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Want to beat a Mega Man game? Or defeat robot masters here with their weaknesses? This post is here to help. I shall start with the first game and it's remake. Mega Man 1 Guts Man can defeat Cut Man with the Super Arm. However, pathetically, he can be taken down easily with the Mega Buster, w… Read More
Robot Master Battle Cycle Posted by Beta Man on September 10th, 2014 at 9:16pm Viewed 1431 Times
As for Mega Man 8, ugh. Terrible voice-acting, terrible personalities and designs(Sure the others didn't express it, but facts from the CD database reveal otherwise....Really, I hate all the bosses personality, all so generic. If the other games had the technology to have personality, I'd be happy though. And nothing in that game is challenging. Except for Astro Man's stage and Wily Castle 1, but that was just bad level design.
And the graphics and sound effects.....7 was on a obsolete console, and somehow it managed to be better in those aspects. Mega Man's sprite is overall terrible. I guess there are some parts that look good, but enemy and character designs are just..bleh.
Then again, everyone has an opinion, even if I can't agree with it.
Sure Mega Man 8 has bad voice acting, but at least it caused something funny on youtube for Mega Man. But, you know. From Mega Man 5-Mega Man 10, along with Mega Man and Bass, Mega Man: the Wily Wars, and Mega Man V, because of lack of sprites, there won't be any sprite images for the cycles, so the cycles then may be a little boring. But I MAY try to intensify them at least a LITTLE bit in order to make them a little more interesting. And images will return when I get to the Killers.
I really don't think I should... Really. Besides, the spriting styles don't really work. Plus... They are ENTIRE SPRITE SHEETS. And I can't show that. And I have NOTHING that I can edit it and make it an online image. So I'm gonna have to pass.
Posted on September 16th, 2014 at 8:26pm #21( Edited : 2014/10/06 at 7:31pm )
September 16th, 2014 Weapon sprites are kinda needed too, so... Yeah.September 29th, 2014 Since I finally have the courage to do it... Here we go: A robot master cycle for MM5! You know how I made that "always start on cutter types when there is one" suggestion? Yeah... this game is an example. However, I saw on MMKB that Charge Man is weak to the Mega Buster, making him a good start. However, if you really don't want to fight him first, then use Power Stone if you have it. Wave Man is weak to Charge Kick, which is also able to go through the harpoons. Star Man is weak to Water Wave, going through the Star Crash shield. After his defeat, you'll not only get Star Clash, but also Super Arrow, which ALSO makes him a good choice to start with. Gravity Man is weak to Star Crash, but according to my current comic reading, I heard that he is also a good start. But idk. Gyro Man is weak to Gravity Hold. ...What? That's it. All there is to it. Crystal Man is weak to Gyro Attack. Napalm Man is weak to Crystal Eye. And last but not least, Stone Man is weak to Napalm Bomb.
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