Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are … Read More
"Create" a Mega Man Game! Posted by Beta Man on November 3rd, 2014 at 10:33pm Viewed 4349 Times
Posted on October 9th, 2015 at 9:16pm #121( Edited : 2015/11/26 at 1:11pm )
The Fighting Genre just hit this Thread, so here's the newest entry, Mega Kick based on Drop Kick
Mega Kick uses only two Buttons for Gameplay, there's no ability to move, so the two inputs are divided in two categories Dive- The user launches him/herself into the air, this input usually is only used to avoid enemy attacks, Kick- The user's attack, the input usually can only be used in the air
Characters: Mega Man Dive: Jet [Flies in a Mainly Vertical Angle] Kick: Power Knuckle [Launches in a Diagnally Downward angle]
Proto Man Dive: Tengu Blade [Flies in an Upward angle] Kick: Proto Strike [Short Range Attack, attack makes user launch at a horizontal angle]
Bass Dive: Treble Adaptor [Flies at a 45 Degree Angle] Kick: Bass Buster [Shoots 3 shots at random angles, mid-long ranged]
Roll Dive: Item-2 [Create a floating platform] Kick: Flower Bomb [Falls at the angle of Hyper Bomb in MM1] Unlockable:
Cut Man Dive: Cut Roller [Summersaults at a Horizontal angle] Kick: Scissor Slasher [short-ranged attack]
Guts Man Dive: Guts Smash [Slams fist on the ground to propel at a 30 degree angle] Kick: Super Arm [Throws Guts Block at a downward angle]
Bomb Man Dive: Bomb Blaster [Blasts a Bomb to propel at a 50 degree angle] Kick: Dynamo Bomb [Explosion covers a small area around user]
Fire Man Dive: Chimney Chaser [Jumps in an 85 degree angle in a cloud of Smoke] Kick: Flame Chaser [Shoots a Flame at a downward angle]
Ice Man Dive: Freezing Whirlwind [Flies at an upwards diagnol angle in a Burst of ice] Kick: Ice Slash [Shoots a Cluster of Ice at a 45 degree angle]
Elec Man Dive: Elec Surge [Launches at a 45 degree angle] Kick: Elec Knuckle [Short-ranged attack]
Story Mode: Travel through shortened versions of the MM1 Robot Master's Stages with the New controls
Stage 1: Random RM Stage 2: Random RM Stage 3: Copy Bot Dive: Copy Jet Kick: (Random RM Kick input)
Stage 4: Dr. Wily (Mega Man, Proto Man, Roll) Dr. Light (Bass, Robot Masters) Dive: Wily/Light Booster (Flies in an upwards angle) Kick: Wily/Light Buster (Shoots a Spread Shot in a downward angle)
Ending: the Player Flies off with a Burning Castle in the background and returns back home, the screen slowly blacks out, but with the faint hum of an aircraft.
Sense I am bored and I dunno what to do, I'll do some
MEGA MAN FOOTBAAAAAAAAAALL!!!
PLAYERS:
Wait! Before I get in-depth, the goal is football. Either [rush the football with friendly AI or friends OR online peeps] or (if you can) kick that football to the goal thingy!] You can Kick, Run (left stick), Dash (O) and SHAKE SHAKE ShAKE! With Triangle. Shake to get the tacklers off (You can press R1 and L1 to Tackle BTW) Run to move and you know why you can kick! There is 2 specials for each character, including their personal moves (Like Mega Buster) and well, special moves. :3
MEGA MAN: Personal Move: MEGA BUSTER, shoot the ball with R2 or shoot other to make them less durable and easier to tackle. MEGA BALL, confuse enemies by throwing a Mega Ball in front of you, but it acts like a mine to slow enemies down ultimately! Takes 15 seconds for Cool Down.
Posted on December 1st, 2015 at 6:15pm #123( Edited : 2015/12/01 at 7:27pm )
Name: Beta Man 3: Evil Man Strikes Back
Players: Beta Man (New Weapon List: Beta Buster, Beta Blast (A ball made of shadows that explodes), and Shadow Rapier MegaBoy (Beat the game) Zero (Beat Hard Mode) Description: Beta Man, previously known as Bt Man, has recently had an upgrade so he could be prepared for more villains. And not a moment too soon, because Evil Man and his evil clones of the 3rd-gen robots have arrived, and they are more powerful than ever! Once again, Beta Man calls upon MegaBoy for help, not knowing that Zero, too, is after Evil Man.
Robot Master 1: Evil Needle Man (Weapon: Needle Blitz- Shoots multiple needles in multiple directions rapidly.) Robot Master 2: Evil Magnet Man (Weapon: Magnet Blast- Similar to his magnetic field, but when the magnet connects, it explodes.) Robot Master 3: Evil Gemini Man (Weapon: Gemini Clone- When alone, Gemini Man summons a clone that takes only one hit. The clone fires Gemini Lasers.) Robot Master 4: Evil Hard Man (Weapon: Hard Punch- Shoots out two Hard Knuckles, then shoots out a bigger one that is similar to the Mega Fist.) Robot Master 5: Evil Top Man (Weapon: Explosive Top- While spinning on his path, he summons three tops that stands still and then explodes.) Robot Master 6: Evil Snake Man (Weapon: Exploding Snake- The third Search Snake is slightly bigger and, when it hits Beta Man/MegaBoy/Zero, it explodes/) Robot Master 7: Evil Spark Man (Weapon: Giga Spark- Launches a bigger version of the Spark Shock after shooting the originals. Does much more damage than the regular Spark Shock.) Robot Master 8: Evil Shadow Man (Weapon: Shadow Katana- A very big hop in which, when he comes down, he lands in the middle, stabbing a katana in the ground, causing two waves to spread out for a wider attack.) /Super Shadow Man (Secret Boss on Hard Mode) (Based off of the Shadow Man boss from Rockman 4: Minus Infinity)
*The weapon you get from beating Super Shadow Man.
Evil Man's Lair 1: Evil Copy Robot Evil Man's Lair 2: Evil Man Form 1 Evil Man's Lair 3: Evil Man Form 2 Evil Man's Lair 4: Robot Master RematchesRetro-type (A once-malfunctioning prototype of Retro Pikachu) Final Boss: [Evil Man Final Form ]{shadow_empty}
Congratulations! You have unlocked Hard Mode! Most of the bosses' weapons are insta-kill, and the mechas take longer to defeat! You also unlocked MegaBoy!
Secret Final Boss: Slur (Slur AGAIN!? You know the deal.)
Posted on December 5th, 2015 at 2:05pm #124( Edited : 2015/12/05 at 8:48pm )
I have yet another, strange entry to the thread Dr. Wily's invasion
Player(s): Dr. Light Mecha
Story: In order to upgrade his robots, Dr. Wily steals all of Dr. Light's parts from the lab one night. All of Dr. Light's robots are gone, even Mega Man. Now it's Dr. Light's turn in the limelight!
I believe the best way to decsribe this would be a Metroidvania styled game in which Dr. Light has to travel around the Robot Masters' territory to collect different kinds of materials to create robots to protect him and take down the Robots Wily stole from him.
In order to construct a Robot, it requires an Engine, a Memory chip, and a Core, the available Robots include: =Basic Engine, 1MB Chip, Basic core. 1 LE, Buster-Based =Renegade Engine, 1MB Chip, Flame Core. 2 LE, Bash/Flame-Based =Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based =Sniper Engine, 4MB Chip, Shield Core, Mettaur. 4 LE, Buster-Based =Renegade Engine, 6MB Chip, Flame Core, 3 Tackle Fires. 6 LE Flame-Based =Sniper Engine, 6MB Chip, Shield Core, Sniper Joe. 8 LE Buster-Based =Windy Engine, 8MB Chip, Wind Core. 8 LE Wind-Based =Aqua Engine, 10MB Chip, Water Core. 10 LE Water-Based =Fire Engine, 24MB Chip, Flame Core, 6 Tackle Fires, 2 Hotheads, Mettaur. 14 LE Flame-Based =Windy Engine, 32MB Chip, Wind Core, 3 Fan Fiends, Sniper Joe. 16 LE Wind-Based =Aqua Engine, 32MB Chip, Water Core, 8 Snappers, 3 Mettaurs. 16 LE Water-Based =Support Engine, 64MB Chip, Support Core, 4 Sniper Joes, 6 Mettaurs. 20 LE, Support-Based
Area 0: Higsby's Shop [Buy robots here for Zenny after unlocking them] Mettaur: 100Z Tackle Fire: 300Z Flea: 650Z Sniper Joe: 1000Z Picket Man: 1350Z Hothead: 1400Z Fan Fiend: 1800Z Snapper: 2500Z Fire Man: 5000Z Bubble Man: 6000Z Air Man: 7000Z
Area 1: Clock Tower Time Man Weak to Flame-Based Attacks. 8 LE [ Elec Man]{time-electric} Weak to Bash-Based Attacks. 8 LE
Area 2: Quarry Guts Man Weak to Water-Based Attacks. 12 LE Bomb Man Weak to Flame-Based Attacks. 10 LE
Area 3: Warehouse Cut Man Weak to Bash-Based attacks. 8 LE Oil Man Weak to flame based attacks. 12 LE
Area 4: Wily Citadel Fire Man Weak to Water-Based attacks. 12 LE Ice Man Weak to Support-Based attacks. 14 LE Bass Weak to Wind-Based attacks. 14 LE
Area 5: Plaza Mega Man Weak to Water-Based Attacks. 16 LE Proto Man Weak to Flame-Based attacks. 16 LE
Area 6: Wily Laboratories Dr. Wily Wily Machine 1 Form 1 Weak to Flame-Based Attacks. 20 LE Form 2 Weak to Wind-Based Attacks. 10 LE
After defeating Wily, your current mecha and Dr. Light run home and meet up at home with Mega Man and Roll a la Mega Man 1. When the reunite, the screen slowly fades to black.
Posted on December 13th, 2015 at 12:37pm #126( Edited : 2015/12/13 at 10:07pm )
Sorry for (kind of) double posting, but... Dr. Wily's Invasion Act II
Player(s): Dr. Light Dr. Cossack
Story: In order to power up his own robots, Dr. Wily decides it would be best to steal the parts from Dr. Light and Dr. Cossack, leaving them with nothing. The two Doctors decide to team up to get back what was stolen from them!
This "game" would play similarly to the first entry, However, the robots' stats will differ depending on who controls them (similar to MMRPG). For example, robots controlled by Dr. Light are more sturdy, while robots controlled by Dr. Cossack are faster
Similar to the first entry, building a robot requires an engine, a Chip, and a core, the available robots are: Mettaur Basic Engine, 1MB Chip, Basic Core. 1 LE, Buster-Based Flea Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based Sniper Joe Sniper Engine, 4MB Chip, Buster Core. 4 LE, BusterShield-Based Picket Man Guts Engine, 4MB Chip, Guts Core. 6 LE, Buster-Based Fan Fiend Windy Engine, 8MB Chip, Wind Core. 8 LE, Wind-Based. Spin Fiend Spin Engine, 8MB Chip, Swift Core. 8 LE, Spin-Based Needle Ned Needle Engine, 12MB Chip, Cutter Core. 10 LE, Needle-Based Batton Nature Engine, 16MB Chip, Nature Core. 12 LE, DrainNature-Based. Guts Man Guts Engine, 12MB Chip, Guts Core, Mettaur, 2 Picket Men. 10 LE, Bash-Based Air Man Windy Engine, 16MB Chip, Wind Core, 3 Fan Fiends. 12 LE, Wind-Based. Top Man Spin Engine, 20 MB Chip, Swift Core, 3 Spin Fiends. 13 LE, Spin-Based Needle Man Needle Engine, 24MB Chip, Cutter Core, 4 Needle Neds. 16 LE, Needle-Based. Wood Man Nature Engine, 32MB Chip, Nature Core, 4 Battons. 18 LE, Nature-Based Roll Support Engine, 64MB Chip, Support Core, 5 Mettaurs. 20 LE, Support Based
Area 0: Prototype Training Grounds (Test out different kinds of robots here) Copy Bot Indefinite LE.
Area 1: Clock Tower Metal Man 10 LE. Weak to Needle-Based attacks Flash Man 11 LE. Weak to Spin-Based attacks Bright Man 12 LE. Weak to Impact-Based attacks
Area 2: Quarry Crash Man 14 LE. Weak to Bash-Based Attacks Drill Man 15 LE. Weak to Nature-Based Attacks
Area 3: Egyptian Tombs Pharoah Man 18 LE. Weak to Wind-Based attacks Heat Man 20 LE. Weak to Wind-Based attacks Skull Man 21 LE. Weak to Impact-Based attacks
Area 4: Super Evil Laboratory Quick Man 24 LE. Weak to Spin-Based attacks Bass 28 LE. Weak to Support-Based attacks Shadow Man 26 LE. Weak to Spin-Based attacks Air Man 28 LE, weak to Nature-Based attacks
Area 5: Environment Preservation Facility Wood Man 27 LE. Weak to Wind-Based attacks Bubble Man 30 LE. Weak to No Attacks Top Man 30 LE. Weak to Needle-Based Attacks
Area 6: Space Station Ring Man 32 LE. Weak to Needle-Based Attacks Star Man 34 LE. Weak to Impact-Based Attacks Galaxy Man 36 LE. Weak to Impact-Based attacks.
Area 7: Plaza Mega Man 28 LE. Weak to Buster-Based attacks Proto Man 28 LE. Weak to Buster-Based attacks Bass 28 LE. Weak to Support-Based attacks Rhythm 36 LE. Weak to Support-Based Attacks Disco 36 LE. Weak to Support-Based Attacks
Area 8: Wily Castle Dr. Wily (Piloting Wily Machine 1 Form 1: 30 LE, Weak to Nature-Based Attacks Form 2: 15 LE, Weak to Drain-Based attacks Dr. Wily (Piloting Cossack Machine Form 1: 35 LE, Weak to Spin-Based attacks Form 2: 23 LE, Weak to Support-Based attacks Form 3: 11 LE, Weak to Wind-Based Attacks
The "game" ends like MM7. Dr. Light or Dr. Cossack (accompanied with their current Robot) walk away from a burning castle, the screen darkens, and the credits roll.
Players: Mega Man Proto Man Doc Robot (Has access to attacks from MM9 Robot Masters that are replaced in the game.) Description: Dr. Light created new robots to help out in the world. However, a new law is passed to give robots expiration dates in which at that time they must be scrapped, and a few of the robots, as well as, like in ALL games in the 1/2 series, robots who once helped out King in his conquest (and others, to follow along with the 1/2 game series' storyline) were scheduled to be scrapped. However, they rebelled and isolated themselves in locations all around Monstropolis, and Dr. Light is blamed! It's up to Mega Man and Proto Man to work together and stop them.
Although I respect the fact that Tengu Man and Astro Man are from Mega Man & Bass as well, and the two robots could replace Tornado Man and Galaxy Man respectively, they originated from MM8, thus aren't OFFICIALLY qualified to replace them. Or however you'd like to say it.
Robot Master 1: Ground Man Robot Master 2: Tornado Man Robot Master 3: Splash Woman Robot Master 4: Dynamo Man Robot Master 5: Jewel Man Robot Master 6: Hornet Man Robot Master 7: Burner Man Robot Master 8: Galaxy Man
There are also 3 bonus bosses, compared to the 1 in the original. Two of these bosses are based on the early designs of Splash Woman and Hornet Man, which I'm sure you are aware of the tale. The two bosses have different variations of the
Bonus Boss 1: Fake Man (Weapon: Revolver Buster- A rapid-fire buster that, on Mega Man/Proto Man/Doc Robot, works like Bass' buster, except it can't be aimed and has limited energy, like other weapons.) Bonus Boss 2: Ocean Man (Weapon: Harpoon Missile- Exploding version of Laser Trident, which locks on the opponent.) Bonus Boss 3: Blossom Woman (Weapon: Bee Swarm- A shield made of bees that, if it hits the player or a boss, swarms around the player/boss, stinging it three times. It gets weaker the more bees that are disabled, which can be taken down with a single attack until it makes contact with the player/boss/mecha.)
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