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Mega Man RPG World Community

Community  »  General Discussion  »  Prototype Devroom : Website Suggestions March 17th, 2013 at 2:10pm

 
Developer
Adrian Marceau
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Please use this thread for any feedback or suggestions regarding the database, community, gallery, leaderboard, or any other pages on this website and let me know what you all think. I'm more than open to constructive criticism and have added plenty of suggestions to the website in the past, so don't be afraid to post.

If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. I look forward to everyone's input! :D

For game-related suggestions, see this thread.
Prototype Devroom : Website Suggestions
Posted by Adrian Marceau on March 17th, 2013 at 2:10pm
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85 Comments

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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on March 18th, 2013 at 7:59am #1
What do you guys think about threads devoted to each robot master, player, and/or ability? Or maybe all robots are discussed in one thread, all players in another, etc. It would be nice to comment on specific weaknesses, abilities, stats, etc. but I want to know what you guys think. :P
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Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 18th, 2013 at 10:49am #2
I think one thread for each Mega Man game would be pretty nice, grouping the RMs into a group of six and a couple of groups of eight. One thread for type/weakness discussion? I think abilities deserve 2 threads, one for suggestions and one for discussion, abilities are the ones that get changed most usually anyways. Oh, and a "Mark as read" thing would be nice. (Doesn't really belong here, but Bright Man has 175 points of speed, instead of 75, could you fix it?)
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on March 18th, 2013 at 12:40pm #3 ( Edited : 2013/03/18 at 12:43pm )
Thanks for the suggestion - having them grouped by game might be a good idea. I'm wondering if maybe auto-generated threads for each robot/player/ability might be better - just to prevent clutter - but I like the sound of per-game threads. I'll post an update once I've decided. As far as the mark-as-read, I'll look into it. Right now the "new" flags are cleared when you reply to a topic OR log out then back in again, but mark as read would also be handy for sure.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on March 18th, 2013 at 12:43pm #4 ( Edited : 2013/03/18 at 12:45pm )
Oh, and sorry about Bright Man's stats. I'll fix that as soon as I get home. >_>
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Guest
 
Guest
0 BP
0 TP | 0 PP
Posted on March 29th, 2013 at 10:42pm #6
because the weakness of the iceman is not fire
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Mega Man X
46,209,330 BP
4 TP | 6 PP
Posted on March 29th, 2013 at 10:49pm #8
because the weakness of the iceman is not fire
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on March 30th, 2013 at 4:09pm #9
"Ice Man is capable of functioning in hot environments, though he is less powerful there."
Ice Man > Mega Man Knowledge Base
He does not function as good in fire, but he is not weak to it. Is that what you're saying?
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on June 26th, 2013 at 11:43am #10 ( Edited : 2013/06/26 at 11:45am )
I was thinking of something along the lines of a "suggestion box", where people could submit ideas for the game.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 1st, 2013 at 11:34pm #11
Done and done. Check out this thread for all your suggestion box needs. :D
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 6th, 2013 at 1:34am #12
I've updated this discussion thread and it will now serve as the "official" discussion thread for the entire community section on the website, as well as any related features like commenting and avatars and even just general use. Just leave a comment here and we can keep the discussion going. :)
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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 11th, 2013 at 9:20pm #13 ( Edited : 2013/07/11 at 9:21pm )
Why not all characters have "passive effects" like HeatMan, FireMan or AirMan?
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on July 17th, 2013 at 10:56pm #14
@Keepman96 : What do you mean by passive effects? Can you explain? Sorry... >_>
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The Keep Man
41,120,087 BP
11 TP | 81 PP
Posted on July 19th, 2013 at 3:35pm #15
Passive effects: something natural from someone
Example: Fire Man: Fire atacks don't hurt him/Fire attacks cures him
You understand now?
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