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Community  »  Roleplay Discussions  »  Prototype RPG: Robot Museum August 31st, 2014 at 11:07pm

Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum
Posted by TailsMK4 on August 31st, 2014 at 11:07pm
Viewed 1628 Times

72 Comments

Page : 1 2 3 4 5
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 2nd, 2014 at 5:15pm #16 ( Edited : 2014/09/02 at 5:16pm )
Shadownnico

Turn 1

Needle Man is switched out to put Pharaoh Man in the active slot.
Skullmet A attacks Pharaoh Man with Skull Shot!
It's not very effective... Pharaoh Man loses 14 LE!
Pharaoh Man attacks Skullmet A with Fire Chaser! -4 WE
It's not very effective... Skullmet A loses 23 LE!


Comments: You did come out ahead thanks to Flame being boosted...but Skullmets have resistance to that element.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-mandrill-manbomb-manelec-manbubble-manneedle-man      pharaoh-man      skullmet-2      skullmetskullmetskullmetpyre-fly-2pyre-flypyre-flypyre-fly

(first Skullmet is Gen 2)

Current Battle Stats

Shadownnico's Team

Your Team

Pharaoh Man (Active)
LE: 86/100
WE: 10/10

Needle Man
LE: 100/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet A (Level 1) (Active)
LE: 42/65
Attack: 75
Defense: 110
Speed: 50

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet C (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Pyre Fly B (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Pyre Fly C (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 5:18pm #17
Welp, turns out I read the database wrong, now I'm in trouble, well, time to switch again, back Pharaoh, Needle on front and Ice Slasher against that evil Skull Met
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 2nd, 2014 at 11:06pm #18
Shadownnico

Turn 2

Pharaoh Man is switched out to put Needle Man in the active slot.
Skullmet A attacks Needle Man with Skull Shot!
Needle Man loses 30 LE!
Needle Man attacks Skullmet A with Ice Slasher! -4 WE
It's super effective! Skullmet A loses 42 LE and 16 overkill!
Skullmet A was disabled!
Pyre Fly B switches to the active slot.


Comments: Yep, Freeze did the trick. Now you got to form a strategy with the Pyre Fly...


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      pyre-fly      skullmetskullmetskullmetpyre-fly-2pyre-flypyre-flyskullmet-2

Current Battle Stats


Your Team

Needle Man (Active)
LE: 70/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 9/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Pyre Fly B (Level 1) (Active)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet C (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Pyre Fly C (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 3rd, 2014 at 10:32am #19
Needle Man! Use Needle Cannon!
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 3rd, 2014 at 7:41pm #20 ( Edited : 2014/09/03 at 7:55pm )
Shadownnico

Turn 3
Needle Man attacks Pyre Fly B with Needle Cannon! -1 WE
It's super effective! Pyre Fly B loses 60 LE and 79 overkill!
Pyre Fly B was disabled! A Weapon Pellet was dropped!
Pyre Fly C was switched to the active slot.
Pyre Fly C attacks Needle Man with Pyre Flame!
Needle Man loses 8 LE!


Comments: Needle Cannon was hard to calculate on my side, but for you it was a good weapon to use.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      pyre-fly      skullmetskullmetskullmetpyre-fly-2pyre-flypyre-fly

Current Battle Stats


Your Team

Needle Man (Active)
LE: 62/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 9/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Pyre Fly C (Level 1) (Active)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet C (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Pyre Fly B (Level 1)
LE: 0/60
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 3rd, 2014 at 8:09pm #21
Well, seeing how it's another Pyre Fly I'll just use Needle Cannon again.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 3rd, 2014 at 10:03pm #22
Shadownnico

Btw, I decided to revise the EXP formula a bit, cause I don't want to run into a situation where I would have to do rounding. So since the formula was adjusted, I redid the math for your first battle, and your robots now have earned 700 EXP from that battle instead of 600. Just so you don't get confused next time you see your stats. Also, I made another mistake by not boosting the Pyre Fly's attack last turn...it actually did 16 damage, so Needle Man's health has been reflected (not to worry, he's not in danger still). Now, back to the second battle.


Turn 4

Needle Man attacks Pyre Fly C with Needle Cannon! -1 WE
It's super effective! Pyre Fly B loses 60 LE and 79 overkill!
Pyre Fly C was disabled!
Skullmet C was switched to the active slot.
Skullmet C attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!


Comments: Needle Man's health is getting kinda low...you still would have had the caution color even if I didn't correct the health.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetskullmetpyre-fly-2pyre-flypyre-fly

Current Battle Stats


Your Team

Needle Man (Active)
LE: 36/100 !
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Skullmet C (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 3rd, 2014 at 11:08pm #23
I think I understand this now so I will sign up. It's also unfortunately taken me 2 days to write it, so I hope it was worth it.

Dive Man
Abilities: Buster Shot, Dive Missile, Magnet Missile, Needle Cannon, Attack Boost, Defense Swap, Energy Swap, Field Support.

Elec Man
Abilities: Buster Shot, Thunder Strike, Thunder Beam, Spark Shock, Magnet Missile, Bright Burst, Defense Swap, Field Support.

Knight Man
Abilities: Buster Shot, Oil Slider, Super Throw, Super Arm, Hard Knuckle, Dust Crusher, Speed Break, Field Support.

Ring Man
Abilities: Buster Shot, Ring Boomerang, Rising Cutter, Needle Cannon, Ice Slasher, Shadow Blade, Quick Boomerang, Field Support.

Turbo Man
Abilities: Buster Shot, Atomic Fire, Fire Storm, Fire Chaser, Attack Blaze, Defense Burn, Energy Boost, Field Support.

Snake Man
Abilities: Buster Shot, Search Snake, Leaf Shield, Attack Boost, Defense Boost, Defense Swap, Energy Boost, Field Support.

Wave Man
Abilities: Buster Shot, Bubble Bomb, Bubble Spray, Rain Flush, Bubble Lead, Speed Boost, Energy Boost, Field Support.

Shadow Man
Abilities: Buster Shot, Shadow Blade, Skull Barrier, Defense Boost, Defense Swap, Energy Boost, Energy Swap, Field Support.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 3rd, 2014 at 11:15pm #24 ( Edited : 2014/09/04 at 12:51am )
@tobyjoey :

Hey, don't be concerned about how long it took to put your army together. Better to come with a plan in place rather than rush into battle blindly, you know? So anyway, same first battle as Shadownnico to start off, plus the Energy Pellet x2, Weapon Pellet x2, Energy Capsule x1, and Weapon Capsule x1. Let me know if you have any questions, ok? So, onto Battle 1!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Dive Man (Active)
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20


So, while you're doing your first action, I'll edit the first post so you can see your stats. Also, it didn't occur to me that I would have to consider Field Support for the robots that don't have fields of their own yet. So I'll have to come up with something that might work. I guess at least I can look at other robots of the same element and just not pick those...but I'll worry about those when the time comes. I just want you as the player to only need to focus on the battle.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 3rd, 2014 at 11:28pm #25
I will refrain from using Field Support for now, and I have a question. Did you copy and paste Shadownnico's robot stats as a format for mine? If so, Shadow Man is rocking Disco's 150 health.
shadow-manI am... invincible!
Anyway, I will switch to Knight Man and during the next turn I will have him use Oil Slider.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 4th, 2014 at 12:51am #26
@tobyjoey

Dive Man was switched out to put Knight Man in the active slot.
Met A attacks Knight Man with Met Shot!
Knight Man loses 3 LE!
Knight Man attacks Met A with Oil Slider! -4 WE
Met A loses 45 LE!


Comments: Sorry, I ended up being in a rush last time since I got asked to watch a show. The health for Shadow Man has been corrected, and geez Knight Man can pretty much tank these Mets.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Knight Man (Active)
LE: 97/100
WE: 7/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 4th, 2014 at 11:06am #27 ( Edited : 2014/09/04 at 11:09am )
Well, in my battle I choose to use Needle Cannon against the Skullmet, as risky as that is.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 4th, 2014 at 3:29pm #28
To save weapon energy, I will just use the Mega Buster.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 4th, 2014 at 3:57pm #29
Turn 5

Needle Man attacks Skullmet C with Needle Cannon! -1 WE
Skullmet C loses 28 LE!
Another hit! Skullmet C loses 12 LE and 16 overkill!
Skullmet C was disabled!
Skullmet B was switched to the active slot.
Skullmet B attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!

Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetpyre-fly-2pyre-fly

Current Battle Stats

Shadownnico's Team

Needle Man (Active)
LE: 16/100 !!!
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet B (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Turn 2

Met A was switched out to put Met C in the active slot.
Knight Man attacks Met C with Buster Shot!
Met C loses 11 LE!
Met C attacks Knight Man with Met Shot!
Knight Man loses 3 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet

Current Battle Stats

tobyjoey's Team

Knight Man (Active)
LE: 94/100
WE: 8/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met C (Level 1) (Active)
LE: 39/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 4th, 2014 at 4:08pm #30 ( Edited : 2014/09/04 at 4:09pm )
I will hit this new met with an Oil Slider.
^ Top
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