Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are … Read More
"Create" a Mega Man Game! Posted by Beta Man on November 3rd, 2014 at 10:33pm Viewed 4350 Times
@ThatOneEnderMan : Because I needed to replace the Explode-Core Weakness with something, and apparently Wave Man is weak to Missile-Core. (If you don't believe me, look at Wave Man's Database)
@ThatOneEnderMan : I didn't see a Cutter weakness on Stone Man. Are you saying Stone Man is weak? Because he isn't. He isn't powerful either, but still.
Player: Mega Man or Meta/MetaKirb (DLC) Description: A new robot tournament is starting, and a few robot masters from all around the world joined in, as well as a few from the previous generation of robot masters. However, a man named Mr. X took control of them and went off to rule the world! Play as Mega Man and stop Mr. X from ruling the world!
Robot Master 1: [Blizzard Man Robot Master 2: Centaur Man Robot Master 3: Flame Man Robot Master 4: Knight Man Robot Master 5: Plant Man Robot Master 6: Stone Man Robot Master 7: Gyro Man Robot Master 8: Yamato Man
Weaknesses: Blizzard Man-Flame BlastCentaur Man-Knight Crush and Gyro BladeFlame Man-Gyro BladeKnight Man-Yamato SpearPlant Man-Blizzard Attack and Flame BlastStone Man-Blizzard AttackGyro Man-Plant BarrierYamato Man-Power Stone
Mr. X Castle 1: Rounder Storm and Rounder II Mr. X Castle 2: Power Piston Mr. X Castle 3: Met Barrage (Part 1) (Met Barrage is a drop-in or appearance of the multiple mets from MM1 to MM6, including those in Mega Man Powered Up.) Metonger Z (Part 2) (The last met that appears during the barrage) Mr. X Castle 4: X Crusher
Wily Stage 1: Mechazaurus Wily Stage 2: Tank CSII Wily Stage 3: Robot Master Rematches and Wily Machine 5 Final Boss: Wily Capsule
Ya' know what? This forum has had a lot of great game ideas following the original Mega Man formula, and there really isn't anything wrong with that, but how about we introduce something new? Using the original Mega Man Zero and some small inspiration from the Metroidvania genre, we have...
[Mega Man: Fight for Peace]{defense_copy}
Rather than having a traditional level select, Mega Man: Fight for Peace lets you explore the various areas of Mega City where certain robot masters have taken over. In each area, you can find 3 robot masters to fight. To take on Wily, however, you only need to destroy 12 robot masters. If you want to fight the others and gain their weapons, however, you can still search for them. Speaking of weapons, Mega Man can only hold 1 weapon gained from each area. However, the data of the other weapons can be stored at Dr. Lights lab, allowing you to swap the abilities once you have beaten the boss. This is enough for mechanics, though. Let's meet our contestants!
Area 1: Industrial Factory Metal Man Weak to Cutter Weapons. Magnet Man Weak to Electric Weapons. Plug Man Weak to Boomerang Weapons.
Area 2: Weather Institute Ice Man Weak to Electric Weapons. (Sprite unavailable) Cloud Man Weak to Explode and Wind Weapons. (Sprite Unavailable) Tornado Man Weak to Ice Weapons and Homing.
Area 3: Fuel Catacombs Oil Man Weak to Flame Weapons. Drill Man Weak to Water Weapons. Flame Man Weak to Wind Weapons.
Area 4: Crazy Castles Knight Man Weak to Boomerang Weapons. (Sprite unavailable) Shade Man Weak to Shield and Screen Weapons. (Sprite unavailable) Blade Man Weak to Earth Weapons.
Area 5: Hydraulic System Bubble Man Weak to Cutter Weapons. Wave Man Weak to Shadow Weapons. (Sprite unavailable) Centaur Man Weak to Impact and Shield Weapons.
Area 6: Orbiting Observatory Ring Man Weak to Flame Weapons. Star Man Weak to Water Weapons. Galaxy Man Weak to Homing and Ice Weapons
Area 7: Power Plant Spark Man Weak to Shadow Weapons. Wind Man Weak to Screen Weapons. (Sprite unavailable) Solar Man Weak to Water Weapons.
Area 8: Volcanic Vortex Shadow Man Weak to Homing and Screen Weapons. Stone Man Weak to Explode Weapons. (Sprite unavailable) Magma Man Weak to Wind and Shield Weapons.
With the selected robots now defeated, it is time to invade Wily's fortress. Wily 1: Buster Rod G: Weak to Water Weapons, Mega Water S: Weak to Wind Weapons, and Hyper Storm H: Weak to Impact Weapons. Wily 2: Proto Man?: Weak to Explode and Flame Boomerang Weapons. Wily 3: Enemy Gauntlet: Weaknesses Vary Wily 4: Wily Machine 4 Version 2.0: Weak to Ice and Shadow Weapons. Wily 5: Wily Armor: Weak to Electric Weapons.
Posted on June 4th, 2015 at 10:56am #37( Edited : 2015/06/04 at 11:13am )
The End of the Beginning?
Characters: :ZeroDXZ and :MetaKirbSter
The Beginning....... the intro contains a fight between both Main Characters,... which ever character you selected at the Character Select Screen,..you fight against the opposite,... then suddenly,..Wily appears,..copying both robots abilities and abducts Roll from Light Labs...... Wily once again UP to no good has rebuilt and REPROGRAMMED certain wily bots,... thus shall be listed.
Robot Master 1: Golden Snake-Man Robot Master 2: Golden Skull-Man? Robot Master 3: Enker? Robot Master 4: Ballade Robot Master 5: Punk Robot Master 6: Cut-Man? Robot Master 7: Elec-Man? Robot Master 8: Fire-Man? Wily 1: Gemini-Man? Wily 2: Guts-Man? Wily 3: Fusion Battle: Oil-Man? and Ice-Man? Wily 4: Dr. Wily Machine 1 ... and Wily Machine from Mega-Man 10
if you've played the mega-man games to know the Robot Master's Weaknesses... GOOD FOR YOU... also the weapons obtained from the Robot Masters are about the same,... the Fusion Battle rescues Roll,...then you fight wily.. WHAT AN ENDING!...
CONGRATULATIONS!
you unlocked hard mode,..where it's ALL THE SIGMA MM1 AND MM1PU BOTS!~ :D haaavvveee FUN!
Player(s): Bass Description: Bass is at it once again! Bass actually decided to spare Mega Man after the events of Bass 2. Wily, wanting to counter Proto Man since he done well with Bass, made a new robot named Orchestra. However, Orchestra went haywire and escaped, leaving it up to Bass to stop him and the 8 robot masters he stole from Wily!
Robot Master 1: Magnet Man Robot Master 2: Wave Man Robot Master 3: Flame Man *Random Orchestra Battle in mid-stage* Robot Master 4: Freeze Man Robot Master 5: Flash Man *Random Orchestra Battle in mid-stage* Robot Master 6: Wind Man *Random Orchestra Battle in mid-stage* Robot Master 7: Crash Man *Random Orchestra "Cutscene"* Robot Master 8: Yamato Man
And, surprise, surprise, Bass decides to use the weapons and items he received to fight Mega Man and Dr. Light. However, Light counters with copies of the 8 robot masters used by Orchestra, as well as other bosses.
Wily Stage 1: Blue Devil (Copy of Yellow Devil) Wily Stage 2: Guts Tank Wily Stage 3: Joe Dispenser (Spawns in the various versions of Sniper Joe) Wily Stage 4: [Robot Master Rematches]{copy_attack} Light Machine 3 (Recolor of Wily Machine 3) Final Boss: Light Capsule (Redesign of Wily Capsule, replacing the skull with a basic shell with Dr. Light's symbol on it)
AND ANOTHER!
Name: Dark Man's Tournament: The Game
Player(s): Dark Man-All Shadow-Core Attacks , Crash Man-All Explode-Core Attacks , Bt Man-Buster Shot, Buster Charge, Shadow Blade, Skull Barrier , and Zero-Z-Saber has all types but copy Description: Based on a famous roleplay! Join Dark Man, Crash Man, Bt Man, or Zero as they power through the Alternates, their Rivals in the tournament, Slur's elites, and Slur himself!
Robot Master 1: Yf Man Robot Master 2: Military Man Robot Master 3: Samurai Man Robot Master 4: Gala
Rival Battle: Dark Man vs. Crash Man Bt Man vs. Zero
Robot Master 5: Light Man Robot Master 6: Meteor Man Robot Master 7: Absorb Samurai Man Robot Master 8: Infinity
Space Station 1: Freeze Man Space Station 2: Strike Man Space Station 3: Shadow Man Space Station 4: Alternates RematchesTrill Final Boss: Slur
Game Modes: Normal-No Changes. (Begining) Easy-Bosses have less health, you have more health, less enemies, pits, and spikes, more weapon energy. (Begining) Hard-Bosses have more health, more enemies. (Beat game with 1 character) Extreme-Bosses have WAY more health, you have less health, more enemies, pits, and spikes, less weapon energy, Slur has an OHKO capability with all attacks and in impact of hero. (Beat game with all characters)
@DaCrashBomber : It has multiple core types at it's disposal, except copy and core types that normal robot masters can't use. Basic is Neutral, and Military Man is weak to it because Sargent Man's weakness is swift, and (apparently) weapons is the opposite of swift, and the Z-Saber itself is a weapon. (Well, so are RM Weapons, but Z-Saber is more like an actual weapon than anything else)
@Bt Man : the Z-Saber is actually more a Lazer-Cutter type,..but yes,..it utilizes multiple element cores,..it's most basic core uses are Electric, Ice, and Fire,... in rare occasions it can be used for Swift and Shield,.. but it's mostly Offensive uses than Defensive...
Well, with that, on to the next game in the Mega Man 1/2 series!
Name: Mega Man 6 1/2
Player(s): Mega Man or Proto Man Description: After Wily was placed in jail after the events of Mega Man 5 1/2, Monsteropolis was in a state of everlasting peace... Not! Wily escaped from jail after activating 8 more robots, and now joining the chase is the mysterious new robot, Bass. But is Bass friend or foe?
Intro Stage: Bass
Robot Master 1: Blizzard Man Robot Master 2: Tomahawk Man Robot Master 3: Burst Man Robot Master 4: Cloud Man
After beating the first half of Robot Masters, Mega Man hears about a break-in at the Robot Museum. There, he finds that Wily had stolen and reprogrammed the strongest robots from each past generation and set them up to battle in Rematch-style.
Robot Museum: Elec Man , Quick Man , Needle Man , Bright Man , Charge Man* Flame Man**
Robot Master 5: Knight Man Robot Master 6: Yamato Man Robot Master 7: Shade Man (Bass is found, but not fought, in this level, before the gate) Robot Master 8: Turbo Man
Weaknesses (Robot Museum, which can be redone, is included) : Blizzard Man: Danger WrapTomahawk Man: Sound Crush***Burst Man: Blizzard Attack and Scorch WheelCloud Man: Danger WrapKnight Man: Yamato Spear and Noise CrushYamato Man: Silver Tomahawk and Danger WrapShade Man: Knight Crush and Yamato SpearTurbo Man: Noise Crush and Silver TomahawkElec Man: Yamato Spear and Silver TomahawkQuick Man: Danger WrapNeedle Man: Knight CrushBright Man: Blizzard AttackCharge Man: Silver TomahawkFlame Man: Blizzard Attack
And you pretty much know how this goes. Wily Stage 1: Bass Guts Man Wily Stage 2: Super Bass Gamerizer Wily Stage 3: HannyaNED² Wily Stage 4: Robot Master Rematches, Wily Machine 6 Final Boss: Wily Capsule
*Though not entirely strong, he was cheap enough for RoahmMythril to receive a strategy plan and rematch him. **I had to do a chat vote, and most people said Tomahawk Man, which is a normal RM. There was also Knight Man, who is also a normal RM. And then the next voting removed those two, and it was Yamato or Flame. Since Yamato Man is ALSO a normal RM, I chose Flame Man. ***I wasn't sure on a weakness...
Here's an idea for a crossover between Mega Man and Sonic.
Name: Mega Man X Sonic Game Collection
Players: Mega Man and Sonic Description: Dr. Wily and Dr. Eggman worked together on a Time Machine, and Mega Man and Sonic must chase after them... through their first adventures! Choose either Mega Man or Sonic 1 and either classic style or remix style to stop Wily and Eggman before the past changes forever!
So, here's the story of the game: Wily and Eggman meets up with each other and decides to work together on a new time machine. After Dr. Light heard about the plan, he had Mega Man use the Black Hole Bomb in order to travel to Sonic's world and inform him about what's happening. After being informed about this, Sonic agrees to help Mega Man stop the two doctors. But once they entered the new Egg-Skull Castle, the two doctors already went back in time! So the two heroes chased after them into their first adventures. Classic Style: Plays the original game with no additions. Remix Style: Mega Man 1-Adds Time Man and Oil Man, as well as icons. Mega Man can also charge and slide. Sonic 1-Sonic 1 sprites are replaced by Sonic 3 sprites, and the Homing Attack is added. Egg-Skull Castle-After beating both games in Remix Style, you play as Mega Man and Sonic simultaneously and face off against Wily (Final Mega Man stage) and Eggman (Final Sonic stage). It is a bonus "Minigame" to tie in to the story.
Egg-Skull Castle 1 (Mega Man): Yellow Devil Egg-Skull Castle 2 (Sonic): Chaos 0 Egg-Skull Castle 3 (Mega Man): Bass Egg-Skull Castle 4 (Sonic): Metal Sonic Mega Man Final Boss: Wily Machine 1 and Wily Capsule Sonic Final Boss: Egg Mobile (S1 Boss) and Death Egg Robot
Posted on June 19th, 2015 at 9:23pm #45( Edited : 2015/06/20 at 3:03am )
This game is unique, unique in the fact the you don't even play as Mega Man, or any Robot Master to begin with!
The game is called Mega Met 1?
Playable Character(s): Met
Story- Dr. Light noticed that one day, Dr. Wily revived the older Robot Masters to take over again, Dr. Light knew Mega Man would save them, but the Robot Masters were stronger before, sending Mega Man back to the lab nearly destroyed, Dr. Light was desperate for help, until uis lab assistant, a Met, felt a strong sense of justice, and volunteered to battle against Wily's robots!
Instead of Weapons, the Met will gain upgrades of its available abilities, as the Met starts with its default abilities.
Cut Man - Met Boots (take less damage from spikes) Guts Man - Met Guard (Press down to recieve less damage, but can't move or attack) Ice Man - Met Propeller (Fly for a short period of time, replaces Magnet Beam) Elec Man - Sniper Joe Hat (3-way Shot) Fire Man - Roboenza Virus (Affect small Mechas to play as them, affect doesn't last long) Bomb Man - Met Destruct (Explode, enemies are affected, but you take damage too)
Wily Castle: Yellow Devil - Met Split (When defeated, you turn into three smaller Mets, but each only has 1 Life Energy) Mega Man Clone - Mega Buster (Met Buster can now be charged)
And lastly... Dr Wily - Just because Dr. Wily is fighting a Met, it doesn't mean he'll take it easy on you! He's just like he was from Mega Man 1, with the new Mega Buster combined with the 3-way shot, you can even take him down from below!
As the game ends, the Met is running to the lab as the credits roll, ending when the Met re-unites with Dr. Light!
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