Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
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Formatting Help and Comment Guidelines Posted by Brorman on January 15th, 2014 at 9:33am Viewed 2998 Times
I decided to post this after seeing a few people having issues in the RP thread. It IS possible to use frames for the Super Arm beyond frame 10, you just need to change {super-arm} to {super-arm-(2 or 3 or whatev)}, so for example to use frame 13 instead of doing [ability:right:13] {super-arm} you do [ability:right:03] {super-arm-2} and the result is this . So for frame 23 for example it would be frame 3 and super-arm-3, for frame 79 it would be frame 9 and super-arm-8, for frame 40 it would be frame 10 and super-arm-4, and so on. It's a bit confusing, but it works.
...Oh. I get it. I thought Legacy was the original versions of the sprites used, such as the Bass Sprites of Mega Man 10. ...On the other hand, we could always just find images of the sprites and hope they aren't too big... and that they're transparent if gonna be on backgrounds and stuff... (Lol)
Posted on August 31st, 2014 at 8:53pm #44( Edited : 2014/08/31 at 9:07pm )
Fun Fact: In addition to the Bass, Metal Man, Quick Man and Skull Man legacy sprites, there's also legacy sprites for Disco that you can use by doing {_disco} instead of the usual {disco}
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