Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World World Database

( 12 Abilities )

Ability Database ( 4 / 298 Abilities ) ( Time Type )

 

Ability Listing ( Time Type )

 
No.34
Time Arrow's Mugshot

Time Arrow
Time Type

Time Arrow   Time
12 Damage   90%
4   10
The user directs a mysterious arrow at the target, dealing temporal damage and cutting speed by 10%!
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No.35
Time Slow's Mugshot

Time Slow
Time Type

Time Slow   Time
20% Damage   100%
8   10
The user charges on the first turn to build power then releases a wave of temporal energy on the second to slow down opposing targets for up to seven turns!
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No.48
No Image

Flash Pulse
Time Type

Flash Pulse   Time
-   -
-   -
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No.49
Flash Stopper's Mugshot

Flash Stopper
Time / Crystal Type

Flash Stopper   Time Crystal
42 Damage   100%
8   10
The user releases a flash of temporal energy towards the opposing team, dealing damage to all enemy robots! This ability's total power is divided among all targets and thus becomes much more lethal when focused on a single enemy.
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No.70
No Image

Bright Glow
Time Type

Bright Glow   Time
-   -
-   -
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No.71
Bright Burst's Mugshot

Bright Burst
Time / Electric Type

Bright Burst   Time Electric
26 Damage   100%
8   10
The user warps time to create an intense flash of light that damages the target and lowers its defense by 8%!
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No.104
No Image

Centaur ???
Time Type

Centaur ???   Time
-   -
-   -
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No.105
No Image

Centaur Flash
Time / Nature Type

Centaur Flash   Time Nature
-   -
-   -
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No.211
No Image

Sunstar Supernova
Flame / Time Type

Sunstar Supernova   Flame Time
-   -
-   -
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No.233
No Image

Time Shot
Time Type

Time Shot   Time
-   -
-   -
The user fires a small temporal shot at the target to inflict Time type damage. This ability's power increases if the user if holding a buster charge of the same element.
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No.234
No Image

Time Buster
Time Type

Time Buster   Time
-   -
-   -
The user charges itself with Time type energy on the first turn to increase its elemental abilities, then releases a powerful temporal shot at the target on the second to inflict massive damage!
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No.235
No Image

Time Overdrive
Time Type

Time Overdrive   Time
-   -
-   -
The user releases all of their stored weapon energy at once in a powerful storm of temporal shots, dealing Time type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)