Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  News & Updates  »  Enemy Robot Abilities Update February 18th, 2013 at 6:15pm

 
Developer
Adrian Marceau
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
I've tweaked the AI for all enemy robots so that they use they signature weapons more often and the break/boost/etc. ones less often. That being said, I've also tweaked the mission robots to have more of these abilities than before (scaled with progress, of course) and make the battles more interesting and dynamic. It's a small change, but I think it will make battles a lot more interesting and finally allow for abilities like Super Throw and Bubble Bomb to be copied with the Copy Shot (if you're fighting a high level Guts Man or Bubble Man, of course). Yay!
Enemy Robot Abilities Update
Posted by Adrian Marceau on February 18th, 2013 at 6:15pm
Viewed 411 Times

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)