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Mega Man RPG World Community

Community  »  Roleplay Discussions  »  "Create" a Mega Man Game! November 3rd, 2014 at 10:33pm

Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are … Read More
"Create" a Mega Man Game!
Posted by Beta Man on November 3rd, 2014 at 10:33pm
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128 Comments

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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 20th, 2015 at 9:23am #47
@MusicalKitty :
Very strange game.
But I like it.
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MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on June 20th, 2015 at 9:39am #48
@Bt Man : I kinda got the idea of playing as a Met from some Fan Game I heard of, but I can't remember the name. I think it was called Hard Hat.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 20th, 2015 at 4:09pm #50
@MetaKirbSterZX : -_- That's stealing, Meta.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on June 20th, 2015 at 5:07pm #51
@Bt Man : ...Well, I was just Trying to Put MM: A Day in The Limelight if it were in MMRPG... Well Sorry
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 21st, 2015 at 6:49pm #52 ( Edited : 2015/06/22 at 9:17am )
Name: Bass 4

Player: Bass bass
Description: Here we go again! Bass is on yet another adventure! Bass had once more decided to spare Mega Man after the events of Bass 3, and decided that he deserves a vacation. And it was going well... Until he was suddenly attacked by Terra! Unlike Mega Man did, after failing to destroy Terra, he decided to stay out of harm's way and teleports out. After he told Dr. Wily, he was upgraded with Wily's own version of the Mega Arm, called the Bass Fist. He also upgraded Treble to allow space travel in order to find and destroy the Stardroids. But as it turns out, Mega Man, too, is after the Stardroids! Hang on, it's gonna be one bumpy ride!

Robot Master 1: Mercury
Robot Master 2: Venus
Robot Master 3: Mars
Robot Master 4: Jupiter
Robot Master 5: Saturn
Robot Master 6: Uranus
Robot Master 7: Pluto
Robot Master 8: Neptune

Pre-Castle Battle 1: Mega Man mega-man

Weaknesses: Mercury-Deep Digger, Black Hole, Break Dash Venus-Bubble Bomb, Photon Missile Mars-Bubble Bomb, Deep Digger, Salt Water Jupiter-Bubble Bomb, Salt Water Saturn-Spark Chaser, Electric Shock Uranus-Black Hole, Break Dash, Deep Digger Pluto-Grab Buster Neptune-Spark Chaser, Electric Shock Mega Man-Electric Shock*

Stardroid Station 1: [Mega Man Killer Clones enker quint** punk ballade]{attack_copy}
Stardroid Station 2: Galaxy Man Clone galaxy-man
Stardroid Station 3: Terra (Beat Terra to get Spark Chaser)
Stardroid Station 4: Robot Master Rematches
Before facing Sunstar, Orchestra appears and gives you a Yatashi that's somehow blue***. This heals up all your weapons.
Final Boss: Sunstar

*Spark Chaser can only be used after beating Terra, and Mega Man is not in the rematch area.
**Please do NOT comment on how he's not a real MM Killer.
***It's blue because it's a new type of Yatashi that heals all your weapon energy, but not health.
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DaCrashBomber
305,144,392 BP
0 TP | 241 PP
Posted on June 21st, 2015 at 9:14pm #53 ( Edited : 2015/06/24 at 7:36pm )
Well, what the heck :D

Name: Cyro Man Adventures!
Players: fire-man The Hero, Cyro Man! crash-man The Bomber, Crash Man! guts-man The Protector, Guard Man! fire-man The Mirror, Pyro Man!*
Description: Oh boy. Just because that good-for-nothing Slur is stuck in that space station, that doesn't mean he can't control people! He's controlled 8 Robot Masters, that are out to conquer the world! I guess there's only one person for the job: Meg-nope. Captured. Um...Prot-Nope. Captured. *gasp* IS IT BA-Nope. He has his line of (look 2 up) games, and Captured. But...who could save the day? Why, the underdog Cyro Man, of course!

Robot Master 1: mega-man Bt Man Weapon: Bt Bomb
Robot Master 2: shadow-man Dark Man Weapon: Shadow Clone
Robot Master 3: bass Meta Weapon: Meta Wave
Robot Master 4: bass Ninja Man Weapon: Ninja Katana

Mid-Stage Boss: bass Zero

Robot Master 5: mega-man Yf Man Weapon: YF Absorb
Robot Master 6: skull-man Light Man Weapon: Light Grenade
Robot Master 7: bass Gala Weapon: Gala Gun
Robot Master 8: yamato-man Samurai Man Weapon: Samurai Spinner

EDIT: Forgot the weaknesses ;P
Bt Man: Light Grenade, YF Absorb, Cyro Freezer** Dark Man: Ninja Katana, Light Grenade [Meta: Bt Bomb, Gala Gun]{weapons_flame} [Ninja Man: Meta Wave]{swift_weapons} Yf Man: Shadow Clone, Ninja Katana Light Man: Bt Bomb, Shadow Clone [Gala: Samurai Spinner]{flame_weapons} Samurai Man: Ninja Katana, Gala Gun

Weaknesses:
Pre-Castle Battle: mega-man-copy Mega Man?

Slur Station 1: trill Trill Weakness: Cyro Freezer
Slur Station 2: Space Cannon Weakness: None
Slur Station 3: Robot Master Rematches
Slur Station 4: slur Slur Weakness: Bt Bomb


Final Boss: bass-copy Omega Zero (Takes ½ Damage from every weapon)

*Pyro Man is DLC
**Sorry Bt, you're meant to be the first person people go for.
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Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on June 22nd, 2015 at 5:22am #54 ( Edited : 2015/06/22 at 5:56am )
Name: Mega Man: The Attack of Evil

Players: Mega Manmega-man Proto Manproto-man (Unlockable)
Description: After the events of Mega Man 8, the source of Evil Energy was ignored by Dr. Light and the Robot Masters. However, Dr. Wily, yet again, somehow managed to get a huge amount of Evil Energy, and he vows on taking over the world yet again. However, this time, he's...reprogrammed the Robot Masters, and made their battle patterns much more complicated. Mega Man, yet again, goes off to stop the menace.


Robot Master 1: [Time Man?  time-man]{time_empty}
Robot Master 2: [Metal Man?  metal-man]{cutter_empty}
Robot Master 3: [Gemini Man?  gemini-man]{crystal_empty}
Robot Master 4: [Skull Man?  skull-man]{shadow_empty}
Robot Master 5: [Napalm Man?  napalm-man]{missile_empty}
Robot Master 6: [Knight Man?  ]{impact_empty}
Robot Master 7: [Turbo Man?  ]{swift_empty}
Robot Master 8: [Astro Man?  ]{space_empty}

Weaknesses:
Time Man?: Knight Crush
Metal Man?: Napalm Bomb
Gemini Man?: Time Slow
Skull Man?: Scorch Wheel
Napalm Man?: Astro Crush
Knight Man?: Skull Barrier
Turbo Man?: Metal Blade
Astro Man?: Gemini Laser

Wily's Castle 1: Mega Man?mega-man / Proto Man?proto-man
Wily's Castle 2: Enkerenker
Wily's Castle 3: Punkpunk
Wily's Castle 4: [Dr. Wilydr-wily]{attack_shadow}
Final Boss: Evil Robot
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on June 24th, 2015 at 10:57am #55 ( Edited : 2015/06/24 at 3:01pm )
Name: Mega Man Timelines

Players: Mega Man mega-man Quint quint Rock/Mega (Kicking attack replaces buster) (Unlockable)
Description: Dr. Wily has recreated 8 of the strongest Robot Masters and went back in time to DESTROY Mega Man BEFORE he was even created! This lead to Quint betraying Wily and helping Mega Man on a quest to save the entire timeline! Now knowing how to get to the past, Dr. Light came up with an idea: he built a time machine for our two heroes go go through and stop Dr. Wily! Defeat the 8 robot masters AND Dr. Wily before it's too late... and before Mega Man gets erased from history!

Robot Master 1: Elec Man elec-man
Robot Master 2: Quick Man quick-man
Robot Master 3: Needle Man needle-man
Robot Master 4: Bright Man bright-man
Robot Master 5: Slash Man
Robot Master 6: Tengu Man
Robot Master 7: Aqua Man
Robot Master 8: Burner Man

Weaknesses: Elec Man: Needle Cannon, Slash Claw Quick Man: Bright Burst Needle Man: Tengu Blade Bright Man: Water Balloon Slash Man: Wave Burner Tengu Man: Water Balloon, Sakugarne Aqua Man: Thunder Beam and Quick Boomerang Burner Man: Water Balloon and Tengu Blade

And, surprise, surprise, Wily teamed up with his past self and created the Time Skull, a Castle that's also a Time Machine! He now plans on going back in time to BEFORE humanoid robots were created in order to take over and become a king throughout time! Mega Man and Quint follows both Wilys to stop them. But, of course, they have a few classic tricks up their sleeves.

Time Skull 1: Enker (Mid-boss) enker Yellow Devil
Time Skull 2: Punk (Mid-boss) punk Alien
Time Skull 3: Ballade (Mid-boss) ballade Copy Robot mega-man-copy/quint/*Unexistant Rock/Mega Image*
Time Skull 4: King (Mid-boss) Robot Master Rematches Wily Machine 0 dr-wily dr-wily (A mash-up of Wily Machines 1 and 10. And no, the double Wily thing is NOT a mistake.)
Final Boss: Unknown Robot...? (Looks like Zero, fights like Zero (Mixture of X2 and X5)... Yep! It's Zero, or at least a prototype.)

CUTSCENE AFTER FINAL BOSS (Because why not) (Past Wily is left, Regular Wily is right)
dr-wily I thought that was your ultimate robot!
dr-wily I also said that it's still in it's prototype stage! And now his creation is back down to square one! Ugh... Nevermind that, the time travel capability is now at the capability of only being able to time travel once! If we go to our destination, we will never return!
dr-wily I don't care! Press the button and-
*Suddenly, a whistle is heard and Proto Man teleports in*
dr-wily GAH! Proto Man!? How did you get here?
proto-man I was told by Dr. Light to come here and make the next travel though time a trip back home. Hang on, we're heading back.
dr-wily Forget this, then! I'm outta here! I have less time now! I would've stolen those Light-bots by now, but now that I've gone through this crazy mess, I'm going to have to take them now!
*Past Dr. Wily leaves the Time Skull right before it goes back to present times. The citizens cheers as Mega Man is seen taking Wily to jail... But him being Wily, the Mega Man Killers appear and separates our heroes from Wily, teleporting off with him.*

--EPILOUGE--
So, Mega Man and Quint parted ways. Dr. Wily was back to planning his next scheme, while his past self agrees to never speak of what happened again. And, for now, the world is once more at peace. However, Mega Man since had thought every day of peace just one question: Who was that prototype Wily used on him?
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on June 24th, 2015 at 1:20pm #56 ( Edited : 2015/06/24 at 1:30pm )
@Bt Man : This may sound a little weird, but hear me out. In MM8, Tengu Man was weak to Ice Wave, a slow(ish) gravity based weapon (it travels floors). In MM&B, Tengu Man was weak to Spread Drill, a slow(ish) gravity based weapon (it eventually falls). The only weapon that fits this description is... Water Balloon, oddly enough. It would seem weird having 3 robots weak to Water Balloon, but the weapon is kinda bad anyway, so maybe that could be a way to balance. As for what to do with Quick Boomerang, his previous weakness... maybe give it to Needle Man and/or Aqua Man as secondary weaknesses?

Also, I see someone is a fan of Roahm's Revenge series/joke/league of villains. Nice picks.
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MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on June 24th, 2015 at 1:29pm #57 ( Edited : 2015/06/24 at 1:45pm )
@Bt Man : I'm also Agreeing with Toby, but I think the Sukegarne should be kept as a weakness, since Quint uses it as a Pogo stick, and Pogo sticks are heavily affected by gravity. Aqua Man would have Quick Boomerang, as Aqua Man is designed like a water balloon, so a small, sharp object would pop him. Also Burner Man should have Tangu Blade as a weakness, heavy winds blow out fires (like in X1) and since wind blows out of the blade, it would work with Burner Man's pattern of dashing everywhere.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on June 26th, 2015 at 12:29am #58 ( Edited : 2015/06/26 at 1:33pm )
I am here to announce... Fire Man: Ashes of Righteousness

Story: Dr. Light Number 007, also called Fire Man, has clai- wait, what are you doing? DON'T TOUCH THA-
fire-man Sorry 'bout that folks, but the Flames of Justice are the only ones worth recounting my adventure! The dastardly villainy of Dr. Wily's top troops sends a chill down my spine like no other, so I have declared RED-HOT WAR on these do-no-gooders. What they have in nasty tricks, however, cannot counter my new heated copy buster! Evil Beware, the Flames of Justice are determined to burn you to ashes! FIRE!

Robot Masters:
tomahawk-man Tomahawk Man Weak to Heat Satellite.
crash-man Crash Man Weak to Silver Smoke.
wind-man Wind Man Weak to Engulfing Bomber.
strike-man Strike Man Weak to Power Flames.
bubble-man Bubble Man Weak to Ember Cannon.
needle-man Needle Man Weak to Impact Cinder.
star-man Star Man Weak to Combustion Lead.
stone-man Stone Man Weak to Red Cyclone.

Weapons:
Fire Man starts the game with the Fire Storm, but it functions a little bit differently. Rather than having a flame act as a shield for Fire Man, the 2nd flame circles the 1st Flame being shot, in essence giving you two shots, but only 1 is guaranteed.
Upon defeating a robot master, Fire Man gains a re-themed but similarly functioning weapon.
Tomahawk Man : Silver Smoke : Less Damage, but more Ammo. 2 on screen at once.
Crash Man : Engulfing Bomber : On non major enemies, always 1HKO.
Wind Man : Red Cyclone : Does not carry enemies, just deals damage.
Strike Man : Impact Cinder : Starts slow, but speeds up.
Bubble Man : Combustion Lead : Can now crawl walls.
Needle Man : Ember Cannon : Does not go though walls.
Star Man : Heat Satellite : More Ammo.
Stone Man : Power Flames : The Power Flames rotate in a tighter arc, taking longer to fly off screen.

Wily Castle:
Wily 1: Brain Crusher No Weakness (Due to Attack Pattern)
Wily 2: Giant Suzy Weak to Engulfing Bomber.
Wily 3: Metall Daddy Weak to Combustion Lead.
Wily 4: Heat Man + Turbo Man Weak to Red Cyclone.
Wily 5: Wily Machine 5 Weak to Impact Cinder.

fire-man With evil fended off, justice can rest, but not slumber. Wily may never end his ways, but I am happy to be a red-hot tool of righteousness! FIRE!
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MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on June 26th, 2015 at 2:01am #59 ( Edited : 2015/07/05 at 3:28pm )
Well, since Rockman Universe was cancelled, I'll create my own spin of it,
Rockman Universe!

Players:
Classic Mega Manmega-man - Smaller hitbox, no charge, 24 LE
Modern Mega Manmega-man - Bigger Hitbox, 28 LE
Bad Box Art Mega Manmega-man - Only 2 shots on screen, no slide, 34 LE
Rollroll - Short ranged attack, smaller hitbox, 40 LE
Proto Manproto-man - Attacks are 2x as strong as Mega Man, 20 LE
Hard Hatmet - Very Small hitbox, takes 25% less damage, 32 LE
Flip-Top (404: sprite not found) - Drops bombs, self heal, takes 40% less damage, 15 LE

Unlockables:
Shadownnicopharoah-man - Uses Flame Core Moves, 20 LE, defeat Shadownnico
MusicalKittytime-man - Uses Time Time Core Moves, 18 LE, Defeat MusicalKitty
MegaBossManquick-man - Uses Swift Core moves, 24 LE, defeat MegaBossMan
Bonus Stage - Has Lark Man and Blossom Woman, Beat Hardcore Mode
Blossom Woman - Cherry Blossom Bomb (imagine Hyper Bomb), 30 LE, beat bonus stage
Lark Man - Lark Ignition ( imagine Fire Storm with Charge Kick) 34 LE, Beat Bonus stage

Difficulties: Normal - Same as shown Hardcore - New Bosses, better enemy AI, Bosses +10 LE

The Robot Masters would be:
Cut Mancut-man 22 LE
Guts Manguts-man 24 LE
Elec Manelec-man 20 LE
Ice Manice-man 26 LE
Fire Manfire-man 25 LE
Bomb Manbomb-man 21 LE
Time Mantime-man 30 LE
Oil Manoil-man 27 LE

But, After Beating those RMs, the Robot Masters for Mega Man 2-4 open up with fusion battles, examples for Mega Man 2 would be:
Metal Man + Bubble Man= Rust Man 31 LE
Heat Man + Quick Man= [Meteor Man]{heat-swift} 32 LE
Flash Man + Air Man= [Hurricane Man]{time-wind} 34 LE
Wood Man + Crash Man= [Beast-Man]{nature-explode} 36 LE

Fusion battles until Mega Man 5, where you fight all 8 robots at simultaneously, i.e:
napalm-man stone-man star-man wave-man gravity-man crystal-man gyro-man charge-man each has 14 LE

The Robot Masters from Mega Man 6 appear like the ones from MM1, with another Robot Master along with them, like:

centaur-man and flash-man - 20 LE
flame-man and fire-mam - 22 LE
knight-man and Pharoah-man - 24 LE
plant-man and Blossom Woman - 26 LE
tomahawk-man and toad-man - 28 LE
blizzard-man and ice-man - 30 LE
wind-man and air-man - 32 LE
yamato-man and cut-man - 35 LE

After That, the player reaches Wily's castle:
Castle 1: Bad Box art Proto Manproto-man 35 LE
Castle 2: Duo Clone (404: sprite not found) 40 LE
Castle 3: [Elec Man + Cut Man= Wire Man]{cutter-electric} 45 LE
Castle 4: [Fire Man + Stone Man + Magma Man= Volcano Man]{fire-impact} 50 LE
Castle 5: Bad Box art Wilydr-wily 5 LE
Castle 6: [Wily Capsule 1{neutral}[player]{dr-wily Form 1: 30 LE Form 2: 40 LE Wily UFO: 20 LE


After battling Wily and his fusions, the player returns to Dr. Light as the Credits roll a la Mega Man 1

But in Hardcore mode after the credits...
Adrian Castle dr-cossack
Adrian Castle 1: Shadownnicopharoah-man - 60 LE
Adrian Castle 2: MusicalKittytime-man - 65 LE
Adrian Castle 3: Metabass and ZeroDXZbass - 70 and 75 LE
Adrian Castle 4: Bad Box art Adriandr-cossack - 10 LE
Adrian Castle 5: MegaBossManquick-man - 80 LE
Adrian Castle 6: TailsMK4gemini-man - 90 LE
Adrian Castle 7: Slurslur - 100 LE
Adrian Castle 8: Adrian Mechadr-cossack Form 1: 40 LE Form 2: 60 LE Form 3: 80 LE
Adrian Capsule Form 1: 20 LE Form 2: 15 LE Form 3: 10 LE

After going through Adrian Castle, it's revealed that the player was transported into the Prototype while unconscious, and was trying to keep the player away from Adrian's Castle so he could exploit their powers into his robot Prototypes, in Hardcore mode, the credits roll here.

Bonus Stage: Lark Man and Blossom Woman - 40 and 50 LE
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Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on June 29th, 2015 at 5:02am #60 ( Edited : 2015/06/29 at 6:28am )
Nobody's posting stuff? A'ight then, my turn it is.

Mega Man: Wily's Last Stand

Description: Yet again, Dr. Wily is up to various odd antics! He's decided to start rebuilding older defeated Robot Masters, thinking that Mega Man wouldn't be able to adapt to fighting them yet another time. However, Wily's also re-made Enker, Punk and Ballade, and has sent them to attack the Blue Bomber as well! With Wily thinking that his new plan is flawless, he decides to sit on a deckchair while having Cut Man cut some trees, waiting for Mega Man to arrive...

Players:

mega-manMega Man - Can charge his buster.
proto-manProto Man - 30 Life Energy and a shield that blocks some attacks from the front, but movement is slower, jump height is reduced, and bullet speed is 25% slower.
bassBass - 25 Life Energy, can fire 5 buster shots in 8 directions instead of 2 and can double jump. However, usual attacks are weaker, and jump height is reduced.

Robot Masters
Note: Instead of 8, there are 10 Robot Masters. "I AM A REBEL!"

elec-manElec Man (Weapon: Thunder Beam)
crash-manCrash Man (Weapon: Crash Bomber)
magnet-manMagnet Man (Weapon: Magnet Missile)
pharaoh-manPharaoh Man (Weapon: Pharaoh Shot)
stone-manStone Man (Weapon: Power Stone)
yamato-manYamato Man (Weapon: Yamato Spear)
freeze-manFreeze Man (Weapon: Freeze Cracker)
Tengu Man (Weapon: Tornado Hold)
galaxy-manGalaxy Man (Weapon: Black Hole Bomb)
strike-manStrike Man (Weapon: Rebound Striker)

Weaknesses:
Elec Man: Yamato Spear
Crash Man: Tornado Hold
Magnet Man: Black Hole Bomb
Pharaoh Man: Thunder Beam
Stone Man: Crash Bomber
Yamato Man: Rebound Striker
Freeze Man: Pharaoh Shot
Tengu Man: Freeze Cracker
Galaxy Man: Power Stone
Strike Man: Magnet Missile

Also, there are 5 midbosses you face while fighting the 10 Robot Masters.

Midboss 1: enkerEnker - Weak to Rebound Striker (After defeating 2 Robot Masters) (30 Life Energy)
Midboss 2: mega-man-copyMega Man? / bass-copyBass? / proto-man-copyProto Man? (30 / 28 / 32 Life Energy)
Midboss 3: punkPunk - Weak to Freeze Cracker (After defeating 6 Robot Masters) (30 Life Energy)
Midboss 4: Yellow Devil - Weak to Thunder Beam and Pharaoh Shot (After defeating 8 Robot Masters) (32 Life Energy)
Midboss 5: balladeBallade - Weak to Power Stone (After defeating all Robot Masters) (34 Life Energy)

After defeating every single midboss and the Robot Masters, Mega Man heads over to Wily's Castle to finish him off for once. However, weirdly, Dr. Wily's used more rebuilt Robot Masters to guard his Robot Master rebuilding factory!

Wily Castle 1: napalm-manNapalm Man - Weak to Pharaoh Shot, immune to Crash Bomber (35 Life Energy)
Wily Castle 2: crystal-manCrystal Man - Weak to Tornado Hold, immune to Freeze Cracker (35 Life Energy)
Wily Castle 3: knight-manKnight Man - Weak to Yamato Spear, immune to Rebound Striker (40 Life Energy)
Wily Castle 4: Rematch with Robot Masters
Wily Castle 5: enkerpunkballadeEnker, Punk and Ballade (Minibosses) and Sunstar (50 Life Energy)
Wily Castle 6: [dr-wilyWily Machine Ω and Wily Battleship - Wily Machine Ω weak to Black Hole Bomb]{attack_shadow} (30 LE for Wily Machine, 56 LE for Wily Battleship)

Note: Bosses without weaknesses stated are weak to nothing.

The game then ends as the Wily Battleship explodes and falls into the ocean. The player then teleports back to Dr. Light's lab, but not before stating that "Wily really wants revenge, doesn't he?". After he returns, the credit rolls.
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)