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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6465 Times
Posted on August 1st, 2015 at 12:33pm #166( Edited : 2015/08/01 at 2:27pm )
Time to give my own idea, based off an idea of Archie Comics.
Name: Metal Sonic Designation: EGG_001. Classification: Robotic Doppelganger Hedgehog. Core: Swift.
Weaknesses: Water and Electric Resistances: Time and Swift Immunities: Wind
Energy: 100 Attack: 100. Defense: 80. Speed: 120.
Quotes: Start: I am the real Sonic! Taunt: You cannot defeat me! Victory: Kneel before your Master! Defeat: Why... can't i win?!
Signature Moves: Homing Attack Learned at level: Start. Power: 30. Accuracy: 100% Speed: 4 Energy: 3 Target: Anyone in Opponent's Party. Description: The user locks onto a foe and rams them at high speeds. This attack is homing and thus unlikely to miss!
Black Shield Learned at level: 5 Power: 0 Accuracy 100% Speed: 3 Energy: 6. Target: Self. Description: The user cloaks themself in a shield of darkness that raises their defense by 30%!
Chaos Control Learned at level: 9. Power: 20. Accuracy: 80%. Speed: 4 Energy: 3 Target: All foes. Description: Using the power of a Chaos Emerald, the user warps time and space to attack the entire enemy team at once!
Light Speed Attack Learned at Level: 12. Power: 40. Accuracy: 80%. Speed: 5. Energy: 5. Target: Entire Opponent Party. Description: The user gathers light energy inside them for one turn. In the next turn, they attack the entire opposing party at the speed of light!
Robot description: A Robotic Doppelganger of Sonic The Hedgehog created by Dr. Ivo Eggman Robotnik to be greater than Sonic in every way.
Arena name: Final Fortress Primary Core: Swift. Multipliers: Swift x2.0, Shadow x1.5, Impact x1.5, Wind x1.3, Copy x1.1, Description: Eggman's fortress, located high in the sky, amongst the massive Egg Fleet. E-121 Phi robots are located amongst the many machines, ready to strike down intruders. In addition, Metal Sonic also roams this area, ready to destroy any pesky heroes who want to sneak in.
Signature Moves: Mimicry Power: 0. Accuracy: 100% Speed: 1. Target: Anyone in Opponent's Party. Description: Upon use, the user copies one move from the target's moveset for this battle only. The data is not downloaded to the database.
Weaknesses: Flame, Water Resistances: Crystal Immunities: None Affinities: Freeze
Energy: 110 Attack: 111 Defense: 115 Speed: 64
Quotes:
Start: It's rather warm here...too warm. Taunt: You heaps of junk don't know much about suffering! Victory: That's better...the heat was too annoying. Defeat: I hate to say this, but that was a blast.
Signature Moves: Snow Plower Learned at Level: Start Power: 15 Accuracy: 99% Speed: 5 Energy: 2 Target: Opponent Party Leader Description: Charges straight at the opponent, dealing damage and causing them to take double damage from the next Flame type move they are hit by!
Icicle Grave Learned at Level: 10 Power: 50 Accuracy: 72% Speed: 2 Energy: 6 Target: Anyone in Opponent's Party Description: Charges up on the first two turns, then lobs an icicle at the target, dealing massive damage and at times, stuns them for two turns.
Description: A robot created by Dr. Light initially to plow snow during the winter. He serves Dr. Wily out of pure boredom, due to Polar Man being bored of clearing snow away. Unlike most of the other fancy Light and Cossack bots, Polar Man's gadgets are rather old and classical. This has made him have a rivalry with Magma Man, Mega Man and Galaxy Man, as all 3 of them, to Polar Man, seem to have more advanced technology than he does. Polar Man also has a particular disdain towards Ice Man, as whenever Polar Man tries to plow the Arctic Jungle Ice Man resides him, he ends up being chased out by angry penguins.
Arena: Winter Highway Primary Core: Freeze Multipliers: Freeze x 1.5, Wind x 1.2, Flame x 0.5 Description: A snow-covered highway road next to a tundra, a frozen river and a taiga. On the huge road itself, various car tracks can be seen, as well as a few frozen vehicles. There is also a warning sign near the road, as the entire highway seemed to have been deemed dangerous to drive on.
Signature Moves: Claw Lunge Power: 10 Accuracy: 100% Speed: 5 Target: Opponent Party Leader Description: The user lunges at the opponent quickly, dealing damage.
Quotes Start: "You have forgotten to bow down. I shall exterminate you now." Taunt: "This will teach you to disobey me!" Victory: "You have became my slave, Robot, and soon the whole world will, too." Defeat: "Me... Defeated!? Impossible!"
Signature Moves
Copied Buster Learned at Level: 2 Power: 36 Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party and Self Description: The user charges on the first turn to build power and raise attack, defense, and speed by 5%, then releases a powerful energy shot on the second to inflict massive damage!
Ability Scan Learned at Level: 4 Power: - Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in opponent's party and self Description: The user scans the target for it's previously used attack and copies it. The attack is not added to the database.
Ability Copy Learned at Level: 6 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in opponent's party and self Description: The user scans the target for it's previously used attack and copies it. Any Mecha-only attacks are not added to the database.
Data Scan Learned at Level: 8 Power: - Accuracy: 100% Speed: 4 Energy: 6 Range: Party Leader and Self Description: The user scans the target for all it's attacks and copies them. This move, however, replaces all the moves the user has before this move is used with the copied attacks. Any Mecha-only attacks are not added to the database.
Energy Copy Learned at Level: 10 Power: - Accuracy: 100% Speed: 6 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user copies the target's energy and heals itself by 10.
Attack Copy Learned at Level: 12 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user copies the target's current attack stat and raises or lowers it to that point.
Defense Copy Learned at Level: 14 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user scans the target's current defense stat and raises or lowers it to that point.
Speed Copy Learned at Level: 16 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user scans the target's current speed stat and raises or lowers it to that point.
Body Copy Learned at Level: 18 Power: - Accuracy: 100% Speed: 4 Energy: 6 Range: Anyone in Opponent's Party and Self Description: The user shapeshifts into the target, but does not earn it's stats, energy, or attacks. The shapeshift lasts for 3 turns. The user also gets the target's weaknesses and resistances*.
Data Copy Learned at Level: 20 Power: - Accuracy: 100% Speed: 6 Energy: 10 Range: Anyone in Opponent's Party and Self Description: The user shapeshifts into the target for 3 turns, gaining it's current stats, energy, and attacks. However, it also gains all the effects that is currently on the target** and it's resistances and weaknesses*. This move also drains all the user's weapon energy. The attacks are not added to the database.
Description: This robot was created by an unknown doctor, with unknown purposes. Whatever the purpose may be, he ended up betraying his creator and becomes bent on world domination the one way he knows how: destroying all robots who refuse to join his army. His buster is a copy of an unknown robot that he destroyed for not bowing to him. However, his real skill is the ability to scan and copy information on robots, like energy, defense, and weapons. However, that's not the only trick up his sleeve. He can take the risk of using all his weapon energy to shapeshift into a perfect copy of any robot he faces: energy, weapons, looks, and all. This not only makes him dangerous, but also a true mirror match.
*Also including Immunities and Affinities. **Being hit by Oil Slider or Ice Slasher, charging a buster, pulled up a Super Arm Block or a Shield, or having used Atomic Fire or Fire Storm the previous turn.
Posted on August 5th, 2015 at 6:01am #169( Edited : 2015/08/05 at 6:53am )
So now that I'm done with the first wave of BRNs, I might as well get the Castle bosses ready-nah, I'll just do the Wily bosses from the original games.
CWU-01P Designation: DWN-002 / 3 / 4 / 5 / 6 / 7 / 8 (Since Metal Man's DWN-009, one has to make 8 DWNs before that.) Class: Water Purification Robot Core: Water & Shield
Weaknesses: ImpactElectricFreezeNature Resistances: FlameWindMissileSwift Immunities: ShieldCopyLaser Affinities: Water
Signature Moves: Bubble Shield Power: - Accuracy: 100% Speed: 2 Energy: 2 Target: Self Description: Creates a shield around the user, bolstering defenses to prevent all damage for a turn! The shield can be disabled early with an Impact-type attack, however...
Water Shot Power: 10 Accuracy: 80% Speed: 4 Energy: 1 Target: Anyone in Opponent's Party Description: Fires a barrage of bubbles at the target, possibly dealing damage up to three times!
Sanctioning Laser Power: 30 Accuracy: 76% Speed: 1 Energy: 5 Target: All Opponent Robots Description: Charges up power on the first two turns, then releases a devastating laser blast that can hit all Robots!
Backup Support Power: - Accuracy: 100% Speed: 4 Energy: 0 Target: - Description: CWU-01P summons an M-445 to help it during battle if it starts to be outnumbered!
(Other than those attacks, CWU-01P also has Buster Shot, Bubble Spray and Bubble Lead.)
Description: An aquatic robot created for water purification, but huge numbers of them were stolen by Dr. Wily as a means of protecting his own fortress from Mega Man. CWU-01P is a rather...you can say, "boring" robot, as its only purpose in Wily's Castle is to exterminate incoming intruders. However, one should not underestimate its attacks, as Dr. Wily has modified it heavily, so it can now use a huge variety of water attacks, and summon M-445s unlike its first encounter!
Arena: Wily Sewers Primary Core: Water Multipliers: Water x 1.5Electric x 1.1Flame x 0.3 Description: A water-filled area in Wily's castle, filled with various speed-related Mechas that scourge the area. Other smaller pipes can be seen coming out of it, and at times there are cracks in the main area itself.
Mecha: M-445 Designation: WSN-001 (Water Sanction Number) Class: Water Swimmer Mecha Core: Water
Signature Moves: Water Swim Power: 16 Accuracy: 95% Speed: 3 Target: Anyone in Opponent's Party Description: The user strikes the target with great accuracy, dealing high damage!
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