Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Community

Community  »  Strategy Discussion  »  Tips and Tricks: Boss Strategy Guide June 29th, 2014 at 10:39pm

Hello guys! Did you guys notice a certain "new" section? Well, if you didn't, it's right here! Note: This guide is more for you newer players out there, not the more "experienced" fellows. Anyway, is it already time to start it off? Ok, here we go! Well, as you guys know, we start off at the int… Read More
Tips and Tricks: Boss Strategy Guide
Posted by MegaBossMan on June 29th, 2014 at 10:39pm
Viewed 1525 Times

23 Comments

Page : 1 2
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on February 3rd, 2015 at 5:50pm #16
@The Zion : You can only play as Mega Man, Proto Man, Bass, Roll, Disco, Rhythm, and the robot masters from MM1-MM4, including Oil Man and Time Man. You are not yet allowed to play as the killers or the robot masters from Mega Man 5 and up.
^ Top
 
Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on February 3rd, 2015 at 5:51pm #17 ( Edited : 2015/02/03 at 5:52pm )
@The Zion : Welcome to the Community! Feel free to come around more often!

Unfortunately not as of now, since we still have to work on the whole 10 acres for them, but I promise you, in an Update in the future, you'll be able to smash opponents with Stone Man or get them dizzy with Gravity Man!
^ Top
 
Crystal Miner
710,305,325 BP
2 TP | 32 PP
Posted on February 4th, 2015 at 8:47am #18
@MegaBossMan : That's good to know! :3
^ Top
 
AlphaShurikenGSXR
25,617,602,425 BP
9 TP | 380 PP
Posted on February 7th, 2015 at 4:30pm #19
@The Zion : well mm5 rms dont have they own fileds or attacks so you will have to wait for those to appear ther are allot of spirites wich are not finished and is allot of work need to be done so be painteintet
^ Top
 
uraccountcrashed
108,917,004,527 BP
11 TP | 105 PP
Posted on February 17th, 2015 at 9:33pm #20
Ok, good. I'm a very painteintet person.
^ Top
 
Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on February 28th, 2015 at 11:04am #21
Don't forget mecha's and the stuff on TailsMK4's thread!
^ Top
 
MegaRokim21
273,413 BP
0 TP | 1 PP
Posted on December 16th, 2015 at 11:58am #22
Why level up faster?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:34pm #23 ( Edited : 2015/12/16 at 12:44pm )
gemini-man ...@MegaRokin21 I'm not exactly sure what you're referring to, so I'll cover both points:

During the story: Optional really, but if you find yourself struggling in a battle, it may help to level up a bit more. Seeing where you currently are, though, I don't think the rest of the battles are going to be that difficult, plus the fact you will have access to every robot's weakness by the time you finish Chapter 3 of Dr. Cossack's story.

After beating the game: Level 100 robots are just easier in general to use to get post-game content like Starforce since you're at a point where you can disable most robots in one attack. This is not also to mention that when a level 100 robot disables an enemy robot, your level 100 robot will gain bonus stat points, increasing your robot's overall stats even more!

Hope this info helped any, and welcome to the Prototype! If I did not answer your question, feel free to ask us what you are actually confused about. ring-ring
^ Top
Page : 1 2

- comments disabled -

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)