The ability database contains detailed information on all 22 Swift Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Fire Chaser | Flame Swift | |
24 Damage | 94% | |
8 | 10 |
The user a unleashes a powerful wave of fire that chases the target to deal massive damage. The slower the user campared to the target, the greater this ability's power. |
Quick Boomerang | Swift Cutter | |
6 Damage | 80% | |
8 | 13 |
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength! |
Top Spin | Swift | |
3 Damage | 70% | |
4 | 10 |
The user launches a large, top-shaped weapon at the target that spins around frantically and continues dealing damage until it misses! |
Top Twister | Swift Wind | |
- | - | |
- | - |
The user spins rapidly to generate a large tornado that rushes toward the target to deal massive damage! |
Swift Shot | Swift | |
- | - | |
- | - |
The user fires a small quick shot at the target to inflict Swift type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Swift Buster | Swift | |
- | - | |
- | - |
The user charges itself with Swift type energy on the first turn to increase its elemental abilities, then releases a powerful quick shot at the target on the second to inflict massive damage! |
Swift Overdrive | Swift | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of quick shots, dealing Swift type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.