The ability database contains detailed information on all 17 Shadow Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Bass Crush | Shadow | |
- | 100% | |
4 | 10 |
The user summons a large tablet that hovers behind the target and crushes its spirits causing it to receive double damage from attacks for the next three turns! |
Shadow Blade | Shadow Cutter | |
22 Damage | 90% | |
8 | 10 |
The user swiftly throws a dark ninja star at the target to inflict damage and lower one of the target's overpowered stats by 20%! |
Skull Barrier | Shadow Shield | |
32 Damage | 95% | |
8 | 10 |
The user surrounds itself with tiny, skull-like barriers to bolster shields prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage! |
Shadow Shot | Shadow | |
- | - | |
- | - |
The user fires a small shade shot at the target to inflict Shadow type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Shadow Buster | Shadow | |
- | - | |
- | - |
The user charges itself with Shadow type energy on the first turn to increase its elemental abilities, then releases a powerful shade shot at the target on the second to inflict massive damage! |
Shadow Overdrive | Shadow | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of shade shots, dealing Shadow type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.