The field database contains detailed information on all 41 battle fields that appear or will appear in the prototype, including each field's robot masters, mechas, stats, sprite sheets, and more. Click any of the icons below to scroll to an field's summarized database entry and click the more link to see its full page with sprites and extended info.
Intro Field | Mega Man RPG Prototype | |
Neutral Type | Boss Theme (Sega Genesis) 2 3 4 | |
None | Met | |
Experience x 2.0 |
Light Laboratory | Mega Man | |
Neutral Type | MM9 Special Stage (Sega Genesis) | |
Mega Man Roll | Met | |
Experience x 2.0 Recovery x 1.5 |
Wily Castle | Mega Man | |
Neutral Type | MM1 Wily Fortress 1 (Sega Genesis) | |
Bass | Met | |
Experience x 2.0 Damage x 1.5 |
Cossack Citadel | Mega Man 4 | |
Neutral Type | MM4 Cossack Fortess 2 (Sega Genesis) | |
Proto Man | Met | |
Experience x 2.0 Recovery x 0.5 Damage x 0.5 |
Abandoned Warehouse | Mega Man | |
Cutter Type | Cut Man (Sega Genesis) | |
Cut Man | Flea | |
Cutter x 1.5 Missile x 1.3 Time x 0.8 |
Arctic Jungle | Mega Man | |
Freeze Type | Ice Man (Sega Genesis) | |
Ice Man | Peng | |
Freeze x 1.5 Flame x 1.2 Nature x 0.7 |
Clock Citadel | Mega Man Powered Up | |
Time Type | Astro Man (Sega Genesis) | |
Time Man | Flutter Fly | |
Time x 1.5 Impact x 0.8 Swift x 0.5 |
Electrical Tower | Mega Man | |
Electric Type | Elec Man (Sega Genesis) | |
Elec Man | Spine | |
Electric x 1.5 Impact x 1.1 Wind x 0.5 |
Mountain Mines | Mega Man | |
Impact Type | Guts Man (Sega Genesis) | |
Guts Man | Picket Man | |
Impact x 1.5 Explode x 1.1 Cutter x 0.6 |
Oil Wells | Mega Man Powered Up | |
Earth Type | Tengu Man (Sega Genesis) | |
Oil Man | Beetle Borg | |
Earth x 1.5 Electric x 0.9 Water x 0.6 |
Orb City | Mega Man | |
Explode Type | Bomb Man (Sega Genesis) | |
Bomb Man | Bombomb | |
Explode x 1.5 Impact x 0.8 Freeze x 0.6 |
Steel Mill | Mega Man | |
Flame Type | Fire Man (Sega Genesis) | |
Fire Man | Tackle Fire | |
Flame x 1.5 Water x 0.7 Nature x 0.5 |
Atomic Furnace | Mega Man 2 | |
Flame Type | Heat Man (Sega Genesis) | |
None | None | |
Flame x 1.5 Nature x 0.6 Freeze x 0.5 |
Industrial Facility | Mega Man 2 | |
Cutter Type | Metal Man (Sega Genesis) | |
None | None | |
Cutter x 1.5 Electric x 1.2 Missile x 0.7 |
Photon Collider | Mega Man 2 | |
Time Type | Flash Man (Sega Genesis) | |
None | None | |
Time x 1.5 Laser x 0.8 Swift x 0.5 |
Pipe Station | Mega Man 2 | |
Explode Type | Crash Man (Sega Genesis) | |
None | None | |
Explode x 1.5 Missile x 0.7 Flame x 0.6 |
Preserved Forest | Mega Man 2 | |
Nature Type | Wood Man (Sega Genesis) | |
None | None | |
Nature x 1.5 Shield x 1.2 Wind x 0.7 |
Sky Ridge | Mega Man 2 | |
Wind Type | Air Man (Sega Genesis) | |
None | None | |
Wind x 1.5 Time x 0.8 Earth x 0.6 |
Underground Laboratory | Mega Man 2 | |
Swift Type | Quick Man (Sega Genesis) | |
None | None | |
Swift x 1.5 Laser x 1.2 Crystal x 0.5 |
Waterfall Institute | Mega Man 2 | |
Water Type | Bubble Man (Sega Genesis) | |
None | None | |
Water x 1.5 Nature x 1.3 Flame x 0.5 |
Construction Site | Mega Man 3 | |
Cutter Type | Needle Man (Sega Genesis) | |
None | None | |
Cutter x 1.5 Earth x 1.3 Time x 0.7 |
Magnetic Generator | Mega Man 3 | |
Missile Type | Magnet Man (Sega Genesis) | |
None | None | |
Missile x 1.5 Electric x 1.4 Explode x 0.6 |
Power Plant | Mega Man 3 | |
Electric Type | Spark Man (Sega Genesis) | |
None | None | |
Electric x 1.5 Swift x 1.2 Wind x 0.8 |
Reflection Chamber | Mega Man 3 | |
Crystal Type | Gemini Man (Sega Genesis) | |
None | None | |
Crystal x 1.5 Laser x 1.2 Explode x 0.5 |
Rocky Plateau | Mega Man 3 | |
Impact Type | Hard Man (Sega Genesis) | |
None | None | |
Impact x 1.5 Cutter x 0.8 Shadow x 0.6 |
Septic System | Mega Man 3 | |
Shadow Type | Shadow Man (Sega Genesis) | |
None | None | |
Shadow x 1.5 Nature x 0.8 Flame x 0.6 |
Serpent Column | Mega Man 3 | |
Nature Type | Snake Man (Sega Genesis) | |
None | None | |
Nature x 1.5 Impact x 0.9 Swift x 0.7 |
Spinning Greenhouse | Mega Man 3 | |
Swift Type | Top Man (Sega Genesis) | |
None | None | |
Swift x 1.5 Flame x 1.2 Electric x 0.8 |
Egyptian Excavation | Mega Man 4 | |
Flame Type | Pharaoh Man (Sega Genesis) | |
None | None | |
Flame x 1.5 Shadow x 1.2 Wind x 0.8 |
Lighting Control | Mega Man 4 | |
Electric Type | Bright Man (Sega Genesis) | |
None | None | |
Electric x 1.5 Cutter x 1.2 Shadow x 0.5 |
Mineral Quarry | Mega Man 4 | |
Earth Type | Drill Man (Sega Genesis) | |
None | None | |
Earth x 1.5 Explode x 1.2 Electric x 0.5 |
Rainy Sewers | Mega Man 4 | |
Water Type | Toad Man (Sega Genesis) | |
None | None | |
Water x 1.5 Electric x 1.3 Flame x 0.5 |
Robosaur Boneyard | Mega Man 4 | |
Shadow Type | Skull Man (Sega Genesis) | |
None | None | |
Shadow x 1.5 Impact x 1.3 Swift x 0.6 |
Rusty Scrapheap | Mega Man 4 | |
Wind Type | Dust Man (Sega Genesis) | |
None | None | |
Wind x 1.5 Electric x 1.1 Nature x 0.7 |
Space Simulator | Mega Man 4 | |
Space Type | Ring Man (Sega Genesis) | |
None | None | |
Space x 1.5 Wind x 0.6 Earth x 0.5 |
Submerged Armory | Mega Man 4 | |
Missile Type | Dive Man (Sega Genesis) | |
None | None | |
Missile x 1.5 Water x 1.4 Earth x 0.7 |
Crystal Catacombs | Mega Man 5 | |
Crystal Type | Crystal Man (Sega Genesis) | |
None | None | |
Crystal x 1.5 Earth x 1.3 Cutter x 0.8 |
Gemstone Cavern | Mega Man 9 | |
Crystal Type | Jewel Man (Sega Genesis) | |
None | None | |
Crystal x 1.5 Electric x 0.8 Freeze x 0.5 |
Final Destination | Mega Man RPG Prototype | |
Neutral Type | MM10 Special (Sega Genesis) 2 3 | |
??? | ??? | |
Recovery x 2.0 Experience x 2.0 |
Final Destination II | Mega Man RPG Prototype | |
Neutral Type | MM9 Wily Fortress (Sega Genesis) | |
??? | ??? | |
Damage x 2.5 Experience x 2.5 |
Final Destination III | Mega Man RPG Prototype | |
Neutral Type | MM9 Wily Fortress 2 (Sega Genesis) | |
??? | ??? | |
Experience x 3.0 Recovery x 1.5 Damage x 1.5 |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.