Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World World Database

( 15 Abilities )

Ability Database ( 3 / 298 Abilities ) ( Missile Type )

 

Ability Listing ( Missile Type )

 
No.55
Needle Cannon's Mugshot

Needle Cannon
Cutter / Missile Type

Needle Cannon   Cutter Missile
16% Damage   88%
8   10
The user fires a volley of three needle-like projectiles that pierce the target's defenses and inflict damage!
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No.56
No Image

Magnet Pull
Missile Type

Magnet Pull   Missile
-   -
-   -
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No.57
Magnet Missile's Mugshot

Magnet Missile
Missile / Electric Type

Magnet Missile   Missile Electric
24 Damage   100%
8   10
The user fires a large magnet-shaped missile at any target robot for guaranteed damage!
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No.82
Dive Missile's Mugshot

Dive Missile
Missile Type

Dive Missile   Missile
20 Damage   99%
4   8
The user launches a slow but powerful heat-seeking missile at the target to deal massive damage! If the target is a Water Core robot, this ability does twice as much damage!
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No.83
No Image

Dive Torpedo
Missile / Water Type

Dive Torpedo   Missile Water
-   -
-   -
The user propells itself toward the target using a high speed jet of water to deal massive damage with a 20% chance of a critical hit!
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No.142
No Image

Homing Sniper
Missile Type

Homing Sniper   Missile
-   -
-   -
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No.143
No Image

??? Sniper
Missile / Swift Type

??? Sniper   Missile Swift
-   -
-   -
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No.161
No Image

Hornet ???
Nature / Missile Type

Hornet ???   Nature Missile
-   -
-   -
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No.170
No Image

Commando ???
Missile Type

Commando ???   Missile
-   -
-   -
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No.171
No Image

Commando Bomb
Missile / Explode Type

Commando Bomb   Missile Explode
-   -
-   -
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No.187
No Image

Ground Driller
Earth / Missile Type

Ground Driller   Earth Missile
-   -
-   -
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No.205
No Image

Photon Missile
Missile / Flame Type

Photon Missile   Missile Flame
-   -
-   -
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No.251
No Image

Missile Shot
Missile Type

Missile Shot   Missile
-   -
-   -
The user fires a small missile shot at the target to inflict Missile type damage. This ability's power increases if the user if holding a buster charge of the same element.
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No.252
No Image

Missile Buster
Missile Type

Missile Buster   Missile
-   -
-   -
The user charges itself with Missile type energy on the first turn to increase its elemental abilities, then releases a powerful missile shot at the target on the second to inflict massive damage!
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No.253
No Image

Missile Overdrive
Missile Type

Missile Overdrive   Missile
-   -
-   -
The user releases all of their stored weapon energy at once in a powerful storm of missile shots, dealing Missile type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)