Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

DWN-050 Junk Man | Mega Man RPG World Robot Database

( 92 Robots )
No.56
Junk Man's Mugshot

Junk Man's Data
Earth Core

Junk Man Mega Man 7
DWN-050 Waste Collection Robot
Earth Core
100 Electric Water
111 Flame Nature
121 None
68 None

Junk Man's Sprites RightLeft

Junk Man | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{junk-man}</div>
Junk Man | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{junk-man}</div>
Junk Man | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{junk-man}</div>
Junk Man | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{junk-man}</div>
Junk Man | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{junk-man}</div>
Junk Man | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{junk-man}</div>
Junk Man | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{junk-man}</div>
Junk Man | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{junk-man}</div>
Junk Man | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{junk-man}</div>
Junk Man | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{junk-man}</div>
Junk Man | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{junk-man}</div>
Junk Man | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{junk-man}</div>
Junk Man | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{junk-man}</div>
Junk Man | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{junk-man}</div>
Junk Man | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{junk-man}</div>
Junk Man | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{junk-man}</div>
Junk Man | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{junk-man}</div>
Junk Man | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{junk-man}</div>
Junk Man | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{junk-man}</div>
Junk Man | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{junk-man}</div>
Junk Man | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{junk-man}</div>
Junk Man | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{junk-man}</div>

Sprite Editing by Undefined | Original Artwork by Capcom

Junk Man's Quotes

"People see junk as nothing but waste... But I, I see it as a new beginning!"
"I wonder.... Once you lose, I could probably turn you into a nice hat!"
"...You're not using those parts anymore, right? Could I take them?"
"Well, recycling's not too bad either. I guess."

Junk Man's Description

Originally created by Dr. Wily to look for resources, due to his incredible power and resistance, Wily decided to modify Junk Man for combat, earning the title of Robot Master. Junk Man is composed of random pieces of junk, attaching pieces of junk to himself using electromagnetic forces, which is something that Magnet Man will assist him with. Using these forces, Junk Man can create the Junk Shield, pieces of scattered trash pulled together by electromagnetic forces as a shield. Junk Man upholds the old statement "One robot's trash is another robot's treasure", but perhaps he upholds this a little too literally? Either way, despite Junk Man technically being "pieces of trash", he's never a waste in battle. However, since he is made of electromagnetic forces, a stronger one might pull him apart....

Junk Man's Abilities

Level Up
Buster Shot IconBuster ShotStart12 Damage100% Accuracy Junk Shield IconJunk ShieldStartEarth / Shield10 Damage90% Accuracy
Player Only
Buster Charge IconBuster Charge 100% Recovery100% Accuracy Light Buster IconLight Buster 36 Damage100% Accuracy Wily Buster IconWily Buster 34 Damage98% Accuracy Cossack Buster IconCossack Buster 38 Damage96% Accuracy Energy Boost IconEnergy Boost 30% Recovery100% Accuracy Energy Break IconEnergy Break 30% Damage100% Accuracy Attack Boost IconAttack Boost 30% Recovery100% Accuracy Attack Break IconAttack Break 30% Damage100% Accuracy Defense Boost IconDefense Boost 30% Recovery100% Accuracy Defense Break IconDefense Break 30% Damage100% Accuracy Speed Boost IconSpeed Boost 30% Recovery100% Accuracy Speed Break IconSpeed Break 30% Damage100% Accuracy Repair Mode IconRepair Mode 30% D90% R100% Accuracy Attack Mode IconAttack Mode 45% D90% R100% Accuracy Defense Mode IconDefense Mode 45% D90% R100% Accuracy Speed Mode IconSpeed Mode 45% D90% R100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy
Core Match
Oil Shooter IconOil Shooter Earth Type16 Damage96% Accuracy Oil Slider IconOil Slider Earth / Impact24 Damage92% Accuracy Bubble Lead IconBubble Lead Water / Earth28 Damage96% Accuracy Hard Quake IconHard Quake Impact / Earth10 Damage90% Accuracy Drill Blitz IconDrill Blitz Earth Type10 Damage90% Accuracy Drill Bomb IconDrill Bomb Earth / Explode10 Damage90% Accuracy Power Stone IconPower Stone Earth Type10 Damage90% Accuracy ??? Stone Icon??? Stone Earth / Impact10 Damage90% Accuracy Flame ??? IconFlame ??? Flame / Earth10 Damage90% Accuracy Tomahawk ??? IconTomahawk ??? Earth Type10 Damage90% Accuracy Silver Tomahawk IconSilver Tomahawk Earth / Cutter10 Damage90% Accuracy Junk Cube IconJunk Cube Earth Type10 Damage90% Accuracy Concrete Block IconConcrete Block Earth Type10 Damage90% Accuracy Concrete ??? IconConcrete ??? Earth / Impact10 Damage90% Accuracy Plug ??? IconPlug ??? Electric / Earth10 Damage90% Accuracy Ground Shaker IconGround Shaker Earth Type10 Damage90% Accuracy Ground Driller IconGround Driller Earth / Missile10 Damage90% Accuracy Sakugarne Bounce IconSakugarne Bounce Swift / Earth10 Damage90% Accuracy Sakugarne Hammer IconSakugarne Hammer Swift / Earth10 Damage90% Accuracy Deep Digger IconDeep Digger Impact / Earth10 Damage90% Accuracy Salt Water IconSalt Water Water / Earth10 Damage90% Accuracy Earth Shot IconEarth Shot Earth Type20 Damage100% Accuracy Earth Buster IconEarth Buster Earth Type30 Damage100% Accuracy Earth Overdrive IconEarth Overdrive Earth Type100% Accuracy

Junk Man's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 10 111 1,110 121 1,210 68 680
Lv 5 120 10 134 1,340 146 1,460 82 820
Lv 10 145 10 161 1,610 176 1,760 99 990
Lv 50 345 10 383 3,830 418 4,180 235 2,350
Lv 100 595 10 661 6,610 720 7,200 405 4,050
* Min stats represent a robot's base values without any knockout bonuses applied.
** Max stats represent a robot's potential values with maximum knockout bonuses applied.

Junk Man's Records

0 Players
0 Times
0 Times
0 Times
0 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)