Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO types of cards: Robot Master cards and Support cards. -The maximum amount of cards in a deck is 30. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone gets 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 50 zenny. Every pack is 100. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types (not counting skill-raising attacks and support cards): Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -Any suggestions on what should be added/removed? Just say so!Here is the card maker for robots:
And then the one for supports: Name: Core: Description:Here is where you can buy cards!
Dr. Light Starter Set: Mega Man (RM), Roll (RM), Dr. Light (S), Mega Buster (S), Copy Core (S), Neutral Core (S), Copy Shot (S) Dr. Wily Starter Set: Bass (RM), Disco (RM), Dr. Wily (S), Bass Buster (S), Copy Core (S), Shadow Core (S), Neutral Core (S), Evil Energy (S) Dr. Cossack Starter Set: Proto Man (RM), Rhythm (RM), Dr. Cossack (S), Proto Buster (S), Copy Core (S), Shield Core (S), Neutral Core (S), Kalinka (S) Mega Man Killer Starter Set 1: Enker (RM), Punk (RM), Dr. Wily (S), Mirror Buster (S), Shield Core (S), Cutter Core (S), Spiked Shell (S) Mega Man Killer Starter Set 2: Quint (RM), Ballade (RM), Dr. Wily (S), Ballade Cracker (S), Swift Core (S), Explode Core (S), Sakugarne Boost (S) Genesis Unit Starter Set: Buster Rod G (RM), Mega Water S (RM), Dr. Wily (S), Buster Rod (S), Swift Core (S), Water Core (S), Water Shield (S) Genesis/Killer Extras Set: Rockman Shadow (RM), Hyper Storm H (RM), Dr. Wily (S), Hyper Storm (S), Shadow Core (S), Wind Core (S), Shadow Cloak (S) Slur Starter Set: Trill (RM), Slur (RM), Dark Fragment (S), Space Overdrive (S), Space Core (S), Space Core (S)*, Starforce (S) Mecha Starter Set: Met (RM), Sniper Joe (RM), Dr. Wily (S), Buster Shot (S), Neutral Core (S), Shield Core (S), Met Helmet (S) Beta Man Set: Beta Man (RM), Sargent Man (RM), Ninja Man (RM), Shocker Man (RM), Justice (RM), Crime (RM), Bond Man (RM), Ocean Man (RM), Honey Woman (RM), Shadow Core (S), Missile Core (S), Swift Core (S), Electric Core (S), Shadow Core (S), Crystal Core (S), Shadow Core (S), Earth Core (S), Water Core (S), Nature Core (S), Beta Man's Support (S), MegaBoy's Support (S), Bt Man's Old Armor (S), Sargent Man's Support (S), OVER DRIVE! (S), Hero's Light (S), Villain's Shadow (S), Electric-Laser Core (S), E-Tank (S), W-Tank (S) MegaBoy Set: MegaBoyX7 (RM), Mega Man (RM), Proto Man (RM), Laser Core (S), Copy Core (S), Copy Core (S), Twin Blades of Power (S), Dr. Cossack (S), Proto Man's Shades (S), EEKADO (S) Beta and Mega Set: MegaBoyX7 (RM), BtMan MODEL-1 (RM), Beta Man (RM), Ninja Man (RM), Legacy MegaBoy (RM), Legacy Bt Man (RM), Dr. Light (S), Laser Core (S), Shadow Core (S), Copy Core (S), Shadow Core (S), Swift Core (S), Copy Core (S), Shadow Core (S), Copy Shot (S), Bt's Lost Old Helmet (S), EEKADO (S), MegaBoy's Support (S), Beta Man's Support (S), Bt Man's Old Armor (S) Ender Set: Ender Man (RM), Blaze Man (RM), Skeleton Man (RM), End-Ball (S), Dr. Cossack (S), Earth Core (S), Cutter Core (S), Wind Core (S), Flame Core (S), Shadow Core (S), Swift Core (S), Bomb Arrow (S), Dr. J (S) Musical Set: Musical (RM), Theatre Man (RM), Lark Man (RM), Lightweight Armor (S), Heavyweight Armor (S), Note (S), Rest (S), Bad Box Art Fire Man (S), Chorus (S), Shooting Star (S), Lark Rocket (S), Crystal Core (S), Space Core (S), Flame Core (S) Tails Set: TailsMK4 (RM), Space Core (S), Electric Core (S), Field Star (S), Fusion Star (S), Recovery Core (S), Energy Armor (S) SSN Set: Phantom Man (RM), Chorus (RM), Orchestra (RM), Shadow Core (S), Copy Core (S), Time Core (S), Space Core (S), Impact Core (S), Backup Plan (S), Super-Charged (S), Spectrum Beam (S), X-Tank (S) MM5 Set: Gravity Man (RM), Star Man (RM), Gyro Man (RM), Wave Man (RM), Dr. Wily (S), Electric Core (S), Space Core (S), Wind Core (S), Water Core (S), E-Tank (S) MM4 Set: Dust Man (RM), Bright Man (RM), Toad Man (RM), Skull Man (RM), Ring Man (RM), Dr. Cossack (S), Wind Core (S) Time Core (S), Water Core (S), Shadow Core (S), Cutter Core (S), E-Tank (S) TobyJoey Set: Tango (S), Barrier (S), Nullify (S), Buster Overheat (S), Haunt (S), Power Production (S), Backup Plan (2) (S), Self-Destruct (S), Blinding Light (S) Brimstone Set: Brimstone (RM), Shadow Core (S), Burnt Emblem (S) Minus Infinity Set: Minus-∞ Skull Man (RM), Minus-∞ Pharaoh Man (RM), Minus-∞ Bright Man (RM), Minus-∞ Dive Man (RM), Minus-∞ Shadow Man (RM), Shadow Core (S), Swift Core (S), Flame Core (S), Swift Core (S), Electric Core (S), Laser Core (S), Swift Core (S), Shadow Core (S), Minus-Infinity Core (S), Pharaoh Shotgun (S), Water Cutter (S) MMRPG Originals Set: Blossom Woman (RM), Desert Man (RM), Cosmo Man (RM), Color Man (RM), Nature Core (S), Impact Core (S), Space Core (S), Crystal Core (S), Mercury Orb (S), Pluto Orb (S), Prototype Armor (S) Retro Pikachu Set: Pyro (RM), Locke Cole (RM), Eliwood (RM), Lyndis (RM), Hector (RM), Black Mage (RM), Gaiden Cleric (RM), Sabin (RM), Dracula (RM) Flame Core (S), Swift Core (S), Flame Core (S), Swift Core (S), Cutter Core (S), Crystal Core (S), Nature Core (S), Impact Core (S), Shadow Core (S), Alure Une (S), Sandvich (S), The Forbidden Power (S), Paladin's Shield (S), Mimic (S), Devil Axe (S), Omega Stage (S), Reraise (S) MM1 Set: Elec Man (RM), Time Man (RM), Oil Man (RM), Bomb Man (RM), Dr. Light (S), Electric Core (S), Time Core (S), Earth Core (S), Explode Core (S), Thunder Beam (S) MM3 Set: Spark Man (RM), Dr. Light (S), Dr. Wily (S), Electric Core (S), E-Tank (S) MM2 Set: Quick Man (RM), Metal Man (RM), Flash Man (RM), Dr. Wily (S), Swift Core (S), Cutter Core (S), Time Core (S), E-Tank (S) Stardroid Set: Terra (RM), Sunstar (RM), Starforce (S), Field Star (S), Fusion Star (S), Laser Core (S), Electric Core (S), Flame Core (S), Time Core (S) Smash Bros. Set: Mega Man (RM), Pikachu (RM), Mewtwo (RM), Lucario (RM), Mario (RM), Link (RM), Shulk (RM), Robin (RM), Mr. Game and Watch (RM), Snake (RM), Copy Core (S), Electric Core (S), Crystal Core (S), Laser Core (S), Flame Core (S), Cutter Core (S), Shield Core (S), Laser Core (S), Neutral Core (S), Shadow Core (S), Earth Core (S), Assist Trophy (S), Metal Box (S), Super Star (S), Franklin Badge (S), Cucco (S), Timer (S), Smash Ball (S) Pokemon Set: Pikachu (RM), Mewtwo (RM), Lucario (RM), Electric Core (S), Crystal Core (S), Laser Core (S), HM-03 (S) MM9 Set: Galaxy Man (RM), Plug Man (RM), Dr. Light (S), Space Core (S), Electric Core (S), Coin Hold (S), E-Tank (S), W-Tank (S) MM10 Set: Sheep Man (RM), Dr. Wily (S), Electric Core (S), E-Tank (S), W-Tank (S) Legacy Set: Legacy MegaBoy (RM), Legacy ZeroDXZ (RM), Legacy Bt Man (RM), Legacy X DXZ (RM), Legacy TailsMK4 (RM), Legacy Super TailsMK4 (RM), Copy Core (S), Shadow Core (S), Flame Core (S), Shadow Core (S), Freeze Core (S), Electric Core (S), Electric Core (S), Space Core (S), Legacy Dr. Light (S), Legacy Dr. Cossack (S), Legacy Starforce (S) MM6 Set: Plant Man (RM), Centaur Man (RM), Dr. Wily (S), Nature Core (S), Time Core (S), E-Tank (S) Dr. Light Master Set: Mega Man (RM), Roll (RM), Elec Man (RM), Time Man (RM), Oil Man (RM), Dr. Light (S), Copy Core (S), Neutral Core (S), Electric Core (S), Time Core (S), Earth Core (S), Copy Shot (S), Met Helmet (S), Mega Buster (S), E-Tank (S), W-Tank (S), Light Core (S), Light Emblem (S) Dr. Wily Master Set: Bass (RM), Disco (RM), Quick Man (RM), Metal Man (RM), Dr. Wily (S), Copy Core (S), Neutral Core (S), Swift Core (S), Cutter Core (S), Copy Shot (S), Evil Energy (S), Bass Buster (S), E-Tank (S), W-Tank (S), Wily Core (S), Wily Emblem (S) Dr. Cossack Master Set: Proto Man (RM), Rhythm (RM), Dust Man (RM), Bright Man (RM), Toad Man (RM), Skull Man (RM), Ring Man (RM), Dr. Cossack (S), Copy Core (S), Neutral Core (S), Wind Core (S), Time Core (S), Water Core (S), Shadow Core (S), Cutter Core (S), Copy Shot (S), Kalinka (S), Proto Buster (S), E-Tank (S), W-Tank (S), Cossack Core (S), Cossack Emblem (S) DOS Set: Shark Man (RM), Dr. Wily (S), Water Core (S) MM7 Set: Freeze Man (RM), Slash Man (RM), Dr. Wily (S), Freeze Core (S), Cutter Core (S), Nature Core (S), E-Tank (S), W-Tank (S) Duo Set: Duo α (RM), Duo Ω (RM), Space Core (S), Space Core (S), Evil Energy (S) MM&B Set: Dynamo Man (RM), Electric Core (S)
*Yes, you have a chance of getting MORE of the same Core cards.Decks and Zenny
Beta Man Cards: Beta Man, Sargent Man, Ninja Man, Mega Man, Shocker Man, Justice, Crime, Time Man, Oil Man, Quick Man, Skull Man, Terra, Sunstar, Shadow Core, Missile Core, Swift Core, Laser Core, Copy Core, Electric Core, Shadow Core, Crystal Core, Shadow Core, EEKADO, Twin Blades of Power, MegaBoy's Support, Beta Man's Support, Bt Man's Old Armor, Sargent Man's Support, Hero's Light, Villain's Shadow (30) Zenny: 0
MegaBoyX7 Cards: MegaBoyX7, BtMan MODEL-1, Twin Blades of Power, Laser Core, Shadow Core, EEKADO, Bt's lost old helmet, Proto Man's shades (8) Zenny: 100
MusicalKitty Cards: Musical, Theatre Man, Lark Man, Blossom Woman, Desert Man, Cosmo Man, Color Man, Shark Man, Mercury Orb, Pluto Orb, Prototype Orb, Note, Rest, Chorus (S), Bad Box Art Fire Man, Light Armor, Heavyweight Armor, Shooting Star, Lark Rocket, Crystal Core, Space Core, Flame Core, Nature Core, Impact Core, Space Core, Crystal Core, Water Core (26) Zenny: 100
TailsMK4 Cards: TailsMK4, Elec Man, Spark Man, Star Man, Trill, Slur, Ring Man, Galaxy Man, Plug Man, Sheep Man, Space Core, Electric Core, Electric Core, Space Core, Space Core, Space Core, Cutter Core, Space Core, Electric Core, Electric Core, Recovery Core, Energy Armor, Dark Fragment, Coin Hold, Low Gravity, Laser Cannon, Thunder Beam, Spark Armor, Cosmic Armor, Laser Recoil, Spike Armor (30) Zenny: 0
StupidStudiosN Cards: Phantom Man, Chorus (RM), Orchestra, Ballade, Mario, Link, Shulk, Robin, Mr. Game and Watch, Snake, Ballade Cracker, Shadow Core, Copy Core, Time Core, Space Core, Impact Core, Explode Core, Flame Core, Cutter Core, Shield Core, Laser Core, Backup Plan, Super-Charged, X-Tank, Assist Trophy, Metal Box, Super Star, Franklin Badge, Cucco, Timer (30) Zenny: 0
TobyJoey Cards: Gravity Man, Dust Man, Bright Man, Toad Man, Spark Man, Gyro Man, Flash Man, Dynamo Man, Wave Man, Wind Core, Electric Core, Time Core, Water Core, Electric Core, Wind Core, Time Core, Electric Core, Water Core, Tango, Barrier, Nullify, Dr. Light, Dr. Wily, E-tank, Buster Overheat, Haunt, Power Production, Backup Plan (2), Self-Destruct, Blinding Light (30) Zenny: 0
Brimstone Cards: Brimstone, Minus-∞ Skull Man, Minus-∞ Pharaoh Man, Minus-∞ Bright Man, Minus-∞ Dive Man, Minus-∞ Shadow Man, Quint, Shadow Core, Shadow Core, Swift Core, Flame Core, Swift Core, Electric Core, Laser Core, Swift Core, Explode Core, Swift Core, Shadow Core, Burnt Emblem, Minus-Infinity Core, Ballade Cracker, Sakugarne Boost, Pharaoh Shotgun, Water Cutter (24) Zenny: 0
Name: Mega Man Core: Copy Health: 100 Power: Copy Chip Power Description: When Copy Shot is used, the attack deals the full damage of the original. Attack 2: Buster Shot Attack 2 Description: Mega Man shoots a tiny bullet from his buster. -10 Health Attack 3: Mega Buster Attack 3 Description: Mega Man charges his buster for a turn and then fires it the next. -40 Health Resistance: Shadow Weakness: Electric
Name: Roll Core: Neutral Health: 150 Power: Helpful Assistance Power Description: When returned to the deck, the robot sent next gains 10 health. Attack 2: Broom Smack Attack 2 Description: Roll hits the target with a broom. -10 Health Attack 3: Energy Boost Attack 3 Description: Roll restores her health. +20 Health Resistance: Wind Weakness: Freeze
Name: Dr. Light Core: Defense Description: Removes 10 damage from the enemy's next attack.
Name: Mega Buster Core: Neutral Description: Allows the single use of the move Mega Buster. The user charges it's buster for a turn and releases it the next.
Name: Copy Core Core: Copy Description: Doubles the damage of the next attack.
Name: Neutral Core Core: Neutral Description: Doubles the damage of the next attack, as long as it is Neutral Core.
Name: Copy Shot Core: Copy Description: Allows the single use of the opponent's previously used attack, but the damaged is halved. (Or, if the number in the tens place is odd, then the damage is the biggest of the split. (For instance, 50 becomes 30) The damage is unaffected, however, if the user has the "Copy Chip" power.
Name: Bass Core: Copy and Shadow Health: 100 Power: Copy Chip Power Description: When Copy Shot is used, the attack deals the full damage of the original. Attack 2: Rapid-Fire Attack 2 Description: Bass fires three Buster Shots rapidly. -30 Health Attack 3: Bass Buster Attack 3 Description: Bass charges his buster for a turn, then releases it the next. -30 Health Resistance: Space Weakness: Flame
Name: Disco Core: Neutral Health: 150 Power: Battle Assistance Power Description: When returned to the deck, the robot sent next gains 10 damage on it's attack. Attack 2: Energy Break Attack 2 Description: Disco lowers the health of the target. -20 Health Attack 3: Attack Break Attack 3 Description: Disco decreases the damage of the target's next attack by 20. Resistance: Shadow Weakness: Cutter
Name: Dr. Wily Core: Attack Description: Increases the next attack by 10.
Name: Bass Buster Core: Neutral Description: The user gains the single use of the move Bass Buster. The user charges it's buster for a turn and releases it the next. -30 Health
Name: Evil Energy Core: Shadow Description: The next attack is doubled, but with the cost of 10 health.
Name: Proto Man Core: Copy and Shield Health: 100 Power: Copy Chip Power Description: When Copy Shot is used, the attack deals the full damage of the original. Attack 2: Proto Strike Attack 2 Description: Proto Man fires a big blast from his buster. -60 Damage Attack 3: Proto Shield Attack 3 Description: The damage of the next attack is split in half. (If the number in the tens place is odd, it becomes the bigger split. For instance, 50 becomes 30.) Resistance: Laser Weakness: Impact
Name: Rhythm Core: Neutral Health: 150 Power: Energy Transfer Power Description: When returned to the deck, the robot sent next gains 10 health, but Rhythm looses 10. Attack 2: Energy Shuffle Attack 2 Description: Flip a coin. If heads, Rhythm gains 10 health. If tails, the opponent looses 10 health. [-10 Health/+10 Health]{attack_energy} Attack 3: Attack Shuffle Attack 3 Description: Flip a coin. If heads, Rhythm's next attack is doubled. If tails, the opponent's next attack looses 10 damage. Resistance: Space Weakness: Laser
Name: Dr. Cossack Core: Speed Description: The user gains a second turn.
Name: Proto Buster Core: Neutral Description: The user gets a one time use of the move Proto Buster. The user charges it's buster for a turn and releases it the next. -40 Health
Posted on November 25th, 2015 at 8:33am #2( Edited : 2015/11/25 at 9:16pm )
Name:MegaBoyX7 [Techno Warrior] Core:Laser Health230 Power:Rockenzu Buster Power Description: Known as Simply the strongest buster ever invented. it deals 30 damage and has 5 charge shot levels that deal 35-45 damage. Attack 2:Copy Chip Attack description: Mega can chose from 6 robot master weapons using a dice roll the weapons he can use are [Atomic Fire DA29 R1, Metal Blade DA28 R2, Jewel Satellite DEF55 R3, Hornet chaser HP20 R4, Rolling Cutter D25 Per boomerang hit R5, EEKADO LASER D55 R6. Attack 3: PSI Attack Description: Uses 3 types of PSI attacks FIRE is a Heads and Heads combo that does 35 damage +5 damage per burn hitFreeze is Tails and Tails Freezes the enemy with an Iceburg and it does 45 damage PSI Twin Beams is a Head and tales combo that does 45 Damage and it is one of Mega's Strongest attacks. it can do 75 damage Resistance: Shadow Weakness: Electric
Name: Mega Man Core: Copy Health: 100 Power: Copy Chip Power Description: When Copy Shot is used, the attack deals the full damage of the original. Attack 2: Buster Shot Attack 2 Description: Mega Man shoots a tiny bullet from his buster. -10 Health Attack 3: Mega Buster Attack 3 Description: Mega Man charges his buster for a turn and then fires it the next. -40 Health Resistance: Shadow Weakness: Electric
Name: [Proto Man]{copy_defense} Core: [Copy and Shield]{copy_defense} Health: 100 Power: Copy Chip Power Description: When Copy Shot is used, the attack deals the full damage of the original. Attack 2: Proto Strike Attack 2 Description: Proto Man fires a big blast from his buster. -60 Damage Attack 3: Proto Shield Attack 3 Description: The damage of the next attack is split in half. (If the number in the tens place is odd, it becomes the bigger split. For instance, 50 becomes 30.) Resistance: Laser Weakness: Impact
Name:Twin Blades of Power Core:Attack Description: Disables you from using Attack 2 and 3 for 3 rounds and boosts your main attack by double the power.
Name: Dr. Cossack Core: Speed Description: The user gains a second turn.
Name: BtMan MODEL-1 Core: Shadow Health: 300 Attack 1/Power: Copy chip Attack/Power Description: gives him a copy ability Attack 2: Bt Buster Attack 2 Description: Does 10 damage per shot Resistance: Laser Weakness: Time
Name: EEKADO Core: Neutral Description: Teh powah of eekadoo is total swag gives you a 50% chance to get a 3 hit combo on the other persons cards.
Name: Bt's lost old helmet Core: Shadow Description: Bt's lost helmet turns the enemies attack down by 30
Name: [Proto Man's shades]{electric_defense} Core: Neutral Description: His shades gives you 1 round of invincability
Posted on November 25th, 2015 at 8:44am #3( Edited : 2015/11/25 at 9:40pm )
Alright then?
Name: Ender Man Core: Earth and Cutter Health: 95 Power: Death-Screech Power Description: When killed, the card that killed this one takes 20 Damage. Attack 2: Sword Slash Attack 2 Description: The opponent takes 30 damage from a powerful slash Attack 3: Ender-Acid Attack 3 Description: Ender Man takes 10 damage and the opponent takes 40. Resistance: Earth Weakness: Water
Name: End-Ball Core: Shadow and Flame Description: The user and the opponent take 30 damage.
Name: Dr Cossack Core: Speed Description: The user gains a second turn
Name: Blaze Man Core: Wind and Flame Health: 130 Power: Flamethrower Power Description: Blaze Man creates a wave of flames. The opponent takes 25 damage. Attack 2: Rod Smack Attack 2 Description: Blaze Man uses his rods to attack the opponent. There is 4 rods, eack doing 10 damage, flip 4 coins, if heads then a rod will hit, if tails then it will not. Attack 3: Blaze-Spin Attack 3 Description: Blaze Man spins his rods at a extremely fast speed, which does 40 damage to the opponentand 10 damage to Blaze. Resistance: Flame Weakness: Ice
Name: Skeleton Man Core: Shadow and Swift Health: 110 Power: Arrow Shot Power Description: Skeleton Man fires fast arrow, flip a coin, if heads, it does 40 damage, if tails, it does 15 damage. Attack 2: Flame Arrow Attack 2 Description: Does 25 damage to the opponent. Attack 3: Shadow Arrow Attack 3 Description: Wait 1 turn to charge, then on the next turn Skeleton Man fires the arrow. Does 65 damage. Weakness: Impact Resistance: Water
Name: Bomb Arrow. Core: Explode Description: The user fires a arrow that has a bomb on it, The user takes 10 damage, the opponent takes 45.
Name: Dr. J Core: Weapon Description: Heals any 1 card for 30 health but the card's next attack has 10 less attack.
Posted on November 25th, 2015 at 7:01pm #4( Edited : 2016/01/22 at 3:24pm )
I'm in, I'll try to add the rest of the cards.
Name: Musical Core: Crystal Health: 120 Power: Silencer Description: When the user's Health is under 50, the Opponent will flip a coin whenever (s)he attacks, if heads, the attack isn't affected, if tails, the attack fails Attack 2: Crescendo Crusher Description: -20 Health However, if the move has already been used on the current target, then it's -40 Health Attack 3: Note Combustion Description: A non-offensive move that heals the user and all Flame Core RM cards on the user's field by +20 Health if the opponent uses an attack that inflicts more than 20 damage, then the attacker is afflicted with the Burn status. Resistance: Flame Weakness: Shadow
Name: Theatre Man Core: Space Health: 80 Power: Prop Buster Description: If the opponent inflicts more than 40 damage, all of that Card's attacks are halved until Theatre Man switches out or gets disabled. Attack 2: Mood Drain Theatre Man puts on a melancholic mask and drains the target's Life Energy -20 Health Theatre Man recovers +20 Health Attack 3: Umbrella Buster Theatre Man Brandishes an Umbrella at the opponent, -30 Health and Theatre Man takes -10 Health less the turn he uses the attack Resistance: Space Weakness: Nature
Note Core: Crystal Description: the next time the user attacks, the attack is boosted by -10 Health
Rest Core Shield Description: Heals the user. [+10 Health}
Chorus Core: Neutral Description: Pick a RM card on your deck that is not in play, if the active RM uses an attack this turn (Such as Lark Burner) the chosen card will use that move too, and inflict 50% the original attack. (rounded up to the nearest 10)
Bad Box Art Fire Man Core: Flame-Neutral Description: Stops the opponent from attacking this turn
Lark Man Core: Flame Health: 130 Power: Flammable Gas Description: When Lark Man is in play, the attacks of all Flame Core RM cards inflict an additional -20 Health Attack 2: Lark Burner Description: Lark Man ignites himself and bashes into the target, -30 Health additionally, flip a coin, if heads, the target is burned Attack 3: Toxic Fumes Description: Lark Man's rockets leak out a Toxic fume, the target is Poisoned Resistance: Freeze Weakness: Crystal
Lightweight Armor Core: Shield Description: The target's next attack inflicts -10 Health less
Heavyweight Armor Core: Shield Description: The target's next attack inflicts -30 Health less and prevents any status affects, but the user cannot attack
Posted on November 25th, 2015 at 10:00pm #5( Edited : 2015/12/28 at 12:40am )
Just editing this as needed for my current deck (cards obtained from sets are not displayed here to save room).
Deck Name: Dimensional Control
Name: TailsMK4 Core: Space & Electric Health: 300 Power: Cosmic Discharge Power Description: If damaged by a Space-type attack, the user's next attack goes up by 20. (if the attack is a multi-hit, apply to last hit.) Attack 2: Meteor Blast Attack 2 Description: Flip a coin to decide how many meteors will be spawned for 10 damage each. If heads, two meteors will spawn. If tails, five meteors will spawn. Attack 3: Electric Orb Attack 3 Description: Fires a charged particle of energy for 30 damage and has a chance to cause Paralysis. Resistance: Electric Weakness: Earth
Name: Elec Man Core: Electric Health: 200 Power: Power Charge Power Description: If given an Electric Core, the next attack after the core's effects wear off has its damage increased by 20. Attack 2: Thunder Beam Attack 2 Description: Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits. Attack 3: Lightning Strike Attack 3 Description: Fires a fierce bolt of lightning from the sky for 50 damage. Resistance: Electric Weakness: Earth
Name: Spark Man Core: Electric Health: 150 Power: Energy Spike Power Description: Spark Man's next attack goes up by 10 if he attacked the target with an electric move the previous turn. Attack 2: Spark Shock Attack 2 Description: The user sends a small ball of energy to the target for 20 damage. If Spark Charge was used the previous turn, the attack does 60 damage instead and paralyzes. Attack 3: Spark Charge Attack 3 Description: The user spends the turn charging up Spark Shock. Resistance: Water Weakness: Cutter
Name: Star Man Core: Space Health: 150 Attack 1: Star Crash Attack 1 Description: Star Man uses a shield that resists 20 damage from the opponent's next attack and deals 30 damage to the opponent. Attack 2: Star Storm Attack 2 Description: Star Man spends a turn preparing to unleash a fury of stars on its opponent. The next turn, the stars crash down on the opponent, dealing 50 damage and forcing the opponent to skip its next attack due to flinching. Attack 3: Low Gravity Attack 3 Description: Flip a coin. If heads, Star Man avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing. Resistance: Space Weakness: Water
Name: Space Core Core: Space Description: Doubles the damage of the next attack, as long as it is Space Core.
Name: Electric Core Core: Electric Description: Doubles the damage of the next attack, as long as it is Electric Core.
Name: Field Star Core: Neutral Description: Increases the next attack by 20, but also deals 10 Damage to the user due to overheating.
Name: Fusion Star Core: Neutral Description: Increases the next attack by 40, but also deals 20 Damage to the user due to overheating.
Name: Recovery Core Core: Energy Description: The user gains 50 Health, but is prevented from attacking that turn.
Name: Energy Armor Core: Defense Description: The user resists 20 Damage from the next opponent attack, unless the attack is a weakness. If the attack is a multi-hit, then the user resists 5 Damage per hit.
Name: Laser Recoil Core: Laser Description: If the opponent's next attack is Laser-type, the opponent receives the same damage it deals, even if the opponent is resistant or immune to Laser.
Posted on November 25th, 2015 at 11:06pm #6( Edited : 2015/11/26 at 9:08pm )
I still might need to tweak this deck a bit, but here's what I've got.
Name: Phantom Man Core: Shadow and Copy Health: 175 Power: Phantom Morph Description: When played, this card copies it's opponent's health, resistances, and weaknesses for 3 turns. Attack 2: Phantom Saber Description: Phantom Man swipes at his opponent with his hidden blade. -25 Health Attack 3: Phantom Buster Description: Phantom Man charges his buster for a turn, unleashing a deadly shot in the next turn -50 Health Resistance: Laser Weakness: Missile
Name: Chorus Core: Time and Space Health: 115 Power: Arcane Technology Description: When Chorus is attacked, flip a coin. If heads, the attack hits. If tails, the attack misses, and half the damage of the attack is inflicted on the user. Attack 2: Energy Charge Description: By channeling mystic forces, Chorus may heal himself or any other "Robot Master" card in play. +10 Health Attack 3: Time Distortion Description: Chorus charges a temporal energy field for one turn, then may paralyze his opponent the next turn. Paralysis Resistance: Crystal Weakness: Explode
Name: Orchestra Core: Impact Health: 400 Power: Bulky Description: The first attack this card uses will take two turns to perform. Attack 2: Cannonball Description: Orchestra rushes at his opponent, curls himself into a ball, and propels into his foe. -30 Health Attack 3: Compression Grip Description: Flip a coin. If heads, Orchestra grabs his opponent, and attempts to crush them under his grip. If tails, his opponent will be able to break free from Orchestra. -75 Health Resistance: Cutter Weakness: Freeze
Backup Plan Core: Laser Description: Swap out the "Robot Master" card in play with one from your hand, and give +20 Health to the card put in play.
Super-Charged Core: Electric Description: You may use an attack that requires two turns in one turn.
Spectrum Beam Core: Crystal and Laser Description: You may not attack for 3 turns. If the "Robot Master" card in play remains active for those turns, do -100 Damage to your opponent.
[X-Tank]{energy_attack} Core: [Energy and Attack]{energy_attack} Description: Flip a coin. If heads, recover +50 Health to your card. If tails, your next attack will deal an added -50 Health to your next attack.
Posted on November 26th, 2015 at 5:41pm #9( Edited : 2015/11/30 at 6:18pm )
Since I added a new core to Dr. Wily's Starter Pack:
Name: Shadow Core Core: Shadow Description: Doubles the damage of the next attack, as long as it is Shadow Core.
Name: Shield Core Core: Shield Description: Doubles the damage of the next attack, as long as it is Shield Core.
Name: Kalinka Core: Neutral Description: Heals the user by 30 health
Name: Enker Core: Shield Health: 110 Power: Mirror Reflect Power Description: If the attack is Buster Shot, the attack will be reflected back to the user for 10 health. Attack 2: Mirror Buster Attack 2 Description: Sends a wave of energy towards the opponent. -30 Health Attack 3: Mirror Absorb Attack 3 Description: If the previous attack is buster-based, Enker will recover half of the amount. Resistance: Neutral Weakness: Cutter
Name: Punk Core: Cutter Health: 110 Power: Sharpened Spikes Power Description: When Spiked Shell is in use, Punk's attack is increased by 10. Attack 2: Screw Crusher Attack 2 Description: Throws spinning blades at the opponent. -30 Health Attack 3: Shell Tackle Attack 3 Description: Flip a coin 3 times. This attack does -20 Health for each time it lands on heads. Resistance: Impact Weakness: Explode
Name: Mirror Buster Core: Shield and Copy Description: Gives the single use of Mirror Buster. The user sends a wave of energy towards the opponent. -30 Health
Name: Cutter Core Core: Cutter Description: Doubles the damage of the next attack, as long as it's Cutter.
Name: Spiked Shell Core: Cutter and Shield Description: Halves the next attack of the opponent. The opponent also looses 10 health if the attack is contact-based.
Name: Quint Core: Swift and Copy Health: 110 Power: Copy Chip Power Description: When Copy Shot is used, the attack deals full damage of the original. Attack 2: Mega Buster Attack 2 Description: Quint charges his buster for a turn then fires it the next. -40 Health Attack 3: Sakugarne Hammer Attack 3 Description: Quint summons in Sakugarne and crushes the opponent with it. -30 Health Resistance: Shadow Weakness: Shield
Name: Ballade Core: Explode Health: 110 Power: Warrior's Pride Power Description: If the opponent's health is at 10 health and Ballade took no damage from the opponent, Ballade will instantly swap out with a different card. The card that switches with Ballade earns 10 health. Attack 2: Ballade Cracker Attack 2 Description: Ballade throws a powerful explosive at the target. -20 Health Attack 3: Danger Cracker Attack 3 Description: Ballade throws a dangerously powerful explosive at the target for -50 Health, but loses 20 health from the blast radius. Resistance: Explode Weakness: Swift
Name: Ballade Cracker Core: Explode and Flame Description: Gives the single use of Ballade Cracker. The user throws a powerful explosive at the target. -20 Health
Name: Swift Core Core: Swift Description: Doubles the damage of the next attack as long as it's swift.
Name: Explode Core Core: Explode Description: Doubles the damage of the next attack as long as it's explode.
Name: Sakugarne Boost Core: Swift Description: Sakugarne takes half the damage of your opponent's next attack.
Name: Trill Core: Space Health: 180 Power: Prototype Subspace Power Description: Every 5 turns, the attack of all Space- and Shadow-Core robots are increased by 10. Attack 2: Space Buster Attack 2 Description: Trill charges his buster for a turn, then releases it the next. -30 Damage Attack 3: Space Overdrive Attack 3 Description: Trill sends a massive blast from his buster. -50 Damage Resistance: Laser Weakness: Neutral
Posted on November 27th, 2015 at 12:33pm #10( Edited : 2016/01/07 at 6:45pm )
@Beta Man : Alright, thanks! This is still a WIP, but here is what I got.
Name: Gravity Man Core: Electric Health: 110 Power: Gravity Flip Power Description: If you or your opponent should ever need to flip a coin, the effects of Heads and Tails are reversed. This effect stops when Gravity Man is at 30 health or less. Attack 2: Gravity Press Attack 2 Description: Gravity Man holds the opponent in place by greatly increasing the gravity. If the opponent is at full health, the attack deals 40 damage. If not, the attack deals 30 damage. Resistance: Wind Weakness: Space
Name: Dust Man Core: Wind Health: 120 Attack 1: Dust Inhale Attack 1 Description: Dust Man sucks the opponent in, possibly immobilizing them. Deals 10 damage. Flip a coin. If heads, the opponent cannot attack next turn. Attack 2: Dust Crusher Attack 2 Description: Dust Man launches a condensed pile of junk at the opponent. Deals 30+ damage. Flip two coins. For each heads, this attack does 10 more damage. Resistance: Impact Weakness: Cutter
Name: Tango Core: Nature and Impact Description: Deals 20 to all of your opponent's cards in play.
Name: Barrier Core: Shield Description: For three turns, all attacks received by an opponent's attacks is reduced by 10 damage. If an attack does exactly 10 damage, the Barrier breaks and cannot be used, even if the three turn limit has not been reached.
Name: Nullify Core: Neutral Description: For the rest of your turn, all robot master powers, whether your's or your opponent's, are ignored.
Posted on November 30th, 2015 at 6:19pm #11( Edited : 2015/11/30 at 8:23pm )
Name: Slur Core: Space Health: 260 Power: Final Destination Power Description: Every 3 turns, the attack of all Space- and Shadow-Core robots, as well as Mega Man Killers (Counting Quint and Rockman Shadow*), will be doubled. Attack 2: Slur Laser Attack 2 Description: Slur shoots a powerful laser at the opponent. -40 Health Attack 3: Slur Supernova Attack 3 Description: Slur attacks the target with powerful aura. -70 Health Resistance: Copy Weakness: Neutral
Name: Dark Fragment Core: Empty Description: The opponent's next attack, unless it's neutral-core, does nothing.
Name: Space Overdrive Core: Space Description: Gives the single use of Space Overdrive. The user sends a massive blast from it's buster. -50 Health
Name: Starforce Core: Copy Description: For the next 3 turns, the user's attack is doubled.
Name: Met Core: Neutral Health: 50 Power: Helmet Power Description: Halves the damage from Buster-based attacks. Buster Shot does nothing. Attack 2: Met Shot Attack 2 Description: Shoots a single bullet. -10 Health Attack 3: Triple Shot Attack 3 Description: Shoots three shots. -30 Health Resistance: Laser Weakness: Impact
Name: Sniper Joe Core: Shield Health: 100 Power: Joe Shield Power Description: Halves the damage from Buster-Based and Laser-Core attacks. Buster Shot does nothing. Attack 2: Buster Shot Attack 2 Description: Sniper Joe shoots a tiny bullet from it's buster. -10 Health Attack 3: Shield Block Attack 3 Description: Sniper Joe blocks damage from any attack for a single turn. Resistance: Laser Weakness: Explode
Name: Buster Shot Core: Neutral Description: Gives the single use of Buster Shot. The user shoots a tiny bullet from it's buster. -10 Health
Name: Met Helmet Core: Shield Description: Halves the damage from Buster-based weapons for a turn. Buster Shot does nothing.
*You'll see him soon enough.Now, I finally get to make cards for myself!
Name: Beta Man Core: Shadow Health: 100 Power: Copy Chip Power Description: When Copy Chip is used, the attack does full damage of the original Attack 2: Beta Buster Attack 2 Description: Beta charges his buster for a turn, then fires it the next. -40 Health Attack 3: Beta Blast Attack 3 Description: Beta sends a ball of shadow energy and sets it off near the target, causing it to explode. -30 Health Resistance: Shadow Weakness: Time
Name: Sargent Man Core: Missile Health: 100 Power: Sargent Shield Power Description: If the attack is Laser-Core, the attack is reflected back to the target for half the damage. Attack 2: Sargent Missiles Attack 2 Description: Sargent Man sends a barrage of missiles. Flip 3 coins. This attack does 20 Damage for each time it lands on heads. Attack 3: Sargent Grenade Attack 3 Description: Sargent Man tosses a grenade at the target. -40 Health Resistance: Missile Weakness: Swift
Name: Ninja Man Core: Swift Health: 100 Power: Time Accelerate's Counter Power Description: All turn-based events caused by the opponent is ineffective. (For instance, the Dr. Cossack card is useless when Ninja Man is in play.) Attack 2: Ninja Katana Attack 2 Description: Ninja Man slashes the opponent with his Ninja Katana. -40 Health Attack 3: Time Accelerate Attack 3 Description: Ninja Man earns a second turn. Resistance: Missile Weakness: Time
Name: Missile Core Core: Missile Description: Doubles the damage of the next attack, as long as it is missile.
Name: MegaBoy's Support Core: Laser Description: If Beta Man or BtMan Model-1 is in play, the next attack is doubled.
Name: Beta Man's Support Core: Shadow Description: If MegaBoy is in play, the next attack is doubled.
Name: [Bt Man's Old Armor]{shadow_defense} Core: [Shadow and Defense]{shadow_defense} Description: The opponent's next attack, if it is Shadow-Core, is halved.
Name: Sargent Man's Support Core: Missile Description: If Beta Man or BtMan Model-1 is in play, the opponent's next attack is halved.
I also use 100 zenny to buy some cards from the MegaBoy Set.
Name: Buster Rod G Core: Swift Health: 115 Power: 2nd Chance Power Description: If Buster Rod G is defeated while the opponent has full health or higher, Buster Rod G is instantly revived with 50 health. Attack 2: Buster Rod Attack 2 Description: Strikes the target with a extendable rod. -30 Health Attack 3: Spinning Rod Attack 3 Description: Buster Rod G spins around his Buster Rod. All contact-based attacks come with a recoil of 10 Health and Buster Shot does nothing. Resistance: Swift Weakness: Water
Name: Mega Water S Core: Water Health: 115 Power: Outsmart Power Description: If an attack is contact-based, flip 2-3 coins. If the coin lands on heads at least twice, Mega Water S dodges the attack. If the coin lands on tails at least twice, the move hits. Attack 2: Mega Water Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless if it is Water-Core. Attack 3: Harpoon Attack 3 Description: Mega Water S shoots out a harpoon to damage the opponent. -30 Health Resistance: Water Weakness: Wind
Name: Buster Rod Core: Swift and Wind Description: Gives the single use of Buster Rod. Strikes the target with an expendable rod. -30 Health
Name: Water Core Core: Water Description: Doubles the damage of the next attack, as long as it is water.
Name: Water Shield Core: Water and Shield Description: Protects the user from Wind-, Freeze-, and Water-Core attacks for a turn.
Name: Rockman Shadow Core: Shadow Health: 110 Power: Copy Chip Power Description: When Copy Shot is used, the attack does full damage of the original. Attack 2: Rock Laser Attack 2 Description: Rockman Shadow shoots a powerful laser from his buster. -20 Health Attack 3: Rock Blade Attack 3 Description: Rockman Shadow attacks with a saber that is formed from his buster. -30 Health Resistance: Shadow Weakness: Cutter
Name: Hyper Storm H Core: Wind Health: 115 Power: Thick Armor Power Description: Buster-Based attacks do nothing. Attack 2: Hyper Storm Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core. Attack 3: Hyper Stomp Attack 3 Description: Hyper Storm H crushes the opponent with his mass. -30 Health Resistance: Wind Weakness: Swift
Name: Hyper Storm Core: Wind and Water Description: Gives the temporary use of Hyper Storm. Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.
Name: Shadow Cloak Core: Shadow Description: If the previous attack was Shadow- or Space-Core, the opponent's next attack misses.
Posted on December 4th, 2015 at 10:27am #13( Edited : 2015/12/23 at 3:14am )
Name: Brimstone Core: Shadow Health: 120 Power: Undead Aura Power Description: When killed the first time, roll a six-sided dice. If the dice rolls 1 or 2, nothing happens. 3, 4 or 5, Brimstone revives with half HP and takes +10 Damage for 3 turns. If rolled a 6, Brimstone revives with 75% HP, without any debuffs.
Attack 1: Skull Grenade Description: Brimstone lobs a skull-shaped bomb that rolls on the ground for a turn before blowing up. -30 Health
Attack 2: Volcanic Bursts Description: Brimstone fires a flaming buster shot that has a 50% chance to burn the target, causing them to take 5 every turn for 2 turns. -10 Health
Resistance: Shadow Weakness: Water
Name: Minus-∞ Skull Man Core: Shadow and Swift Health: 100 Power: Hell Wheel Power Description: Skull Man passively has a 10% chance to dodge any attack targeted at him. Only works below 50% HP.
Attack 1: Rapid Fire Description: Skull Man fires 3 buster shots at random cards, each dealing 5 damage.
Attack 2: Skull Tackle Description: Skull Man tackles an opponent with his shield. Deactivates Hell Wheel for 3 turns, but stuns the target for 1 turn. Can only be used every three turns. -35 Health
Resistance: Shadow Weakness: Wind
Name: Minus-∞ Pharaoh Man Core: Flame and Swift Health: 120 Power: Pharaoh's Curse Power Description: Every 3 turns, one of your opponent's cards takes 10 damage.
Attack 1: Pharaoh Shotgun Description: Pharaoh Man charges up a shot on the first turn, then fires a large blast of energy, dealing 20 to 3 of your opponent's cards.
Attack 2: Rage of the Pharaoh Description: Pharaoh Man fires a ball of heat that explodes, damaging and burning the target, causing it to take 10 damage each turn for 2 turns. -10 Health
Resistance: Flame Weakness: Time
Name: Burnt Emblem Core: Flame Description: For 1 turn, you deal and receive double damage, and also gain immunity to Flame-core attacks.
Name: Minus-Infinity Core Core: Neutral Description: Can only be used on Minus-Infinity Robots under 25 HP, causing the target Robot to deal +10 Damage and ignore weaknesses for the rest of the battle.
Posted on December 22nd, 2015 at 7:26pm #14( Edited : 2015/12/22 at 9:35pm )
@Brimscrooge : I feel this took a little bit too long to reply to, but I'm not one for subtracting numbers lower than 10 in battles, considering that the health is based on Pokemon cards, if you get what I'm saying. I'd suggest changing that "+15 damage" thing on your "Minus-Infinity Core" to a 10, because even if it would've followed regulations, I don't think ANYONE would be OK with an attack boost of 20. Other than that, all your cards get a pass. ...Well, one of them HARDLY did...Alright, a few things. First of all, someone (I forgot who, I think Tails) told me about how some people had some cards that were already created that was in their deck. Originally, I did that because they were placed in there because someone placed them in their card information stuff. However, my apologies to MegaBoy and Ender, I now felt that they had to be removed. This, however, did not- and WILL not- include cores that are the same type as the characters that WEREN'T (or aren't) removed, because eh. The cards you lost, however, can be given back. You just have to BUY THEM. ...And hope you get lucky. The cards removed included: Mega Man and Copy Core (MegaBoy) Proto Man and Copy Core (MegaBoy) Dr. Cossack (MegaBoy/Ender)
...Oh? I mentioned there'd be more, you say? Well, I do remember saying that, yes. So, as promised, here's something else: more cards made by me.
Name: Shocker Man* Core: Electric and Shadow Health: 150 Power: OVER DRIVE! Power Description: If Shocker Man is down to 80 health or less, his attacks are increased by 10 until he is defeated or until he is healed past 80 health. Attack 2: Skull Barrier Attack 2 Description: Shocker Man surrounds himself with tiny, skull-like barriers to protect himself for a turn. If the attack is used again the turn afterwards, it will be launched at the target and deals -20 Damage. If not, the defense is removed. The barrier does NOT protect Shocker Man from Impact-core attacks. Attack 3: G-Cannon Attack 3 Description: Shocker Man launches a cannonball with a skull on it and shocks the target. Deals -30 Damage. Resistance: Shadow Weakness: Missile
These next two are custom robots that are opposites of each other.
Name: Justice Core: Crystal Health: 200 Power: Healing Light Power Description: When hit with a Crystal-Core attack, the attack does not damage Justice. Instead, Justice is healed by +10 Health. Attack 2: Protective Brightness Attack 2 Description: Justice is protected from Shadow-core attacks for a turn. Attack 3: Sun's Light Attack 3 Description: Justice charges for a turn, then fires a laser powered by the Sun, dealing -30 Damage Resistance: Crystal Weakness: Shadow
Name: Crime Core: Shadow Health: 200 Power: Punishing Shadows Power Description: If hit by a Shadow-Core attack, the attack does not damage Crime. Instead, it is reflected back at the opponent for -10 Damage. Attack 2: Raging Darkness Attack 2 Description: Crime's next attack is increased by +10 Damage. Attack 3: Moon's Shadow Attack 3 Description: Crime charges for a turn, then fires a laser powered by the Moon, dealing -30 Damage. Resistance: Shadow Weakness: Crystal
Name: OVER DRIVE! Core: Neutral Description: The user's attack is doubled for two turns.
Name: Hero's Light Core: Crystal Description: If the user is a hero, it's attack is doubled.
Name: Villain's Shadow Core: Shadow Description: If the user is a villain, it's attack is doubled.
*Yes, THAT Shocker Man. The one from Rockman Cross X, if you don't know who he is, but I bet you do.
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