Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

DWN-060 Clown Man | Mega Man RPG World Robot Database

( 92 Robots )
No.66
Clown Man's Mugshot

Clown Man's Data
Electric Core

Clown Man Mega Man 8
DWN-060 Electrifying Entertainer Robot
Electric Core
100 Cutter Wind
101 Electric Shadow
68 None
131 None

Clown Man's Sprites RightLeft

Clown Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{clown-man}</div>
Clown Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{clown-man}</div>
Clown Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{clown-man}</div>
Clown Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{clown-man}</div>
Clown Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{clown-man}</div>
Clown Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{clown-man}</div>
Clown Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{clown-man}</div>
Clown Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{clown-man}</div>
Clown Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{clown-man}</div>
Clown Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{clown-man}</div>
Clown Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{clown-man}</div>
Clown Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{clown-man}</div>
Clown Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{clown-man}</div>
Clown Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{clown-man}</div>
Clown Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{clown-man}</div>
Clown Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{clown-man}</div>
Clown Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{clown-man}</div>
Clown Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{clown-man}</div>
Clown Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{clown-man}</div>
Clown Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{clown-man}</div>
Clown Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{clown-man}</div>
Clown Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{clown-man}</div>

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Clown Man's Quotes

"Wimp, my Thunder Carnival act is no laughing matter!"
"Don’t expect any funny business! I’m serious!"
"Geeky, your performance was boring! A joke to watch!"
"Ouch! This has gotta be a dream!"

Clown Man's Description

During his eighth plot of taking over the world, Wily stole an entertainment robot from an amusement park, and adapted it for combat using his newly found Evil Energy, becoming Clown Man. Dr. Wily had apparently meant for Clown Man to be much larger, as many of the spare parts went towards Frost Man. His already long arms and trapeze skills were enhanced with electrical properties, which Clown Man calls the Thunder Claw. He's able to send his arms out and swing himself along any outwards stretching object while creating an electrical field around him, damaging any who come hear them. Clown Man also can perform the Thunder Carnival, which is when Clown Man rolls in a ball around the room while sending off sparks of electricity. Due to his years of being laughed at while working at the amusement park, Clown Man has become insecure, going through bouts of happiness, sadness, and anger. Although normally a fair sport in combat, he'll take the time to insult you if you're doing poorly, his favorite seeming to be “geeky”. Laugh at Clown Man all you want, but if he sees you in his dreams, what do you see in your nightmares? Clowns are spooky!

Clown Man's Abilities

Level Up
Buster Shot IconBuster ShotStart12 Damage100% Accuracy Thunder Claw IconThunder ClawStartElectric Type10 Damage90% Accuracy
Player Only
Buster Charge IconBuster Charge 100% Recovery100% Accuracy Light Buster IconLight Buster 36 Damage100% Accuracy Wily Buster IconWily Buster 34 Damage98% Accuracy Cossack Buster IconCossack Buster 38 Damage96% Accuracy Energy Boost IconEnergy Boost 30% Recovery100% Accuracy Energy Break IconEnergy Break 30% Damage100% Accuracy Attack Boost IconAttack Boost 30% Recovery100% Accuracy Attack Break IconAttack Break 30% Damage100% Accuracy Defense Boost IconDefense Boost 30% Recovery100% Accuracy Defense Break IconDefense Break 30% Damage100% Accuracy Speed Boost IconSpeed Boost 30% Recovery100% Accuracy Speed Break IconSpeed Break 30% Damage100% Accuracy Repair Mode IconRepair Mode 30% D90% R100% Accuracy Attack Mode IconAttack Mode 45% D90% R100% Accuracy Defense Mode IconDefense Mode 45% D90% R100% Accuracy Speed Mode IconSpeed Mode 45% D90% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy
Core Match
Thunder Strike IconThunder Strike Electric Type16 Damage100% Accuracy Thunder Beam IconThunder Beam Electric / Laser24 Damage85% Accuracy Magnet Missile IconMagnet Missile Missile / Electric24 Damage100% Accuracy Spark Shock IconSpark Shock Electric Type16 Damage90% Accuracy Spark Tower IconSpark Tower Electric / Cutter10 Recovery90% Accuracy Bright Burst IconBright Burst Time / Electric26 Damage100% Accuracy Gravity ??? IconGravity ??? Electric Type10 Damage90% Accuracy Gravity Hold IconGravity Hold Electric / Space10 Damage90% Accuracy Thunder Bolt IconThunder Bolt Electric Type10 Damage90% Accuracy Thunder Cloud IconThunder Cloud Electric / Water10 Damage90% Accuracy ??? Claw Icon??? Claw Electric / Shadow10 Damage90% Accuracy ??? Grenade Icon??? Grenade Explode / Electric10 Damage90% Accuracy Plug Ball IconPlug Ball Electric Type10 Damage90% Accuracy Plug ??? IconPlug ??? Electric / Earth10 Damage90% Accuracy Thunder Wool IconThunder Wool Electric Type10 Damage90% Accuracy ??? Wool Icon??? Wool Electric Type10 Damage90% Accuracy Dynamo Bolt IconDynamo Bolt Electric Type10 Damage90% Accuracy Dynamo Shield IconDynamo Shield Electric / Shield10 Damage90% Accuracy Spark Chaser IconSpark Chaser Laser / Electric10 Damage90% Accuracy Electric Shock IconElectric Shock Electric / Wind10 Damage90% Accuracy Electric Shot IconElectric Shot Electric Type20 Damage100% Accuracy Electric Buster IconElectric Buster Electric Type30 Damage100% Accuracy Electric Overdrive IconElectric Overdrive Electric Type100% Accuracy

Clown Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 101 1,010 68 680 131 1,310
Lv 5 120 10 122 1,220 82 820 158 1,580
Lv 10 145 10 147 1,470 99 990 190 1,900
Lv 50 345 10 349 3,490 235 2,350 452 4,520
Lv 100 595 10 601 6,010 405 4,050 780 7,800
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Clown Man's Records

0 Players
0 Times
0 Times
0 Times
0 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)