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Community  »  Roleplay Discussions  »  Make-A-Moveset: What If... August 4th, 2013 at 5:41pm

Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If...
Posted by Spinstrike on August 4th, 2013 at 5:41pm
Viewed 6439 Times

169 Comments

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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 30th, 2014 at 11:54am #121 ( Edited : 2014/07/30 at 3:23pm )
Out in the cold....Shoveling for the Winter. Wait, wrong introduction! Well, might as well enter for our good old Polar Knight, the mysterious warrior out in the cold.....

---
Name: Polar Knight
Designation: OQN-008
Class: Frosty Outsider Robot
Core: Freeze

Weaknesses: Water Shadow
Resistances: Wind Cutter
Immunities: None
Affinities: None

Energy: 110
Attack: 124
Defense: 106
Speed: 60

Quotes
Start: "True warriors speak with their weapons, {target_robot}."
Taunt: "...The bitter cold will claim you."
Victory: "I am without equal. You had your chance to flee."
Defeat: "...It has been too long...since I was bested..."


Signature Moves
Polar Snowball
Learned at Level: 1
Power: 4/30
Accuracy: 94%
Speed: 1
Energy: 2
Range: Front
Description: The user digs up two snowballs to throw at the opponent. The user can either leave it on to damage the opponent each turn for up to 10 turns, or they can select the attack again and rush at the opponent, dealing massive damage!

Polar Spike
Learned at Level: 20
Power: 6/18/38
Accuracy: 100%
Speed: 2
Energy: 6
Range: Front Row
Description: The user digs up spikes below the first robot for damage every turn. Any robot that switches in will get triple the damage the opponent would usually get from this attack. If this attack is used again, Polar Knight will raise his shovel and an avalanche will attack the first 4 robots, dealing massive damage! However, the spikes will be covered by the avalanche.

Description: Polar Knight, a behemoth of a Knight, haunts a wrecked ship among the icebergs in the South. With his massive snow-shovel, he can dig up balls of snow and deadly icicles, then hammer his opponent with powerful attacks while they're off-guard. He used to be a proud and unbreakable warrior, but he began to serve the Enchantress since those days, with his reasons unknown. Though he appears cold, uncivilized, brutish, and harsh, he would do anything to help those he cares about—especially for Shovel Knight, with whom he shares a bond of kinship. Strong and merciless, Polar Knight is shrouded in mystery, like he is shrouded in the cold air.
---
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on July 30th, 2014 at 5:41pm #122
I thought you meant that YOU were shoveling snow. I was gonna say...
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on July 31st, 2014 at 6:39pm #123 ( Edited : 2014/07/31 at 6:50pm )
You know, after looking through a bunch of videogames....So many main characters have evil doppelgangers. I kinda wish Shovel Knight had one.....Wait! Black Knight apparently fills that role! And he says that Shovel Knight is HIS doppelganger. Whatever you say, Wario Shadow Bass Black Knight!

Name: Black Knight
Designation: WAN-000
Class: Solitary Adversary Robot
Core: Shadow

Weaknesses: Earth Shield
Resistances: Crystal
Immunities: Shadow
Affinities: None

Energy: 105
Attack: 110
Defense: 85
Speed: 100

Quotes
Start: “I follow only myself! I need no help from others, for I am the mightiest Knight!”
Taunt: “Stop your meddling! I tire of your charades, I shall eliminate you by myself!”
Victory: “My power is second to none! Facing me by your lonesome shall always lead to a ruinous path!”
Defeat: “Truly, to have been bested….From this day forth, I shall follow you into battle!


Signature Moves
Dark Burst
Learned at Level: 1
Power: 5x3
Accuracy: 95%
Speed: 4
Energy: 3
Range: Select
Description: Black Knight’s take on the Shovel Slash, the user fires a medium-sized blast, three times, and while weak by itself, all three blasts will do decent damage.


Dark Bounce
Learned at Level: 10
Power: 17
Accuracy: 93%
Speed: 2
Energy: 4
Range: Front
Description: The user leaps upon the target, striking them from above with a shovel. If the target used a defensive or support ability in the same round, this attack’s power will go up to 22, and it’s accuracy up to 100%.


Dark Meteor*
Learned at Level: 20
Power: 40
Accuracy: 88%
Speed: 1
Energy: 10
Range: All
Description: The user summons meteors to the Battlefield, damaging every robot for massive damage! However, this attack will waste all your energy, regardless of weapon energy reductions from same core type or learning from level.


Dark Archangel
Learned at Level: 40
Power: N/A
Accuracy: N/A
Speed: 1
Energy: N/A
Range: Self
Description: If The Enchantress or any two numbers of the Order of No Quarter are on your team, The user gains a power boost and a set of wings, meaning the user’s stats are boosted twice their original amount and Earth attacks will become an immunity(Dual-Core Earth attacks are exempt.) Besides that, Dark Burst and Dark Bounce are used twice if selected, and Dark Meteor uses half it’s normal weapon amount. The user cannot switch under the effects of these attacks, and it can only be used for 4 turns, and has a cooldown period of 3.

Description: As the yin to Shovel Knight’s yang, the Black Knight is a powerful warrior known throughout the land, who calls only himself master. With his obsidian armor he’s known for and his shovel, Black Knight has an assortment of dark attacks and powers, utilizing his shovel in the same way Shovel Knight does, albeit with minor differences. While Shovel Knight is at his prime when teaming up attacks with Shield Knight, Black Knight has never attempted to try such things, although one might assume he would achieve great power if he ever did. Despite having defended the Enchantress is the past, he claims neutrality in the affair, and his only desire seems to be to best Shovel Knight in combat. In spite of his cruel exterior, he appears to go a long way back with both Shovel Knight and Shield Knight, and cares for them both very much. ...Then again, he allegedly murders and pillages, so who knows for sure?
*Dark Meteor is Shadow and Space Dual-core, to be clear.
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on August 3rd, 2014 at 5:33pm #124 ( Edited : 2015/06/25 at 11:37pm )
Shovel Knight is a really fun game with a lot to do. A fistful of bonus bosses, replayable stages, and a number of achievements. But when it comes down to it, the Hero must smite evil and destroy the Villain. And there...lurking in the deepest, darkest recesses of the Tower of Fate...the Villain awaits...in the form of The Enchantress.
---
Name: The Enchantress
Designation: AFN-001 (Agent of Fate Number 001)
Class: Ruinous Sorceress
Core: Crystal

Weaknesses: Shield Cutter
Resistances: Shadow Earth
Immunities: Crystal
Affinities:

Energy: 84
Attack: 105
Defense: 100
Speed: 111

Quotes
Start: "If you truly wish to face me...Then we shall dance together into the abyss~!
Taunt: "You chase ghosts. You pine for people and times that are dead and gone. How pathetic."
Victory: "This entire land is headed to ruin...and there is nothing you can do to stop it."
Defeat: "This body is fading? It can't...You will not escape your fate, we will both go down!"

Signature Moves
Flame of Ruin
Learned at Level: 1
Power: 15
Accuracy: 100%
Speed: 3
Energy: 2
Range: Front
Description: The user hurls a ball of magical flame at the target. For each time this ability is used in succession, it activates one time more, but also costs the proportional amount of Energy (e.g., on its third use, it fires 3 times and costs 6 energy).

Chaotic Curse
Learned at Level: 15
Power: 1%-10%
Accuracy: 100%
Speed: 3
Energy: 4
Range: Select
Description: The user casts a curse that whittles away at the target, randomly reducing their Attack, Defense, or Speed by a random percentage, between 1% and 10%. The curse continues until the target is disabled or Chaotic Curse is used on another target (But not if the user is disabled!).

Nightmare Impact
Learned at Level: 20
Power: 18
Accuracy: 100%
Speed: 6
Energy: 4
Range: Select(5)
Description: The user burns the ground on 5 robots of their choosing for three turns. The hit targets will have their Power dwindle down by 1-6% each turn until the three turns have passed. If Chaotic Curse is used on a robot with this status effect, the damage will rise up to 30, although their status condition will be up.

Terrible Fate
Learned at Level: 30
Power: 50
Accuracy: 100%
Speed: 1
Energy: 8
Range: Self
Description: The user primes themselves for destruction in a last-ditch effort to destroy their foes. Upon death, the user will send out a wave of pure energy at every enemy, hitting for massive damage.

Description: Out of all the cruel beings in this world, none compare to the Enchantress. As she occupies the Tower of Fate ever since it's dramatic unsealing, she and her Order of No Quarter have been attempting to bring the world into a new age of chaos and ruin. Despite her mystifying and enchanting appearance, she's more brutal then any knight out there, having a whole dimension apart of her and the other knights out there in terms of power and cleverness. Warriors who have faced her have cowered even before the battle, due to her unsettling dialogue. The source of her grand and terrible magical powers appear to be the amulet around her neck, proving this could be a weak spot of sorts. Her motives are foreign, but her presence feels correct and familiar, expected, even....
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Nagasaki
230,960,531 BP
2 TP | 52 PP
Posted on August 4th, 2014 at 3:19am #125 ( Edited : 2014/08/04 at 3:33am )
@CHAOS_FANTAZY : Kinda reminds me of a villain of an online game I had played... No spoiling who's that char...
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Moderator
CHAOS_FANTAZY
15,932,294 BP
7 TP | 121 PP
Posted on August 4th, 2014 at 6:12pm #126 ( Edited : 2014/08/04 at 6:23pm )
This is the last bio of the round, folks. A dearly beloved that you unfortunately lost many moons ago. In the back of your mind...in the deepest recesses of your dreams...it's Shield Knight.
---
Name: Shield Knight
Designation: WAN-002
Class: Persistent Protector Robot
Core: Shield

Weaknesses: Crystal Electric
Resistances: Cutter Impact
Immunities: None
Affinities: None

Energy: 130
Attack: 70
Defense: 110
Speed: 90

Quotes
Start: "I am here to shield the defenseless from harm! No evil will pass through my shield!"
Taunt: "A good defense makes a great offense!"
Victory: "As long as I'm still here, no innocent shall be harmed!"
Defeat: "I've made a mistake...in protecting everyone else, I forgot to protect myself..."

Signature Moves
Shield Rush
Learned at Level: 1
Power: 10
Accuracy: 100%
Speed: 5
Energy: 2
Range: Front
Description: The user rushed at the opponent to damage them! Although the power is low, the move is quite fast, covers two types, and the Defense stat is boosted by 17%!

Shield Rise
Learned at Level: 10
Power: N/A
Accuracy: N/A
Speed: 3
Energy: 4
Range: Select (One ally)
Description: The user leaps into the air and hovers there, keeping a shield held up as a platform. An ally on the bench uses this as a platform to jump up and hit the foes with another attack. Note that while the player chooses who gets to use the shield, the ability the selected ally will use is random!

Shield Reverse
Learned at Level: 20
Power: 23
Accuracy: 95%
Speed: 3
Energy: 8
Range: Select
Description: The user throws a large buckler shield at the target for a fairly large amount of damage. This leaves the user defenseless, unable to use this ability again and with their Defense decreased by 50%, but after the following turn, the shield will boomerang back around, hit the target once again, and fly back to the user.

Description: The best offense can sometimes be a good defense, and Shield Knight took that philosophy to heart. Shovel Knight's former partner in adventuring, they went on many grand adventures, until one day, the duo found a mystical treasure. Despite Shovel Knight's warning of the danger, Shield Knight ventured on, but was ultimately unprepared for the sudden ambush ahead. Shield Knight preferred to fight with her Shield, another unconventional weapon, focusing on either blocking with her astounding defense or attacking with it! Shield Knight is even better with allies such as Shovel Knight, blocking her teammates then helping them defeat the opponent! Shield Knight was confident and tenacious, although reckless at times, which led to her assumed demise. While Shovel Knight was in depression due to the loss of his teammate, a new force attacked the land, with their base of operation being the newly-unsealed Tower of Fate, the place where Shield Knight disappeared. With a new resolve on his mind, Shovel Knight sent out to find answers and to save the land! And so, our adventure began!
---
And with this, our journey is over. Really, that's it. You...you can go home now. ...Bonus bosses? What's a bonus boss?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 22nd, 2014 at 9:55pm #128 ( Edited : 2014/09/23 at 6:46pm )
THE PLACE IS REVIVED!

Name:
Designation:
Class:
Core:

Weaknesses:
Resistances:
Immunities:
Affinities:

Energy:
Attack:
Defense:
Speed:

Quotes
Start:
Taunt:
Victory:
Defeat:

Signature Moves

*Name*
Learned at Level:
Power:
Accuracy:
Speed:
Energy:
Range:
Description:

Description:

A body of a uprising... And here's my character! From the depths of Ghost n Goblins... our hero of light... Sir Arthur!

Name:Sir Arthur
Designation:GGN-000 (Ghosts Goblins Number)
Class:Ghost Fighting Knight
Core:Neutral

Weaknesses:Impact
Resistances:Shadow
Immunities:Cutter
Affinities:

Energy:100
Attack:100
Defense:100
Speed:50

Quotes
Start:Foul beast! Prepare to be defeated by the mighty Sir Arthur!
Taunt:You stand no chance against my arsenal!
Victory:Go back to which you came, demon!
Defeat:I... lost?

Signature Moves

Lance
Learned at Level:1
Power:10 damage
Accuracy:100%
Speed:4
Energy:4
Range:In front
Description:The user throws a lance at the target.

Axe
Learned at Level:3
Power:6
Accuracy:88%
Speed:4
Energy:4
Range:Selectable Target
Description:The user throws an axe at the target, causing damage and possibly hitting a second time.

Sword
Learned at Level:5
Power:16
Accuracy:86%
Speed:4
Energy:4
Range:In front
Description:The user throws a sword at the target.

Shield
Learned at Level:7
Power:24
Accuracy:95%
Speed:4
Energy:4
Range:In front
Description:The user guards itself with a heart-shaped shield to bolster shields prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!

Description:Arthur, the brave knight, has defeated Satan, Loki, Sardius, and other demons in order to save his princess/wife, Prin Prin. He is a great fighter, battling strong with a great suit of armor and many weapons and magic. However, there are rumors that you can easily destroy his suit of armor...
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 16th, 2014 at 1:41am #129 ( Edited : 2014/11/16 at 2:15am )
I'll be doing some random stuff, I guess. Here comes the revincarnated net warrior, who has fought past a giant, almost invincible virus, a MASSSIVE collection of bugs, the very creature created to simply delete the net, what's equivalent to a NET GOD, man's VERY OWN DARKNESS, the black shadow, or the God of Destruction, and not one, but TWO beasts who's only weakness were themselves! HERE COMES MEGAMAN.EXE!!!!!

Music)

Megaman.exe
From the Megaman Battle Network Series
NNN-001 (NetNavi Number)
Reincarnated Human Netnavi
Copy

Weaknesses: Shadow, Earth
Resistances: Electric, Impact
Affinities: None
Immunities: Freeze

Energy: 90
Attack: 100
Defense: 110
Speed: 100

Signature Moves:

Power Attack
Learned at: Lv. 1
Power: 30
Accuracy: 100%
Speed: 3.5
Energy: 2
Description: The user charges up for one turn, then releases it on the next!

Cyber Sword
Learned at: Lv. 10
Power: 60
Accuracy: 80%
Speed: 3
Energy: 4
Description: The user quickly slashes with a sword. It fails if the user is affected by bubbles or is frozen.

Cyber Bomb
Learned at: Lv. 10
Power: 45
Accuracy: 85%
Speed: 2
Energy: 4
Select Target
Description: By throwing a long range bomb, the user can ignore and shields (Super Arm, Leaf Shield, Skull Barrier...)

Cyber Cannon
Learned at: Lv. 10
Power: 40
Accuracy: 95%
Speed: 3
Energy: 4
Description: The user fires off a Cannon Blast, hitting a opponent in the back if it misses.

Cyber Summon
Learned at: Lv. 15
Power: ---
Accuracy: 100%
Speed: 3
Energy: 12
Description: The user quickly uses 3 attacks that his/her allies know. However, they all have complete accuracy.

Double Hero
Learned at: Lv. 50
Power: 55
Accuracy: 95%
Speed: 2
Energy: 16
Hits all opponents
Description: Teams up with a red navi with glasses. Both NetNavis charge up for one turn, then release a huge attack.

Hub Style
Learned at: Lv. 75
Power: ---
Accuracy: ---
Speed: 3
Energy: 16
Description: The user doubles attack and speed, but at the cost of half if their defense. Move turns into Normal Style afterward.

Normal Style
Learned at: ---
Power: ---
Accuracy: ---
Speed: 3
Energy: 0
Description: Quickly reverts the user from Hub Style. Attack turns into Hub Style after use.

Falzar
Learned at: Lv. 100
Power: 35
Accuracy: 90%
Speed: 100
Energy: 20
Hits all opponents
Description: The user quickly takes the form a cyber bird, and unleashes sharp feathers that strike quickly.

Gregar
Learned at: Lv. 100
Power: 50
Accuracy: 90%
Speed: 3
Energy: 20
Description: Causes the user to take the shape of a cyber-tiger. Quickly unleashes up to 3 different slashes. Each hit will disable the use of a certain attack for 1 turn.

FIELD:
Future Internet
From Megaman Battle Network Series
Core: Copy
Multipliers: Copy x2, Laser x1.5, Nature x0.5
Robot: Megaman.EXE
Mecha: Mettaur*
Music: ?????

The Stage takes place on the main, glowing, roads of the Internet.

*
REV-001/2/3 (Random Encounter Virus)
Helmet Walking Virus
Core: Neutral

Energy: 50/70/100
Attack: 50/70/90
Defense: 60/100/130
Speed: 40/60/80

Attack:
Mettaur Wave
Power: 20
Accuracy: 90%
Speed: 3
Energy: 0
Description: The user wields a shockwave along the ground that ignores shields/barriers.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on November 23rd, 2014 at 4:48pm #130 ( Edited : 2014/11/23 at 6:01pm )
Hey
Guess who remembered this game exists
And, by extension, this thread

Excalibur
Warframe
Class: Honorable Warframe
Core: Cutter

Energy: 100
Attack: 95
Defense: 100
Speed: 105

Weaknesses: Electric, Freeze, Impact
Resistances: Space
Immunities: None
Absorb: None

Signature Attacks:

Slash Dash - Level 1
Power: 24 - Accuracy: 92% - WE: 8(/4/2) - Speed: 5 - Front Row
The user rushes forward, blade drawn, inflicting damage and occasionally raising the user's speed by 10%!

Radial Blind - Level 4
Power: 10% (Stat) - Accuracy: 70% - WE: 8(/4/2) - Speed: 4 - All Targets
The user reflects light from their blade across the arena, reducing all targets' Speed, with a slight chance to cause them to flinch.

Super Jump - Level 7
Power: 32 - Accuracy: 90% - WE: 4(/2/1) - Speed: 3 - Front Row
The user leaps high into the air, blade drawn, becoming immune to damage for a turn. On the next turn, they fall down blade first, dealing damage with a chance to reduce the target's Speed by 10%.

Radial Javelin - Level 10
Power: 40 - Accuracy: 80% - WE: 8(/4/2) - Speed: 1 - All Targets
The user lets loose a stream of sharp javelins that pierce foes, damaging them greatly. Very slow to initiate.

Arena - Dark Sector
Primary Core: Space
Multipliers: Space x2.0, Laser x1.5, Electric x1.2, Cutter x1.2, Freeze x0.5, Flame x0.5
Description: The deck of a space-faring vessel. The foreground is metallic and futuristic, albeit ultimately a bit plain. The background shows a window, looking out over the stars.
Music: Warframe - Main Theme

Mecha Support - Carrier Sentinel
A small robot that helps Tenno in combat, outfitted with a vacuum and a shotgun. Can use the core ability Dust Crusher and a signature ability, Sentinel Sweeper, which deals less damage than Dust Crusher but has no charge time and has a small chance to make the target flinch. Which attack it uses is chosen at random.
Weaknesses: Impact, Electric, Freeze
Resistances: None
Immunities: Space
Absorb: None
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on November 23rd, 2014 at 6:10pm #131
@xColdxFusionx : WELL? WELCOME TO MMRPG. (I use caps when i feel kind of mad.)Sorry, just... i also dont care 'bout this thread.
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on November 27th, 2014 at 9:31pm #132
@MetaKibSter: Hey, don't be a tuna-head. xColdxFusionx is a good guy, and this is no way to greet him after he's been gone for so long. Plus, I made this thread, so I'm a tad offended. >:(
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on November 28th, 2014 at 3:14pm #133
alright, i will do better. well, *revised* hello to MMRPG. i thought you were new, so sorry. i might of had never seen ya.
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on December 14th, 2014 at 2:45pm #134
I might as well post something here, hasn't been updated in a while.

I'd like to introduce....Poison Man! He's a fan-made robot, and he has a certain obsession with poisonous gases and such. In other words...He's fascinated in ways you can poison yourself. Eh, I've seen weirder obsessions.

Name: Poison Man(Fan-made Robot)
Designation: DWN: 081 {Dr-Wily Number, obviously}
Class: Contamination Admirer Robot
Core: Shadow

Weaknesses: Water Wind
Resistances: Nature Shadow
Immunities: None
Affinities: None

Energy: 116
Attack: 84
Defense: 126
Speed: 74

Quotes

Start: "The world may have clean air, but just IMAGINE the joy of pure poison in the air-Gak!
Taunt: "Phosphine, Germane, Diborane, Bromine! So many ways to suffocate the brain-Gak!"
Victory: "Haha! Doesn't your air sack feel SO MUCH better with all that beautiful poison in you-Gak!"
Defeat: "Gak! I'm starting to feel a little sick-Gak....

Signature Moves

Poison Release
Learned at Level: 1
Power: 5x?
Accuracy: 96%
Speed: 4
Energy: 2
Range: Select
Description: The user releases a gas, doing damage for up to 5 turns! The amount of turns can be increased by constantly using the move.

Poison Spread
Learned at Level: 7
Power: 8x?
Accuracy: 93%
Speed: 2
Energy: 4
Range: Front
Description: The user fires off a larger dose of poison, catching on to the opponent. However, if the contaminated opponent switches, it spreads to the two robots on the side of the switched robot.


Roboenza
Learned at Level: 10
Power: N/Ax[1-4 turns]
Accuracy: 100%
Speed: 1
Energy: 6
Range: Front
Description: A dumbed down version of Wily’s poisonous infection. If used, there is a random chance of the opponent not using a move, and simply damaging itself. This status ranges from 1 to 4 turns.

Description: Created by Dr. Wily to be used as a threat to the world, Poison Man was the first of Wily’s “Revamped” line. Unfortunately, Dr. Wily decided to call quits on the project, declaring that he was “too old for dealing with world conquest”. Poison Man had a wide potpourri of poison, and although the effects of the gases he uses have been dumbed down so as not to kill, it makes up for that flaw by being able to effect robots. Poison Man is obsessed with poison, often forgetting the deadly nature, which has given him a high immunity to poison. Poison Man loves spreading the joy of poison, and he suffers from a flaw in his I.C chip that makes him say the nonsensical “Gak” at random points of speech, although he doesn’t seem to be aware of this flaw. If encountered, Poison Man will make sure to spread the joys of poison in battle, but maybe if you just gave him a dose of his own medicine....

MECHA
Name: Poiso-Telly
Designation: TELY:04
Class: Rotating Poisoning Mecha
Core: Shadow

Weaknesses: Freeze
Resistances: Nature
Immunities: None
Affinities: Shadow

Energy: 65
Attack: 90
Defense: 25
Speed: 25

Quotes
Start: "Poi-Poi Teri!"
Taunt: "Teri Poi-Poi-Son?"
Victory: "Teri-Teri-Son-Poi!"
Defeat: "Teri-son...."

Signature Move
Poison Spread
Power: 4x[1-3]
Accuracy: 94%
Speed: 1
Energy: 0
Range: Front
Description: The user releases a small dose of poisonous gas, that effects the opponent for up to three turns.

Description: Modified versions of the Telly series. It spreads a mildly-toxic gas, and can only spray small doses.

FIELD
Name: Noxious Mines
First Appearance: The corners of some Boss's mind
Primary Core: Shadow
Multipliers: Shadowx2 Earthx1.4 Impactx1.1 Windx0.4
Robot: Poison Man
Super Arm Block: A dusty block of minerals, albeit aged
Description: A series of mines, where air is scarce. Poison fills the air from the lowest corner, and dozens of Poiso-Tellies monitor the room, spraying gas occasionally. It is abandoned, save for the robots here....Perhaps an accident could've happened here?



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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on March 8th, 2015 at 10:19am #135
@Spinstrike : Actually, this thread actually seems good now that i think about it...
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