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DWN-049 Freeze Man | Mega Man RPG World Robot Database

( 92 Robots )
No.55
Freeze Man's Mugshot

Freeze Man's Data
Freeze Core

Freeze Man Mega Man 7
DWN-049 Icy Blasts Robot
Freeze Core
100 Flame Earth
89 None
103 Freeze
108 None

Freeze Man's Sprites RightLeft

Freeze Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{freeze-man}</div>
Freeze Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{freeze-man}</div>
Freeze Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{freeze-man}</div>
Freeze Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{freeze-man}</div>
Freeze Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{freeze-man}</div>
Freeze Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{freeze-man}</div>
Freeze Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{freeze-man}</div>
Freeze Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{freeze-man}</div>
Freeze Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{freeze-man}</div>
Freeze Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{freeze-man}</div>
Freeze Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{freeze-man}</div>
Freeze Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{freeze-man}</div>
Freeze Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{freeze-man}</div>
Freeze Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{freeze-man}</div>
Freeze Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{freeze-man}</div>
Freeze Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{freeze-man}</div>
Freeze Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{freeze-man}</div>
Freeze Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{freeze-man}</div>
Freeze Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{freeze-man}</div>
Freeze Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{freeze-man}</div>
Freeze Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{freeze-man}</div>
Freeze Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{freeze-man}</div>

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Freeze Man's Quotes

"Now that I'm in battle, expect a flawless victory, Doctor!"
"What's the matter, Robot? Cold feet?"
"Ooh, ooh, finally! Check out my super-awesome victory pose!"
"I.. I don't think I have a super-awesome pose for losing..."

Freeze Man's Description

Freeze Man was built on the theory that high and low temperatures combined equal normal temperatures, although he was later modified by Dr. Wily to use this for combat. He uses the high temperature as an energy source, and the low to create his weapon, Freeze Cracker. Speaking of Freeze Cracker, it's a snowflake-type projectile that can crack into four smaller pieces. However, the most known trait about this guy is how much of a perfectionist he is. He constantly performs what he calls the coolest pose ever, and spends his time inventing more cool poses. For some odd reason, he has a ton of respect for Ice Man. Freeze Man is a tough opponent, but when he wins, at least he pulls off a cool pose, right?

Freeze Man's Abilities

Level Up
Buster Shot IconBuster ShotStart12 Damage100% Accuracy Freeze Cracker IconFreeze CrackerStartFreeze / Explode10 Damage90% Accuracy
Player Only
Buster Charge IconBuster Charge 100% Recovery100% Accuracy Light Buster IconLight Buster 36 Damage100% Accuracy Wily Buster IconWily Buster 34 Damage98% Accuracy Cossack Buster IconCossack Buster 38 Damage96% Accuracy Energy Boost IconEnergy Boost 30% Recovery100% Accuracy Energy Break IconEnergy Break 30% Damage100% Accuracy Attack Boost IconAttack Boost 30% Recovery100% Accuracy Attack Break IconAttack Break 30% Damage100% Accuracy Defense Boost IconDefense Boost 30% Recovery100% Accuracy Defense Break IconDefense Break 30% Damage100% Accuracy Speed Boost IconSpeed Boost 30% Recovery100% Accuracy Speed Break IconSpeed Break 30% Damage100% Accuracy Repair Mode IconRepair Mode 30% D90% R100% Accuracy Attack Mode IconAttack Mode 45% D90% R100% Accuracy Defense Mode IconDefense Mode 45% D90% R100% Accuracy Speed Mode IconSpeed Mode 45% D90% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy
Core Match
Ice Breath IconIce Breath Freeze Type16 Damage98% Accuracy Ice Slasher IconIce Slasher Freeze / Cutter26 Damage96% Accuracy Blizzard Attack IconBlizzard Attack Freeze Type10 Damage90% Accuracy Blizzard ??? IconBlizzard ??? Freeze / Wind10 Damage90% Accuracy Freeze Armor IconFreeze Armor Freeze Type10 Damage90% Accuracy Frost Wave IconFrost Wave Freeze Type10 Damage90% Accuracy Frost ??? IconFrost ??? Freeze / Impact10 Damage90% Accuracy Chill Spike IconChill Spike Freeze Type10 Damage90% Accuracy Chill ??? IconChill ??? Freeze / Shield10 Damage90% Accuracy Cold Snap IconCold Snap Freeze Type10 Damage90% Accuracy Cold Wall IconCold Wall Freeze / Impact10 Damage90% Accuracy Grab Buster IconGrab Buster Freeze / Crystal10 Damage90% Accuracy Freeze Shot IconFreeze Shot Freeze Type20 Damage100% Accuracy Freeze Buster IconFreeze Buster Freeze Type30 Damage100% Accuracy Freeze Overdrive IconFreeze Overdrive Freeze Type100% Accuracy

Freeze Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 89 890 103 1,030 108 1,080
Lv 5 120 10 107 1,070 124 1,240 130 1,300
Lv 10 145 10 130 1,300 150 1,500 157 1,570
Lv 50 345 10 308 3,080 356 3,560 373 3,730
Lv 100 595 10 530 5,300 613 6,130 643 6,430
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Freeze Man's Records

0 Players
238 Times
0 Times
218 Times
91 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)