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Community  »  Game Mechanics  »  Robot Stats November 17th, 2013 at 4:13pm

Robot Stats play a hugely important role in the Mega Man RPG and are the base of all damage, recovery, accuracy, and turn-order calculations made in any given battle. The basics of this system are pretty straight forward, but the exact breakdown of how those stats come to be is a little more complic… Read More
Robot Stats
Posted by Adrian Marceau on November 17th, 2013 at 4:13pm
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30 Comments

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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on January 25th, 2014 at 5:33pm #16
Thank you for your time, and I'm glad I was a help. Love the work you do, and it took me some time to realize things that were off.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 25th, 2014 at 7:44pm #17
In the future I'm going to change the way robot data is stored and make it possible for Brorman to edit the stats directly without having to wait for me to implement his changes. I like this kind of fine-tuning but at the moment it's just too overwhelming to manually enter and update as frequently as we need to. :| Thank you for all the comments though - that stats that Brorman worked on were overall pretty impressive and I couldn't have gotten this far with the game were it not for his help! But yeah, we'll keep tweaking the stats until we get things right and thank you again for your input. ^_^
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Administrator
MegaBossMan
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Posted on February 5th, 2014 at 12:03pm #18 ( Edited : 2014/02/05 at 12:06pm )
One thing I would like to say is about Yamato Man. His armor was made to be very light but with no defense. His defense stat should lowered and his speed increased. In the battle against him in 6, he is very mobile but barely has a defense.
As the MMKB says
"Although his armour appears to be heavy, it was made thin and as light as possible to improve his mobility, but reduces his defense."
Hope I didn't offend anyone( why do I end my stat discussion like that?)
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Contributor
Brorman
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Posted on February 5th, 2014 at 3:38pm #19
Ah... You think I might've overlooked that? In fact, I did not. Or maybe just a bit, heh. You're saying that his defense should be lowered? His defense is currently at 111, and lowering it would basically mean that this little armor he has, is completely meaningless. His speed though, 68, is something that could be raised. Sacrificing the few defense bonus points he has, or taking away from his attack stat, which I don't really like. But I'll see about it later.
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Icy Rshek
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Posted on March 20th, 2014 at 11:01am #20
bror man why shrek not in game it be cool if he was
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thefastestlink
46,269,703 BP
6 TP | 33 PP
Posted on March 20th, 2014 at 4:43pm #21
well some attack combos + stats = opponents in shambles sometimes- *COUGH COUGH* bass crush/bass buster combo *COUGH*
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Administrator
MegaBossMan
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Posted on July 16th, 2014 at 4:31pm #23
I'm here again to talk about stats! This time, it's for our three main characters.

Mega Man's the standard 100 everything. I would say subtract a few points from attack, and put it on defense. Or don't because he's supposed to be the blank slate bot.

Bass, hilariously, specializes in defense instead of attack, that being his weakest part. I know being with Wily and his attack bonus evens it out, but meh.

Proto Man.....is fine. I would say weaken his defense even further cause he does take double damage from every attack. Probably 90, so 5 points to either Attack or speed.
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Meta
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Posted on September 27th, 2014 at 6:03pm #24
@Icy Rshek : Maybe "shrek man" would be hard to make. I dont know and i dont think a shrek like character would join. Sorry if i sound like a mean person here.
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MusicalKitty
35,367,094,410 BP
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Posted on June 4th, 2015 at 9:26pm #25
I have a question about the speed stat, is it really just for deciding who attacks first? It doesn't seem like there's any attacks involving speed affecting attack power, so a Robot with a high speed but low stats is basically outranked by every other Robot as long as it has good Defense/Attack
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Moderator
TheDoc
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Posted on June 4th, 2015 at 9:47pm #26
It does decide who goes first, but that's a more decisive trait than you're giving it credit for. The Speed stat can sometimes dictate whether or not your robot lives the next exchange of attacks or not. That said, speed alone can't win a battle, your robot should have good defense and/or attack to match, but then again that goes for all stats. A robot with high attack but low defense and speed may not get the chance to attack much in the first place.
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MusicalKitty
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Posted on June 4th, 2015 at 10:05pm #27
Ah, I see, I usually thought that the speed stat was near useless.
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ThatGuyNamedMikey
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Posted on June 5th, 2015 at 10:02am #28
@TheDoc : You can't mention the attack stat without bringing up Star Force, my friend. Defense currently means diddly in the face of 1,024 Star Force, and it'll only mean too MUCH later on, if the new system applies when 576 additional MM5 Star Force are thrown into the mix.

@MusicalKitty : Speed IS nearly useless. When a robot from my army--where there's not a single stat that breaks 4,000--can beat 9,999'ed out bots with ease in the current Prototype, Speed doesn't matter in the slightest. Speed only matters in VERY special situations, and even then, said situations only really impact the above-average player in Player Battles.
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Moderator
TheDoc
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Posted on June 5th, 2015 at 3:02pm #29 ( Edited : 2015/06/05 at 3:09pm )
@ThatGuyNamedMikey : Star Force does require fixing, but that doesn't automatically make my point moot. You're basically saying because Star Force is broken currently, speed is a useless stat overall. I'm talking about the fundamental concept of attack, defense, and speed together as a whole, regardless of Star Force. Speed doesn't need to be changed just because Star Force does.
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ThatGuyNamedMikey
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25 TP | 321 PP
Posted on June 5th, 2015 at 4:14pm #30
@TheDoc : No, what I mean to say is that Speed is useless because of Ability Speeds, and that Defense is ALMOST made moot by Star Force. :P

You have them all, like I do, so, you already know this. :P
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