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Mega Man RPG World Community

Community  »  Roleplay Discussions  »  MMRPG Trading Card Game: The Remake! November 10th, 2015 at 6:57pm

 
Beta Man
Beta Man
167,684,436 BP
32 TP | 930 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO types of cards: Robot Master cards and Support cards.
-The maximum amount of cards in a deck is 30.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone gets 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 50 zenny. Every pack is 100.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types (not counting skill-raising attacks and support cards): Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-Any suggestions on what should be added/removed? Just say so!
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:

And then the one for supports:
Name:
Core:
Description:
Here is where you can buy cards!

Dr. Light Starter Set: Mega Man (RM), Roll (RM), Dr. Light (S), Mega Buster (S), Copy Core (S), Neutral Core (S), Copy Shot (S)
Dr. Wily Starter Set: Bass (RM), Disco (RM), Dr. Wily (S), Bass Buster (S), Copy Core (S), Shadow Core (S), Neutral Core (S), Evil Energy (S)
Dr. Cossack Starter Set: Proto Man (RM), Rhythm (RM), Dr. Cossack (S), Proto Buster (S), Copy Core (S), Shield Core (S), Neutral Core (S), Kalinka (S)
Mega Man Killer Starter Set 1: Enker (RM), Punk (RM), Dr. Wily (S), Mirror Buster (S), Shield Core (S), Cutter Core (S), Spiked Shell (S)
Mega Man Killer Starter Set 2: Quint (RM), Ballade (RM), Dr. Wily (S), Ballade Cracker (S), Swift Core (S), Explode Core (S), Sakugarne Boost (S)
Genesis Unit Starter Set: Buster Rod G (RM), Mega Water S (RM), Dr. Wily (S), Buster Rod (S), Swift Core (S), Water Core (S), Water Shield (S)
Genesis/Killer Extras Set: Rockman Shadow (RM), Hyper Storm H (RM), Dr. Wily (S), Hyper Storm (S), Shadow Core (S), Wind Core (S), Shadow Cloak (S)
Slur Starter Set: Trill (RM), Slur (RM), Dark Fragment (S), Space Overdrive (S), Space Core (S), Space Core (S)*, Starforce (S)
Mecha Starter Set: Met (RM), Sniper Joe (RM), Dr. Wily (S), Buster Shot (S), Neutral Core (S), Shield Core (S), Met Helmet (S)
Beta Man Set: Beta Man (RM), Sargent Man (RM), Ninja Man (RM), Shocker Man (RM), Justice (RM), Crime (RM), Bond Man (RM), Ocean Man (RM), Honey Woman (RM), Shadow Core (S), Missile Core (S), Swift Core (S), Electric Core (S), Shadow Core (S), Crystal Core (S), Shadow Core (S), Earth Core (S), Water Core (S), Nature Core (S), Beta Man's Support (S), MegaBoy's Support (S), Bt Man's Old Armor (S), Sargent Man's Support (S), OVER DRIVE! (S), Hero's Light (S), Villain's Shadow (S), Electric-Laser Core (S), E-Tank (S), W-Tank (S)
MegaBoy Set: MegaBoyX7 (RM), Mega Man (RM), Proto Man (RM), Laser Core (S), Copy Core (S), Copy Core (S), Twin Blades of Power (S), Dr. Cossack (S), Proto Man's Shades (S), EEKADO (S)
Beta and Mega Set: MegaBoyX7 (RM), BtMan MODEL-1 (RM), Beta Man (RM), Ninja Man (RM), Legacy MegaBoy (RM), Legacy Bt Man (RM), Dr. Light (S), Laser Core (S), Shadow Core (S), Copy Core (S), Shadow Core (S), Swift Core (S), Copy Core (S), Shadow Core (S), Copy Shot (S), Bt's Lost Old Helmet (S), EEKADO (S), MegaBoy's Support (S), Beta Man's Support (S), Bt Man's Old Armor (S)
Ender Set: Ender Man (RM), Blaze Man (RM), Skeleton Man (RM), End-Ball (S), Dr. Cossack (S), Earth Core (S), Cutter Core (S), Wind Core (S), Flame Core (S), Shadow Core (S), Swift Core (S), Bomb Arrow (S), Dr. J (S)
Musical Set: Musical (RM), Theatre Man (RM), Lark Man (RM), Lightweight Armor (S), Heavyweight Armor (S), Note (S), Rest (S), Bad Box Art Fire Man (S), Chorus (S), Shooting Star (S), Lark Rocket (S), Crystal Core (S), Space Core (S), Flame Core (S)
Tails Set: TailsMK4 (RM), Space Core (S), Electric Core (S), Field Star (S), Fusion Star (S), Recovery Core (S), Energy Armor (S)
SSN Set: Phantom Man (RM), Chorus (RM), Orchestra (RM), Shadow Core (S), Copy Core (S), Time Core (S), Space Core (S), Impact Core (S), Backup Plan (S), Super-Charged (S), Spectrum Beam (S), X-Tank (S)
MM5 Set: Gravity Man (RM), Star Man (RM), Gyro Man (RM), Wave Man (RM), Dr. Wily (S), Electric Core (S), Space Core (S), Wind Core (S), Water Core (S), E-Tank (S)
MM4 Set: Dust Man (RM), Bright Man (RM), Toad Man (RM), Skull Man (RM), Ring Man (RM), Dr. Cossack (S), Wind Core (S) Time Core (S), Water Core (S), Shadow Core (S), Cutter Core (S), E-Tank (S)
TobyJoey Set: Tango (S), Barrier (S), Nullify (S), Buster Overheat (S), Haunt (S), Power Production (S), Backup Plan (2) (S), Self-Destruct (S), Blinding Light (S)
Brimstone Set: Brimstone (RM), Shadow Core (S), Burnt Emblem (S)
Minus Infinity Set: Minus-∞ Skull Man (RM), Minus-∞ Pharaoh Man (RM), Minus-∞ Bright Man (RM), Minus-∞ Dive Man (RM), Minus-∞ Shadow Man (RM), Shadow Core (S), Swift Core (S), Flame Core (S), Swift Core (S), Electric Core (S), Laser Core (S), Swift Core (S), Shadow Core (S), Minus-Infinity Core (S), Pharaoh Shotgun (S), Water Cutter (S)
MMRPG Originals Set: Blossom Woman (RM), Desert Man (RM), Cosmo Man (RM), Color Man (RM), Nature Core (S), Impact Core (S), Space Core (S), Crystal Core (S), Mercury Orb (S), Pluto Orb (S), Prototype Armor (S)
Retro Pikachu Set: Pyro (RM), Locke Cole (RM), Eliwood (RM), Lyndis (RM), Hector (RM), Black Mage (RM), Gaiden Cleric (RM), Sabin (RM), Dracula (RM) Flame Core (S), Swift Core (S), Flame Core (S), Swift Core (S), Cutter Core (S), Crystal Core (S), Nature Core (S), Impact Core (S), Shadow Core (S), Alure Une (S), Sandvich (S), The Forbidden Power (S), Paladin's Shield (S), Mimic (S), Devil Axe (S), Omega Stage (S), Reraise (S)
MM1 Set: Elec Man (RM), Time Man (RM), Oil Man (RM), Bomb Man (RM), Dr. Light (S), Electric Core (S), Time Core (S), Earth Core (S), Explode Core (S), Thunder Beam (S)
MM3 Set: Spark Man (RM), Dr. Light (S), Dr. Wily (S), Electric Core (S), E-Tank (S)
MM2 Set: Quick Man (RM), Metal Man (RM), Flash Man (RM), Dr. Wily (S), Swift Core (S), Cutter Core (S), Time Core (S), E-Tank (S)
Stardroid Set: Terra (RM), Sunstar (RM), Starforce (S), Field Star (S), Fusion Star (S), Laser Core (S), Electric Core (S), Flame Core (S), Time Core (S)
Smash Bros. Set: Mega Man (RM), Pikachu (RM), Mewtwo (RM), Lucario (RM), Mario (RM), Link (RM), Shulk (RM), Robin (RM), Mr. Game and Watch (RM), Snake (RM), Copy Core (S), Electric Core (S), Crystal Core (S), Laser Core (S), Flame Core (S), Cutter Core (S), Shield Core (S), Laser Core (S), Neutral Core (S), Shadow Core (S), Earth Core (S), Assist Trophy (S), Metal Box (S), Super Star (S), Franklin Badge (S), Cucco (S), Timer (S), Smash Ball (S)
Pokemon Set: Pikachu (RM), Mewtwo (RM), Lucario (RM), Electric Core (S), Crystal Core (S), Laser Core (S), HM-03 (S)
MM9 Set: Galaxy Man (RM), Plug Man (RM), Dr. Light (S), Space Core (S), Electric Core (S), Coin Hold (S), E-Tank (S), W-Tank (S)
MM10 Set: Sheep Man (RM), Dr. Wily (S), Electric Core (S), E-Tank (S), W-Tank (S)
Legacy Set: Legacy MegaBoy (RM), Legacy ZeroDXZ (RM), Legacy Bt Man (RM), Legacy X DXZ (RM), Legacy TailsMK4 (RM), Legacy Super TailsMK4 (RM), Copy Core (S), Shadow Core (S), Flame Core (S), Shadow Core (S), Freeze Core (S), Electric Core (S), Electric Core (S), Space Core (S), Legacy Dr. Light (S), Legacy Dr. Cossack (S), Legacy Starforce (S)
MM6 Set: Plant Man (RM), Centaur Man (RM), Dr. Wily (S), Nature Core (S), Time Core (S), E-Tank (S)
Dr. Light Master Set: Mega Man (RM), Roll (RM), Elec Man (RM), Time Man (RM), Oil Man (RM), Dr. Light (S), Copy Core (S), Neutral Core (S), Electric Core (S), Time Core (S), Earth Core (S), Copy Shot (S), Met Helmet (S), Mega Buster (S), E-Tank (S), W-Tank (S), Light Core (S), Light Emblem (S)
Dr. Wily Master Set: Bass (RM), Disco (RM), Quick Man (RM), Metal Man (RM), Dr. Wily (S), Copy Core (S), Neutral Core (S), Swift Core (S), Cutter Core (S), Copy Shot (S), Evil Energy (S), Bass Buster (S), E-Tank (S), W-Tank (S), Wily Core (S), Wily Emblem (S)
Dr. Cossack Master Set: Proto Man (RM), Rhythm (RM), Dust Man (RM), Bright Man (RM), Toad Man (RM), Skull Man (RM), Ring Man (RM), Dr. Cossack (S), Copy Core (S), Neutral Core (S), Wind Core (S), Time Core (S), Water Core (S), Shadow Core (S), Cutter Core (S), Copy Shot (S), Kalinka (S), Proto Buster (S), E-Tank (S), W-Tank (S), Cossack Core (S), Cossack Emblem (S)
DOS Set: Shark Man (RM), Dr. Wily (S), Water Core (S)
MM7 Set: Freeze Man (RM), Slash Man (RM), Dr. Wily (S), Freeze Core (S), Cutter Core (S), Nature Core (S), E-Tank (S), W-Tank (S)
Duo Set: Duo α (RM), Duo Ω (RM), Space Core (S), Space Core (S), Evil Energy (S)
MM&B Set: Dynamo Man (RM), Electric Core (S)

*Yes, you have a chance of getting MORE of the same Core cards.
Decks and Zenny
Beta Man
Cards: Beta Man, Sargent Man, Ninja Man, Mega Man, Shocker Man, Justice, Crime, Time Man, Oil Man, Quick Man, Skull Man, Terra, Sunstar, Shadow Core, Missile Core, Swift Core, Laser Core, Copy Core, Electric Core, Shadow Core, Crystal Core, Shadow Core, EEKADO, Twin Blades of Power, MegaBoy's Support, Beta Man's Support, Bt Man's Old Armor, Sargent Man's Support, Hero's Light, Villain's Shadow (30)
Zenny: 0
MegaBoyX7
Cards: MegaBoyX7, BtMan MODEL-1, Twin Blades of Power, Laser Core, Shadow Core, EEKADO, Bt's lost old helmet, Proto Man's shades (8)
Zenny: 100
ThatOneEnderMan
Cards: Ender Man, Blaze Man, Rockman Shadow, End-Ball, Skeleton Man, Bomb Arrow, Dr. J, Earth Core, Cutter Core, Wind Core, Flame Core, Shadow Core, Swift Core, Wind Core, Shadow Core, Hyper Storm, Shadow Cloak (17)
Zenny: 0
MusicalKitty
Cards: Musical, Theatre Man, Lark Man, Blossom Woman, Desert Man, Cosmo Man, Color Man, Shark Man, Mercury Orb, Pluto Orb, Prototype Orb, Note, Rest, Chorus (S), Bad Box Art Fire Man, Light Armor, Heavyweight Armor, Shooting Star, Lark Rocket, Crystal Core, Space Core, Flame Core, Nature Core, Impact Core, Space Core, Crystal Core, Water Core (26)
Zenny: 100
TailsMK4
Cards: TailsMK4, Elec Man, Spark Man, Star Man, Trill, Slur, Ring Man, Galaxy Man, Plug Man, Sheep Man, Space Core, Electric Core, Electric Core, Space Core, Space Core, Space Core, Cutter Core, Space Core, Electric Core, Electric Core, Recovery Core, Energy Armor, Dark Fragment, Coin Hold, Low Gravity, Laser Cannon, Thunder Beam, Spark Armor, Cosmic Armor, Laser Recoil, Spike Armor (30)
Zenny: 0
StupidStudiosN
Cards: Phantom Man, Chorus (RM), Orchestra, Ballade, Mario, Link, Shulk, Robin, Mr. Game and Watch, Snake, Ballade Cracker, Shadow Core, Copy Core, Time Core, Space Core, Impact Core, Explode Core, Flame Core, Cutter Core, Shield Core, Laser Core, Backup Plan, Super-Charged, X-Tank, Assist Trophy, Metal Box, Super Star, Franklin Badge, Cucco, Timer (30)
Zenny: 0
TobyJoey
Cards: Gravity Man, Dust Man, Bright Man, Toad Man, Spark Man, Gyro Man, Flash Man, Dynamo Man, Wave Man, Wind Core, Electric Core, Time Core, Water Core, Electric Core, Wind Core, Time Core, Electric Core, Water Core, Tango, Barrier, Nullify, Dr. Light, Dr. Wily, E-tank, Buster Overheat, Haunt, Power Production, Backup Plan (2), Self-Destruct, Blinding Light (30)
Zenny: 0
Brimstone
Cards: Brimstone, Minus-∞ Skull Man, Minus-∞ Pharaoh Man, Minus-∞ Bright Man, Minus-∞ Dive Man, Minus-∞ Shadow Man, Quint, Shadow Core, Shadow Core, Swift Core, Flame Core, Swift Core, Electric Core, Laser Core, Swift Core, Explode Core, Swift Core, Shadow Core, Burnt Emblem, Minus-Infinity Core, Ballade Cracker, Sakugarne Boost, Pharaoh Shotgun, Water Cutter (24)
Zenny: 0
Retro Pikachu
Cards: Pyro, Locke Cole, Eliwood, Lyndis, Hector, Pikachu, Black Mage, Gaiden Cleric, Sabin, Lucario, Mewtwo, Dracula, Flame Core, Flame Core, Swift Core, Cutter Core, Electric Core, Crystal Core, Nature Core, Alure Une, Sandvich, Paladin's Shield, The Forbidden Power, HM-03, Mimic, Devil Axe, Reraise, Smart Bomb, Damage Ratio x2.0, Pain Split (30)
Zenny: 100

I will make my first set of cards later on, and then showcase the starter sets.
MMRPG Trading Card Game: The Remake!
Posted by Beta Man on November 10th, 2015 at 6:57pm
Viewed 1707 Times

67 Comments

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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 17th, 2015 at 9:35pm #1
Alright, let's get this over with.

Name: Mega Man
Core: Copy
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Buster Shot
Attack 2 Description: Mega Man shoots a tiny bullet from his buster. -10 Health
Attack 3: Mega Buster
Attack 3 Description: Mega Man charges his buster for a turn and then fires it the next. -40 Health
Resistance: Shadow
Weakness: Electric

Name: Roll
Core: Neutral
Health: 150
Power: Helpful Assistance
Power Description: When returned to the deck, the robot sent next gains 10 health.
Attack 2: Broom Smack
Attack 2 Description: Roll hits the target with a broom. -10 Health
Attack 3: Energy Boost
Attack 3 Description: Roll restores her health. +20 Health
Resistance: Wind
Weakness: Freeze

Name: Dr. Light
Core: Defense
Description: Removes 10 damage from the enemy's next attack.

Name: Mega Buster
Core: Neutral
Description: Allows the single use of the move Mega Buster. The user charges it's buster for a turn and releases it the next.

Name: Copy Core
Core: Copy
Description: Doubles the damage of the next attack.

Name: Neutral Core
Core: Neutral
Description: Doubles the damage of the next attack, as long as it is Neutral Core.

Name: Copy Shot
Core: Copy
Description: Allows the single use of the opponent's previously used attack, but the damaged is halved. (Or, if the number in the tens place is odd, then the damage is the biggest of the split. (For instance, 50 becomes 30) The damage is unaffected, however, if the user has the "Copy Chip" power.

Name: Bass
Core: Copy and Shadow
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Rapid-Fire
Attack 2 Description: Bass fires three Buster Shots rapidly. -30 Health
Attack 3: Bass Buster
Attack 3 Description: Bass charges his buster for a turn, then releases it the next. -30 Health
Resistance: Space
Weakness: Flame

Name: Disco
Core: Neutral
Health: 150
Power: Battle Assistance
Power Description: When returned to the deck, the robot sent next gains 10 damage on it's attack.
Attack 2: Energy Break
Attack 2 Description: Disco lowers the health of the target. -20 Health
Attack 3: Attack Break
Attack 3 Description: Disco decreases the damage of the target's next attack by 20.
Resistance: Shadow
Weakness: Cutter

Name: Dr. Wily
Core: Attack
Description: Increases the next attack by 10.

Name: Bass Buster
Core: Neutral
Description: The user gains the single use of the move Bass Buster. The user charges it's buster for a turn and releases it the next. -30 Health

Name: Evil Energy
Core: Shadow
Description: The next attack is doubled, but with the cost of 10 health.

Name: Proto Man
Core: Copy and Shield
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Proto Strike
Attack 2 Description: Proto Man fires a big blast from his buster. -60 Damage
Attack 3: Proto Shield
Attack 3 Description: The damage of the next attack is split in half. (If the number in the tens place is odd, it becomes the bigger split. For instance, 50 becomes 30.)
Resistance: Laser
Weakness: Impact

Name: Rhythm
Core: Neutral
Health: 150
Power: Energy Transfer
Power Description: When returned to the deck, the robot sent next gains 10 health, but Rhythm looses 10.
Attack 2: Energy Shuffle
Attack 2 Description: Flip a coin. If heads, Rhythm gains 10 health. If tails, the opponent looses 10 health. [-10 Health/+10 Health]{attack_energy}
Attack 3: Attack Shuffle
Attack 3 Description: Flip a coin. If heads, Rhythm's next attack is doubled. If tails, the opponent's next attack looses 10 damage.
Resistance: Space
Weakness: Laser

Name: Dr. Cossack
Core: Speed
Description: The user gains a second turn.

Name: Proto Buster
Core: Neutral
Description: The user gets a one time use of the move Proto Buster. The user charges it's buster for a turn and releases it the next. -40 Health

Out of space.
^ Top
 
MegaBoyX7
3,969,566 BP
13 TP | 203 PP
Posted on November 25th, 2015 at 8:33am #2 ( Edited : 2015/11/25 at 9:16pm )
Name:MegaBoyX7 [Techno Warrior]
Core:Laser
Health230
Power:Rockenzu Buster
Power Description: Known as Simply the strongest buster ever invented. it deals 30 damage and has 5 charge shot levels that deal 35-45 damage.
Attack 2:Copy Chip
Attack description: Mega can chose from 6 robot master weapons using a dice roll the weapons he can use are [Atomic Fire DA29 R1, Metal Blade DA28 R2, Jewel Satellite DEF55 R3, Hornet chaser HP20 R4, Rolling Cutter D25 Per boomerang hit R5, EEKADO LASER D55 R6.
Attack 3: PSI
Attack Description: Uses 3 types of PSI attacks FIRE is a Heads and Heads combo that does 35 damage +5 damage per burn hit Freeze is Tails and Tails Freezes the enemy with an Iceburg and it does 45 damage
PSI Twin Beams is a Head and tales combo that does 45 Damage and it is one of Mega's Strongest attacks. it can do 75 damage
Resistance: Shadow
Weakness: Electric

Name: Mega Man
Core: Copy
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Buster Shot
Attack 2 Description: Mega Man shoots a tiny bullet from his buster. -10 Health
Attack 3: Mega Buster
Attack 3 Description: Mega Man charges his buster for a turn and then fires it the next. -40 Health
Resistance: Shadow
Weakness: Electric


Name: [Proto Man]{copy_defense}
Core: [Copy and Shield]{copy_defense}
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Proto Strike
Attack 2 Description: Proto Man fires a big blast from his buster. -60 Damage
Attack 3: Proto Shield
Attack 3 Description: The damage of the next attack is split in half. (If the number in the tens place is odd, it becomes the bigger split. For instance, 50 becomes 30.)
Resistance: Laser
Weakness: Impact

Name:Twin Blades of Power
Core:Attack
Description: Disables you from using Attack 2 and 3 for 3 rounds and boosts your main attack by double the power.

Name: Dr. Cossack
Core: Speed
Description: The user gains a second turn.


Name: BtMan MODEL-1
Core: Shadow
Health: 300
Attack 1/Power: Copy chip
Attack/Power Description: gives him a copy ability
Attack 2: Bt Buster
Attack 2 Description: Does 10 damage per shot
Resistance: Laser
Weakness: Time

Name: EEKADO
Core: Neutral
Description: Teh powah of eekadoo is total swag gives you a 50% chance to get a 3 hit combo on the other persons cards.

Name: Bt's lost old helmet
Core: Shadow
Description: Bt's lost helmet turns the enemies attack down by 30

Name: [Proto Man's shades]{electric_defense}
Core: Neutral
Description: His shades gives you 1 round of invincability
^ Top
 
ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on November 25th, 2015 at 8:44am #3 ( Edited : 2015/11/25 at 9:40pm )
Alright then?

Name: Ender Man
Core: Earth and Cutter
Health: 95
Power: Death-Screech
Power Description: When killed, the card that killed this one takes 20 Damage.
Attack 2: Sword Slash
Attack 2 Description: The opponent takes 30 damage from a powerful slash
Attack 3: Ender-Acid
Attack 3 Description: Ender Man takes 10 damage and the opponent takes 40.
Resistance: Earth
Weakness: Water

Name: End-Ball
Core: Shadow and Flame
Description: The user and the opponent take 30 damage.

Name: Dr Cossack
Core: Speed
Description: The user gains a second turn

Name: Blaze Man
Core: Wind and Flame
Health: 130
Power: Flamethrower
Power Description: Blaze Man creates a wave of flames. The opponent takes 25 damage.
Attack 2: Rod Smack
Attack 2 Description: Blaze Man uses his rods to attack the opponent. There is 4 rods, eack doing 10 damage, flip 4 coins, if heads then a rod will hit, if tails then it will not.
Attack 3: Blaze-Spin
Attack 3 Description: Blaze Man spins his rods at a extremely fast speed, which does 40 damage to the opponentand 10 damage to Blaze.
Resistance: Flame
Weakness: Ice

Name: Skeleton Man
Core: Shadow and Swift
Health: 110
Power: Arrow Shot
Power Description: Skeleton Man fires fast arrow, flip a coin, if heads, it does 40 damage, if tails, it does 15 damage.
Attack 2: Flame Arrow
Attack 2 Description: Does 25 damage to the opponent.
Attack 3: Shadow Arrow
Attack 3 Description: Wait 1 turn to charge, then on the next turn Skeleton Man fires the arrow. Does 65 damage.
Weakness: Impact
Resistance: Water

Name: Bomb Arrow.
Core: Explode
Description: The user fires a arrow that has a bomb on it, The user takes 10 damage, the opponent takes 45.

Name: Dr. J
Core: Weapon
Description: Heals any 1 card for 30 health but the card's next attack has 10 less attack.
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 25th, 2015 at 7:01pm #4 ( Edited : 2016/01/22 at 3:24pm )
I'm in, I'll try to add the rest of the cards.

Name: Musical
Core: Crystal
Health: 120
Power: Silencer
Description: When the user's Health is under 50, the Opponent will flip a coin whenever (s)he attacks, if heads, the attack isn't affected, if tails, the attack fails
Attack 2: Crescendo Crusher
Description: -20 Health However, if the move has already been used on the current target, then it's -40 Health
Attack 3: Note Combustion
Description: A non-offensive move that heals the user and all Flame Core RM cards on the user's field by +20 Health if the opponent uses an attack that inflicts more than 20 damage, then the attacker is afflicted with the Burn status.
Resistance: Flame
Weakness: Shadow

Name: Theatre Man
Core: Space
Health: 80
Power: Prop Buster
Description: If the opponent inflicts more than 40 damage, all of that Card's attacks are halved until Theatre Man switches out or gets disabled.
Attack 2: Mood Drain Theatre Man puts on a melancholic mask and drains the target's Life Energy -20 Health Theatre Man recovers +20 Health
Attack 3: Umbrella Buster Theatre Man Brandishes an Umbrella at the opponent, -30 Health and Theatre Man takes -10 Health less the turn he uses the attack
Resistance: Space
Weakness: Nature

Note
Core: Crystal
Description: the next time the user attacks, the attack is boosted by -10 Health

Rest
Core Shield
Description: Heals the user. [+10 Health}

Chorus
Core: Neutral
Description: Pick a RM card on your deck that is not in play, if the active RM uses an attack this turn (Such as Lark Burner) the chosen card will use that move too, and inflict 50% the original attack. (rounded up to the nearest 10)

Bad Box Art Fire Man
Core: Flame-Neutral
Description: Stops the opponent from attacking this turn

Lark Man
Core: Flame
Health: 130
Power: Flammable Gas
Description: When Lark Man is in play, the attacks of all Flame Core RM cards inflict an additional -20 Health
Attack 2: Lark Burner
Description: Lark Man ignites himself and bashes into the target, -30 Health additionally, flip a coin, if heads, the target is burned
Attack 3: Toxic Fumes
Description: Lark Man's rockets leak out a Toxic fume, the target is Poisoned
Resistance: Freeze
Weakness: Crystal

Lightweight Armor
Core: Shield
Description: The target's next attack inflicts -10 Health less

Heavyweight Armor
Core: Shield
Description: The target's next attack inflicts -30 Health less and prevents any status affects, but the user cannot attack

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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 25th, 2015 at 10:00pm #5 ( Edited : 2015/12/28 at 12:40am )
Just editing this as needed for my current deck (cards obtained from sets are not displayed here to save room).

Deck Name: Dimensional Control

Name: TailsMK4
Core: Space & Electric
Health: 300
Power: Cosmic Discharge
Power Description: If damaged by a Space-type attack, the user's next attack goes up by 20. (if the attack is a multi-hit, apply to last hit.)
Attack 2: Meteor Blast
Attack 2 Description: Flip a coin to decide how many meteors will be spawned for 10 damage each. If heads, two meteors will spawn. If tails, five meteors will spawn.
Attack 3: Electric Orb
Attack 3 Description: Fires a charged particle of energy for 30 damage and has a chance to cause Paralysis.
Resistance: Electric
Weakness: Earth

Name: Elec Man
Core: Electric
Health: 200
Power: Power Charge
Power Description: If given an Electric Core, the next attack after the core's effects wear off has its damage increased by 20.
Attack 2: Thunder Beam
Attack 2 Description: Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.
Attack 3: Lightning Strike
Attack 3 Description: Fires a fierce bolt of lightning from the sky for 50 damage.
Resistance: Electric
Weakness: Earth

Name: Spark Man
Core: Electric
Health: 150
Power: Energy Spike
Power Description: Spark Man's next attack goes up by 10 if he attacked the target with an electric move the previous turn.
Attack 2: Spark Shock
Attack 2 Description: The user sends a small ball of energy to the target for 20 damage. If Spark Charge was used the previous turn, the attack does 60 damage instead and paralyzes.
Attack 3: Spark Charge
Attack 3 Description: The user spends the turn charging up Spark Shock.
Resistance: Water
Weakness: Cutter

Name: Star Man
Core: Space
Health: 150
Attack 1: Star Crash
Attack 1 Description: Star Man uses a shield that resists 20 damage from the opponent's next attack and deals 30 damage to the opponent.
Attack 2: Star Storm
Attack 2 Description: Star Man spends a turn preparing to unleash a fury of stars on its opponent. The next turn, the stars crash down on the opponent, dealing 50 damage and forcing the opponent to skip its next attack due to flinching.
Attack 3: Low Gravity
Attack 3 Description: Flip a coin. If heads, Star Man avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.
Resistance: Space
Weakness: Water

Name: Space Core
Core: Space
Description: Doubles the damage of the next attack, as long as it is Space Core.

Name: Electric Core
Core: Electric
Description: Doubles the damage of the next attack, as long as it is Electric Core.

Name: Field Star
Core: Neutral
Description: Increases the next attack by 20, but also deals 10 Damage to the user due to overheating.

Name: Fusion Star
Core: Neutral
Description: Increases the next attack by 40, but also deals 20 Damage to the user due to overheating.

Name: Recovery Core
Core: Energy
Description: The user gains 50 Health, but is prevented from attacking that turn.

Name: Energy Armor
Core: Defense
Description: The user resists 20 Damage from the next opponent attack, unless the attack is a weakness. If the attack is a multi-hit, then the user resists 5 Damage per hit.

Name: Laser Recoil
Core: Laser
Description: If the opponent's next attack is Laser-type, the opponent receives the same damage it deals, even if the opponent is resistant or immune to Laser.
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StupidStudiosN
130,621,746,063 BP
3 TP | 137 PP
Posted on November 25th, 2015 at 11:06pm #6 ( Edited : 2015/11/26 at 9:08pm )
I still might need to tweak this deck a bit, but here's what I've got.

Name: Phantom Man
Core: Shadow and Copy
Health: 175
Power: Phantom Morph
Description: When played, this card copies it's opponent's health, resistances, and weaknesses for 3 turns.
Attack 2: Phantom Saber
Description: Phantom Man swipes at his opponent with his hidden blade. -25 Health
Attack 3: Phantom Buster
Description: Phantom Man charges his buster for a turn, unleashing a deadly shot in the next turn -50 Health
Resistance: Laser
Weakness: Missile

Name: Chorus
Core: Time and Space
Health: 115
Power: Arcane Technology
Description: When Chorus is attacked, flip a coin. If heads, the attack hits. If tails, the attack misses, and half the damage of the attack is inflicted on the user.
Attack 2: Energy Charge
Description: By channeling mystic forces, Chorus may heal himself or any other "Robot Master" card in play. +10 Health
Attack 3: Time Distortion
Description: Chorus charges a temporal energy field for one turn, then may paralyze his opponent the next turn. Paralysis
Resistance: Crystal
Weakness: Explode

Name: Orchestra
Core: Impact
Health: 400
Power: Bulky
Description: The first attack this card uses will take two turns to perform.
Attack 2: Cannonball
Description: Orchestra rushes at his opponent, curls himself into a ball, and propels into his foe. -30 Health
Attack 3: Compression Grip
Description: Flip a coin. If heads, Orchestra grabs his opponent, and attempts to crush them under his grip. If tails, his opponent will be able to break free from Orchestra. -75 Health
Resistance: Cutter
Weakness: Freeze

Backup Plan
Core: Laser
Description: Swap out the "Robot Master" card in play with one from your hand, and give +20 Health to the card put in play.

Super-Charged
Core: Electric
Description: You may use an attack that requires two turns in one turn.

Spectrum Beam
Core: Crystal and Laser
Description: You may not attack for 3 turns. If the "Robot Master" card in play remains active for those turns, do -100 Damage to your opponent.

[X-Tank]{energy_attack}
Core: [Energy and Attack]{energy_attack}
Description: Flip a coin. If heads, recover +50 Health to your card. If tails, your next attack will deal an added -50 Health to your next attack.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on November 26th, 2015 at 4:38pm #7
Before I start working on some cards, I have a question. Can I make cards based off of ACTUAL robot masters, or are those off limits?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 4:46pm #8
@Thankfuljoey : You can do it based off of actual robot masters.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 5:41pm #9 ( Edited : 2015/11/30 at 6:18pm )
Since I added a new core to Dr. Wily's Starter Pack:

Name: Shadow Core
Core: Shadow
Description: Doubles the damage of the next attack, as long as it is Shadow Core.

Name: Shield Core
Core: Shield
Description: Doubles the damage of the next attack, as long as it is Shield Core.

Name: Kalinka
Core: Neutral
Description: Heals the user by 30 health

Name: Enker
Core: Shield
Health: 110
Power: Mirror Reflect
Power Description: If the attack is Buster Shot, the attack will be reflected back to the user for 10 health.
Attack 2: Mirror Buster
Attack 2 Description: Sends a wave of energy towards the opponent. -30 Health
Attack 3: Mirror Absorb
Attack 3 Description: If the previous attack is buster-based, Enker will recover half of the amount.
Resistance: Neutral
Weakness: Cutter

Name: Punk
Core: Cutter
Health: 110
Power: Sharpened Spikes
Power Description: When Spiked Shell is in use, Punk's attack is increased by 10.
Attack 2: Screw Crusher
Attack 2 Description: Throws spinning blades at the opponent. -30 Health
Attack 3: Shell Tackle
Attack 3 Description: Flip a coin 3 times. This attack does -20 Health for each time it lands on heads.
Resistance: Impact
Weakness: Explode

Name: Mirror Buster
Core: Shield and Copy
Description: Gives the single use of Mirror Buster. The user sends a wave of energy towards the opponent. -30 Health

Name: Cutter Core
Core: Cutter
Description: Doubles the damage of the next attack, as long as it's Cutter.

Name: Spiked Shell
Core: Cutter and Shield
Description: Halves the next attack of the opponent. The opponent also looses 10 health if the attack is contact-based.

Name: Quint
Core: Swift and Copy
Health: 110
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals full damage of the original.
Attack 2: Mega Buster
Attack 2 Description: Quint charges his buster for a turn then fires it the next. -40 Health
Attack 3: Sakugarne Hammer
Attack 3 Description: Quint summons in Sakugarne and crushes the opponent with it. -30 Health
Resistance: Shadow
Weakness: Shield

Name: Ballade
Core: Explode
Health: 110
Power: Warrior's Pride
Power Description: If the opponent's health is at 10 health and Ballade took no damage from the opponent, Ballade will instantly swap out with a different card. The card that switches with Ballade earns 10 health.
Attack 2: Ballade Cracker
Attack 2 Description: Ballade throws a powerful explosive at the target. -20 Health
Attack 3: Danger Cracker
Attack 3 Description: Ballade throws a dangerously powerful explosive at the target for -50 Health, but loses 20 health from the blast radius.
Resistance: Explode
Weakness: Swift

Name: Ballade Cracker
Core: Explode and Flame
Description: Gives the single use of Ballade Cracker. The user throws a powerful explosive at the target. -20 Health

Name: Swift Core
Core: Swift
Description: Doubles the damage of the next attack as long as it's swift.

Name: Explode Core
Core: Explode
Description: Doubles the damage of the next attack as long as it's explode.

Name: Sakugarne Boost
Core: Swift
Description: Sakugarne takes half the damage of your opponent's next attack.

Name: Trill
Core: Space
Health: 180
Power: Prototype Subspace
Power Description: Every 5 turns, the attack of all Space- and Shadow-Core robots are increased by 10.
Attack 2: Space Buster
Attack 2 Description: Trill charges his buster for a turn, then releases it the next. -30 Damage
Attack 3: Space Overdrive
Attack 3 Description: Trill sends a massive blast from his buster. -50 Damage
Resistance: Laser
Weakness: Neutral

More next post!
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on November 27th, 2015 at 12:33pm #10 ( Edited : 2016/01/07 at 6:45pm )
@Beta Man : Alright, thanks! This is still a WIP, but here is what I got.


Name: Gravity Man
Core: Electric
Health: 110
Power: Gravity Flip
Power Description: If you or your opponent should ever need to flip a coin, the effects of Heads and Tails are reversed. This effect stops when Gravity Man is at 30 health or less.
Attack 2: Gravity Press
Attack 2 Description: Gravity Man holds the opponent in place by greatly increasing the gravity. If the opponent is at full health, the attack deals 40 damage. If not, the attack deals 30 damage.
Resistance: Wind
Weakness: Space


Name: Dust Man
Core: Wind
Health: 120
Attack 1: Dust Inhale
Attack 1 Description: Dust Man sucks the opponent in, possibly immobilizing them. Deals 10 damage. Flip a coin. If heads, the opponent cannot attack next turn.
Attack 2: Dust Crusher
Attack 2 Description: Dust Man launches a condensed pile of junk at the opponent. Deals 30+ damage. Flip two coins. For each heads, this attack does 10 more damage.
Resistance: Impact
Weakness: Cutter


Name: Tango
Core: Nature and Impact
Description: Deals 20 to all of your opponent's cards in play.


Name: Barrier
Core: Shield
Description: For three turns, all attacks received by an opponent's attacks is reduced by 10 damage. If an attack does exactly 10 damage, the Barrier breaks and cannot be used, even if the three turn limit has not been reached.


Name: Nullify
Core: Neutral
Description: For the rest of your turn, all robot master powers, whether your's or your opponent's, are ignored.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 30th, 2015 at 6:19pm #11 ( Edited : 2015/11/30 at 8:23pm )
Name: Slur
Core: Space
Health: 260
Power: Final Destination
Power Description: Every 3 turns, the attack of all Space- and Shadow-Core robots, as well as Mega Man Killers (Counting Quint and Rockman Shadow*), will be doubled.
Attack 2: Slur Laser
Attack 2 Description: Slur shoots a powerful laser at the opponent. -40 Health
Attack 3: Slur Supernova
Attack 3 Description: Slur attacks the target with powerful aura. -70 Health
Resistance: Copy
Weakness: Neutral

Name: Dark Fragment
Core: Empty
Description: The opponent's next attack, unless it's neutral-core, does nothing.

Name: Space Overdrive
Core: Space
Description: Gives the single use of Space Overdrive. The user sends a massive blast from it's buster. -50 Health

Name: Starforce
Core: Copy
Description: For the next 3 turns, the user's attack is doubled.

Name: Met
Core: Neutral
Health: 50
Power: Helmet
Power Description: Halves the damage from Buster-based attacks. Buster Shot does nothing.
Attack 2: Met Shot
Attack 2 Description: Shoots a single bullet. -10 Health
Attack 3: Triple Shot
Attack 3 Description: Shoots three shots. -30 Health
Resistance: Laser
Weakness: Impact

Name: Sniper Joe
Core: Shield
Health: 100
Power: Joe Shield
Power Description: Halves the damage from Buster-Based and Laser-Core attacks. Buster Shot does nothing.
Attack 2: Buster Shot
Attack 2 Description: Sniper Joe shoots a tiny bullet from it's buster. -10 Health
Attack 3: Shield Block
Attack 3 Description: Sniper Joe blocks damage from any attack for a single turn.
Resistance: Laser
Weakness: Explode

Name: Buster Shot
Core: Neutral
Description: Gives the single use of Buster Shot. The user shoots a tiny bullet from it's buster. -10 Health

Name: Met Helmet
Core: Shield
Description: Halves the damage from Buster-based weapons for a turn. Buster Shot does nothing.

*You'll see him soon enough.
Now, I finally get to make cards for myself!

Name: Beta Man
Core: Shadow
Health: 100
Power: Copy Chip
Power Description: When Copy Chip is used, the attack does full damage of the original
Attack 2: Beta Buster
Attack 2 Description: Beta charges his buster for a turn, then fires it the next. -40 Health
Attack 3: Beta Blast
Attack 3 Description: Beta sends a ball of shadow energy and sets it off near the target, causing it to explode. -30 Health
Resistance: Shadow
Weakness: Time

Name: Sargent Man
Core: Missile
Health: 100
Power: Sargent Shield
Power Description: If the attack is Laser-Core, the attack is reflected back to the target for half the damage.
Attack 2: Sargent Missiles
Attack 2 Description: Sargent Man sends a barrage of missiles. Flip 3 coins. This attack does 20 Damage for each time it lands on heads.
Attack 3: Sargent Grenade
Attack 3 Description: Sargent Man tosses a grenade at the target. -40 Health
Resistance: Missile
Weakness: Swift

Name: Ninja Man
Core: Swift
Health: 100
Power: Time Accelerate's Counter
Power Description: All turn-based events caused by the opponent is ineffective. (For instance, the Dr. Cossack card is useless when Ninja Man is in play.)
Attack 2: Ninja Katana
Attack 2 Description: Ninja Man slashes the opponent with his Ninja Katana. -40 Health
Attack 3: Time Accelerate
Attack 3 Description: Ninja Man earns a second turn.
Resistance: Missile
Weakness: Time

Name: Missile Core
Core: Missile
Description: Doubles the damage of the next attack, as long as it is missile.

Name: MegaBoy's Support
Core: Laser
Description: If Beta Man or BtMan Model-1 is in play, the next attack is doubled.

Name: Beta Man's Support
Core: Shadow
Description: If MegaBoy is in play, the next attack is doubled.

Name: [Bt Man's Old Armor]{shadow_defense}
Core: [Shadow and Defense]{shadow_defense}
Description: The opponent's next attack, if it is Shadow-Core, is halved.

Name: Sargent Man's Support
Core: Missile
Description: If Beta Man or BtMan Model-1 is in play, the opponent's next attack is halved.

I also use 100 zenny to buy some cards from the MegaBoy Set.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 7:28pm #12
Here are the cards from the new starter sets:

Name: Buster Rod G
Core: Swift
Health: 115
Power: 2nd Chance
Power Description: If Buster Rod G is defeated while the opponent has full health or higher, Buster Rod G is instantly revived with 50 health.
Attack 2: Buster Rod
Attack 2 Description: Strikes the target with a extendable rod. -30 Health
Attack 3: Spinning Rod
Attack 3 Description: Buster Rod G spins around his Buster Rod. All contact-based attacks come with a recoil of 10 Health and Buster Shot does nothing.
Resistance: Swift
Weakness: Water

Name: Mega Water S
Core: Water
Health: 115
Power: Outsmart
Power Description: If an attack is contact-based, flip 2-3 coins. If the coin lands on heads at least twice, Mega Water S dodges the attack. If the coin lands on tails at least twice, the move hits.
Attack 2: Mega Water
Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless if it is Water-Core.
Attack 3: Harpoon
Attack 3 Description: Mega Water S shoots out a harpoon to damage the opponent. -30 Health
Resistance: Water
Weakness: Wind

Name: Buster Rod
Core: Swift and Wind
Description: Gives the single use of Buster Rod. Strikes the target with an expendable rod. -30 Health

Name: Water Core
Core: Water
Description: Doubles the damage of the next attack, as long as it is water.

Name: Water Shield
Core: Water and Shield
Description: Protects the user from Wind-, Freeze-, and Water-Core attacks for a turn.

Name: Rockman Shadow
Core: Shadow
Health: 110
Power: Copy Chip
Power Description: When Copy Shot is used, the attack does full damage of the original.
Attack 2: Rock Laser
Attack 2 Description: Rockman Shadow shoots a powerful laser from his buster. -20 Health
Attack 3: Rock Blade
Attack 3 Description: Rockman Shadow attacks with a saber that is formed from his buster. -30 Health
Resistance: Shadow
Weakness: Cutter

Name: Hyper Storm H
Core: Wind
Health: 115
Power: Thick Armor
Power Description: Buster-Based attacks do nothing.
Attack 2: Hyper Storm
Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.
Attack 3: Hyper Stomp
Attack 3 Description: Hyper Storm H crushes the opponent with his mass. -30 Health
Resistance: Wind
Weakness: Swift

Name: Hyper Storm
Core: Wind and Water
Description: Gives the temporary use of Hyper Storm. Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.

Name: Shadow Cloak
Core: Shadow
Description: If the previous attack was Shadow- or Space-Core, the opponent's next attack misses.
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Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 4th, 2015 at 10:27am #13 ( Edited : 2015/12/23 at 3:14am )
Name: Brimstone
Core: Shadow
Health: 120
Power: Undead Aura
Power Description: When killed the first time, roll a six-sided dice. If the dice rolls 1 or 2, nothing happens. 3, 4 or 5, Brimstone revives with half HP and takes +10 Damage for 3 turns. If rolled a 6, Brimstone revives with 75% HP, without any debuffs.

Attack 1: Skull Grenade
Description: Brimstone lobs a skull-shaped bomb that rolls on the ground for a turn before blowing up. -30 Health

Attack 2: Volcanic Bursts
Description: Brimstone fires a flaming buster shot that has a 50% chance to burn the target, causing them to take 5 every turn for 2 turns. -10 Health

Resistance: Shadow
Weakness: Water

Name: Minus-∞ Skull Man
Core: Shadow and Swift
Health: 100
Power: Hell Wheel
Power Description: Skull Man passively has a 10% chance to dodge any attack targeted at him. Only works below 50% HP.

Attack 1: Rapid Fire
Description: Skull Man fires 3 buster shots at random cards, each dealing 5 damage.

Attack 2: Skull Tackle
Description: Skull Man tackles an opponent with his shield. Deactivates Hell Wheel for 3 turns, but stuns the target for 1 turn. Can only be used every three turns. -35 Health

Resistance: Shadow
Weakness: Wind

Name: Minus-∞ Pharaoh Man
Core: Flame and Swift
Health: 120
Power: Pharaoh's Curse
Power Description: Every 3 turns, one of your opponent's cards takes 10 damage.

Attack 1: Pharaoh Shotgun
Description: Pharaoh Man charges up a shot on the first turn, then fires a large blast of energy, dealing 20 to 3 of your opponent's cards.

Attack 2: Rage of the Pharaoh
Description: Pharaoh Man fires a ball of heat that explodes, damaging and burning the target, causing it to take 10 damage each turn for 2 turns. -10 Health

Resistance: Flame
Weakness: Time

Name: Burnt Emblem
Core: Flame
Description: For 1 turn, you deal and receive double damage, and also gain immunity to Flame-core attacks.

Name: Minus-Infinity Core
Core: Neutral
Description: Can only be used on Minus-Infinity Robots under 25 HP, causing the target Robot to deal +10 Damage and ignore weaknesses for the rest of the battle.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 7:26pm #14 ( Edited : 2015/12/22 at 9:35pm )
@Brimscrooge : I feel this took a little bit too long to reply to, but I'm not one for subtracting numbers lower than 10 in battles, considering that the health is based on Pokemon cards, if you get what I'm saying. I'd suggest changing that "+15 damage" thing on your "Minus-Infinity Core" to a 10, because even if it would've followed regulations, I don't think ANYONE would be OK with an attack boost of 20.
Other than that, all your cards get a pass. ...Well, one of them HARDLY did...
Alright, a few things.
First of all, someone (I forgot who, I think Tails) told me about how some people had some cards that were already created that was in their deck. Originally, I did that because they were placed in there because someone placed them in their card information stuff. However, my apologies to MegaBoy and Ender, I now felt that they had to be removed. This, however, did not- and WILL not- include cores that are the same type as the characters that WEREN'T (or aren't) removed, because eh. The cards you lost, however, can be given back. You just have to BUY THEM. ...And hope you get lucky.
The cards removed included:
Mega Man and Copy Core (MegaBoy)
Proto Man and Copy Core (MegaBoy)
Dr. Cossack (MegaBoy/Ender)

...Oh? I mentioned there'd be more, you say? Well, I do remember saying that, yes. So, as promised, here's something else: more cards made by me.

Name: Shocker Man*
Core: Electric and Shadow
Health: 150
Power: OVER DRIVE!
Power Description: If Shocker Man is down to 80 health or less, his attacks are increased by 10 until he is defeated or until he is healed past 80 health.
Attack 2: Skull Barrier
Attack 2 Description: Shocker Man surrounds himself with tiny, skull-like barriers to protect himself for a turn. If the attack is used again the turn afterwards, it will be launched at the target and deals -20 Damage. If not, the defense is removed. The barrier does NOT protect Shocker Man from Impact-core attacks.
Attack 3: G-Cannon
Attack 3 Description: Shocker Man launches a cannonball with a skull on it and shocks the target. Deals -30 Damage.
Resistance: Shadow
Weakness: Missile

These next two are custom robots that are opposites of each other.

Name: Justice
Core: Crystal
Health: 200
Power: Healing Light
Power Description: When hit with a Crystal-Core attack, the attack does not damage Justice. Instead, Justice is healed by +10 Health.
Attack 2: Protective Brightness
Attack 2 Description: Justice is protected from Shadow-core attacks for a turn.
Attack 3: Sun's Light
Attack 3 Description: Justice charges for a turn, then fires a laser powered by the Sun, dealing -30 Damage
Resistance: Crystal
Weakness: Shadow

Name: Crime
Core: Shadow
Health: 200
Power: Punishing Shadows
Power Description: If hit by a Shadow-Core attack, the attack does not damage Crime. Instead, it is reflected back at the opponent for -10 Damage.
Attack 2: Raging Darkness
Attack 2 Description: Crime's next attack is increased by +10 Damage.
Attack 3: Moon's Shadow
Attack 3 Description: Crime charges for a turn, then fires a laser powered by the Moon, dealing -30 Damage.
Resistance: Shadow
Weakness: Crystal

Name: OVER DRIVE!
Core: Neutral
Description: The user's attack is doubled for two turns.

Name: Hero's Light
Core: Crystal
Description: If the user is a hero, it's attack is doubled.

Name: Villain's Shadow
Core: Shadow
Description: If the user is a villain, it's attack is doubled.

*Yes, THAT Shocker Man. The one from Rockman Cross X, if you don't know who he is, but I bet you do.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 23rd, 2015 at 3:11am #15
@Beta Blizzard : Alright, changed it to +10.
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