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Community  »  Roleplay Discussions  »  "Create" a Mega Man Game! November 3rd, 2014 at 10:33pm

Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are … Read More
"Create" a Mega Man Game!
Posted by Beta Man on November 3rd, 2014 at 10:33pm
Viewed 4350 Times

128 Comments

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ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on May 18th, 2015 at 5:08pm #31 ( Edited : 2015/05/18 at 5:12pm )
@Bt Man : Why are both Stone Man and Wave Man are weak to the Dive Torpedo?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 18th, 2015 at 5:14pm #32
@ThatOneEnderMan : Because I needed to replace the Explode-Core Weakness with something, and apparently Wave Man is weak to Missile-Core. (If you don't believe me, look at Wave Man's Database)
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ThatOneEnderMan
266,562,644,975 BP
6 TP | 293 PP
Posted on May 18th, 2015 at 5:30pm #33
@Bt Man : Yes but, nothing is weak to the AMAZING Ring Boomerang though! Why not Stone Man being to it?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 18th, 2015 at 5:33pm #34
@ThatOneEnderMan : I didn't see a Cutter weakness on Stone Man. Are you saying Stone Man is weak? Because he isn't. He isn't powerful either, but still.
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Sargent Man
430,614 BP
0 TP | 7 PP
Posted on May 31st, 2015 at 11:28am #35
About time we had a new post here, right?

Name: Mega Man 5 1/2

Player: mega-man Mega Man or bass Meta/MetaKirb (DLC)
Description: A new robot tournament is starting, and a few robot masters from all around the world joined in, as well as a few from the previous generation of robot masters. However, a man named Mr. X took control of them and went off to rule the world! Play as Mega Man and stop Mr. X from ruling the world!

Robot Master 1: [Blizzard Man blizzard-man
Robot Master 2: Centaur Man
Robot Master 3: Flame Man flame-man
Robot Master 4: Knight Man knight-man
Robot Master 5: Plant Man
Robot Master 6: Stone Man stone-man
Robot Master 7: Gyro Man gyro-man
Robot Master 8: Yamato Man yamato-man

Weaknesses: Blizzard Man-Flame Blast Centaur Man-Knight Crush and Gyro Blade Flame Man-Gyro Blade Knight Man-Yamato Spear Plant Man-Blizzard Attack and Flame Blast Stone Man-Blizzard Attack Gyro Man-Plant Barrier Yamato Man-Power Stone

Mr. X Castle 1: Rounder Storm and Rounder II
Mr. X Castle 2: Power Piston
Mr. X Castle 3: Met Barrage (Part 1) (Met Barrage is a drop-in or appearance of the multiple mets from MM1 to MM6, including those in Mega Man Powered Up.) Metonger Z (Part 2) (The last met that appears during the barrage)
Mr. X Castle 4: X Crusher

Wily Stage 1: Mechazaurus
Wily Stage 2: Tank CSII
Wily Stage 3: Robot Master Rematches and dr-wily Wily Machine 5
Final Boss: dr-wily Wily Capsule
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on June 4th, 2015 at 10:23am #36
Ya' know what? This forum has had a lot of great game ideas following the original Mega Man formula, and there really isn't anything wrong with that, but how about we introduce something new? Using the original Mega Man Zero and some small inspiration from the Metroidvania genre, we have...

[Mega Man: Fight for Peace]{defense_copy}

Rather than having a traditional level select, Mega Man: Fight for Peace lets you explore the various areas of Mega City where certain robot masters have taken over. In each area, you can find 3 robot masters to fight. To take on Wily, however, you only need to destroy 12 robot masters. If you want to fight the others and gain their weapons, however, you can still search for them. Speaking of weapons, Mega Man can only hold 1 weapon gained from each area. However, the data of the other weapons can be stored at Dr. Lights lab, allowing you to swap the abilities once you have beaten the boss. This is enough for mechanics, though. Let's meet our contestants!


Area 1: Industrial Factory
metal-man Metal Man Weak to Cutter Weapons.
magnet-man Magnet Man Weak to Electric Weapons.
plug-man Plug Man Weak to Boomerang Weapons.

Area 2: Weather Institute
ice-man Ice Man Weak to Electric Weapons.
(Sprite unavailable) Cloud Man Weak to Explode and Wind Weapons.
(Sprite Unavailable) Tornado Man Weak to Ice Weapons and Homing.

Area 3: Fuel Catacombs
oil-man Oil Man Weak to Flame Weapons.
drill-man Drill Man Weak to Water Weapons.
flame-man Flame Man Weak to Wind Weapons.

Area 4: Crazy Castles
knight-man Knight Man Weak to Boomerang Weapons.
(Sprite unavailable) Shade Man Weak to Shield and Screen Weapons.
(Sprite unavailable) Blade Man Weak to Earth Weapons.

Area 5: Hydraulic System
bubble-man Bubble Man Weak to Cutter Weapons.
wave-man Wave Man Weak to Shadow Weapons.
(Sprite unavailable) Centaur Man Weak to Impact and Shield Weapons.

Area 6: Orbiting Observatory
ring-man Ring Man Weak to Flame Weapons.
star-man Star Man Weak to Water Weapons.
galaxy-man Galaxy Man Weak to Homing and Ice Weapons

Area 7: Power Plant
spark-man Spark Man Weak to Shadow Weapons.
wind-man Wind Man Weak to Screen Weapons.
(Sprite unavailable) Solar Man Weak to Water Weapons.

Area 8: Volcanic Vortex
shadow-man Shadow Man Weak to Homing and Screen Weapons.
stone-man Stone Man Weak to Explode Weapons.
(Sprite unavailable) Magma Man Weak to Wind and Shield Weapons.


With the selected robots now defeated, it is time to invade Wily's fortress.
Wily 1: Buster Rod G: Weak to Water Weapons, Mega Water S: Weak to Wind Weapons, and Hyper Storm H: Weak to Impact Weapons.
Wily 2: proto-manProto Man?: Weak to Explode and Flame Boomerang Weapons.
Wily 3: Enemy Gauntlet: Weaknesses Vary
Wily 4: Wily Machine 4 Version 2.0: Weak to Ice and Shadow Weapons.
Wily 5: Wily Armor: Weak to Electric Weapons.
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ZeroDXZ
63,912,964,790 BP
10 TP | 365 PP
Posted on June 4th, 2015 at 10:56am #37 ( Edited : 2015/06/04 at 11:13am )
The End of the Beginning?

Characters: bassbass:ZeroDXZ and bassbass:MetaKirbSter

The Beginning....... the intro contains a fight between both Main Characters,... which ever character you selected at the Character Select Screen,..you fight against the opposite,... then suddenly,..Wily appears,..copying both robots abilities and abducts Roll from Light Labs...... Wily once again UP to no good has rebuilt and REPROGRAMMED certain wily bots,... thus shall be listed.

Robot Master 1: snake-manGolden Snake-Man
Robot Master 2: skull-manGolden Skull-Man?
Robot Master 3: enkerEnker?
Robot Master 4: balladeBallade
Robot Master 5: punkPunk
Robot Master 6: cut-manCut-Man?
Robot Master 7: elec-manElec-Man?
Robot Master 8: fire-manFire-Man?
Wily 1: gemini-manGemini-Man?
Wily 2: guts-manGuts-Man?
Wily 3: oil-manice-manFusion Battle: Oil-Man? and Ice-Man?
Wily 4: dr-wilyDr. Wily Machine 1 ... and Wily Machine from Mega-Man 10

if you've played the mega-man games to know the Robot Master's Weaknesses... GOOD FOR YOU... also the weapons obtained from the Robot Masters are about the same,... the Fusion Battle rescues Roll,...then you fight wily.. WHAT AN ENDING!...

CONGRATULATIONS!

you unlocked hard mode,..where it's ALL THE SIGMA MM1 AND MM1PU BOTS!~ :D haaavvveee FUN!

*Rage Quits*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 7th, 2015 at 10:07pm #38
Name: Bass 3

Player(s): Bass bass
Description: Bass is at it once again! Bass actually decided to spare Mega Man after the events of Bass 2. Wily, wanting to counter Proto Man since he done well with Bass, made a new robot named Orchestra. However, Orchestra went haywire and escaped, leaving it up to Bass to stop him and the 8 robot masters he stole from Wily!

Robot Master 1: Magnet Man magnet-man
Robot Master 2: Wave Man wave-man
Robot Master 3: Flame Man *Random Orchestra Battle in mid-stage* flame-man
Robot Master 4: Freeze Man freeze-man
Robot Master 5: Flash Man *Random Orchestra Battle in mid-stage* flash-man
Robot Master 6: Wind Man *Random Orchestra Battle in mid-stage* wind-man
Robot Master 7: Crash Man *Random Orchestra "Cutscene"* crash-man
Robot Master 8: Yamato Man yamato-man

Weaknesses: Magnet Man: Yamato Spear Wave Man: Magnet Missile Flame Man: Water Wave and Wind Storm Freeze Man: Flame Blast Flash Man: Freeze Cracker and Crash Bomber Wind Man: Flash Stopper Crash Man: Wind Storm Yamato Man: Crash Bomber

Orchestra Castle 1: Punk punk
Orchestra Castle 2: Ballade ballade
Orchestra Castle 3: Enker enker
Orchestra Castle 4: Orchestra proto-man

And, surprise, surprise, Bass decides to use the weapons and items he received to fight Mega Man and Dr. Light. However, Light counters with copies of the 8 robot masters used by Orchestra, as well as other bosses.

Wily Stage 1: Blue Devil (Copy of Yellow Devil)
Wily Stage 2: Guts Tank
Wily Stage 3: Joe Dispenser (Spawns in the various versions of Sniper Joe)
Wily Stage 4: [Robot Master Rematches]{copy_attack} Light Machine 3 (Recolor of Wily Machine 3) dr-light
Final Boss: Light Capsule (Redesign of Wily Capsule, replacing the skull with a basic shell with Dr. Light's symbol on it) dr-light

AND ANOTHER!

Name: Dark Man's Tournament: The Game

Player(s): Dark Man-All Shadow-Core Attacks shadow-man, Crash Man-All Explode-Core Attacks crash-man, Bt Man-Buster Shot, Buster Charge, Shadow Blade, Skull Barrier mega-man, and Zero-Z-Saber has all types but copy bass
Description: Based on a famous roleplay! Join Dark Man, Crash Man, Bt Man, or Zero as they power through the Alternates, their Rivals in the tournament, Slur's elites, and Slur himself!

Robot Master 1: Yf Man mega-man
Robot Master 2: Military Man proto-man
Robot Master 3: Samurai Man yamato-man
Robot Master 4: Gala bass

Rival Battle: Dark Man vs. Crash Man shadow-man crash-man Bt Man vs. Zero mega-man bass

Robot Master 5: Light Man skull-man
Robot Master 6: Meteor Man top-man
Robot Master 7: Absorb Samurai Man shadow-man
Robot Master 8: Infinity bass

Weaknesses: Yf Man: Z-Saber (Space), Galaxy Bomb Military Man: Z-Saber (Basic) Samurai Man: Z-Saber (Space), Galaxy Bomb Gala: Copy Shot (Zero has this) [Light Man: Z-Saber (Basic), Z-Saber (Crystal)]{weapons_crystal} Meteor Man: Z-Saber (Space), Galaxy Bomb Absorb Samurai Man: Z-Saber (Shadow), Shadow Blade, Skull Barrier, Crash Avenger, Dark Man's attacks (except buster) Infinity: All Elemental Weapons

Space Station 1: Freeze Man freeze-man
Space Station 2: Strike Man strike-man
Space Station 3: Shadow Man shadow-man
Space Station 4: Alternates Rematches Trill trill
Final Boss: Slur slur

Game Modes:
Normal-No Changes. (Begining)
Easy-Bosses have less health, you have more health, less enemies, pits, and spikes, more weapon energy. (Begining)
Hard-Bosses have more health, more enemies. (Beat game with 1 character)
Extreme-Bosses have WAY more health, you have less health, more enemies, pits, and spikes, less weapon energy, Slur has an OHKO capability with all attacks and in impact of hero. (Beat game with all characters)

...Most weaknesses were assumed.
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DaCrashBomber
305,144,392 BP
0 TP | 241 PP
Posted on June 8th, 2015 at 7:23am #39
@Bt Man : Why is everyone weak to the Z-saber?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 8th, 2015 at 9:27am #40
@DaCrashBomber : It has multiple core types at it's disposal, except copy and core types that normal robot masters can't use. Basic is Neutral, and Military Man is weak to it because Sargent Man's weakness is swift, and (apparently) weapons is the opposite of swift, and the Z-Saber itself is a weapon. (Well, so are RM Weapons, but Z-Saber is more like an actual weapon than anything else)
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ZeroDXZ
63,912,964,790 BP
10 TP | 365 PP
Posted on June 8th, 2015 at 11:44am #41
@Bt Man : the Z-Saber is actually more a Lazer-Cutter type,..but yes,..it utilizes multiple element cores,..it's most basic core uses are Electric, Ice, and Fire,... in rare occasions it can be used for Swift and Shield,.. but it's mostly Offensive uses than Defensive...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 8th, 2015 at 11:56am #42
Well, with that, on to the next game in the Mega Man 1/2 series!

Name: Mega Man 6 1/2

Player(s): Mega Man mega-man or Proto Man proto-man
Description: After Wily was placed in jail after the events of Mega Man 5 1/2, Monsteropolis was in a state of everlasting peace... Not! Wily escaped from jail after activating 8 more robots, and now joining the chase is the mysterious new robot, Bass. But is Bass friend or foe?


Intro Stage: Bass bass

Robot Master 1: Blizzard Man blizzard-man
Robot Master 2: Tomahawk Man tomahawk-man
Robot Master 3: Burst Man
Robot Master 4: Cloud Man

After beating the first half of Robot Masters, Mega Man hears about a break-in at the Robot Museum. There, he finds that Wily had stolen and reprogrammed the strongest robots from each past generation and set them up to battle in Rematch-style.

Robot Museum: Elec Man elec-man, Quick Man quick-man, Needle Man needle-man, Bright Man bright-man, Charge Man* charge-man Flame Man** flame-man

Robot Master 5: Knight Man knight-man
Robot Master 6: Yamato Man yamato-man
Robot Master 7: Shade Man (Bass is found, but not fought, in this level, before the gate)
Robot Master 8: Turbo Man turbo-man

Weaknesses (Robot Museum, which can be redone, is included) : Blizzard Man: Danger Wrap Tomahawk Man: Sound Crush*** Burst Man: Blizzard Attack and Scorch Wheel Cloud Man: Danger Wrap Knight Man: Yamato Spear and Noise Crush Yamato Man: Silver Tomahawk and Danger Wrap Shade Man: Knight Crush and Yamato Spear Turbo Man: Noise Crush and Silver Tomahawk    Elec Man: Yamato Spear and Silver Tomahawk Quick Man: Danger Wrap Needle Man: Knight Crush Bright Man: Blizzard Attack Charge Man: Silver Tomahawk Flame Man: Blizzard Attack

And you pretty much know how this goes.
Wily Stage 1: Bass bass Guts Man guts-man
Wily Stage 2: Super Bass bass Gamerizer
Wily Stage 3: HannyaNED²
Wily Stage 4: Robot Master Rematches, Wily Machine 6 dr-wily
Final Boss: Wily Capsule dr-wily

*Though not entirely strong, he was cheap enough for RoahmMythril to receive a strategy plan and rematch him.
**I had to do a chat vote, and most people said Tomahawk Man, which is a normal RM. There was also Knight Man, who is also a normal RM. And then the next voting removed those two, and it was Yamato or Flame. Since Yamato Man is ALSO a normal RM, I chose Flame Man.
***I wasn't sure on a weakness...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 14th, 2015 at 9:23am #44
Here's an idea for a crossover between Mega Man and Sonic.

Name: Mega Man X Sonic Game Collection

Players: Mega Man mega-man and Sonic
Description: Dr. Wily and Dr. Eggman worked together on a Time Machine, and Mega Man and Sonic must chase after them... through their first adventures! Choose either Mega Man or Sonic 1 and either classic style or remix style to stop Wily and Eggman before the past changes forever!

So, here's the story of the game: Wily and Eggman meets up with each other and decides to work together on a new time machine. After Dr. Light heard about the plan, he had Mega Man use the Black Hole Bomb in order to travel to Sonic's world and inform him about what's happening. After being informed about this, Sonic agrees to help Mega Man stop the two doctors. But once they entered the new Egg-Skull Castle, the two doctors already went back in time! So the two heroes chased after them into their first adventures.
Classic Style: Plays the original game with no additions.
Remix Style: Mega Man 1-Adds Time Man and Oil Man, as well as icons. Mega Man can also charge and slide. Sonic 1-Sonic 1 sprites are replaced by Sonic 3 sprites, and the Homing Attack is added.
Egg-Skull Castle-After beating both games in Remix Style, you play as Mega Man and Sonic simultaneously and face off against Wily (Final Mega Man stage) and Eggman (Final Sonic stage). It is a bonus "Minigame" to tie in to the story.

Egg-Skull Castle 1 (Mega Man): Yellow Devil
Egg-Skull Castle 2 (Sonic): Chaos 0
Egg-Skull Castle 3 (Mega Man): Bass bass
Egg-Skull Castle 4 (Sonic): Metal Sonic
Mega Man Final Boss: Wily Machine 1 and Wily Capsule dr-wily
Sonic Final Boss: Egg Mobile (S1 Boss) and Death Egg Robot
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MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on June 19th, 2015 at 9:23pm #45 ( Edited : 2015/06/20 at 3:03am )
This game is unique, unique in the fact the you don't even play as Mega Man, or any Robot Master to begin with!

The game is called Mega Met 1?

Playable Character(s): Metmet

Story- Dr. Light noticed that one day, Dr. Wily revived the older Robot Masters to take over again, Dr. Light knew Mega Man would save them, but the Robot Masters were stronger before, sending Mega Man back to the lab nearly destroyed, Dr. Light was desperate for help, until uis lab assistant, a Met, felt a strong sense of justice, and volunteered to battle against Wily's robots!

Instead of Weapons, the Met will gain upgrades of its available abilities, as the Met starts with its default abilities.

Cut Mancut-man - Met Boots (take less damage from spikes)
Guts Manguts-man - Met Guard (Press down to recieve less damage, but can't move or attack)
Ice Manice-man - Met Propeller (Fly for a short period of time, replaces Magnet Beam)
Elec Manelec-man - Sniper Joe Hat (3-way Shot)
Fire Manfire-man - Roboenza Virus (Affect small Mechas to play as them, affect doesn't last long)
Bomb Manbomb-man - Met Destruct (Explode, enemies are affected, but you take damage too)

Wily Castle:
Yellow Devil - Met Split (When defeated, you turn into three smaller Mets, but each only has 1 Life Energy)
Mega Man Clone - Mega Buster (Met Buster can now be charged)

And lastly...
Dr Wily - Just because Dr. Wily is fighting a Met, it doesn't mean he'll take it easy on you! He's just like he was from Mega Man 1, with the new Mega Buster combined with the 3-way shot, you can even take him down from below!

As the game ends, the Met is running to the lab as the credits roll, ending when the Met re-unites with Dr. Light!
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