

Dark Spires and Dark Fragments (smaller versions of the spires, may be referred to as "Dark Frags" in-game) can both appear in battle and both suppress all Star Force and Core Guard, but how they behave is very different. Spires appear in the center of the battlefield and cannot be targeted or destroyed, so players will have to finish missions containing spires without the aid of their stars and cores at all. Dark Spires will mostly likely appear in key story missions and player battles[Tails, you may rejoice]. Fragments on the other hand come in two different sizes and appear among the target robots on the other side of the field. These floating crystals can be targeted like normal enemies and destroyed with Neutral attacks. Dark Fragments do not have any abilities and typically stay on the bench out of harm's way, but benefit from incredibly high stats and absorb damage from all elemental attacks. They must be defeated before Star Force and Core Guard can be used again in the mission. Fragments will likely appear in groups, randomly throughout the other robot master and fusion field missions. Maybe in other places as well............
And a little something extra for you, a more current picture of the last concept art Adrian revealed, but with the new revisions to star force and core guard values:
The trinity of elemental forces in the prototype interact in strange and mysterious ways...
Also, one last thing to share, but at one point, the Dark Dynamic Duo was *originally* going to have eyes like the Reavers of Mega Man Legend! Check the Facebook page to check out this image! Check the comments of the latest timeline post, and you'll find it(no account needed). Do you think the right choice was made? :P

Enjoy, a MerryBossMan gift.
So yeah, if you guys have any questions, feel free to ask away. Likely, either me or Adrian will get to you.
^ Top
 
Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on December 22nd, 2014 at 4:48pm #80
This is something I think Mikey brought up iirc, but currently it's really easy to level up because the necessary xp needed to reach the next level doesn't increase as you level up: you always need 1,000 more xp. Because it's so easy to level up, you can honestly just keep doing the intro field on each campaign and reach a high enough level to defeat all 8 RMs with just the one robot (usually your starter). I repeated the intro stage to get the Mecha and Field Support (which is 9 times total), and by the end of it, my Mega Man went from Lvl. 2 to Lvl. 21, which made the MM1 bots an absolute joke.

Not sure if you're already aware of this/doing something about it, but I thought I'd voice it on the Dev thread just in case because the update is coming out soon and this has been something that, at least for me personally, has made the whole level climbing experience short-lived and less rewarding.

But enough about me, let's talk about the elemental modifiers.

Regarding Dark Structures, I'm very interested to see how difficult it's going to be to suddenly be stripped of my Starforce. I mean...I've always had my Starforce with me, so this'll be new. Also, we finally have a use for the underused Neutral abilities. I like how you worked that in there :)

From what I can see, it looks like Coreguard should balance out great. Of course, it'll be easier to see that when I actually play it, but I have high hopes that it'll nerf Starforce effectively. Now I have a bigger reason to not just farm Cores, but a variety of Cores. One thing, though: the way it is now, it's a LOT easier to get Cores than Starforce, or at least a lot quicker. I understand that there's 2x as many Cores as Starforce but still. For example, picture a single Starforce mission. If I bring along the right bots and get lucky enough, I can farm up to 5 Cores in that one mission while only getting one lone Star. Are you going to lower the Core drop rate or something? Or do you plan on keeping it the way it is?
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on December 22nd, 2014 at 5:05pm #81 ( Edited : 2014/12/22 at 5:51pm )
@MerryBossMan :

Thanks again for helping me get these previews out. The development process is often long and confusing, but being able to share the highlights and fun parts with the community via whatever means is always nice. :)

@TheGrinch :

I completely agree with what you and Mike are saying about it being too easy to level up and there needing to be changed, but I feel like I should clear something up about how levels work.

The required EXP per level is always equal to 1,000 - as you're all aware - but the actual amount of EXP awarded by each knock-out does change as you level-up your robots. The base EXP for a given enemy regardless of level is equal to the sum of its base Energy, Attack, Defense, and Speed stats. Once calculated, a percentage of that base EXP is awarded based on the target's level compared to your own. If you defeat a robot of a much higher level and therefore stronger than you, you'll receive more EXP. If you defeat a robot that is of a lower level and therefore weaker than you, you'll receive less EXP.

Even though I like this mechanic and I don't want to change it completely, I do agree that it's too easy to exploit and the relative level modifier isn't as effective as I'd hoped. I'll try to include some kind of fix for this update but we'll see what happens.

Back to the Dark Elements / Structures / Crystal-things I'm glad you appreciate the new benefit to Neutral-type abilities. For a long time now (years!) I've been telling people not to worry about the Neutral-types and that - in the long run - they would balance themselves out. Now I'm finally able to show you all how. I sure hope everything works out! :P

And for the collection effort of stars and cores, I will absolutely tweak drop rates but not for the cores or stars. I think that, given the effect of a core is only a 0.5% boost and stars are a full 5% (or 10% for fusion), it makes sense that one would be much easier to collect than the other. That being said, diligent players could easily collect all 99 of a given core before the end of their campaign and therefore block half of all matching elemental damage... but that's not as bad as it sounds.

I'm going to lower the drop rate of restorative items to being very rare (pellet, capsule, tank), and increase the drop rate of small and large screws in instead. Restorative items will still be dropped occasionally, but it will be much easier to get them in the shop. As it stands there is little reason to purchase items in Auto's shop because everything he has in stock can be found in battle with little effort. I think that when enemy forces only drop screws and cores, players will have more of a reason to exchange their rewards for zenny in the shop and trade them for better items. Given that cores have very good sell prices and individually their effect is quite small, I think it stands to reason that new players may underestimate them and sell whatever is plentiful. And as for post-game balance, we can move forward knowing that advanced players will likely be blocking half of all elemental damage and adjust challenge from there.

Or at least that's my thought process right now. As always things are not set in stone and may change next week, tomorrow, or even five minutes from now. "We'll see what happens." :P
^ Top
 
ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on December 23rd, 2014 at 1:25pm #82 ( Edited : 2014/12/23 at 1:42pm )
And now my thoughts on new stuff thats been shown by MerryBossMan
I wanna say this is a good idea but...WAIT...THE STARFORCE...ADRIAN BALANCED THEM! AND THE ROBOT CORES HAVE BEEN BALANCED TOO! MUST. HAVE. UPDATE. NOW! (Or at least by new years, or better yet, by christmas lets just wait and see...oh and I kinda like the dark cores and little more now...)
^ Top
 
ThatGuyNamedMikey
541,618,343,272 BP
25 TP | 321 PP
Posted on December 23rd, 2014 at 11:34pm #83 ( Edited : 2014/12/24 at 1:24am )
@MerryBossMan, Adrian Marceau and ThatOneFrostMan : This only makes things worse.

50.5% of 375,000 damage [189,375] is even WORSE than 1% of 750,000 damage [7,500]. Nothing's balanced, nothing's even, and in the case of the indestructible Dark Spires, nothing's unbroken--you have so many different variables; as Field Support, Field Multipliers, Robot Weaknesses, Resistances and Immunities, Ability accuracies, Critical Hits, the fact that obtainable Neutral attacks HAVE no multiplier [or Star Force] support, and are therefore always weak, the list goes on and on.

There's so many ways to go around a Dark Spire to attack a group of enemies and/or a boss that it's not even funny, and 49.5% defense against even 15,000 damage [which is obtainable even WITHOUT Star Force if you know what you're doing] STILL kills any playable robot currently in Prototype.

If the Star Force are gonna be in Prototype, can the Star Force just be placeholders [Items that do nothing], at least for the time being until you 'figure out another way to make them unbroken'? The game's already broken enough as it is, what with us being able to OHKO 9999'ed out bots, along with the massive breaking of stats, the insane EXP boosts [making 9999 exp per battle even easier to achieve].

Also, again, there's nothing Adrian can do to Coreforce [besides the obvious thing] that *doesn't* make it either too useless or too broken: if it blocks 49.5%, it's much too low, if it's 99%, it's still not enough, and if it's 99*.99*%, it'd be too much.

No part of this 'trinity' keeps the other 2 in check enough to be anything other than extremely broken or extremely useless.
^ Top
 
ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on December 30th, 2014 at 1:31pm #84
...@Mikey McScrooge Just stop complaining please. I really don't care if so much of the stuff is broken, as long as the the game is fun, then well, I don't care. In fact this should be said about a lot of things. (Mostly games, but still.) Really, this is all i'm gonna say...
^ Top
 
Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on December 30th, 2014 at 5:30pm #85
@ThatOneEnderMan : True that. he complains about alot of stuff.
^ Top
 
uraccountcrashed
108,917,004,527 BP
11 TP | 105 PP
Posted on December 30th, 2014 at 10:19pm #86
ONE WORD. ANIMATION.
(Maybe not, but whatevs.)
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 24th, 2015 at 10:06am #87 ( Edited : 2015/01/24 at 10:50am )
It's been a few weeks now, so I think it's okay to share these screenshots with the community at large. That way members who don't frequent the dev chats can still see what's in the works. I wont go into too much detail about them as they may change, but at the very least they'll be fun to analyze and speculate on.

For starters, here are a few updated database page previews:

Player Database
Robot Database
Mecha Database
Boss Database
Ability Database
Item Database

And here are some screenshots I took today to illustrate the (updated) starforce and coreguard mechanics a bit more:

Flame Shard
Flame Core
Flame Star

These changes allow for a slightly more balanced relationship between the two and also allow Neutral-type robots to benefit from the boosts as well. As previously stated, elemental attacks will still be ineffective against the Empty Type Dark Frags, Dark Spires, and Dark Towers but outside of those specific circumstances there's still a lot to be gained from collecting the elemental shards/cores/stars throughout the game.

And just for those wondering what this means for stats, I'll break it down quickly. One of the most common types right now is the Flame Type, and as a result there are currently 183 Flame type stars (6 of which are fusion stars). This translates to a potential maximum +1890 Attack boost whenever you deal Flame type damage. Compare this with the x282 (x99 + x183) limit for Flame Cores, and you have a potential maximum +1410 Defense boost whenever you receive Flame type damage. Not exactly equal, but pretty close and as more updates are released in the future the theoretical maximums will keep each other in check.

That's all for today, and sorry for the gigantic delay but I promise it'll be worth it with all the new content and fixes and mechanics that'll come into play. Thank you for your patience!
^ Top
 
Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 25th, 2015 at 5:44pm #88
I come with news of more changes in the next update, as well as the introduction of a new(ish) character! Say hello to "Tron", a servebot created by Kalinka to help with lab duties and routine maintenance. Though she's unable to offer any real assistance to our heroes in the world of the prototype, she has found a way to make your robots "more beautiful" by tweaking their colour and appearance variables.

Kalinka's New Servebot : Tron!

Tron will be a new support character that owns the fourth shop, unlocked after you finish the single-player campaign for each doctor. With Tron's inclusion comes a few other changes to the game, listed below. Please note that even these ideas are in-progress and could change before the final release date.

Auto's Shop
- Complete Dr. Light's first chapter to unlock Auto's Shop
- Auto sells battle items and score balls to the player for zenny at full price
- Auto buys battle items and metal screws from the player for zenny at half price
- Inventory of items starts off small but grows as you collect more battle points until all are unlocked
- Immediately useful to the player, mechanics do not change as the game progresses

Reggae's Shop
- Complete Dr. Wily's first chapter to unlock Reggae's Shop
- Reggae sells support abilities to the player for zenny at prices inflated by high starforce values
- Reggae buys robot cores from the player for zenny at prices inflated by high starforce values
- Inventory of abilities starts with only Neutral abilities, but grows to include other elements based on the cores you sell him
- Moderately useful to the player as inventory is randomize and changes only once hourly in real time

Kalinka's Shop
- Complete Dr. Cossack's first chapter to unlock Kalinka's Shop
- Kalinka sells new battle fields to the player for zenny at prices inflated by high coreguard values
- Kalinka buys field/fusion stars from the player for zenny at prices inflated by high coreguard values
- Inventory of fields is constant but each is locked until you can find and scan the associated robot master in battle
- Wishlist of field and fusion stars she is willing to buy changes only once daily in real time
- Not useful to the player until much later in the story when they find their first field or fusion star
- Essential to the player if they want to unlock more robots and collect new types of elemental cores and field/fusion stars

Tron's Shop
- Complete the final chapter in each Dr.'s campaign to unlock Tron's Shop
- Tron sells new alternate outfits to the player for zenny at prices reduced by higher summons counts
- Tron does not buy anything from the player, you'll have to get your zenny elsewhere
- Inventory is randomized each time you reload the shop and expands as you unlock more robots
- Optional to the player with no in-battle effects other than aesthetic changes, purely cosmetic
- Alternate outfits unlocked in this way can also be used as your leaderboard avatar
^ Top
- deleted -
 
Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on January 25th, 2015 at 10:00pm #90 ( Edited : 2015/01/25 at 10:01pm )
@ZeroDXZ : It will most likely come out in the spring, so my guess is probably in 2-4 months, but I can't speak for Adrian.
^ Top
Page : 1 2 3 4 5 6 7

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)