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Mega Man RPG World Community

Community  »  General Discussion  »  the sprites are BLAND! July 22nd, 2013 at 12:54pm

 
vaati
vaati
7,386,977 BP
1 TP | 19 PP
I dont like complaining about stuff that is not a bug or difficulty spike, but the sprites for the attacks are SO BLAND! I'd like the game even more is if the sprites were more like pokemon sprites!
the sprites are BLAND!
Posted by vaati on July 22nd, 2013 at 12:54pm
Viewed 468 Times

7 Comments

 
Contributor
MetalMan
64,995,994 BP
7 TP | 39 PP
Posted on July 23rd, 2013 at 12:57pm #1
Get a load of this guy.
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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 23rd, 2013 at 4:03pm #2
Pokemon? Please... Dude is mega man... Yeah can be some like pokemon... But i think is not necessary!
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on July 23rd, 2013 at 5:33pm #3
Just a reminder that the game is still in prototype and there are a lot more important things being worked on than just attack sprites.

I have nothing to complain about the sprites though. They look official and fit very well.
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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 23rd, 2013 at 6:21pm #4
Brorman is right!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 23rd, 2013 at 7:43pm #5
I hope they don't make the sprites more cpu-intensive. Thats would stink for my computer.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 23rd, 2013 at 9:33pm #6 ( Edited : 2013/07/23 at 9:41pm )
Thank you all for your kind words, it really means a lot. :)

But really, I understand where vaati is coming from and I can see how he might be turned off by the graphics. I've had several people say the same thing, and objectively they are correct. The sprites themselves have a lot of polish, and do the individual frames of the attack animations, but the way they are expressed in-game makes them appear very "static" and non-action like.

That being said, I do not intend to change the way the game is animated anytime soon. It is simple for a number of reasons, including the reason mentioned by BladeWolfe1 - the less CPU-intensive the game is the more accessible it is. There are SO many good Mega Man fangames out there, but they almost all require installing something on your computer and maybe having the right drivers/hardware/control-pad to play it. By making it browser-based with (very) primitive graphics we're able to play it on a number of different devices with a relatively low memory footprint.

As I cross-off other, higher priority items on my development list I will continue to polish the aesthetics and presentation of game to the best of my abilities. If that happens to include smoother animations or other bells and whistles, awesome, but the basic frame-by-frame flow of the game will not be changed. I apologize if this is a deal-breaker, and I thank you for playing either way. :)
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on September 9th, 2014 at 7:00pm #7
HUUUUUGE Necroposting here, but really, this is a NITPICK!
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