The mecha database contains detailed information on all 37 support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info.
Sniper Joe | ??? | |
SJOE-001 | Shield Sniper Mecha | |
Shield Type | Intro Field | |
100 | Cutter Explode | |
100 | Flame Electric Water Nature | |
100 | None | |
100 | None |
Skeleton Joe | ??? | |
SJOE-002 | Bone Boomerang Mecha | |
Shadow Type | Intro Field | |
100 | Explode Crystal | |
100 | Flame Electric Water Nature | |
100 | None | |
100 | None |
Crystal Joe | MMRPG | |
SJOE-003 | Diamond Shard Mecha | |
Crystal Type | Intro Field | |
100 | Explode Shadow | |
100 | Water Flame Electric Nature | |
100 | None | |
100 | None |
Flea | Mega Man | |
FLEA-001 | Jumping Cricket Mecha | |
Impact Type | Abandoned Warehouse | |
20 | Flame Electric | |
100 | Missile Impact | |
10 | None | |
70 | None |
Picket Man | Mega Man | |
PCKT-001 | Picket Throwing Mecha | |
Cutter Type | Mountain Mines | |
35 | Impact Explode | |
75 | Water Flame Electric Nature | |
65 | None | |
25 | None |
Peng | Mega Man | |
PENG-001 | Sliding Penguin Mecha | |
Freeze Type | Arctic Jungle | |
45 | Electric Nature | |
70 | Flame | |
40 | Water | |
45 | Freeze |
Tackle Fire | Mega Man | |
FIRE-001 | Burning Spirit Mecha | |
Flame Type | Steel Mill | |
65 | Water Wind Freeze Earth | |
110 | None | |
10 | Flame | |
15 | Impact Cutter |
Spine | Mega Man | |
SPNE-001 | Grounded Patrol Mecha | |
Electric Type | Electrical Tower | |
30 | Earth Water | |
65 | Impact Swift | |
95 | Electric | |
10 | None |
Flutter Fly | Mega Man RPG Prototype | |
FLTR-001 | Temporal Pulse Mecha | |
Time Type | Clock Citadel | |
25 | Flame Freeze Electric | |
50 | Earth | |
35 | Laser | |
90 | Time Space |
Beetle Borg | Mega Man & Bass 2 | |
BTLB-001 | Earth Rolling Mecha | |
Earth Type | Oil Wells | |
35 | Cutter Crystal | |
25 | Earth Wind Impact Explode | |
60 | None | |
80 | None |
Pierrobot | Mega Man 2 | |
PIER-001 | Balancing Performer Mecha | |
Cutter Type | … | |
50 | Swift Nature | |
60 | Freeze | |
35 | None | |
55 | Water |
Snapper | Mega Man 2 | |
SNAP-001 | Shifty Crab Mecha | |
Water Type | … | |
70 | Swift Explode Electric | |
50 | Impact Flame Freeze | |
50 | Water | |
30 | None |
Spring Head | Mega Man 2 | |
SPNG-001 | Spring Headbutt Mecha | |
Swift Type | … | |
50 | Nature Cutter Water | |
70 | Impact Explode Wind | |
10 | None | |
70 | None |
Killer Bullet | Mega Man 2 | |
KBUL-001 | Industrial Bomb Mecha | |
Explode Type | … | |
10 | Electric Flame | |
120 | Earth Water | |
10 | None | |
60 | None |
Crazy Cannon | Mega Man 2 | |
CRAZ-001 | Tachyon Cannon Mecha | |
Time Type | … | |
30 | Nature Earth | |
100 | Space Swift | |
35 | None | |
35 | Time |
Telly | Mega Man 2 | |
TELY-001 | Rotating Security Mecha | |
Flame Type | … | |
65 | Freeze Water | |
20 | Earth Nature Wind | |
90 | None | |
25 | None |
Batton | Mega Man 2 | |
BATN-001 | Forest Patrol Mecha | |
Nature Type | … | |
80 | Electric Wind | |
10 | Earth Cutter Crystal | |
60 | None | |
50 | None |
Needle Ned | Mega Man 3 | |
NLND-001 | Spikey Porcupine Mecha | |
Cutter Type | … | |
60 | Crystal Laser Swift | |
60 | Impact Explode | |
65 | None | |
15 | None |
Mag Fly | Mega Man 3 | |
MFLY-001 | Flying Magnet Mecha | |
Missile Type | … | |
20 | Flame Cutter Wind | |
20 | None | |
75 | Electric | |
85 | Earth |
Nitron | Mega Man 3 | |
NTRN-001 | Flaming Geysers Mecha | |
Flame Type | … | |
40 | Freeze Electric | |
75 | None | |
30 | Flame | |
55 | None |
Monking R | Mega Man 3 | |
MNKR-001 | Returning Monkey Mecha | |
Impact Type | … | |
65 | Impact Swift | |
40 | Nature Wind | |
40 | None | |
55 | None |
Spin Fiend | Mega Man 3 | |
SPNF-001 | Top Dispensing Mecha | |
Swift Type | … | |
80 | Nature Cutter Crystal | |
45 | Swift Electric | |
60 | None | |
15 | None |
Petit Snakey | Mega Man 3 | |
PSNK-001 | Small Serpent Mecha | |
Nature Type | … | |
40 | Electric Cutter | |
70 | Swift Nature | |
55 | None | |
35 | None |
Elec'n | Mega Man 3 | |
ELCN-001 | Flying Plug Mecha | |
Electric Type | … | |
30 | Water Cutter Crystal | |
75 | None | |
35 | Electric | |
60 | Swift |
Ribbitron | Mega Man 3 | |
RBIT-001 | Jumping Frog Mecha | |
Impact Type | … | |
25 | Nature Cutter | |
40 | Water Impact | |
30 | None | |
105 | None |
Bulb Blaster | Mega Man 4 | |
BULB-001 | 100W Bulb Mecha | |
Electric Type | … | |
45 | Water Electric | |
60 | Freeze Flame | |
40 | None | |
55 | Earth |
Robo Fishtot | Mega Man 4 | |
FTOT-001 | Underwater Patrol Mecha | |
Water Type | … | |
40 | Cutter Electric | |
35 | Flame | |
65 | Water | |
60 | None |
Drill Mole | Mega Man 4 | |
MOLE-001 | Ground Excavation Mecha | |
Earth Type | … | |
30 | Swift Explode | |
90 | Wind Crystal Cutter | |
25 | None | |
55 | Earth |
Pyre Fly | Mega Man 4 | |
PFLY-001 | Burning Dragonfly Mecha | |
Flame Type | … | |
60 | Water Cutter | |
45 | Shadow Flame | |
35 | None | |
60 | None |
Ring Ring | Mega Man 4 | |
RING-001 | Saturn Seeking Mecha | |
Space Type | … | |
40 | Explode Impact | |
50 | Water Freeze | |
50 | None | |
60 | Laser |
Lady Blader | Mega Man 4 | |
LBLA-001 | Bamboo Copter Mecha | |
Wind Type | … | |
55 | Missile Flame | |
35 | Earth Nature | |
45 | Wind | |
65 | None |
Manta Missile | Mega Man 4 | |
MANT-001 | Homing Mantaray Mecha | |
Missile Type | … | |
30 | Wind Space Shadow | |
65 | Missile Earth | |
35 | None | |
70 | None |
Skullmet | Mega Man 4 | |
SKMT-001 | Armored Skull Mecha | |
Shadow Type | … | |
40 | Freeze Crystal | |
50 | Flame Impact Wind | |
85 | None | |
25 | None |
Beak | Mega Man | |
BEAK-001 | Motion Sensing Mecha | |
Laser Type | … | |
40 | Explode Impact | |
50 | Water Freeze | |
80 | None | |
30 | Laser |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.