The ability database contains detailed information on all 6 Copy Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Copy Shot | Copy | |
14 Damage | 98% | |
4 | 10 |
When used by a Copy core robot, this move replaces itself with the target's last used ability for the rest of the battle. When used by any other kind of robot, this move takes on the core type of the user to deal elemental shot damage to the target. |
Copy Soul | Copy | |
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When used by a Copy core robot, this move replaces the user's core type with that of the target for the rest of the battle. When used by any other kind of robot, this move takes on the core type of the user to deal elemental summon damage to the target. |
Copy Shield | Copy | |
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When used by a Copy core robot, this move raises an elemental shield based on the target's core type. When used by any other robot, this move raises a shield based on the user's own core type. The barrier created by this ability resists matching elemental damage by 40% and can be equipped to any robot on the user's side of the field. |
Copy Laser | Copy | |
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When used by a Copy core robot, this move fires an elemental laser based on the target's core type. When used by any other robot, this move fires a laser based on the user's own core type. The afterglow left by this ability amplifies matching elemental damage by 30% and can be aimed at any robot on the target's side of the field. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.