Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  Roleplay Discussions  »  Prototype RPG: Robot Museum August 31st, 2014 at 11:07pm

Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum
Posted by TailsMK4 on August 31st, 2014 at 11:07pm
Viewed 1629 Times

72 Comments

Page : 1 2 3 4 5
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 8:54pm #61
Whew, I think that data overhaul will work for the time being...I kind of want to keep the formatting I got going, so I'll pass on the Google Drive idea. Also, moving the fields to the profile really opened up the space...I might actually be able to use formatting on the battles again.


tobyjoey

Turn 1

Dive Man was switched out to put Snake Man on the active slot.
Crazy Cannon A attacks Snake Man with Cannon Shot!
Snake Man loses 49 LE!
Snake Man uses Attack Boost! -2 WE, +18 ATK


Comments: I see what you're planning to do, but considering how much damage Snake Man took just now, just keep in mind Snake Man's current health...


Your Team

Snake Man [+18 ATK, ATK: 137] (Active)
LE: 56/105
WE: 9/10

Dive Man
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Knight Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1) (Active)
LE: 55/55

Crazy Cannon A (Level 1)
LE: 30/30

Crazy Cannon B (Level 1)
LE: 30/30

Crazy Cannon C (Level 1)
LE: 30/30

Beak A (Level 1)
LE: 50/50

Beak A (Level 1)
LE: 40/40

Beak B (Level 1)
LE: 40/40

Beak C (Level 1)
LE: 40/40


Retro Pikachu

Turn 4

Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!
Wood Man uses Attack Boost! -2 WE, +11 ATK

Turn 5

Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!
Wood Man uses Attack Boost! -2 WE, +12 ATK


Comments: I think you and tobyjoey are thinking the same thing...but seems even Leaf Shield isn't blocking much damage. Crazy Cannons are pretty powerful.


Your Team

Wood Man [+23 ATK, ATK: 95, +40 DEF, DEF: 241] (Active)
LE: 56/110
WE: 8/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55

Crazy Cannon C (Level 1)
LE: 55/55

Ribbitron A (Level 1)
LE: 50/50

Ribbitron B (Level 1)
LE: 50/50

Ribbitron C (Level 1)
LE: 50/50

Crazy Cannon A (Level 1)
LE: 0/55


Spinstrike

At long last...

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
spark-mantop-manflash-mancrash-manguts-mancut-manmega-man      proto-man            met      metmetmetmetmetmetmet


Your Team

Proto Man (Active)
LE: 100/100
WE: 10/10

Mega Man
LE: 100/100
WE: 10/10

Cut Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Crash Man
LE: 100/100
WE: 10/10

Flash Man
LE: 100/100
WE: 10/10

Top Man
LE: 100/100
WE: 10/10

Spark Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1)
LE: 50/50

Met B (Level 1)
LE: 50/50

Met C (Level 1)
LE: 50/50

Met D (Level 1)
LE: 50/50

Met E (Level 1)
LE: 50/50

Met F (Level 1)
LE: 50/50

Met G (Level 1)
LE: 50/50

Met H (Level 1)
LE: 50/50
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 7th, 2014 at 9:23pm #62
Unleash the power of Search Snake!
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 7th, 2014 at 9:33pm #63
Wow, talk about a glasss cannon. Switch to Knight Man and use Oil Slider.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 7th, 2014 at 10:05pm #64
I keep using Bubble Lead against the current enemy
^ Top
 
Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on September 8th, 2014 at 9:51am #65
I'll switch to Mega Man and use Hyper Bomb!
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 8th, 2014 at 6:01pm #66
Shadownnico

Turn 7

Drill Man attacks Skullmet A with Bubble Lead!
Skullmet A loses 40 LE and 5 overkill!
Skullmet A is disabled!
Pyre Fly A is switched to the active slot.
Pyre Fly A attacks Drill Man with Pyre Flame!
Drill Man loses 11 LE!


Your Team

Drill Man (Active)
LE: 74/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Pyre Fly A (Level 1) (Active)
LE: 60/60

Pyre Fly A (Level 1)
LE: 85/85

Skullmet A (Level 1)
LE: 0/65

Skullmet A (Level 1)
LE: 0/40

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


tobyjoey

Turn 2

Snake Man was switched out to put Knight Man on the active slot.
Crazy Cannon A attacks Knight Man with Cannon Shot!
Knight Man loses 27 LE!
Knight Man attacks Crazy Cannon A with Oil Slider! -4 WE
It's super effective! Crazy Cannon A loses 55 LE and 7 overkill!
Crazy Cannon A is disabled!
Beak A is switched to the active slot.


Your Team

Knight Man (Active)
LE: 78/105
WE: 7/10

Dive Man
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Snake Man [+18 ATK, ATK: 137]
LE: 56/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40

Crazy Cannon A (Level 1)
LE: 30/30

Crazy Cannon B (Level 1)
LE: 30/30

Crazy Cannon C (Level 1)
LE: 30/30

Beak A (Level 1)
LE: 50/50

Beak B (Level 1)
LE: 40/40

Beak C (Level 1)
LE: 40/40

Crazy Cannon A (Level 1)
LE: 0/55


Retro Pikachu

Turn 6

Wood Man attacks Crazy Cannon B with Search Snake! -2 WE
It's super effective! Crazy Cannon B loses 35 LE!
Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!


Your Team

Wood Man [+23 ATK, ATK: 95, +40 DEF, DEF: 241] (Active)
LE: 39/110
WE: 7/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 20/55

Crazy Cannon C (Level 1)
LE: 55/55

Ribbitron A (Level 1)
LE: 50/50

Ribbitron B (Level 1)
LE: 50/50

Ribbitron C (Level 1)
LE: 50/50

Crazy Cannon A (Level 1)
LE: 0/55


Spinstrike

Proto Man is switched out to put Mega Man in the active slot!
Met A attacks Mega Man with Met Shot!
Mega Man loses 4 LE!
Mega Man attacks Met A with Hyper Bomb! -4 WE
It's super effective! Met A loses 32 LE!


Your Team

Mega Man (Active)
LE: 96/100
WE: 7/10

Proto Man
LE: 100/100
WE: 10/10

Cut Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Crash Man
LE: 100/100
WE: 10/10

Flash Man
LE: 100/100
WE: 10/10

Top Man
LE: 100/100
WE: 10/10

Spark Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 18/50

Met B (Level 1)
LE: 50/50

Met C (Level 1)
LE: 50/50

Met D (Level 1)
LE: 50/50

Met E (Level 1)
LE: 50/50

Met F (Level 1)
LE: 50/50

Met G (Level 1)
LE: 50/50

Met H (Level 1)
LE: 50/50
^ Top
 
Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on September 8th, 2014 at 6:33pm #67
Mega Man! Use Hyper Bomb again!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 8th, 2014 at 6:42pm #68
This shall be my team:

Cut Man:
Abilities: Buster Shot, Light Buster, Rolling Cutter, Rising Cutter, Ice Slasher

Crash Man:
Abilities: Buster Shot, Wily Buster, Hyper Bomb, Danger Bomb, Crash Bomber, Bubble Bomb

Snake Man:
Abilities: Buster Shot, Wily Buster, Search Snake

Pharaoh Man:
Abilities: Buster Shot, Cossack Buster, Fire Storm, Fire Chaser, Pharaoh Shot

Charge Man:
Abilities: Buster Shot, Wily Buster, Fire Chaser, Quick Boomerang, Top Spin

Wind Man:
Abilities: Buster Shot, Wily Buster, Air Shooter, Dust Crusher

Turbo Man:
Abilities: Buster Shot, Wily Buster, Fire Chaser, Quick Boomerang, Top Spin

Concrete Man:
Abilities: Buster Shot, Light Buster, Oil Shooter, Oil Slider, Bubble Lead, Drill Blitz
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 8th, 2014 at 7:37pm #69
I guess I will just do another Oil Slider.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 8th, 2014 at 7:48pm #70
I'll keep using Bubble Lead against the active enemy robot until either Drill Man's health is critical or all the enemies are dead
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 15th, 2014 at 11:31pm #71
I'll get back to this sometime this week, just wanting to double check to make sure the current system I got is manageable (and see if I can do some programming on the side to make determining damage and such easier to do, and perhaps actually have a fairly consistent "Random" Number Generator to determine dropped items and criticals), and BitMan, is your movement set final? You can have up to 8 abilities per robot. If you're fine with what you got, then I'll add you in.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 16th, 2014 at 6:51am #72
Sure, I'll go with my moveset.
^ Top
Page : 1 2 3 4 5

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)