Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6439 Times
Posted on July 30th, 2014 at 11:54am #121( Edited : 2014/07/30 at 3:23pm )
Out in the cold....Shoveling for the Winter. Wait, wrong introduction! Well, might as well enter for our good old Polar Knight, the mysterious warrior out in the cold.....
Quotes Start: "True warriors speak with their weapons, {target_robot}." Taunt: "...The bitter cold will claim you." Victory: "I am without equal. You had your chance to flee." Defeat: "...It has been too long...since I was bested..."
Signature Moves Polar Snowball Learned at Level: 1 Power: 4/30 Accuracy: 94% Speed: 1 Energy: 2 Range: Front Description: The user digs up two snowballs to throw at the opponent. The user can either leave it on to damage the opponent each turn for up to 10 turns, or they can select the attack again and rush at the opponent, dealing massive damage!
Polar Spike Learned at Level: 20 Power: 6/18/38 Accuracy: 100% Speed: 2 Energy: 6 Range: Front Row Description: The user digs up spikes below the first robot for damage every turn. Any robot that switches in will get triple the damage the opponent would usually get from this attack. If this attack is used again, Polar Knight will raise his shovel and an avalanche will attack the first 4 robots, dealing massive damage! However, the spikes will be covered by the avalanche.
Description: Polar Knight, a behemoth of a Knight, haunts a wrecked ship among the icebergs in the South. With his massive snow-shovel, he can dig up balls of snow and deadly icicles, then hammer his opponent with powerful attacks while they're off-guard. He used to be a proud and unbreakable warrior, but he began to serve the Enchantress since those days, with his reasons unknown. Though he appears cold, uncivilized, brutish, and harsh, he would do anything to help those he cares about—especially for Shovel Knight, with whom he shares a bond of kinship. Strong and merciless, Polar Knight is shrouded in mystery, like he is shrouded in the cold air. ---
Posted on July 31st, 2014 at 6:39pm #123( Edited : 2014/07/31 at 6:50pm )
You know, after looking through a bunch of videogames....So many main characters have evil doppelgangers. I kinda wish Shovel Knight had one.....Wait! Black Knight apparently fills that role! And he says that Shovel Knight is HIS doppelganger. Whatever you say, Wario Shadow BassBlack Knight!
Quotes Start: “I follow only myself! I need no help from others, for I am the mightiest Knight!” Taunt: “Stop your meddling! I tire of your charades, I shall eliminate you by myself!” Victory: “My power is second to none! Facing me by your lonesome shall always lead to a ruinous path!” Defeat: “Truly, to have been bested….From this day forth, I shall follow you into battle!
Signature Moves Dark Burst Learned at Level: 1 Power: 5x3 Accuracy: 95% Speed: 4 Energy: 3 Range: Select Description: Black Knight’s take on the Shovel Slash, the user fires a medium-sized blast, three times, and while weak by itself, all three blasts will do decent damage.
Dark Bounce Learned at Level: 10 Power: 17 Accuracy: 93% Speed: 2 Energy: 4 Range: Front Description: The user leaps upon the target, striking them from above with a shovel. If the target used a defensive or support ability in the same round, this attack’s power will go up to 22, and it’s accuracy up to 100%.
Dark Meteor* Learned at Level: 20 Power: 40 Accuracy: 88% Speed: 1 Energy: 10 Range: All Description: The user summons meteors to the Battlefield, damaging every robot for massive damage! However, this attack will waste all your energy, regardless of weapon energy reductions from same core type or learning from level.
Dark Archangel Learned at Level: 40 Power: N/A Accuracy: N/A Speed: 1 Energy: N/A Range: Self Description: If The Enchantress or any two numbers of the Order of No Quarter are on your team, The user gains a power boost and a set of wings, meaning the user’s stats are boosted twice their original amount and Earth attacks will become an immunity(Dual-Core Earth attacks are exempt.) Besides that, Dark Burst and Dark Bounce are used twice if selected, and Dark Meteor uses half it’s normal weapon amount. The user cannot switch under the effects of these attacks, and it can only be used for 4 turns, and has a cooldown period of 3.
Description: As the yin to Shovel Knight’s yang, the Black Knight is a powerful warrior known throughout the land, who calls only himself master. With his obsidian armor he’s known for and his shovel, Black Knight has an assortment of dark attacks and powers, utilizing his shovel in the same way Shovel Knight does, albeit with minor differences. While Shovel Knight is at his prime when teaming up attacks with Shield Knight, Black Knight has never attempted to try such things, although one might assume he would achieve great power if he ever did. Despite having defended the Enchantress is the past, he claims neutrality in the affair, and his only desire seems to be to best Shovel Knight in combat. In spite of his cruel exterior, he appears to go a long way back with both Shovel Knight and Shield Knight, and cares for them both very much. ...Then again, he allegedly murders and pillages, so who knows for sure?*Dark Meteor is Shadow and Space Dual-core, to be clear.
Posted on August 3rd, 2014 at 5:33pm #124( Edited : 2015/06/25 at 11:37pm )
Shovel Knight is a really fun game with a lot to do. A fistful of bonus bosses, replayable stages, and a number of achievements. But when it comes down to it, the Hero must smite evil and destroy the Villain. And there...lurking in the deepest, darkest recesses of the Tower of Fate...the Villain awaits...in the form of The Enchantress. --- Name: The Enchantress Designation: AFN-001 (Agent of Fate Number 001) Class: Ruinous Sorceress Core: Crystal
Quotes Start: "If you truly wish to face me...Then we shall dance together into the abyss~! Taunt: "You chase ghosts. You pine for people and times that are dead and gone. How pathetic." Victory: "This entire land is headed to ruin...and there is nothing you can do to stop it." Defeat: "This body is fading? It can't...You will not escape your fate, we will both go down!"
Signature Moves Flame of Ruin Learned at Level: 1 Power: 15 Accuracy: 100% Speed: 3 Energy: 2 Range: Front Description: The user hurls a ball of magical flame at the target. For each time this ability is used in succession, it activates one time more, but also costs the proportional amount of Energy (e.g., on its third use, it fires 3 times and costs 6 energy).
Chaotic Curse Learned at Level: 15 Power: 1%-10% Accuracy: 100% Speed: 3 Energy: 4 Range: Select Description: The user casts a curse that whittles away at the target, randomly reducing their Attack, Defense, or Speed by a random percentage, between 1% and 10%. The curse continues until the target is disabled or Chaotic Curse is used on another target (But not if the user is disabled!).
Nightmare Impact Learned at Level: 20 Power: 18 Accuracy: 100% Speed: 6 Energy: 4 Range: Select(5) Description: The user burns the ground on 5 robots of their choosing for three turns. The hit targets will have their Power dwindle down by 1-6% each turn until the three turns have passed. If Chaotic Curse is used on a robot with this status effect, the damage will rise up to 30, although their status condition will be up.
Terrible Fate Learned at Level: 30 Power: 50 Accuracy: 100% Speed: 1 Energy: 8 Range: Self Description: The user primes themselves for destruction in a last-ditch effort to destroy their foes. Upon death, the user will send out a wave of pure energy at every enemy, hitting for massive damage.
Description: Out of all the cruel beings in this world, none compare to the Enchantress. As she occupies the Tower of Fate ever since it's dramatic unsealing, she and her Order of No Quarter have been attempting to bring the world into a new age of chaos and ruin. Despite her mystifying and enchanting appearance, she's more brutal then any knight out there, having a whole dimension apart of her and the other knights out there in terms of power and cleverness. Warriors who have faced her have cowered even before the battle, due to her unsettling dialogue. The source of her grand and terrible magical powers appear to be the amulet around her neck, proving this could be a weak spot of sorts. Her motives are foreign, but her presence feels correct and familiar, expected, even....
Posted on August 4th, 2014 at 6:12pm #126( Edited : 2014/08/04 at 6:23pm )
This is the last bio of the round, folks. A dearly beloved that you unfortunately lost many moons ago. In the back of your mind...in the deepest recesses of your dreams...it's Shield Knight. --- Name: Shield Knight Designation: WAN-002 Class: Persistent Protector Robot Core: Shield
Quotes Start: "I am here to shield the defenseless from harm! No evil will pass through my shield!" Taunt: "A good defense makes a great offense!" Victory: "As long as I'm still here, no innocent shall be harmed!" Defeat: "I've made a mistake...in protecting everyone else, I forgot to protect myself..."
Signature Moves Shield Rush Learned at Level: 1 Power: 10 Accuracy: 100% Speed: 5 Energy: 2 Range: Front Description: The user rushed at the opponent to damage them! Although the power is low, the move is quite fast, covers two types, and the Defense stat is boosted by 17%!
Shield Rise Learned at Level: 10 Power: N/A Accuracy: N/A Speed: 3 Energy: 4 Range: Select (One ally) Description: The user leaps into the air and hovers there, keeping a shield held up as a platform. An ally on the bench uses this as a platform to jump up and hit the foes with another attack. Note that while the player chooses who gets to use the shield, the ability the selected ally will use is random!
Shield Reverse Learned at Level: 20 Power: 23 Accuracy: 95% Speed: 3 Energy: 8 Range: Select Description: The user throws a large buckler shield at the target for a fairly large amount of damage. This leaves the user defenseless, unable to use this ability again and with their Defense decreased by 50%, but after the following turn, the shield will boomerang back around, hit the target once again, and fly back to the user.
Description: The best offense can sometimes be a good defense, and Shield Knight took that philosophy to heart. Shovel Knight's former partner in adventuring, they went on many grand adventures, until one day, the duo found a mystical treasure. Despite Shovel Knight's warning of the danger, Shield Knight ventured on, but was ultimately unprepared for the sudden ambush ahead. Shield Knight preferred to fight with her Shield, another unconventional weapon, focusing on either blocking with her astounding defense or attacking with it! Shield Knight is even better with allies such as Shovel Knight, blocking her teammates then helping them defeat the opponent! Shield Knight was confident and tenacious, although reckless at times, which led to her assumed demise. While Shovel Knight was in depression due to the loss of his teammate, a new force attacked the land, with their base of operation being the newly-unsealed Tower of Fate, the place where Shield Knight disappeared. With a new resolve on his mind, Shovel Knight sent out to find answers and to save the land! And so, our adventure began! --- And with this, our journey is over. Really, that's it. You...you can go home now. ...Bonus bosses? What's a bonus boss?
Quotes Start:Foul beast! Prepare to be defeated by the mighty Sir Arthur! Taunt:You stand no chance against my arsenal! Victory:Go back to which you came, demon! Defeat:I... lost?
Signature Moves
Lance Learned at Level:1 Power:10 damage Accuracy:100% Speed:4 Energy:4 Range:In front Description:The user throws a lance at the target.
Axe Learned at Level:3 Power:6 Accuracy:88% Speed:4 Energy:4 Range:Selectable Target Description:The user throws an axe at the target, causing damage and possibly hitting a second time.
Sword Learned at Level:5 Power:16 Accuracy:86% Speed:4 Energy:4 Range:In front Description:The user throws a sword at the target.
Shield Learned at Level:7 Power:24 Accuracy:95% Speed:4 Energy:4 Range:In front Description:The user guards itself with a heart-shaped shield to bolster shields prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
Description:Arthur, the brave knight, has defeated Satan, Loki, Sardius, and other demons in order to save his princess/wife, Prin Prin. He is a great fighter, battling strong with a great suit of armor and many weapons and magic. However, there are rumors that you can easily destroy his suit of armor...
Posted on November 16th, 2014 at 1:41am #129( Edited : 2014/11/16 at 2:15am )
I'll be doing some random stuff, I guess. Here comes the revincarnated net warrior, who has fought past a giant, almost invincible virus, a MASSSIVE collection of bugs, the very creature created to simply delete the net, what's equivalent to a NET GOD, man's VERY OWN DARKNESS, the black shadow, or the God of Destruction, and not one, but TWO beasts who's only weakness were themselves! HERE COMES MEGAMAN.EXE!!!!!
Power Attack Learned at: Lv. 1 Power: 30 Accuracy: 100% Speed: 3.5 Energy: 2 Description: The user charges up for one turn, then releases it on the next!
Cyber Sword Learned at: Lv. 10 Power: 60 Accuracy: 80% Speed: 3 Energy: 4 Description: The user quickly slashes with a sword. It fails if the user is affected by bubbles or is frozen.
Cyber Bomb Learned at: Lv. 10 Power: 45 Accuracy: 85% Speed: 2 Energy: 4 Select Target Description: By throwing a long range bomb, the user can ignore and shields (Super Arm, Leaf Shield, Skull Barrier...)
Cyber Cannon Learned at: Lv. 10 Power: 40 Accuracy: 95% Speed: 3 Energy: 4 Description: The user fires off a Cannon Blast, hitting a opponent in the back if it misses.
Cyber Summon Learned at: Lv. 15 Power: --- Accuracy: 100% Speed: 3 Energy: 12 Description: The user quickly uses 3 attacks that his/her allies know. However, they all have complete accuracy.
Double Hero Learned at: Lv. 50 Power: 55 Accuracy: 95% Speed: 2 Energy: 16 Hits all opponents Description: Teams up with a red navi with glasses. Both NetNavis charge up for one turn, then release a huge attack.
Hub Style Learned at: Lv. 75 Power: --- Accuracy: --- Speed: 3 Energy: 16 Description: The user doubles attack and speed, but at the cost of half if their defense. Move turns into Normal Style afterward.
Normal Style Learned at: --- Power: --- Accuracy: --- Speed: 3 Energy: 0 Description: Quickly reverts the user from Hub Style. Attack turns into Hub Style after use.
Falzar Learned at: Lv. 100 Power: 35 Accuracy: 90% Speed: 100 Energy: 20 Hits all opponents Description: The user quickly takes the form a cyber bird, and unleashes sharp feathers that strike quickly.
Gregar Learned at: Lv. 100 Power: 50 Accuracy: 90% Speed: 3 Energy: 20 Description: Causes the user to take the shape of a cyber-tiger. Quickly unleashes up to 3 different slashes. Each hit will disable the use of a certain attack for 1 turn.
FIELD: Future Internet From Megaman Battle Network Series Core: Copy Multipliers: Copy x2, Laser x1.5, Nature x0.5 Robot: Megaman.EXE Mecha: Mettaur* Music: ?????
The Stage takes place on the main, glowing, roads of the Internet.
Attack: Mettaur Wave Power: 20 Accuracy: 90% Speed: 3 Energy: 0 Description: The user wields a shockwave along the ground that ignores shields/barriers.
Weaknesses: Electric, Freeze, Impact Resistances: Space Immunities: None Absorb: None
Signature Attacks:
Slash Dash - Level 1 Power: 24 - Accuracy: 92% - WE: 8(/4/2) - Speed: 5 - Front Row The user rushes forward, blade drawn, inflicting damage and occasionally raising the user's speed by 10%!
Radial Blind - Level 4 Power: 10% (Stat) - Accuracy: 70% - WE: 8(/4/2) - Speed: 4 - All Targets The user reflects light from their blade across the arena, reducing all targets' Speed, with a slight chance to cause them to flinch.
Super Jump - Level 7 Power: 32 - Accuracy: 90% - WE: 4(/2/1) - Speed: 3 - Front Row The user leaps high into the air, blade drawn, becoming immune to damage for a turn. On the next turn, they fall down blade first, dealing damage with a chance to reduce the target's Speed by 10%.
Radial Javelin - Level 10 Power: 40 - Accuracy: 80% - WE: 8(/4/2) - Speed: 1 - All Targets The user lets loose a stream of sharp javelins that pierce foes, damaging them greatly. Very slow to initiate.
Arena - Dark Sector Primary Core: Space Multipliers: Space x2.0, Laser x1.5, Electric x1.2, Cutter x1.2, Freeze x0.5, Flame x0.5 Description: The deck of a space-faring vessel. The foreground is metallic and futuristic, albeit ultimately a bit plain. The background shows a window, looking out over the stars. Music: Warframe - Main Theme
Mecha Support - Carrier Sentinel A small robot that helps Tenno in combat, outfitted with a vacuum and a shotgun. Can use the core ability Dust Crusher and a signature ability, Sentinel Sweeper, which deals less damage than Dust Crusher but has no charge time and has a small chance to make the target flinch. Which attack it uses is chosen at random. Weaknesses: Impact, Electric, Freeze Resistances: None Immunities: Space Absorb: None
@MetaKibSter: Hey, don't be a tuna-head. xColdxFusionx is a good guy, and this is no way to greet him after he's been gone for so long. Plus, I made this thread, so I'm a tad offended. >:(
I might as well post something here, hasn't been updated in a while.
I'd like to introduce....Poison Man! He's a fan-made robot, and he has a certain obsession with poisonous gases and such. In other words...He's fascinated in ways you can poison yourself. Eh, I've seen weirder obsessions.
Start: "The world may have clean air, but just IMAGINE the joy of pure poison in the air-Gak! Taunt: "Phosphine, Germane, Diborane, Bromine! So many ways to suffocate the brain-Gak!" Victory: "Haha! Doesn't your air sack feel SO MUCH better with all that beautiful poison in you-Gak!" Defeat: "Gak! I'm starting to feel a little sick-Gak....
Signature Moves
Poison Release Learned at Level: 1 Power: 5x? Accuracy: 96% Speed: 4 Energy: 2 Range: Select Description: The user releases a gas, doing damage for up to 5 turns! The amount of turns can be increased by constantly using the move.
Poison Spread Learned at Level: 7 Power: 8x? Accuracy: 93% Speed: 2 Energy: 4 Range: Front Description: The user fires off a larger dose of poison, catching on to the opponent. However, if the contaminated opponent switches, it spreads to the two robots on the side of the switched robot.
Roboenza Learned at Level: 10 Power: N/Ax[1-4 turns] Accuracy: 100% Speed: 1 Energy: 6 Range: Front Description: A dumbed down version of Wily’s poisonous infection. If used, there is a random chance of the opponent not using a move, and simply damaging itself. This status ranges from 1 to 4 turns.
Description: Created by Dr. Wily to be used as a threat to the world, Poison Man was the first of Wily’s “Revamped” line. Unfortunately, Dr. Wily decided to call quits on the project, declaring that he was “too old for dealing with world conquest”. Poison Man had a wide potpourri of poison, and although the effects of the gases he uses have been dumbed down so as not to kill, it makes up for that flaw by being able to effect robots. Poison Man is obsessed with poison, often forgetting the deadly nature, which has given him a high immunity to poison. Poison Man loves spreading the joy of poison, and he suffers from a flaw in his I.C chip that makes him say the nonsensical “Gak” at random points of speech, although he doesn’t seem to be aware of this flaw. If encountered, Poison Man will make sure to spread the joys of poison in battle, but maybe if you just gave him a dose of his own medicine....
Signature Move Poison Spread Power: 4x[1-3] Accuracy: 94% Speed: 1 Energy: 0 Range: Front Description: The user releases a small dose of poisonous gas, that effects the opponent for up to three turns.
Description: Modified versions of the Telly series. It spreads a mildly-toxic gas, and can only spray small doses.
FIELD Name: Noxious Mines First Appearance: The corners of some Boss's mind Primary Core: Shadow Multipliers: Shadowx2Earthx1.4Impactx1.1Windx0.4 Robot: Poison Man Super Arm Block: A dusty block of minerals, albeit aged Description: A series of mines, where air is scarce. Poison fills the air from the lowest corner, and dozens of Poiso-Tellies monitor the room, spraying gas occasionally. It is abandoned, save for the robots here....Perhaps an accident could've happened here?
169 Comments