Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  News & Updates  »  Flash Stopper Revisited February 3rd, 2013 at 6:00am

 
Developer
Adrian Marceau
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
The Flash Stopper move unlocked by defeating Flash Man has been revised and is now significantly more useful and much different than the Time Arrow it paralled before. Flash Stopper now strikes all robots on the field, dividing the base power by the number of robots on the opponent's side of the side of the field. This change took a lot of work, especially getting the game to attack in the right order and making sure it didn't crash when all robots are disabled in one turn, but it was definitely worth it and it's so much fun to use! :D
Flash Stopper Revisited
Posted by Adrian Marceau on February 3rd, 2013 at 6:00am
Viewed 392 Times

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)