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Community  »  Roleplay Discussions  »  Make-A-Moveset: What If... August 4th, 2013 at 5:41pm

Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If...
Posted by Spinstrike on August 4th, 2013 at 5:41pm
Viewed 6470 Times

169 Comments

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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on December 27th, 2013 at 2:02pm #16 ( Edited : 2014/01/03 at 11:36am )
Getting close to the end of my League movesets! Here come Kyle and Ken Katayanagi, twin Japanese DJ inventors and Ramona’s fifth and sixth evil exes. Considering they fight and act as one, I’ve counted them as a single robot.

Name: Kyle and Ken Katayanagi
Designation: EEN. 005, EEN. 006
Class: Handsome Twin Robots
Core Type: Impact

Weaknesses: Earth, Explode
Resistances: Electric, Space
Affinities: None
Immunities: None

Energy: 100
Attack: 136
Defense: 94
Speed: 70

Quotes-
Start: “Should we go easy on them, brother?” “No, let us teach them some respect!”
Taunt: “You call that pile of scrap a robot, Doctor? “ “Oh, please! Ours are far superior!”
Victory: “Pathetic fool!” “We almost feel sorry for you!”
Defeat: “I think we may have underestimated this one…” “Agreed…”

Signature Moves-
Super Simu-Punch
Learned At: Level 1
Power: 6 Damage
Accuracy: 96%
Speed: 3
Energy: 4
Description: “The user fires off two energy-enveloped fists at the target, one after the other, to deal damage!”

Double Hurricane
Learned At: Level 5
Power: 10 Damage
Accuracy: 87%
Speed: 3
Energy: 4
Description: “The user summons a pair of large hurricanes and sends them toward the target for massive damage!”
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on December 30th, 2013 at 4:02pm #17
I don't have anything to contribute but I have been keeping up with this thread and I have to say - it's pretty awesome!

Really liking this idea and some of them are really well done - especially the Scott Pilgrim ones!

You guys have no idea how incredibly cool it is to my mechanics/types/system being used in this context. You guys are basically making fan-content based on fan-content. Pretty trippy! And flattering. ^_^
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 1st, 2014 at 1:16pm #18 ( Edited : 2014/02/08 at 6:07pm )
Sonic the Hedgehog
from Sonic the Hedgehog Series
Speedy Hedgehog Robot
SCN-001 (Sega Character Number)

Core: Swift

Stats:
Attack: 100
Defense: 50
Speed: 150

Weakness: Flame, Water
Resistance: Missile, Impact
Affinity: Swift
Immunity: None

Quotes:
Start: I'm ready when you are!
Taunt: You're too slow!
Victory: That was awesome!
Defeat: I was going easy on you.....

Signature Attacks:

Homing Attack:
Learned at: lv. 1
Power: 10
Accuracy: 100%
Speed: 3
Energy: 2
"The User launches itself at an opponent at lightning speed. 50% chance to attack all of the opponent's robots"

Spindash:
Learned at: lv. 10
Power: 20
Accuracy: 90%
Speed: 5
Energy: 4
"The user curls up into a ball and rolls at the opponent. 50% chance of a critical hit."

Super Sonic:
Type: Swift
Learned at: lv. 12
Power: 50
Accuracy: 95%
Speed: 5
Energy: All
"A last resort. The user sacrifices all its energy to attack the opponent with a heavy blow. The power of the attack leaves the user vulnerable, as the user loses 150 health points."

Hyper Sonic:
Learned at: lv. 20
Power: 100
Accuracy: 90%
Speed: 5
Energy: All
"A more powerful last resort. The user sacrifices all its energy to attack with a blow that is harder than a diamond. The user end up destroyed after the attack."
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 1st, 2014 at 1:48pm #19 ( Edited : 2014/02/08 at 6:08pm )
Mario
From Super Mario Bros. Series
NCN-001 (Nintendo Character Number)
Famous Plumber Robot

Core:
Flame

Stats:
Attack: 100
Defense: 120
Speed: 80

Weakness: Explode, Electric
Resistance: Time, Space
Affinity: none
Immunity: Shadow

Signature Attacks:

Fireball:
Learned at: lv. 1
Power: 15
Accuracy: 99%
Speed: 3
Energy: 2
"The user launches a fireball from its' hands. 30% chance that it hits twice"

Hammer:
Learned At: lv. 5
Power: 20
Accuracy: 99%
Speed: 2
Energy: 4
"the user hits the opponent with a hammer. 45% chance of a critical hit."

Super Jumbo Jump
Type: Flame/Swift
Learned at: lv. 7
Power: 20
Accuracy: 100%
Speed: 4
Energy: 4
"The user jumps on the opponent's head. If you defeat the opponent with this attack, then 75% of enemy dropping an item"
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on January 2nd, 2014 at 8:41pm #20 ( Edited : 2014/01/20 at 1:46pm )
Oh, boy. This is it. Final boss time. Finishing off my League of Evil Exes is the big G-Man himself…

THE GREAT AND GODLY GIDEON GORDON GODANM GRAVES THE GRAND!!!!!!!

Ramona’s seventh evil ex! Leader of the League of Evil Exes! Big-time New York record dealer! Owner of the Chaos Theater! Worth over $7,777,777! Kidnaps his ex-girlfriends and keeps them in stasis! Totally makes those stupid hipster glasses look awesome!
And he is SUCH. A. #@%*.

Name: Gideon Gordon Graves
Designation: EEN. 007
Class: Major @$$hole Robot
Core Type: Shadow

Weakness: Crystal, Space
Resistances: Flame, Freeze
Affinities: Shadow
Immunities: None

Energy: 100
Attack: 77
Defense: 132
Speed: 91

Quotes-
Start: “Tell me, Robot…when would it be convenient for you to die?”
Taunt: “You’ll regret underestimating my brilliance!”
Victory: “Game. Over.”
Defeat: “No…this can’t be…I’m a genius! How could a philistine like you match my power!?”

Signature Moves:
Pixel Wave
Learned At: Level 1
Power: 16
Accuracy: 95%
Speed: 5
Energy: 4
Description: “The user unleashes a wave of pixelated energy to damage the target!”

Pixel Katana
Learned At: Level 5
Power: 7
Accuracy: 86%
Speed: 3
Energy: 4
Description: “The user slashes the target up to four times with a pixelated katana for massive damage! The attack ends early if a swing misses, however...

Graves Break
Learned At: Level 10
Power: 15%
Accuracy: 90%
Speed: 2
Energy: 8
Description: “The user triggers a system break for all robots on the opponent’s side of the field to damage all stats by 15%!”

Graves Peer
Learned At: Level 15
Power: N/A
Accuracy: 100%
Speed: 1
Energy: 20
Description: “The user channels subspace energy to peer inside the target’s mind, allowing them to see all equipped abilities!”

Graves Glow
Learned At: Level 20
Power: Varies
Accuracy: 99%
Speed: 1
Energy: 40
Description: “The user channels subspace energy to trap the target in their mind with their personal demons, damaging themselves with their next attack in the process! This ability is so powerful, it ignores resistances, affinities and immunities!” (In an ideal world, this ability would involve a cut-scene showing the robot trapped in subspace with their worst fear.)
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on January 6th, 2014 at 5:11pm #21 ( Edited : 2014/01/09 at 4:26pm )
Get equipped with: Update!

In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?

A complete field MUST contain...

-The field's name. Composed of two words or phrases (three or four if you're pushing it, don't even think about five).
-What game (Mega Man or otherwise) the field comes from.
-The Field's primary core type (determines what type the 10% boost go collecting this field's star is).
-The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier.
-The Robot (fan-made or otherwise) associated with the field.
-The Mecha (fan-made or otherwise) associated with the field.

Optional:

-A short description of what the field looks like (1-2 sentences is good).
-Music that plays during battle (link to YouTube or another video/music-sharing website).
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- deleted -
 
Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on January 15th, 2014 at 6:34am #23 ( Edited : 2014/01/15 at 3:10pm )
I actually have been wanting to give this a swing since I first saw this topic. Now that I understand how the game works, I'm prepared to do so.

Name: Rokko Chan (Rokko Chan)
Desegnation: PSN-001 (Professor Sane No. 001)
Class: Human Memory Robot
Core Type: Copy

Energy: 75
Attack: 114
Defense: 99
Speed: 150

Weaknesses: Flame Cutter
Resistances: Impact Swift
Immunities: None
Affinities: None

Quotes
Entrance: "I'll make you proud, daddy!"
Taunt: "You're holding back because I'm a girl."
Victory: "I did it! I knew I could!"
Defeat: "I...I'm sorry, father..."

Signature moves:
Buster Shot - No Copy Core would be complete without one.

Rokko Buster
Learned at Level: 2
Power: 12 x2
Accuracy: 98%
Speed: 3
Energy: 2 to charge, 0 to fire
Description: Upon charging, increases user's Attack and Speed by 5%. Upon firing, fires three individual shots, two of which hit for damage (Equating to a normal buster shot in damage), and the third reduces opponent's speed by 3%.

Rokko Dash
Learned at Level: 12
Power: 50
Accuracy: 90%
Speed: 4
Energy: 6
Description: The user charges into their foe with blazing speed, tackling the active opponent for massive damage. There is a 50% chance that they will tackle into a benched opponent for half the damage as well.

And the stage on which she fights...
Name: Professor Sane's Laboratory
First Appearance: Rokko Chan (2011)
Primary Core: Neutral
Multipliers: Neutral x2.0, Copy x1.2, Swift x1.1, Impact x0.7
Robot: Rokko Chan
Mecha: Knight Metool - Sacrifices mobility and attack for high defenses
Description: This small laboratory inside of a bustling future metropolis is where Professor Sane "revived" Rokko Chan. The bright white floor is kept very clean, and the walls have an organized orange and green striped pattern. The place is relatively uninhabited, save for the occasional Knight Metool, and, of course, Sane and Rokko themselves.
Music: Robot Master Battle, from Rokko Chan. For this one (And every one after it), there are basically two options: Original OST or Official Chiptune Remake.

...That was fun. If no one wants to beat me to it, I'll probably be doing the rest of the Rokko Chan Robots as well.
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on January 15th, 2014 at 6:58pm #24
Seems this topic has gone somewhat quiet. Hopefully my posts will galvanize it a bit.

Name: Hockey Man
Designation: DMN-001 (Dr. Mad No. 001)*
Class: Professional Sports Robot
Core: Freeze

Energy: 150
Attack: 85
Defense: 300
Speed: 112

Weaknesses: Electric
Resistances: Flame
Immunities: Freeze
Affinities: None

Quotes
Start: Let's drop the puck!
Taunt: C'mon, if this takes any longer, I'll be called for delay of game.
Victory: And Hockey Man gets the game-winning goal!
Defeat: That just went right by me...

Signature Moves
Ice Shield
Learned at Level: 1
Power: 23
Speed: 3
Energy: 3 to prepare, 0 to fire
Accuracy: 95%
Description: The user surrounds themselves in a shield made of snow and ice, raising Defense by 15%. The shield can then be thrown at the target for a fair amount of damage, plus a 35% chance to freeze the foe in place.

Hockey Puck
Learned at Level: 3
Power: 18
Speed: 3
Energy: 0
Accuracy: 98%
Description: The user drops a hockey puck on the ground, and slaps it at the target. It does comparatively fair amounts of damage, but has no special effects.

And the stage on which he fights:

Name: Cold Storage
First Appearance: Rokko Chan (2011)
Primary Core: Freeze
Multipliers: Freeze x2.0 Impact x1.6 Swift x0.7 Earth x0.7 Flame x0.4
Robot: Hockey Man
Mecha: Bunny Hopper** (Big Eye-esque mecha that does heavy damage upon collision and can take a few hits, but is relatively slow) – See Page 4 of the Rokko Book
Description: Hockey Man took over a small, chilly facility that appeared to be storing things in exceedingly cold temperatures. The predominantly blue background has many breaks in it, in which the player can see mechanized claws moving boxes, and icicles hang from the ceiling. A few Bunny Hoppers** can be seen jumping about. See also, Hockey Man's map.
Music: Hockey Man's Theme – Original OSTOfficial 8-Bit Arrangement

* Rokko Chan's RMs do not actually have serial designations; the order and serial numbers of the Dr. Mad Robots were determined by the order in which they appeared.
** I don't know if those enemies are actually called Bunny Hoppers; the Rokko Book contains their true name, but in Japanese, a language I do not know. In the absence of a true name, I christen them what I find fitting.

Not really sure if these are balanced; I tried moderating Hockey Man using Wood Man's specs as a form of guideline, but I might have still made him too weak. Would be easier to tell if people would talk about them, but eh. Beggars can't be choosers.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 7:09pm #25 ( Edited : 2014/01/16 at 7:05pm )
Obligatory self-insert gogogo
Please don't hate me too much for this

xColdxFusionx
Fan Character
Class: Atomic Inventor
Core: Space (Dual Core: Space/Explode)

Energy: 100
Attack: 110
Defense: 130
Speed: 60

Weaknesses: Cutter, Electric, Missile
Resistances: Flame, Freeze, Space, Swift
Affinities: (none)
Immunities: (none)

Quotes:
Start: "Ah, nuts. This is NOT what I wanted to see."
Taunt: "Throw more bombs at it! Make it go away!"
Victory: "To be fair, (Doctor), he shot first..."
Defeat: "Crap, this armor's gonna take forever to fix!"

Signature Attacks:
Fusion Bomb - Level 1
Power: 10 - Accuracy: 85% - WE: 4 - Speed: 3 - Front Row
The user throws a bomb, generating a small star in the front row. At the start of your next turn, the star explodes, dealing damage again and hitting the back row with shrapnel!

Afterburner - Level 5
Power: 18 - Accuracy: 85% - WE: 8 - Speed: 1 - Front Row
The user rams the target with a rocket-powered boost, striking them with great force. The user's speed increases by 10%, and the force of the blow pushes the target into the bench, causing them to switch out.

Arena - Arctic Reactor
Primary Core: Space
Multipliers: Space x2.0, Freeze x1.7, Flame x1.1, Water x0.7, Nature x0.5
Description: A laboratory somewhere in the frozen tundra. The foreground is metallic, with pipes running through the ground. The background shows several boilers, as well as a window showing the white-washing blizzard outside.
Music: Technically, I did write my own theme for it, but I haven't uploaded it and, thus, can't post it here. I hope CHAOS doesn't mind if I steal his RokkoChan AST for a bit as a replacement.
Mecha Support - Haz Met
A met in a padded haz-mat suit. It's primary roll is to sit and tank shots, though it can fire Neutral shots to pester foes.
Weaknesses: Cutter, Time, Wind
Resistances: Electric, Space, Impact
Affinities: (none)
Immunities: Flame, Freeze
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on January 15th, 2014 at 8:53pm #26 ( Edited : 2014/01/16 at 6:45am )
Yay, I got someone else to post!

I'm really burning through these. Speaking of burning, here's the Fire Archetype of Rokko Chan...

Name: Volcano Man
Designation: DMN-002
Class: Volcanic Research Robot
Core: Flame

Energy: 150
Attack: 189
Defense: 160
Speed: 65

Weaknesses: Freeze, Shield
Resistances: Earth
Immunities: None
Affinities: Flame

Quotes
Start: Here comes the metal meltdown...
Taunt: I'm practically falling asleep over here.
Victory: Can I go back to sleep now?
Defeat: ...Oh, forget it. I'm goin' back to sleep.

Signature Moves
Volcano Cannon
Learned at Level: 1
Power: 40
Speed: 3
Energy: 3
Accuracy: 75%
Description: The user fires a chunk of volcanic rock at the active foe for massive damage. Upon a successful hit, the rock will explode violently, hitting the active foe and the benched foe directly behind them.

Volcanic Barrage
Learned at Level: 7
Power: 35
Speed: 2
Energy: 5
Accuracy: 60%
Description: The user fires four or five hunks of burning volcanic rock into the air. On the next turn, they come crashing down, hitting randomly selected foes on the enemy team for big damage.

And his Field:

Name: Meltdown Volcano
First Appearance: Rokko Chan (2011)
Primary Core: Flame
Multipliers: Flame x2.0 Earth 1.5 Explosive x1.1 Nature x0.2
Robot: Volcano Man
Mecha: Flame Rider (Small wheel-based droid with flamethrower on its head; mid-high attack, high speed, but mid-low health and defense) - See page 5 of the Rokko Book
Description: Volcano Man once took over this broiling research base built into an actual volcano. The background is rocky, and some lava flows can be seen. Flame Riders are riding about everywhere like madmen. See also, Volcano Man's map.
Music: Volcano Man's Theme – Original OSTOfficial 8-Bit Remake

The same asterisks from the first time around still apply.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 16th, 2014 at 1:02am #27 ( Edited : 2014/01/16 at 1:51am )
I'm going to get punched for this one

Name: Squid Girl
from Shinryaku! Ika Musume
Class: Environmental Sentinel
Core: Water

Energy: 100
Attack: 115
Defense: 75
Speed: 110

Weaknesses: Electric, Freeze
Resistances: Flame, Nature, Time
Affinities: Water
Immunities: (None)

Quotes
Start: "Listen up, (Bot)! I'm Squid Girl, and I'm taking this place over!"
Taunt: "Do you really ink you can face me?!"
Victory: "Haha! I'll take over the world in no time!"
Defeat: "You gotta be squiddin' me..."

Signature Moves
Squid Ink - Level 1
Power: 12 - Accuracy: 90% - WE: 4 - Speed: 5 - Front Row
The user sprays the target with black ink, dealing damage and reducing the accuracy of the user's next attack by half.

Squid Glow - Level 4
Power: 10% (Stat) - Accuracy: 100% - WE: 6 - Speed: 3 - Select Target
Squid Girl glows with eerie light, lowering all of the target's non-Energy stats by 10%. This ability decreases in power with each consecutive use...

Squid Bind - Level 8
Power: 12 - Accuracy: 90% - WE: 6 - Speed: 3 - Front Row
The user crushes the target with powerful tentacles, preventing it from switching this round. This move's power increases by 4 each round it's used in succession.

Squid Pummel - Level 12
Power: 10 - Accuracy: 85% - WE: 8 - Speed: 3 - All
The user lashes out with powerful tentacles, striking all enemies on the field. Crits 50% of the time.

Arena - Lemon Beach
Primary Core: Water
Multipliers: Water x2.0, Earth x1.1, Flame x1.1, Impact x0.5, Swift x0.5
Music: Shinryaku no Susume
Mecha Support - Mini Ika
It's a mini-Ika! Similar stat lineup, though its job is to use Ink Spittle to slowly whittle away at the target's health while debuffing stats at random. Weaknesses/Resistances are the same as Squid Girl's.
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on January 16th, 2014 at 5:09pm #28
Shocking how quickly I'm going through these. ...You can shoot me for that one.

Name: Lightning Man
Designation: DMN-003
Class: Electronic Communications Robot
Core: Electric

Energy: 110
Attack: 168
Defense: 99
Speed: 191

Weaknesses: Impact
Resistances: Swift
Immunities: None
Affinities: Electric

Quotes
Start: "Let's make this an honorable battle we can both be proud of!"
Taunt: "You must be quicker than that! Quicker than Lightning!"
Victory: "You were cocky and made many mistakes, and that led to your downfall."
Defeat: "There is no honor in a loss..."

Signature Moves
Lightning Flash
Learned at Level: 1
Power: 28
Speed: 3
Energy: 3
Accuracy: 95%
Description: The user fires a blast of lightning at the opponent. This weapon ignores external shields.

Double Lightning
Learned at Level: 5
Power: 28
Speed: 3
Energy: 6 to charge, 0 to fire
Accuracy: 95%
Description: The user calls down a bolt of lightning to strike them, charging this attack in addition to giving a 25% chance to evade the next incoming attack. When fired, the attack fires two blasts of lightning with the same properties of Lightning Flash.

And the stage:

Name: Communication Base
First Appearance: Rokko Chan (2011)
Primary Core: Electric
Multipliers: Electric x2.0 Swift x1.5 Laser x1.3 Shadow x0.4
Robot: Lightning Man
Mecha: Thunder Gate (Stationary battery-like foe that blasts out electric waves; decent attack and defense, but barely any speed) – See page 9 of the Rokko Book
Description: Lightning Man once took over this media base as part of a scheme to keep the public uninformed about Dr. Mad's war on humanity. Television screens in the background display a peculiar green static, and lightbulbs randomly flash on and off. Thunder Gates stand like looming sentinels in the background, occasionally sparking with electricity. Unfortunately, no more maps are ripped, but keep an eye on this VGMaps topic; that's where I got the first few. Or just go play the game to get a feel of the remaining stages' themes. I linked it up in the post featuring Rokko herself. Go on, I'll wait.
Music: Lightning Man's Theme – Original OSTOfficial 8-Bit Arrangement (Give that back, Other CF!)

Unlike the others, I actually am sure that the Thunder Gate is properly named—a friend once translated their name for me.
I really am having a ball over here. I know the likelihood of them being added to the game is basically nil (Unless I misread Adrian, there are no grounds for adding this sort of thing to MMRPG), but at least King-Soutuku would be receptive to the idea.
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on January 18th, 2014 at 8:32pm #29
The good news is, during our forced leave, I managed to finish all of the data sheets for Rokko Chan's Robots! Next up is our high-flyer-death-defier, Jet Man.

Name: Jet Man
Designation: DMN-004
Class: Aerial Acrobatics Robot
Core: Missile

Energy: 93
Attack: 154
Defense: 101
Speed: 172

Weaknesses: Nature
Resistances: Wind
Immunities: Missile
Affinities: None

Quotes
Start: " It's a bird! It's a plane! It's Jet Man!"
Taunt: "...Should've rolled."
Victory: "Wait, I won? ...As expected, of course!"
Defeat: "Looks like Jet Man is blasting off again..."

Signature Moves:
Jet Missile
Learned at Level: 1
Power: 25
Speed: 3
Energy: 2
Accuracy: N/A
Description: The user fires a homing missile at the opponent. This attack can never miss.

Jet Dive
Learned at Level: 5
Power: 30
Speed: 3
Energy: 4 to prepare, 0 to fire
Accuracy: 95%
Description: The user takes to the skies, flying above the action. Any attacks aimed at them will miss. On the next turn, they dive back down to the battlefield, crashing into the active opponent. (Note: even though this ability is Wind/Impact, only Wind-core Robots can equip this ability.)

And the stage on which he battles:

Name: Eagle Skyline
First Appearance: Rokko Chan (2011)
Primary Core: Wind
Multipliers: Missile x2.0 Wind x1.3 Electric x1.2 Flame x0.7
Robot: Jet Man
Mecha: Hover Cannoneer (Orange and yellow humanoid mecha with a cannon over its shoulder that can spin its legs to fly; has low energy and defense, but makes up for it with very high speed and decent attack) - see Page 6 of the Rokko Book
Description: Jet Man once occupied this air base, with high heights and higher danger. The floor suddenly drops away in places, and is sometimes replaced by large propulsion fans. Eagle Jets can be seen zipping by in the background, and some Hover Cannoneers can be seen hovering in the air. (Seeing as this is the stage where Beetle Jet is unlocked, having Beetle fly by in the background rarely might be a nice easter egg.)
Music: Jet Man's Theme - Original OST - Official Chiptune Arrangement

Were I to follow Brorman's Weakness Guidelines, it would seem that Rokko Chan's Robots seem a bit unbalanced, but ultimately I am unsure.
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on January 18th, 2014 at 11:03pm #30 ( Edited : 2014/01/18 at 11:06pm )
...Right, then! Moving right along to the gyroscopic fiend that most Rokko Chan players take down first...Rolling Man!

Name: Rolling Man
Designation: DMN-005
Class: Space Training Robot
Core: Impact

Energy: 78
Attack: 108
Defense: 150
Speed: 147

Weaknesses: Missile
Resistances: Impact Space
Immunities: None
Affinities: None

Quotes
Start: "Roll up! Roll up!"
Taunt: "Suffering from vertigo, I see! You've just got to roll with it!"
Victory: "Let the good times roll!"
Defeat: "Woah...woah, I'm getting dizzy!"

Signature Moves
Rolling Ring
Learned at Level: 1
Power: 28
Speed: 3
Energy: 2
Accuracy: 90%
Description: The user fires three purple rings that ricochet off walls at the target. There is a 45% chance that this attack will also hit a benched opponent for half the damage.

Rolling Rampage
Learned at Level: 5
Power: 13
Speed: 3
Energy: 4
Accuracy: 50%
Description: The user spins in a circle and fires multiple plasma shots at the foe. They have a low accuracy, but it fires ten shots total.

And the stage:

Name: Vertigo Simulator
First Appearance: Rokko Chan (2011)
Primary Core: Space
Multipliers: Space x2.0 Impact x2.0 Shadow x1.7 Shield x0.6 Cutter x0.4
Robot: Rolling Man
Mecha: Circle-Six Train (Train-like mecha with a conductor's hat on top of the engine; has high speed and defense, but lacks a good method of attack) - See Page 7 of the Rokko Book
Description: Rolling Man took over this gravity-defying simulator designed to help astronauts train for deep space. The battle takes place inside the base, with a few windows showing a starry sky outside. In some contained pits, perhaps over spikes, Circle-Six Trains can be seen driving back and forth. Occasionally, the entire stage background flips, swapping the places of the floor and ceiling, and leaving the Circle-Six Trains to fall (This has no effect on combat).
Music: Rolling Man's Theme - Original OST - Official Chiptune Arrangement

Did I mention how much fun I have writing these out?
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