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Community  »  Roleplay Discussions  »  Prototype RPG: Robot Museum August 31st, 2014 at 11:07pm

Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum
Posted by TailsMK4 on August 31st, 2014 at 11:07pm
Viewed 1613 Times

72 Comments

Page : 1 2 3 4 5
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 4th, 2014 at 4:12pm #31 ( Edited : 2014/09/04 at 4:17pm )
tobyjoey

Turn 3

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met C loses 39 LE and 6 overkill!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Comments: That character limit...I had to remove some formatting just to include two battles in the same post. I think all of this formatting makes the posts easy to read, though.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Knight Man (Active)
LE: 91/100
WE: 5/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met H (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 4th, 2014 at 4:20pm #32
Do whatever you need to for the posts. Now, another Oil Slider.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 5th, 2014 at 10:52am #33
Seeing how Needle Man is about to die, I choose to rather switch him off, and instead I use Drill Man and attack the enemy Skullmet B with the Bubble Lead
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 5th, 2014 at 5:38pm #34
I'd like to join the battle, here is my team:

Team:

Bomb Man
Abilities: Buster Shot, Hyper Bomb, Danger Bomb, Attack Mode, Wily Buster, Attack Boost, Bubble Bomb, Energy Swap

Proto Man
Abilities: Buster Shot, Proto Strike, Proto Buster, Attack Boost, Search Snake, Energy Swap, Bright Burst, Copy Shot

Bright Man
Abilities: Buster Shot, Bright Burst, Cossack Buster, Attack Boost, Energy Swap, Time Arrow, Wily Buster, Flash Stopper, Energy Boost

Yamato Man
Abilities: Buster Shot, Needle Cannon, Metal Blade, Rolling Cutter, Quick Boomerang, Shadow Blade, Ring Boomerang, Ice Slasher

Turbo Man
Abilities: Buster Shot, Atomic Fire, Fire Chaser, Attack Blaze, Pharaoh Shot, Attack Mode, Speed Mode, Defense Burn

Shadow Man
Abilities: Buster Shot, Shadow Blade, Skull Barrier, Wily Buster, [Attack Mode]{neutral], Speed Mode, Repair Mode, Attack Boost

Roll
Abilities: Buster Shot, Energy Boost, Energy Support, Mega Buster, Attack Boost, Defense Boost, Speed Boost, Roll Buster

Wood Man
Abilities: Buster Shot, Leaf Shield, Search Snake, Defense Mode, Wily Buster, Speed Swap, Attack Boost, Cossack Buster
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 6:45pm #35 ( Edited : 2014/09/05 at 6:46pm )
(not much formatting this time due to three battles)

tobyjoey

Turn 4

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met H loses 45 LE!
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet

Current Battle Stats

Your Team

Knight Man (Active)
LE: 88/100
WE: 2/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met H (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50


Shadownnico

Turn 6

Needle Man was switched out to put Drill Man in the active slot.
Drill Man loses 15 LE!
Drill Man attacks Skullmet B with Bubble Lead!
Skullmet B loses 40 LE and 5 overkill!
Skullmet B was disabled!
Skullmet A was switched to the active slot.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-manbomb-manelec-manbubble-manpharaoh-manneedle-man     drill-man       skullmet      skullmetpyre-fly-2pyre-flyskullmet

Current Battle Stats

Your Team

Drill Man (Active)
LE: 85/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet A (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Retro Pikachu

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      met      metmetmetmetmetmetmet

Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 5th, 2014 at 7:29pm #36
Have Bomb Man use Attack Mode, then spam Hyper Bombs.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 7:30pm #37
[Shadownnico, I owe each of your robots 700 more Experience, since I did not calculate the Experience modifier last time. 700 per robot will be added to your battle 2 victory once you get there, so your robots will likely jump to level 3 after that battle]


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -22 DEF, -26 SPD, +85 ATK
Met A attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met A with Hyper Bomb!
It's super effective! Met A loses 50 LE and 22 overkill!
Met A was disabled! A Weapon Pellet was dropped!
Met C was switched to the active slot.
Met C attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met C with Hyper Bomb!
It's super effective! Met C loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 36 LE!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
Met H dodged the blast...
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
It's super effective! Met H loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 14 LE and 22 overkill!
Met H was disabled! A Energy Pellet was dropped!
Met B was disabled!
Met G was switched to the active slot.
Met G attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met G with a Hyper Bomb!
It's super effective! Met G loses 50 LE and 22 overkill!
Met G is disabled!
Met E is switched to the active slot.
Met E attacks Bomb Man with a Met Shot!
Critical hit! Bomb Man loses 16 LE!

Bomb Man attacks Met E with a Hyper Bomb!
It's super effective! Met E loses 50 LE and 22 overkill!
Met D was caught in a super effective blast and loses 36 LE!
Met E is disabled!
Met D switches to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Met D was switched out to put Met F in the active slot.
Bomb Man attacks Met F with Hyper Bomb!
It's super effective! Met F loses 50 LE and 22 overkill!
Met F was disabled!
Met D was switched to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met D with Hyper Bomb!
It's super effective! Met D loses 14 LE and 58 overkill!
Met D is disabled! A Weapon Pellet was dropped!

Your team wins!
Goal: 9/16
Bonus: +700%
EXP: 12800 (1600 per robot)
You received an Energy Pellet.

Your robots leveled up to 2! (Give me some time to adjust your robot's stats, atm it's time for dinner)


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak-2      beakbeakbeakbatton-2battonbattonbatton

Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Beak A (Level 1) (Active)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton B (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton C (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 5th, 2014 at 8:19pm #38
Knight Man will use the Mega Buster.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 5th, 2014 at 8:28pm #39 ( Edited : 2014/09/05 at 8:30pm )
Same drill, Attack Mode then follow it up by spamming Danger Bombs until Bomb Man is destroyed/reaches low health/runs out of WE.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 11:19pm #40 ( Edited : 2014/09/05 at 11:25pm )
tobyjoey

Turn 5

Knight Man attacks Met H with Buster Shot!
Met H loses 5 LE and 6 overkill!
Met H is disabled! A Weapon Pellet is dropped!
Met F is switched to the active slot.
Met F attacks Knight Man with Met Shot!
Critical Hit! Knight Man loses 6 LE!


Comments: I guess going tanky is a different strategy, but...it sure is slow, fine if you want to climb up gradually, though.

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet


Current Battle Stats


Your Team

Knight Man (Active)
LE: 82/100
WE: 3/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met F (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -23 DEF, -27 SPD, +89 ATK
Beak A attacks Yamato Man with Beak Shot!
Yamato Man loses 6 LE!

Bomb Man attacks Beak A with Danger Bomb!
Beak A dodges the blast...
Beak A attacks Shadow Man with Beak Shot!
It's super effective! Shadow Man loses 14 LE!

Bomb Man attacks Beak A with Danger Bomb!
It's super effective! Beak A loses 50 LE and 135 overkill!
Bomb Man was not affected by the blast...
Beak A is disabled! A Weapon Tank was dropped!
Beak C is switched to the active slot.
Beak C attacks Bright Man with Beak Shot!
Bright Man loses 5 LE!

Bomb Man attacks Beak C with Danger Bomb!
It's super effective! Beak C loses 40 LE and 330 overkill!
Bomb Man was not affected by the blast...
Beak C is disabled! An Energy Pellet was dropped!
Batton B is switched to the active slot.
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B dodged the blast...
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B loses 80 LE and 167 overkill!
Batton B is disabled!
Batton C is switched to the active slot.
Batton C attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!


Turn 7

Bomb Man attacks Batton C with Danger Bomb!
Batton C loses 80 LE and 167 overkill!
Batton C is disabled! An Energy Tank was dropped!
Beak A is switched to the active slot.
Beak A attacks Proto Man with Beak Shot!
It's not very effective... Proto Man loses 4 LE!

Comments: Bomb Man cannot use Danger Bomb next turn, so thus stops the update. 70% accuracy is pretty low, so you had to expect a few misses...


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak      beakbatton-2batton


Current Battle Stats


Your Team

Bomb Man (Active) [+89 ATK, -23 DEF, -27 SPD]
LE: 96/105
WE: 1/10

Proto Man
LE: 101/105
WE: 10/10

Bright Man
LE: 100/105
WE: 10/10

Yamato Man
LE: 99/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 91/105
WE: 10/10

Roll
LE: 158/158
WE: 10/10

Wood Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Beak A (Level 1)
LE: 0/50

Beak C (Level 1)
LE: 0/40

Batton B (Level 1)
LE: 0/80

Batton C (Level 1)
LE: 0/80
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 5th, 2014 at 11:35pm #41
Knight Man, why do you have to be so weak! I am sick of Oil Slide, switch to Dive Man and Needle Cannon.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 11:50pm #42 ( Edited : 2014/09/06 at 12:03am )
tobyjoey

Turn 6

Knight Man is switched out to put Dive Man in the active slot.
Met F attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met H with Needle Cannon!
Met F loses 27 LE!
Another hit! Met F loses 23 LE and 4 overkill!
Met F is disabled!
Met D is switched to the active slot.


Comments:


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmet


Current Battle Stats


Your Team

Dive Man (Active)
LE: 93/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met D (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 6th, 2014 at 12:17am #43
Progress! Another Needle Cannon, if you don't mind.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 6th, 2014 at 12:23am #44
Bomb Man, spam Hyper Bombs 'till you die! (Yes, Bomb Man is used to inflict punishment 'till he dies).
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 1:10am #45 ( Edited : 2014/09/06 at 1:41am )
tobyjoey

Turn 7

Dive Man attacks Met D with Needle Cannon!
Met D loses 27 LE!
Another hit! Met D loses 23 LE and 4 overkill!
Met D is disabled! An Energy Pellet is dropped!
Met A is switched to the active slot.
Met A attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmet


Current Battle Stats


Your Team

Dive Man (Active)
LE: 86/100
WE: 8/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met D (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man attacks Beak A with Hyper Bomb!
It's super effective! Beak A loses 40 LE and 150 overkill!
Beak A is disabled!
Batton A is switched to the active slot.
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 80 LE and 46 overkill!
Beak B was caught in a super effective blast and loses 40 LE and 55 overkill!
Batton A is disabled!
Beat B is disabled!
Batton A is switched to the active slot.
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 13 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 89 LE!
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 13 LE!
Batton A recovers 7 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 23 LE and 66 overkill!
Batton A is disabled!


Your team wins!
Goal: 11/16
Bonus: +500%
EXP: 5400 (675 per robot)

Your robots leveled up to 3!


Comments: Let's give you something a little more challenging...


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man                  crazy-cannon-2      crazy-cannon-2crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2


Current Battle Stats


Your Team

Bomb Man (Active)
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 110/110
WE: 10/10

Roll
LE: 165/165
WE: 10/10

Wood Man
LE: 110/110
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon B (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130
^ Top
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Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)